Shalmanazar
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Commander
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{"ops":[{"insert":"This deck wins by pointing single-target burn at a creature and letting [[Imodane, the Pyrohammer]] deal that same damage to each opponent. She comes down on "},{"attributes":{"code":true},"insert":"Ramp"},{"insert":". Whenever an instant or sorcery you control that targets only a single creature deals damage to that creature, she deals that much to each opponent. "},{"attributes":{"code":true},"insert":"#Burn"},{"insert":" is the pile of those spells. The legal target can be your own creature or an opponent's. The spell must target exactly one creature and must deal damage to it, or her trigger does not fire.\n\n"},{"attributes":{"code":true},"insert":"#Damage Doublers"},{"insert":" multiply both the damage the spell deals to the creature and the amount she mirrors, so one bolt becomes a table-wide strike. "},{"attributes":{"code":true},"insert":"#Burn Copiers"},{"insert":" copy the spell or its damage so the same targeting event happens again. "},{"attributes":{"code":true},"insert":"#Burn Targets"},{"insert":" are creatures you want the burn to hit: they redirect damage to opponents, survive the hit, or otherwise turn a ping into a lethal event. "},{"attributes":{"code":true},"insert":"Tokens"},{"insert":" can put a creature onto an empty board so there is always a legal target. "},{"attributes":{"code":true},"insert":"Draw"},{"insert":" digs for the next burn spell. "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" keeps her on the battlefield through the storm of red mana. "},{"attributes":{"code":true},"insert":"Removal"},{"insert":" clears artifacts and permanents that sit outside the burn plan.\n\nA second line appears when "},{"attributes":{"code":true},"insert":"#Burn Targets"},{"insert":" or equipment from "},{"attributes":{"code":true},"insert":"Infect"},{"insert":" and "},{"attributes":{"code":true},"insert":"Lifelink"},{"insert":" are already on the battlefield. Point the burn at your own redirected or infectious creature so the spell still \"damages that creature\" while the real pain goes to life totals or poison. With a doubler in play, that path ends games without needing open opponents' creatures. "},{"attributes":{"code":true},"insert":"Recursion"},{"insert":" can cast the same burn spell again once the graveyard is stocked.\n"}]}
Shivan Meteor
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

#Burn
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Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard

#Burn Copiers
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#Burn Targets
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Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

#Damage Doublers
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Draw
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Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment

Infect
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Land
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lifelink
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck wins by pointing single-target burn at a creature and letting [[Imodane, the Pyrohammer]] deal that same damage to each opponent. She comes down on "},{"attributes":{"code":true},"insert":"Ramp"},{"insert":". Whenever an instant or sorcery you control that targets only a single creature deals damage to that creature, she deals that much to each opponent. "},{"attributes":{"code":true},"insert":"#Burn"},{"insert":" is the pile of those spells. The legal target can be your own creature or an opponent's. The spell must target exactly one creature and must deal damage to it, or her trigger does not fire.\n\n"},{"attributes":{"code":true},"insert":"#Damage Doublers"},{"insert":" multiply both the damage the spell deals to the creature and the amount she mirrors, so one bolt becomes a table-wide strike. "},{"attributes":{"code":true},"insert":"#Burn Copiers"},{"insert":" copy the spell or its damage so the same targeting event happens again. "},{"attributes":{"code":true},"insert":"#Burn Targets"},{"insert":" are creatures you want the burn to hit: they redirect damage to opponents, survive the hit, or otherwise turn a ping into a lethal event. "},{"attributes":{"code":true},"insert":"Tokens"},{"insert":" can put a creature onto an empty board so there is always a legal target. "},{"attributes":{"code":true},"insert":"Draw"},{"insert":" digs for the next burn spell. "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" keeps her on the battlefield through the storm of red mana. "},{"attributes":{"code":true},"insert":"Removal"},{"insert":" clears artifacts and permanents that sit outside the burn plan.\n\nA second line appears when "},{"attributes":{"code":true},"insert":"#Burn Targets"},{"insert":" or equipment from "},{"attributes":{"code":true},"insert":"Infect"},{"insert":" and "},{"attributes":{"code":true},"insert":"Lifelink"},{"insert":" are already on the battlefield. Point the burn at your own redirected or infectious creature so the spell still \"damages that creature\" while the real pain goes to life totals or poison. With a doubler in play, that path ends games without needing open opponents' creatures. "},{"attributes":{"code":true},"insert":"Recursion"},{"insert":" can cast the same burn spell again once the graveyard is stocked.\n"}]}

































































