artfowl6
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Color Identity:"},{"insert":" Jund ()\n "},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" High Bracket 3 → aiming for Bracket 4 (Optimized)\n "},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Sacrifice Value / Reanimator / Big Creature Toolbox\nDeck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a Jund sacrifice and reanimation deck built entirely around the back face of the commander: "},{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":". You never intend to leave Eddie Brock on the battlefield for long. The plan is to transform into Venom as quickly as possible, then attack while sacrificing high-value creatures to draw cards and cheat massive permanents into play.\nVenom turns every sacrifice into a powerful “draw X + put a permanent of mana value X or less onto the battlefield” effect. The rest of the deck supports this with strong death triggers, recursion engines, and big bodies that either come down cheaply or provide massive value when they die.\nCore Strategy & Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\n Ramp hard (Birds of Paradise, Ignoble Hierarch, Sol Ring, Arcane Signet, etc.) and set up the graveyard. Get Venom transformed by turn 4–5 if possible. Use cheap reanimation or enter-the-battlefield value creatures to start the engine.\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\n Attack with Venom every turn. Sacrifice the biggest creature you can afford (or the one with the best death trigger). Draw a pile of cards and put another big permanent into play for free. Repeat.\n"},{"attributes":{"bold":true},"insert":"Late Game / Closing"},{"insert":"\n Overwhelm the table with massive creatures (Ghalta, Sheoldred, Kokusho, Protean Hulk lines, The Skullspore Nexus tokens) while Grave Pact / Riveteers Ascendancy / Meren keep the board under control. Protean Hulk is a key combo/value piece that can dump a package of useful creatures when it dies.\n"},{"attributes":{"bold":true},"insert":"Key Play Pattern"},{"insert":"\nTransform into Venom."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-mana-value or high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards + put another permanent into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use recursion (Meren, Sheoldred, Animate Dead, Xu-Ifit, etc.) to do it again next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Categories & Why They Are Included"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eddie Brock // Venom, Lethal Protector"},{"insert":" — The entire deck is built to transform and attack with the back face as often as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice & Value Engines"},{"insert":"\n Ashnod’s Altar, Grave Pact, Riveteers Ascendancy, The Skullspore Nexus, Agent Venom, Symbiote Spawn.\n"},{"attributes":{"bold":true},"insert":"Reanimation & Recursion"},{"insert":"\n Meren of Clan Nel Toth, Sheoldred, Whispering One, Animate Dead, Eternal Witness, Honest Rutstein, Xu-Ifit, Osteoharmonist, Carnage, Crimson Chaos.\n"},{"attributes":{"bold":true},"insert":"Big Bodies / Payoffs"},{"insert":"\n Protean Hulk, Ghalta, Primal Hunger, Kokusho, the Evening Star, Junji, the Midnight Sky, Atsushi, the Blazing Sky, Diamond Weapon, Primeval Protector, Bygone Colossus.\n"},{"attributes":{"bold":true},"insert":"Symbiote / Villain Support"},{"insert":"\n Venom, Eddie Brock (the other version), Agent Venom, Gwenom, Remorseless, Grendel, Spawn of Knull, Carnage, Alien Symbiosis, Venomized Cat.\n"},{"attributes":{"bold":true},"insert":"Ramp, Protection & Interaction"},{"insert":"\n Birds of Paradise, Ignoble Hierarch, Sol Ring, Lightning Greaves, Swiftfoot Boots, Heroic Intervention, Rhythm of the Wild, Terminate, Infernal Grasp, Worldly Tutor, Dark Ritual.\n"},{"attributes":{"bold":true},"insert":"Finisher / Utility"},{"insert":"\n Sneak Attack, Garruk’s Uprising, The Soul Stone, Monster Manual.\nMulligan Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep"},{"insert":"\nHands with early ramp + a way to transform or protect Venom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with strong death-trigger creatures + a sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing Meren, Sheoldred, or Protean Hulk with some ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nHands with only expensive creatures and no ramp or recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that cannot transform Venom in a reasonable time frame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pure interaction hands with no engine pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Extremely high card advantage once Venom is attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong recursion makes it resilient to removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can win through combat, attrition, or big Protean Hulk packages"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good mix of proactive threats and reactive tools"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Relies heavily on the commander transforming and attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to graveyard hate and stax that stop sacrifice or reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slow if the early ramp is disrupted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currently sits more comfortably in high Bracket 3; needs tighter interaction and faster mana to fully reach solid Bracket 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a fun, flavorful, and powerful Jund sacrifice deck that leverages Venom’s unique attack trigger into repeated card advantage and free permanents. The core engine (Venom + big creatures + recursion) is already strong. To push it firmly into Bracket 4, focus on faster mana, better tutors, and higher-quality interaction while keeping the sacrifice/reanimation identity intact.\n"}]}
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Skullspore Nexus
This spell costs less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
, : Double target creature's power until end of turn.
Legendary Artifact

Artifact
(Ctrl to add secondary)
Anticausal Vestige
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Eldrazi

Carnage, Crimson Chaos
Trample
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it."
Mayhem
Legendary Creature - Villain Symbiote

Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote

Meren of Clan Nel Toth
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Legendary Creature - Human Shaman

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Creature
(Ctrl to add secondary)
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Enchantment
(Ctrl to add secondary)
Savage Beating
Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
Instant

