JDubbz017
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Commander
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander:"},{"attributes":{"color":"#ffffff"},"insert":" Doctor Doom, King of Latveria"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Colors:"},{"attributes":{"color":"#ffffff"},"insert":" Grixis (Blue, Black, Red)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Power Level:"},{"attributes":{"color":"#ffffff"},"insert":" Bracket 4 — Optimized"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Strategy:"},{"attributes":{"color":"#ffffff"},"insert":" Discard, sacrifice, graveyard recursion, infinite combos"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Playstyle:"},{"attributes":{"color":"#ffffff"},"insert":" Control, explosive value, and multiple win conditions"},{"insert":"\n\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Deck Overview"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built this deck around Doctor Doom, King of Latveria, with one goal in mind: having multiple ways to win while making it difficult for my opponents to shut me down."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck focuses on discard synergy, graveyard recursion, sacrifice engines, and powerful artifact interactions. I wanted to keep the Marvel villain theme while making the deck as consistent and explosive as possible."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm not looking to win the same way every game. Sometimes it's through an infinite combo, sometimes it's through overwhelming card advantage, and sometimes it's by slowly draining the table while controlling the board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The idea is simple: generate value, disrupt my opponents, protect my important pieces, and capitalize when an opportunity presents itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander Strategy — Doctor Doom"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doctor Doom is the centerpiece of my discard strategy."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"At the beginning of combat on my turn, I can have a Villain connive and gain menace. That lets me draw and discard while putting pressure on opponents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Whenever I discard one or more lands in a single event, Doom makes each opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Dakmor Salvage is particularly useful because dredge lets me repeatedly return it to my hand instead of drawing, giving me a reliable land to discard."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Unlike Norman Osborn, Doom doesn't need to transform or deal combat damage to start generating value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game — Establish Resources"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My first few turns focus on developing mana and getting a discard or draw engine established."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Chrome Mox, Sol Ring, Ancient Tomb, and Lotus Petal help accelerate my plays."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Currency Converter, Waste Not, Monument to Endurance, and Bone Miser help turn discarded cards into resources."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to establish a reliable source of card advantage while keeping interaction available."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Midgame — Control and Build Value"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts becoming dangerous."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bone Miser and Surly Badgersaur turn discarded cards into mana, creatures, cards, or other advantages. Archfiend of Ifnir helps keep opposing creature boards under control."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Windfall can generate a massive swing when my discard payoffs are established, especially alongside Waste Not, Sheoldred, or Bone Miser."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Displacer Kitten, Master Transmuter, and Umbilicus let me reuse valuable permanents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm looking to assemble a strong position without committing every resource to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Main Combos and Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Ultron + Prowler + Ashnod's Altar"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is one of my primary combo packages, built around sacrificing Robot tokens, generating mana, and repeatedly triggering connive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"With the necessary pieces established, I can create a repeating engine that produces mana and cycles through cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Additional discard payoffs can turn that engine into a win condition."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Doctor Doom + Dakmor Salvage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doom's connive ability works particularly well with Dakmor Salvage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can replace the connive draw with dredge, return Dakmor Salvage to my hand, and discard it to make every opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is a repeatable source of pressure, although it isn't infinite by itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. Discard Damage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Glint-Horn Buccaneer, Monument to Endurance, and Doctor Doom reward me for discarding cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Sheoldred and Scrawling Crawler add additional pressure through card draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These effects let me steadily reduce life totals while developing my board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"4. Maha + M.O.D.O.K."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This package gives me another way to control opposing creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Maha reduces opposing creatures' base toughness to 1, making them especially vulnerable to toughness-reducing effects."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"It helps keep creature strategies under control while I develop my win conditions."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"5. Mycosynth Lattice + Vandalblast"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Mycosynth Lattice turns all permanents into artifacts in addition to their other types."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"An overloaded Vandalblast can then destroy every artifact my opponents control, including their lands."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This can leave me with an overwhelming advantage and put the table in a position where recovering becomes extremely difficult."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"6. Graveyard Recursion"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Animate Dead, Victimize, and Nim Deathmantle give me ways to recover important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can reuse valuable pieces, rebuild after removal, and keep my engines running without relying entirely on what I draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction and Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to be able to protect my important pieces without sacrificing too much momentum."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Counterspell, Arcane Denial, Negate, and Cyclonic Rift give me answers to opposing threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Toxic Deluge and Blasphemous Act help control creature-heavy boards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Lightning Greaves and Swiftfoot Boots protect my commander and other important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My tutors help find whichever piece I'm missing, whether that's a combo component, protection, or an answer."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm generally looking for an opening hand with two or three reliable mana sources, some acceleration, and a way to generate value."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need a combo immediately. I'd rather establish a consistent opening and build toward a winning turn than keep a risky hand."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Having access to all three colors is especially important because Doom costs four mana and requires blue, black, and red."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Graveyard hate can disrupt Dakmor Salvage and my recursion package."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Artifact removal can shut down several of my strongest engines."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Creature removal can interrupt my combo lines or eliminate important discard payoffs."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The biggest challenge is knowing when to commit and when to hold back. I want to force opponents to use their answers before I commit to a winning line."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Final Thoughts"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built Doctor Doom to be a powerful, versatile Grixis deck that can attack the table from multiple directions."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck rewards careful sequencing, patience, and knowing when to shift from generating value to going for the win."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I wanted the Marvel villain theme to remain part of its identity, but consistency and synergy were always the priorities."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need every game to end the same way. Between discard damage, sacrifice engines, graveyard recursion, and combo finishes, I have several ways to take control."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Doom doesn't rely on one plan. He makes sure every plan leads to victory."},{"insert":"\n\n"}]}
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble

Commander
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Bounce
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Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer

Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary

Copy
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Green Goblin
Flying, menace
Spells you cast from your graveyard cost less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
Spells you cast from your graveyard cost less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Goblin Villain


Creature
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Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Discard
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain

Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain

Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma

M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain

Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Villainous Hideout
: Add .
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
, : Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Ramp
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Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment

Recursion
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Removal
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Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay . If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot

Tokens
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander:"},{"attributes":{"color":"#ffffff"},"insert":" Doctor Doom, King of Latveria"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Colors:"},{"attributes":{"color":"#ffffff"},"insert":" Grixis (Blue, Black, Red)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Power Level:"},{"attributes":{"color":"#ffffff"},"insert":" Bracket 4 — Optimized"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Strategy:"},{"attributes":{"color":"#ffffff"},"insert":" Discard, sacrifice, graveyard recursion, infinite combos"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Playstyle:"},{"attributes":{"color":"#ffffff"},"insert":" Control, explosive value, and multiple win conditions"},{"insert":"\n\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Deck Overview"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built this deck around Doctor Doom, King of Latveria, with one goal in mind: having multiple ways to win while making it difficult for my opponents to shut me down."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck focuses on discard synergy, graveyard recursion, sacrifice engines, and powerful artifact interactions. I wanted to keep the Marvel villain theme while making the deck as consistent and explosive as possible."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm not looking to win the same way every game. Sometimes it's through an infinite combo, sometimes it's through overwhelming card advantage, and sometimes it's by slowly draining the table while controlling the board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The idea is simple: generate value, disrupt my opponents, protect my important pieces, and capitalize when an opportunity presents itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander Strategy — Doctor Doom"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doctor Doom is the centerpiece of my discard strategy."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"At the beginning of combat on my turn, I can have a Villain connive and gain menace. That lets me draw and discard while putting pressure on opponents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Whenever I discard one or more lands in a single event, Doom makes each opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Dakmor Salvage is particularly useful because dredge lets me repeatedly return it to my hand instead of drawing, giving me a reliable land to discard."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Unlike Norman Osborn, Doom doesn't need to transform or deal combat damage to start generating value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game — Establish Resources"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My first few turns focus on developing mana and getting a discard or draw engine established."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Chrome Mox, Sol Ring, Ancient Tomb, and Lotus Petal help accelerate my plays."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Currency Converter, Waste Not, Monument to Endurance, and Bone Miser help turn discarded cards into resources."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to establish a reliable source of card advantage while keeping interaction available."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Midgame — Control and Build Value"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts becoming dangerous."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bone Miser and Surly Badgersaur turn discarded cards into mana, creatures, cards, or other advantages. Archfiend of Ifnir helps keep opposing creature boards under control."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Windfall can generate a massive swing when my discard payoffs are established, especially alongside Waste Not, Sheoldred, or Bone Miser."