211 views90 mins ago
Commander
Size: 100Salt sum: 59.24
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JDubbz017

211 views90 mins ago
Commander
Size: 100Salt sum: 59.24

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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander:"},{"attributes":{"color":"#ffffff"},"insert":" Doctor Doom, King of Latveria"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Colors:"},{"attributes":{"color":"#ffffff"},"insert":" Grixis (Blue, Black, Red)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Power Level:"},{"attributes":{"color":"#ffffff"},"insert":" Bracket 4 — Optimized"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Strategy:"},{"attributes":{"color":"#ffffff"},"insert":" Discard, sacrifice, graveyard recursion, infinite combos"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Playstyle:"},{"attributes":{"color":"#ffffff"},"insert":" Control, explosive value, and multiple win conditions"},{"insert":"\n\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Deck Overview"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built this deck around Doctor Doom, King of Latveria, with one goal in mind: having multiple ways to win while making it difficult for my opponents to shut me down."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck focuses on discard synergy, graveyard recursion, sacrifice engines, and powerful artifact interactions. I wanted to keep the Marvel villain theme while making the deck as consistent and explosive as possible."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm not looking to win the same way every game. Sometimes it's through an infinite combo, sometimes it's through overwhelming card advantage, and sometimes it's by slowly draining the table while controlling the board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The idea is simple: generate value, disrupt my opponents, protect my important pieces, and capitalize when an opportunity presents itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander Strategy — Doctor Doom"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doctor Doom is the centerpiece of my discard strategy."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"At the beginning of combat on my turn, I can have a Villain connive and gain menace. That lets me draw and discard while putting pressure on opponents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Whenever I discard one or more lands in a single event, Doom makes each opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Dakmor Salvage is particularly useful because dredge lets me repeatedly return it to my hand instead of drawing, giving me a reliable land to discard."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Unlike Norman Osborn, Doom doesn't need to transform or deal combat damage to start generating value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game — Establish Resources"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My first few turns focus on developing mana and getting a discard or draw engine established."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Chrome Mox, Sol Ring, Ancient Tomb, and Lotus Petal help accelerate my plays."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Currency Converter, Waste Not, Monument to Endurance, and Bone Miser help turn discarded cards into resources."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to establish a reliable source of card advantage while keeping interaction available."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Midgame — Control and Build Value"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts becoming dangerous."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bone Miser and Surly Badgersaur turn discarded cards into mana, creatures, cards, or other advantages. Archfiend of Ifnir helps keep opposing creature boards under control."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Windfall can generate a massive swing when my discard payoffs are established, especially alongside Waste Not, Sheoldred, or Bone Miser."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Displacer Kitten, Master Transmuter, and Umbilicus let me reuse valuable permanents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm looking to assemble a strong position without committing every resource to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Main Combos and Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Ultron + Prowler + Ashnod's Altar"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is one of my primary combo packages, built around sacrificing Robot tokens, generating mana, and repeatedly triggering connive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"With the necessary pieces established, I can create a repeating engine that produces mana and cycles through cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Additional discard payoffs can turn that engine into a win condition."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Doctor Doom + Dakmor Salvage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doom's connive ability works particularly well with Dakmor Salvage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can replace the connive draw with dredge, return Dakmor Salvage to my hand, and discard it to make every opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is a repeatable source of pressure, although it isn't infinite by itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. Discard Damage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Glint-Horn Buccaneer, Monument to Endurance, and Doctor Doom reward me for discarding cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Sheoldred and Scrawling Crawler add additional pressure through card draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These effects let me steadily reduce life totals while developing my board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"4. Maha + M.O.D.O.K."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This package gives me another way to control opposing creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Maha reduces opposing creatures' base toughness to 1, making them especially vulnerable to toughness-reducing effects."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"It helps keep creature strategies under control while I develop my win conditions."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"5. Mycosynth Lattice + Vandalblast"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Mycosynth Lattice turns all permanents into artifacts in addition to their other types."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"An overloaded Vandalblast can then destroy every artifact my opponents control, including their lands."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This can leave me with an overwhelming advantage and put the table in a position where recovering becomes extremely difficult."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"6. Graveyard Recursion"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Animate Dead, Victimize, and Nim Deathmantle give me ways to recover important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can reuse valuable pieces, rebuild after removal, and keep my engines running without relying entirely on what I draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction and Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to be able to protect my important pieces without sacrificing too much momentum."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Counterspell, Arcane Denial, Negate, and Cyclonic Rift give me answers to opposing threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Toxic Deluge and Blasphemous Act help control creature-heavy boards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Lightning Greaves and Swiftfoot Boots protect my commander and other important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My tutors help find whichever piece I'm missing, whether that's a combo component, protection, or an answer."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm generally looking for an opening hand with two or three reliable mana sources, some acceleration, and a way to generate value."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need a combo immediately. I'd rather establish a consistent opening and build toward a winning turn than keep a risky hand."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Having access to all three colors is especially important because Doom costs four mana and requires blue, black, and red."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Graveyard hate can disrupt Dakmor Salvage and my recursion package."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Artifact removal can shut down several of my strongest engines."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Creature removal can interrupt my combo lines or eliminate important discard payoffs."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The biggest challenge is knowing when to commit and when to hold back. I want to force opponents to use their answers before I commit to a winning line."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Final Thoughts"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built Doctor Doom to be a powerful, versatile Grixis deck that can attack the table from multiple directions."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck rewards careful sequencing, patience, and knowing when to shift from generating value to going for the win."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I wanted the Marvel villain theme to remain part of its identity, but consistency and synergy were always the priorities."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need every game to end the same way. Between discard damage, sacrifice engines, graveyard recursion, and combo finishes, I have several ways to take control."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Doom doesn't rely on one plan. He makes sure every plan leads to victory."},{"insert":"\n\n"}]}
Doctor Doom, King of Latveria
Whenever you discard one or more land cards, each opponent loses 2 life.
At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Human Villain Noble
Doctor Doom, King of Latveria (msc) 6

