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Commander
Size: 100Salt sum: 29.34
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mtear

17 views7 days ago
Commander
Size: 100Salt sum: 29.34
No deck tags

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Millicent, Restless Revenant
Affinity for Spirits (This spell costs
less to cast for each Spirit you control.)
Flying
Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.
Legendary Creature - Soldier Spirit
Millicent, Restless Revenant (voc) 1

Commander

(Ctrl to add secondary)
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (msc) 125
Rootborn Defenses
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Rootborn Defenses (clu) 71
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (rvr) 32

Keep the Haunting Alive

(Ctrl to add secondary)
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 176
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 379
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (ltc) 314
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 385
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (khm) 260Hengegate Pathway // Mistgate Pathway (khm) 260
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (trc) 538
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Moorland Haunt
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
Land
Moorland Haunt (scd) 310
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (frc) 76
Nimbus Maze
: Add
.
: Add
. Activate only if you control an Island.
: Add
. Activate only if you control a Plains.
Land
Nimbus Maze (afc) 252
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (trc) 545
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Port Town
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Port Town (trc) 393
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (trc) 548
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (trc) 399
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (blc) 328
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Lands

(Ctrl to add secondary)
Clarion Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Clarion Spirit (khm) 6
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (otc) 98
Lantern Bearer
Flying
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Lantern Bearer // Lanterns' Lift (inr) 72Lantern Bearer // Lanterns' Lift (inr) 72
Mausoleum Wanderer
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays
, where X is this creature's power.
Creature - Spirit
Mausoleum Wanderer (inr) 360
Rattlechains
Flash
Flying
When this creature enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
Creature - Spirit
Rattlechains (voc) 110
Remorseful Cleric
Flying
Sacrifice this creature: Exile target player's graveyard.
Creature - Cleric Spirit
Remorseful Cleric (soc) 164
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (soc) 167
Shacklegeist
Flying
This creature can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don't control.
Creature - Spirit
Shacklegeist (voc) 112
Spectral Adversary
Flash
Flying
When this creature enters, you may pay
any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Creature - Spirit
Spectral Adversary (mid) 77
Spectral Sailor
Flash (You may cast this spell any time you could cast an instant.)
Flying
: Draw a card.
Creature - Spirit Pirate
Spectral Sailor (fdn) 164
Supreme Phantom
Flying
Other Spirits you control get +1/+1.
Creature - Spirit
Supreme Phantom (voc) 115
Topplegeist
Flying
When this creature enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Creature - Spirit
Topplegeist (soi) 45

Lanterns and Little Ghosts

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Azorius Signet
,
: Add
.
Artifact
Azorius Signet (frc) 53
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (trc) 493
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (trc) 508

Mana and Spirit Discounts

(Ctrl to add secondary)
Anafenza, Unyielding Lineage
Flash
First strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Legendary Creature - Soldier Spirit
Anafenza, Unyielding Lineage (tdm) 2
Bygone Bishop
Flying
Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Cleric Spirit
Bygone Bishop (clb) 689
Cemetery Illuminator
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
Creature - Spirit
Cemetery Illuminator (vow) 50
Drogskol Captain
Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature - Soldier Spirit
Drogskol Captain (voc) 154
Empyrean Eagle
Flying
Other creatures you control with flying get +1/+1.
Creature - Bird Spirit
Empyrean Eagle (fdn) 239
Guardian of Faith
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Creature - Knight Spirit
Guardian of Faith (soc) 148
Hanged Executioner
Flying
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Exile this creature: Exile target creature.
Creature - Spirit
Hanged Executioner (blc) 139
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
Kira, Great Glass-Spinner
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Legendary Creature - Spirit
Kira, Great Glass-Spinner (plst) JMP-154
Patrician Geist
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost
less to cast.
Creature - Knight Spirit
Patrician Geist (mid) 69
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (soc) 173
Twilight Drover
Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.
, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.
Creature - Spirit
Twilight Drover (tdc) 136
Vanguard of the Restless
Flying
Spirits you control get +1/+1 for each time you've cast your commander from the command zone this game.
Whenever a Spirit you control enters, you may pay
. If you do, return this card from your graveyard to the battlefield.
Creature - Knight Spirit
Vanguard of the Restless (soc) 16

The Haunted Court

(Ctrl to add secondary)
Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (trc) 342
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (scd) 52
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (soc) 146
Haunted Library
Whenever a creature an opponent controls dies, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.
Enchantment
Haunted Library (voc) 6