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Displacer Kitten, Master Transmuter, and Umbilicus let me reuse valuable permanents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm looking to assemble a strong position without committing every resource to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Main Combos and Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Ultron + Prowler + Ashnod's Altar"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is one of my primary combo packages, built around sacrificing Robot tokens, generating mana, and repeatedly triggering connive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"With the necessary pieces established, I can create a repeating engine that produces mana and cycles through cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Additional discard payoffs can turn that engine into a win condition."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Doctor Doom + Dakmor Salvage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doom's connive ability works particularly well with Dakmor Salvage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can replace the connive draw with dredge, return Dakmor Salvage to my hand, and discard it to make every opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is a repeatable source of pressure, although it isn't infinite by itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. Discard Damage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Glint-Horn Buccaneer, Monument to Endurance, and Doctor Doom reward me for discarding cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Sheoldred and Scrawling Crawler add additional pressure through card draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These effects let me steadily reduce life totals while developing my board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"4. Maha + M.O.D.O.K."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This package gives me another way to control opposing creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Maha reduces opposing creatures' base toughness to 1, making them especially vulnerable to toughness-reducing effects."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"It helps keep creature strategies under control while I develop my win conditions."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"5. Mycosynth Lattice + Vandalblast"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Mycosynth Lattice turns all permanents into artifacts in addition to their other types."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"An overloaded Vandalblast can then destroy every artifact my opponents control, including their lands."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This can leave me with an overwhelming advantage and put the table in a position where recovering becomes extremely difficult."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"6. Graveyard Recursion"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Animate Dead, Victimize, and Nim Deathmantle give me ways to recover important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can reuse valuable pieces, rebuild after removal, and keep my engines running without relying entirely on what I draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction and Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to be able to protect my important pieces without sacrificing too much momentum."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Counterspell, Arcane Denial, Negate, and Cyclonic Rift give me answers to opposing threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Toxic Deluge and Blasphemous Act help control creature-heavy boards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Lightning Greaves and Swiftfoot Boots protect my commander and other important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My tutors help find whichever piece I'm missing, whether that's a combo component, protection, or an answer."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm generally looking for an opening hand with two or three reliable mana sources, some acceleration, and a way to generate value."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need a combo immediately. I'd rather establish a consistent opening and build toward a winning turn than keep a risky hand."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Having access to all three colors is especially important because Doom costs four mana and requires blue, black, and red."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Graveyard hate can disrupt Dakmor Salvage and my recursion package."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Artifact removal can shut down several of my strongest engines."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Creature removal can interrupt my combo lines or eliminate important discard payoffs."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The biggest challenge is knowing when to commit and when to hold back. I want to force opponents to use their answers before I commit to a winning line."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Final Thoughts"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built Doctor Doom to be a powerful, versatile Grixis deck that can attack the table from multiple directions."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck rewards careful sequencing, patience, and knowing when to shift from generating value to going for the win."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I wanted the Marvel villain theme to remain part of its identity, but consistency and synergy were always the priorities."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need every game to end the same way. Between discard damage, sacrifice engines, graveyard recursion, and combo finishes, I have several ways to take control."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Doom doesn't rely on one plan. He makes sure every plan leads to victory."},{"insert":"\n\n"}]}





































