Commander

(Ctrl to add secondary)
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (fdc) 67
Umbilicus
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Artifact
Umbilicus (dmr) 237

Bounce

(Ctrl to add secondary)
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (msc) 148
Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer
Loki, the Deceiver (msc) 86
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 425

Copy

(Ctrl to add secondary)
Green Goblin
Flying, menace
Spells you cast from your graveyard cost
less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost. (You may cast a card from your graveyard for its mayhem cost if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Goblin Villain
Norman Osborn // Green Goblin back (spm) 39Norman Osborn // Green Goblin back (spm) 39

Creature

(Ctrl to add secondary)
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (plst) C19-15
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (j22) 539
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment
Waste Not (wot) 38

Discard

(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 312
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (isd) 49
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 365
Green Goblin, Revenant
Flying, deathtouch
Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Legendary Creature - Human Goblin Villain
Green Goblin, Revenant (spm) 130
Kang, Temporal Tyrant
Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Villain
Kang, Temporal Tyrant (msh) 217
Leader, Super-Genius
If a creature you control would connive, instead you draw a card, then that creature connives.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Scientist Villain Gamma
Leader, Super-Genius (msh) 64
M.O.D.O.K.
Flying, lifelink
Mental Organism — Pay 3 life: M.O.D.O.K. connives. Activate only during your turn. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Designed Only for Killing — Creatures your opponents control get -1/-1.
Legendary Creature Artifact - Villain
M.O.D.O.K. (msh) 106
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237
Prowler, Clawed Thief
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Legendary Creature - Human Rogue Villain
Prowler, Clawed Thief (msc) 186
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Scrawling Crawler
At the beginning of your upkeep, each player draws a card.
Whenever an opponent draws a card, that player loses 1 life.
Creature Artifact - Construct Phyrexian
Scrawling Crawler (fdn) 132
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (msc) 229
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (msc) 237
Dakmor Salvage
This land enters tapped.
: Add
.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Land
Dakmor Salvage (eoc) 156
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (trc) 525
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (eoc) 60
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 372
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 401
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (plst) C21-316
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 348
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 496
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (5ed) 424
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (ltc) 342
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (pmei) 2026-29
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (grn) 259
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

