Yigstrandil
168 views11 hrs ago
Commander
Size: 100Salt sum: 24.16
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Bounce
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Experiment One
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Human Ooze

Counters
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Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Llanowar Empath
When this creature enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Elf Shaman

Militia Bugler
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature - Human Soldier

Draw
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Land
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Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment

Protection
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Primal Growth
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Ramp
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Goblin Dark-Dwellers
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature - Goblin

Marshal's Anthem
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment

Samwise Gamgee
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Peasant Halfling

Recursion
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Removal
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Theft
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Rocco, Cabaretti Caterer, draft v9, frozen Oct 30, 2026. Built entirely from Drew's owned pool.\n\nTHE PLAN\nRocco is a tutor with a body. When he enters, if you cast him, he fetches any creature with mana value X or less, where X is what you paid into him. So the deck is a toolbox: ramp early, then spend your Rocco cast on the exact creature the table needs answered, or the biggest bomb you can afford.\n\nWHAT TO FETCH\nX=1: Thraben Inspector or Elvish Visionary for cards, Experiment One to start a beater, Akki Scrapchomper later to eat spare Food, Clues, and Treasures for more cards.\nX=2 to 3: ramp (Farhaven Elf, Borderland Ranger, Yavimaya Elder), or a bullet: Banisher Priest for a threat, Viridian Shaman or Elvish Lyrist for a problem artifact or enchantment.\nX=4 to 5: Skullwinder to buy back the best dead card, Stonecloaker for graveyard hate and a reset on Rocco.\nBig X: Molten Primordial or Coercive Recruiter to steal the scariest creature at the table, Reya Dawnbringer to start bringing your dead back every turn, Goblin Dark-Dwellers to re-cast a small spell from the graveyard.\n\nHOW IT WINS\nValue first, then combat. Fires of Yavimaya gives the team haste, Gruul War Chant pays your attackers, Legion's Initiative grows the board and flickers it. Spreading Insurrection steals an army for the finishing swing. Marshal's Anthem brings back several creatures at once if the game goes long.\n\nPLAYING IT\nDon't fire Rocco at X=1 just because you can. One more turn of ramp often turns the same cast into the bullet you actually need.\nWhitemane Lion, Stonecloaker, and Wispweaver Angel are not just creatures: bounce or flicker Rocco and he tutors again.\nEvolutionary Leap turns any dying creature into a fresh one off the top. Sacrifice after blocks, or in response to removal.\nSamwise Gamgee, Prosperous Innkeeper, and Thraben Inspector keep making Food, Treasure, and Clues. That junk is fuel: Scrapchomper eats it for cards, and the mana rocks and Fertilid spend it.\n"}]}






































