Instant
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Sorcery
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Henzie "Toolbox" Torre
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
Legendary Creature - Rogue Devil

Mikaeus, the Unhallowed
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature - Cleric Zombie

Maybeboard
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Color Identity:"},{"insert":" Jund ()\n "},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" High Bracket 3 → aiming for Bracket 4 (Optimized)\n "},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Sacrifice Value / Reanimator / Big Creature Toolbox\nDeck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a Jund sacrifice and reanimation deck built entirely around the back face of the commander: "},{"attributes":{"bold":true},"insert":"Venom, Lethal Protector"},{"insert":". You never intend to leave Eddie Brock on the battlefield for long. The plan is to transform into Venom as quickly as possible, then attack while sacrificing high-value creatures to draw cards and cheat massive permanents into play.\nVenom turns every sacrifice into a powerful “draw X + put a permanent of mana value X or less onto the battlefield” effect. The rest of the deck supports this with strong death triggers, recursion engines, and big bodies that either come down cheaply or provide massive value when they die.\nCore Strategy & Play Patterns"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\n Ramp hard (Birds of Paradise, Ignoble Hierarch, Sol Ring, Arcane Signet, etc.) and set up the graveyard. Get Venom transformed by turn 4–5 if possible. Use cheap reanimation or enter-the-battlefield value creatures to start the engine.\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\n Attack with Venom every turn. Sacrifice the biggest creature you can afford (or the one with the best death trigger). Draw a pile of cards and put another big permanent into play for free. Repeat.\n"},{"attributes":{"bold":true},"insert":"Late Game / Closing"},{"insert":"\n Overwhelm the table with massive creatures (Ghalta, Sheoldred, Kokusho, Protean Hulk lines, The Skullspore Nexus tokens) while Grave Pact / Riveteers Ascendancy / Meren keep the board under control. Protean Hulk is a key combo/value piece that can dump a package of useful creatures when it dies.\n"},{"attributes":{"bold":true},"insert":"Key Play Pattern"},{"insert":"\nTransform into Venom."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice a high-mana-value or high-impact creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards + put another permanent into play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use recursion (Meren, Sheoldred, Animate Dead, Xu-Ifit, etc.) to do it again next turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Card Categories & Why They Are Included"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eddie Brock // Venom, Lethal Protector"},{"insert":" — The entire deck is built to transform and attack with the back face as often as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sacrifice & Value Engines"},{"insert":"\n Ashnod’s Altar, Grave Pact, Riveteers Ascendancy, The Skullspore Nexus, Agent Venom, Symbiote Spawn.\n"},{"attributes":{"bold":true},"insert":"Reanimation & Recursion"},{"insert":"\n Meren of Clan Nel Toth, Sheoldred, Whispering One, Animate Dead, Eternal Witness, Honest Rutstein, Xu-Ifit, Osteoharmonist, Carnage, Crimson Chaos.\n"},{"attributes":{"bold":true},"insert":"Big Bodies / Payoffs"},{"insert":"\n Protean Hulk, Ghalta, Primal Hunger, Kokusho, the Evening Star, Junji, the Midnight Sky, Atsushi, the Blazing Sky, Diamond Weapon, Primeval Protector, Bygone Colossus.\n"},{"attributes":{"bold":true},"insert":"Symbiote / Villain Support"},{"insert":"\n Venom, Eddie Brock (the other version), Agent Venom, Gwenom, Remorseless, Grendel, Spawn of Knull, Carnage, Alien Symbiosis, Venomized Cat.\n"},{"attributes":{"bold":true},"insert":"Ramp, Protection & Interaction"},{"insert":"\n Birds of Paradise, Ignoble Hierarch, Sol Ring, Lightning Greaves, Swiftfoot Boots, Heroic Intervention, Rhythm of the Wild, Terminate, Infernal Grasp, Worldly Tutor, Dark Ritual.\n"},{"attributes":{"bold":true},"insert":"Finisher / Utility"},{"insert":"\n Sneak Attack, Garruk’s Uprising, The Soul Stone, Monster Manual.\nMulligan Guide"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep"},{"insert":"\nHands with early ramp + a way to transform or protect Venom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with strong death-trigger creatures + a sacrifice outlet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing Meren, Sheoldred, or Protean Hulk with some ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan"},{"insert":"\nHands with only expensive creatures and no ramp or recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands that cannot transform Venom in a reasonable time frame"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pure interaction hands with no engine pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Extremely high card advantage once Venom is attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong recursion makes it resilient to removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can win through combat, attrition, or big Protean Hulk packages"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good mix of proactive threats and reactive tools"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Relies heavily on the commander transforming and attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vulnerable to graveyard hate and stax that stop sacrifice or reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slow if the early ramp is disrupted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Currently sits more comfortably in high Bracket 3; needs tighter interaction and faster mana to fully reach solid Bracket 4"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Closing Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a fun, flavorful, and powerful Jund sacrifice deck that leverages Venom’s unique attack trigger into repeated card advantage and free permanents. The core engine (Venom + big creatures + recursion) is already strong. To push it firmly into Bracket 4, focus on faster mana, better tutors, and higher-quality interaction while keeping the sacrifice/reanimation identity intact.\n"}]}




















































