(Ctrl to add secondary)
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 107

Lifegain

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High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 307
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2465
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Artifact
Mycosynth Lattice (plst) BBD-241
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (chr) 92
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (spg) 92
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (msc) 197
Dark Ritual
Add
.
Instant
Dark Ritual (a25) 82
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (msc) 285
Green Goblin, Nemesis
Flying
Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control.
Whenever you discard a land card, create a tapped Treasure token.
Legendary Creature - Human Goblin Villain
Green Goblin, Nemesis (spe) 23
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 44
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mb2) 226
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (msc) 219
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (msc) 220

Ramp

(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (sld) 2189
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (m19) 229
Nim Deathmantle
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay
. If you do, return that card to the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Nim Deathmantle (2x2) 309
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (spg) 23

Recursion

(Ctrl to add secondary)
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Archfiend of Ifnir
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
(
, Discard this card: Draw a card.)
Creature - Demon
Archfiend of Ifnir (ecc) 70
Bedevil
Destroy target artifact, creature, or planeswalker.
Instant
Bedevil (msc) 182
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Counterspell
Counter target spell.
Instant
Counterspell (sta) 15
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Maha, Its Feathers Night
Flying, trample
Ward—Discard a card.
Creatures your opponents control have base toughness 1.
Legendary Creature - Elemental Bird
Maha, Its Feathers Night (blb) 100
Negate
Counter target noncreature spell.
Instant
Negate (sta) 18
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (msc) 189
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Removal

(Ctrl to add secondary)
Ultron, Unlimited
Flying
Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever a creature you control connives, you may pay
. If you do, create a 2/2 colorless Robot Villain artifact creature token.
Legendary Creature Artifact - Villain Robot
Ultron, Unlimited (msc) 100

