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Commander
Size: 101Salt sum: 39.11
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Lornterrius_454545

191 views6 days ago
Commander
Size: 101Salt sum: 39.11
No deck tags

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McCoy, Not a Bricklayer
Whenever McCoy or another Doctor you control enters, put a +1/+1 counter on each creature you control.
Creatures you control with counters on them have lifelink.
Legendary Creature - Human Doctor
McCoy, Not a Bricklayer (trc) 210

Commander

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Dominion Supervisor
When this creature enters, put a +1/+1 counter on target creature.
Creatures you control with counters on them have trample.
Creature - Doctor Vorta
Dominion Supervisor (trk) 195
Dr. Beverly Crusher
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
Legendary Creature - Human Doctor
Dr. Beverly Crusher (trk) 366
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (wot) 55
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281
Vastwood Fortification
Put a +1/+1 counter on target creature.
Instant
Vastwood Fortification // Vastwood Thicket (znr) 216Vastwood Fortification // Vastwood Thicket (znr) 216

Counters

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Beverly Crusher, Ship's Doctor
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on each of up to three target creatures.
Legendary Creature - Human Doctor
Beverly Crusher, Ship's Doctor (trc) 214
Culber and Stamets, Star-Crossed
When Culber and Stamets enter, choose one —
• Put a +1/+1 counter on target creature.
• Add two mana of any one color.
Legendary Creature - Human Artificer Doctor
Culber and Stamets, Star-Crossed (trk) 191
Dr. Joseph M'Benga
Other creatures you control with counters on them have hexproof.
If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.
Legendary Creature - Human Doctor
Dr. Joseph M'Benga (trk) 196
Dr. Leonard "Bones" McCoy
Flash
When Dr. McCoy enters, choose one —
• Return target non-Doctor permanent card from your graveyard to your hand.
• Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Legendary Creature - Human Doctor
Dr. Leonard "Bones" McCoy (trk) 421
Dr. McCoy, Surly Surgeon
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Legendary Creature - Human Doctor
Dr. McCoy, Surly Surgeon (trk) 402
Dr. Pulaski, Cynical Clinician
Seek out — Whenever you draw your second card each turn, you gain 4 life.
Legendary Creature - Human Doctor
Dr. Pulaski, Cynical Clinician (trc) 13
Emergency Medical Hologram
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Creature Artifact - Illusion Doctor
Emergency Medical Hologram (trk) 15
Julian Bashir, Frontier Doctor
Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on Julian Bashir.
Whenever Julian Bashir attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is Julian Bashir's power.
Legendary Creature - Human Doctor
Julian Bashir, Frontier Doctor (trc) 227
Phlox, Unorthodox Doctor
Trample
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Legendary Creature - Doctor Denobulan
Phlox, Unorthodox Doctor (trk) 250
Sickbay Orderly
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Doctor Caitian
Sickbay Orderly (trc) 138
The Doctor, EMH
When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/+1 counter on each creature you control with a counter on it.
Legendary Creature Artifact - Illusion Doctor
The Doctor, EMH (trk) 234

Creature

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Alhammarret's Archive
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Legendary Artifact
Alhammarret's Archive (trc) 337
Chivalric Alliance
Whenever you attack with two or more creatures, draw a card.
, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Enchantment
Chivalric Alliance (moc) 11
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Well of Lost Dreams
Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Artifact
Well of Lost Dreams (ltc) 291

Draw

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Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141

Finisher

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Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 258Branchloft Pathway // Boulderloft Pathway (znr) 258
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (trc) 368
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Federation Outpost
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
: Add
.
Land
Federation Outpost (trk) 282
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (trc) 382
Horizon Canopy
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Horizon Canopy (who) 287
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (rvr) 464
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (fra) 185
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Q Continuum
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• Target creature gets +1/+1 and gains vigilance until end of turn.
• Surveil 1.
: Add
.
Land
Q Continuum (trk) 290
Radiant Fountain
When this land enters, you gain 2 life.
: Add
.
Land
Radiant Fountain (m21) 248
Razorverge Thicket
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Razorverge Thicket (msc) 259
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (msc) 270
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (trc) 408
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (2xm) 332

Land

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Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (brr) 65
Christine Chapel, Combat Medic
Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
Legendary Creature - Human Doctor
Christine Chapel, Combat Medic (trc) 300
Cleric Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Enchantment - Class
Cleric Class (afr) 6
Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor
Doctor Strange, Surgeon (msc) 591
Felidar Sovereign
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Creature - Beast Cat
Felidar Sovereign (j25) 198
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (cmm) 29
Leyline of Hope
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
Leyline of Hope (dsk) 18
Rhox Faithmender
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Creature - Monk Rhino
Rhox Faithmender (m13) 29
Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Enchantment
Test of Endurance (dmr) 276

Lifegain

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Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (trc) 303
Purity
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation
Purity (lrw) 37
Sterling Grove
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Enchantment
Sterling Grove (mh2) 293
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (trc) 462
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost
less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact
Herald's Horn (trc) 493
Incubation Druid
: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.
: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Creature - Elf Druid
Incubation Druid (fic) 309
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (trc) 467
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mkc) 244
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Night Nurse, Healer of Heroes
Flash
Lifelink
When Night Nurse enters, choose target permanent card in your graveyard that was put there from anywhere this turn. Return it to your hand.
Legendary Creature - Human Hero Doctor
Night Nurse, Healer of Heroes (msh) 26

Recursion

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Condemn
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Instant
Condemn (rvr) 14
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Hopeful Initiate
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Creature - Human Warlock
Hopeful Initiate (inr) 27
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429

Removal

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Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn
Karn, the Great Creator (rvr) 1

Stax

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Deck Info

Deck stats

44 pips - 36 cards
37 mana - 31 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
29 pips - 26 cards
34 mana - 28 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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