The Haunted House

(Ctrl to add secondary)
Drogskol Reaver
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, draw a card.
Creature - Spirit
Drogskol Reaver (fdn) 655
Drogskol Reinforcements
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Creature - Soldier Spirit
Drogskol Reinforcements (voc) 5
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Ethereal Investigator (mkc) 105
Karmic Guide
Flying, protection from black
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit
Karmic Guide (soc) 151
Mirrorhall Mimic
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Spirit
Mirrorhall Mimic // Ghastly Mimicry (vow) 68Mirrorhall Mimic // Ghastly Mimicry (vow) 68
Oyobi, Who Split the Heavens
Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Legendary Creature - Spirit
Oyobi, Who Split the Heavens (voc) 95
Spectral Arcanist
Flying
When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature - Wizard Spirit
Spectral Arcanist (voc) 15
Spell Queller
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Creature - Spirit
Spell Queller (inr) 435

The Midnight Procession

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (trc) 418
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Spectral Deluge (khc) 7
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (frc) 35
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429

Tricks and Exorcisms

(Ctrl to add secondary)
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (trc) 498
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (fdc) 294

Whispers and Card Draw

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Deck Info

Deck stats

36 pips - 30 cards
30 mana - 28 cards
32 pips - 26 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
13 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Millicent's Midnight Haunting"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A Halloween ghost procession in white and blue, built toward the upper end of Bracket 2 (Core). Every one of the deck's 34 creature cards is a Spirit. Haunted libraries, lantern bearers, a cemetery, a haunted door, and a midnight court support a flying army. There are 100 cards, 37 lands, eight mana or cost-reduction pieces, and no Game Changers. No budget ceiling was imposed.\nThe opening procession"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep two to four lands with access to both colors, an early Spirit, and either mana development or card draw. Lead with inexpensive ghosts rather than holding everything for Millicent. Millicent's affinity for Spirits reduces her generic cost, including generic commander tax, but you still need white and blue mana. Token Spirits also provide this discount. Herald's Horn supplies an additional generic discount when Spirit is chosen.\nDevelop a few Spirits, cast Millicent, and send nontoken flyers at opponents who cannot block them profitably. Each nontoken Spirit that deals combat damage to a player creates a flying Spirit token. Those tokens contribute to the next wave but do not themselves make further tokens through Millicent. Spread attacks when it is useful and avoid committing every resource into an obvious sweeper.\nHow the haunting wins"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The flying procession:"},{"insert":" Supreme Phantom, Drogskol Captain, Patrician Geist, Empyrean Eagle, Favorable Winds, and Vanquisher's Banner strengthen the army. Door of Destinies visibly accumulates counters when you cast Spirit spells; creating tokens does not add its counters. Choose Spirit for Door, Horn, Banner, and the creature-type lands. Heraldic Banner usually chooses white to strengthen Millicent's white tokens.\n"},{"attributes":{"bold":true},"insert":"The midnight charge:"},{"insert":" Drogskol Reinforcements grants melee to your Spirits. Attacking multiple opponents increases that combat's bonus for each attacker with melee. It also prevents noncombat damage to your Spirits. It does not protect against combat damage, destruction, exile, or toughness reduction.\n"},{"attributes":{"bold":true},"insert":"Katilda's apparition:"},{"insert":" Katilda grows with your Spirits and enchantments and provides flying and lifelink. A permanent that is both a Spirit and an enchantment counts once. Her disturb side can turn a surviving attacker into a large lifelinking threat after she dies. A substantial board is needed first, and blockers or removal can interrupt this plan.\n"},{"attributes":{"bold":true},"insert":"The late procession:"},{"insert":" Oyobi turns later Spirit casts into 3/3 flying Spirits, and Drogskol Reaver supplies double strike, lifelink, and cards. With Millicent present, Reaver can generate a Spirit in each combat-damage step if it deals damage to a player in both steps. Karmic Guide can recover an important creature; there is no intended reanimation loop.\nKeep the lanterns lit"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Coastal Piracy and Reconnaissance Mission reward combat damage by tokens as well as nontoken creatures. Distant Melody can refill your hand once several Spirits are in play. Bygone Bishop investigates when you cast small creatures; Ethereal Investigator supplies Clues and another Spirit when you draw your second card each turn. Skullclamp gives +1/-1: an otherwise unbuffed 1/1 token dies and draws two cards, but an anthem often keeps that token alive. There is no repeatable free sacrifice outlet in the list.