Tokens

(Ctrl to add secondary)
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
Gifts Ungiven
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Instant
Gifts Ungiven (2x2) 347
Merchant Scroll
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Sorcery
Merchant Scroll (hml) 33
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (plst) SS1-6
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 10 cards
25 pips - 22 cards
27 mana - 27 cards
31 pips - 25 cards
34 mana - 30 cards
13 pips - 12 cards
26 mana - 26 cards
0 pips - 0 cards
0 mana - 10 cards
0 pips - 0 cards
13 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander:"},{"attributes":{"color":"#ffffff"},"insert":" Doctor Doom, King of Latveria"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Colors:"},{"attributes":{"color":"#ffffff"},"insert":" Grixis (Blue, Black, Red)"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Power Level:"},{"attributes":{"color":"#ffffff"},"insert":" Bracket 4 — Optimized"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Strategy:"},{"attributes":{"color":"#ffffff"},"insert":" Discard, sacrifice, graveyard recursion, infinite combos"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Playstyle:"},{"attributes":{"color":"#ffffff"},"insert":" Control, explosive value, and multiple win conditions"},{"insert":"\n\n\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Deck Overview"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built this deck around Doctor Doom, King of Latveria, with one goal in mind: having multiple ways to win while making it difficult for my opponents to shut me down."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck focuses on discard synergy, graveyard recursion, sacrifice engines, and powerful artifact interactions. I wanted to keep the Marvel villain theme while making the deck as consistent and explosive as possible."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm not looking to win the same way every game. Sometimes it's through an infinite combo, sometimes it's through overwhelming card advantage, and sometimes it's by slowly draining the table while controlling the board."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The idea is simple: generate value, disrupt my opponents, protect my important pieces, and capitalize when an opportunity presents itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Commander Strategy — Doctor Doom"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doctor Doom is the centerpiece of my discard strategy."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"At the beginning of combat on my turn, I can have a Villain connive and gain menace. That lets me draw and discard while putting pressure on opponents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Whenever I discard one or more lands in a single event, Doom makes each opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Dakmor Salvage is particularly useful because dredge lets me repeatedly return it to my hand instead of drawing, giving me a reliable land to discard."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Unlike Norman Osborn, Doom doesn't need to transform or deal combat damage to start generating value."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game — Establish Resources"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My first few turns focus on developing mana and getting a discard or draw engine established."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Chrome Mox, Sol Ring, Ancient Tomb, and Lotus Petal help accelerate my plays."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Currency Converter, Waste Not, Monument to Endurance, and Bone Miser help turn discarded cards into resources."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to establish a reliable source of card advantage while keeping interaction available."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Midgame — Control and Build Value"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where the deck starts becoming dangerous."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Bone Miser and Surly Badgersaur turn discarded cards into mana, creatures, cards, or other advantages. Archfiend of Ifnir helps keep opposing creature boards under control."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Windfall can generate a massive swing when my discard payoffs are established, especially alongside Waste Not, Sheoldred, or Bone Miser."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Displacer Kitten, Master Transmuter, and Umbilicus let me reuse valuable permanents."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm looking to assemble a strong position without committing every resource to the battlefield."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Main Combos and Win Conditions"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Ultron + Prowler + Ashnod's Altar"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is one of my primary combo packages, built around sacrificing Robot tokens, generating mana, and repeatedly triggering connive."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"With the necessary pieces established, I can create a repeating engine that produces mana and cycles through cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Additional discard payoffs can turn that engine into a win condition."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. Doctor Doom + Dakmor Salvage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Doom's connive ability works particularly well with Dakmor Salvage."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can replace the connive draw with dredge, return Dakmor Salvage to my hand, and discard it to make every opponent lose 2 life."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is a repeatable source of pressure, although it isn't infinite by itself."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. Discard Damage"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Glint-Horn Buccaneer, Monument to Endurance, and Doctor Doom reward me for discarding cards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Sheoldred and Scrawling Crawler add additional pressure through card draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"These effects let me steadily reduce life totals while developing my board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"4. Maha + M.O.D.O.K."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This package gives me another way to control opposing creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Maha reduces opposing creatures' base toughness to 1, making them especially vulnerable to toughness-reducing effects."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"It helps keep creature strategies under control while I develop my win conditions."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"5. Mycosynth Lattice + Vandalblast"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Mycosynth Lattice turns all permanents into artifacts in addition to their other types."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"An overloaded Vandalblast can then destroy every artifact my opponents control, including their lands."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This can leave me with an overwhelming advantage and put the table in a position where recovering becomes extremely difficult."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"6. Graveyard Recursion"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Animate Dead, Victimize, and Nim Deathmantle give me ways to recover important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I can reuse valuable pieces, rebuild after removal, and keep my engines running without relying entirely on what I draw."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Interaction and Protection"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I want to be able to protect my important pieces without sacrificing too much momentum."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Counterspell, Arcane Denial, Negate, and Cyclonic Rift give me answers to opposing threats."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Toxic Deluge and Blasphemous Act help control creature-heavy boards."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Lightning Greaves and Swiftfoot Boots protect my commander and other important creatures."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"My tutors help find whichever piece I'm missing, whether that's a combo component, protection, or an answer."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Strategy"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I'm generally looking for an opening hand with two or three reliable mana sources, some acceleration, and a way to generate value."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need a combo immediately. I'd rather establish a consistent opening and build toward a winning turn than keep a risky hand."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Having access to all three colors is especially important because Doom costs four mana and requires blue, black, and red."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Graveyard hate can disrupt Dakmor Salvage and my recursion package."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Artifact removal can shut down several of my strongest engines."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Creature removal can interrupt my combo lines or eliminate important discard payoffs."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The biggest challenge is knowing when to commit and when to hold back. I want to force opponents to use their answers before I commit to a winning line."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Final Thoughts"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I built Doctor Doom to be a powerful, versatile Grixis deck that can attack the table from multiple directions."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"The deck rewards careful sequencing, patience, and knowing when to shift from generating value to going for the win."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I wanted the Marvel villain theme to remain part of its identity, but consistency and synergy were always the priorities."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"I don't need every game to end the same way. Between discard damage, sacrifice engines, graveyard recursion, and combo finishes, I have several ways to take control."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Doom doesn't rely on one plan. He makes sure every plan leads to victory."},{"insert":"\n\n"}]}
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