\nCemetery Illuminator provides selective graveyard removal and lets you cast a spell from the library top once each turn when it shares a card type with a card that Illuminator exiled. Its ability does not waive normal timing or mana costs. Spectral Arcanist can reuse a qualifying instant or sorcery from any graveyard, with the number of Spirits you control determining its mana-value limit.\nProtection and rebuilding"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Rattlechains, Drogskol Captain, Selfless Spirit, Guardian of Faith, Spectral Adversary, and the protection spells make removal less comfortable. Guardian of Faith can phase out other creatures, including tokens. Clever Concealment can phase out nonland permanents and can use your creatures to convoke; summoning-sick creatures can help pay convoke costs. Phased-out tokens return normally. Rootborn Defenses populates a creature token and grants indestructible, while Unbreakable Formation also grants counters and vigilance when cast during your main phase.\nKira counters the first spell or ability targeting each of your creatures each turn, including your own equip abilities, Auras, and targeted protection. Plan around that shield before using Guardian of Faith, Clever Concealment, or another targeted effect on those creatures. Hexproof from Drogskol Captain only restricts opponents' targeting and does not cause this issue. A second Captain, made with Mirrorhall Mimic, can give the original Captain hexproof.\nIf Millicent dies alongside your other nontoken Spirits to a destruction sweeper, her ability sees those deaths and can leave you with a replacement ghost army. Token deaths do not produce replacements through her. Exile and bounce do not count as dying, and indestructible does not stop exile, sacrifice, or sufficiently negative toughness. Anafenza can also turn other nontoken creature deaths into enduring counters or 2/2 Spirit tokens. Haunted Library instead triggers for opponents' creature deaths and costs one mana for each Spirit you choose to create.\nVanguard of the Restless strengthens Spirits according to how many times you have cast your commander from the command zone, including the first cast. When it is in your graveyard, another Spirit entering can give you a chance to pay three mana to return it. Twilight Drover grows when a creature token leaves the battlefield and spends its counters and mana to make more Spirits.\nTricks, exorcisms, and haunted ground"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swords to Plowshares, Path to Exile, Skyclave Apparition, Hanged Executioner, Generous Gift, and Stroke of Midnight handle troublesome permanents. Counterspell, Arcane Denial, Mausoleum Wanderer, and Spell Queller can protect development. Spell Queller's exiled spell can be cast by its owner when Queller leaves, so account for that delayed consequence.\nSpectral Deluge returns opposing creatures with toughness no greater than your Island count. Actual Island subtypes matter: Tundra, Hallowed Fountain, Prairie Stream, Irrigated Farmland, and basic Islands count; a land merely producing blue mana does not. Foretelling costs two mana now, and casting it on a later turn costs one generic and two blue. Austere Command is flexible but also affects your permanents matching the chosen modes. Choose carefully around your tokens, small Spirits, mana rocks, and enchantments.\nMoorland Haunt converts a creature card from your graveyard and mana into another flying Spirit. Hall of Heliod's Generosity can recover a destroyed draw enchantment. Ghost Quarter answers one problematic land. Secluded Courtyard and Unclaimed Territory can spend their colored mana on Spirit creature spells, but not on ordinary colored interaction; Courtyard also supports Spirit creature abilities. Keep sufficient unrestricted white and blue sources.\nBracket 2 intent"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Core target with visible, incremental combat wins and a strong Halloween theme. The list contains zero Game Changers and no intended infinite combo, extra-turn spell, mass land denial, free counterspell, or tutor package. It deliberately uses a slower tribal procession rather than a surprise board-wide finisher or a compact combo. Sol Ring is the only one-mana mana rock, and the remaining acceleration costs two or more.\nThe official Core expectation is that players generally get at least eight turns before winning or losing. This list has not been tested across multiplayer pods, so that expectation is a design target rather than a measured win clock or guaranteed bracket certification. If it routinely eliminates players before that development window in your group, treat that evidence seriously and move it to Bracket 3 or reduce its anthem and draw density.\nCard text, singleton construction, color identity, Commander legality, and Game Changer flags validated against public Scryfall data on October 31, 2026.\n"},{"attributes":{"link":"https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025"},"insert":"Official bracket expectations"},{"insert":" · "},{"attributes":{"link":"https://magic.wizards.com/en/formats/commander"},"insert":"Commander rules and Game Changers"},{"insert":"\n"}]}
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