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Commander
Size: 101Salt sum: 43.03
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Tukito

60 views2 hrs ago
Commander
Size: 101Salt sum: 43.03

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{"ops":[{"insert":"Welcome to a different kind of Dimir Control. Most Jon Irenicus decks try to donate terrible, game-losing creatures like "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":" or "},{"insert":{"card-link":"Rust Elemental"}},{"insert":". This deck takes a sleeker, more reliable approach: we donate cheap, unblockable creatures, force our opponents to beat each other to death, and hide behind a wall of instant-speed interaction while drawing massive amounts of cards.\n\nInstead of handing out toxic threats that make us the archenemy, we give away small, evasive creatures. These act as political toys rather than immediate problems for the receiver. The goal is to play cheap creatures with useful enter-the-battlefield or sacrifice abilities that benefit us early on. Because these creatures are inherently harmless on their own, we aren't punished if Jon gets removed in our second main phase and we get stuck sitting on them.\n\nBuilt for a mid-power, interactive meta (Bracket 2), this list eschews zero-mana counterspells and infinite combos in favor of rigorous curve management, political manipulation, and asymmetric board states.\n\nThe Golden Curve (Early Game)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is meticulously constructed to execute the same opening sequence in almost every game. The high density of 1-drops and 2-mana rocks guarantees this setup:\n"},{"attributes":{"bold":true},"insert":"Turn 1 (The Setup):"},{"insert":" Play an evasive 1-drop: "},{"insert":{"card-link":"Slither Blade"}},{"insert":", "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":", "},{"insert":{"card-link":"Triton Shorestalker"}},{"insert":", ..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2 (The Ramp):"},{"insert":" Play a 2-mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3 (The Engine):"},{"insert":" Cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":". Move to your end step and donate the evasive 1-drop to an opponent. Jon puts two +1/+1 counters on it and goads it permanently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFrom Turn 3 onwards, your engine is online. The opponent is forced to attack other players with a 3/3 unblockable creature. Whenever they do, you draw a card.\n\nDraw/Go Control (Mid Game)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce Jon is on the field, the deck transitions entirely into a Draw/Go control strategy. You rarely want to tap out during your own main phase. Instead, you pass the turn with open mana. You want to be harmless looking and not having massive turns on your own.\n"},{"attributes":{"bold":true},"insert":"Passive Card Draw:"},{"insert":" If you donate a few creatures, you will naturally draw 2 to 3 cards per turn cycle just by watching your opponents attack each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Policing:"},{"insert":" You hold up mana for instant interaction. You only interact if someone threatens Jon, tries to combo off, or attacks you with a non-goaded threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crime Pays:"},{"insert":" Because we rely heavily on spot removal and bounce spells, we constantly commit \"crimes\" on our opponents' turns. This turns "},{"attributes":{"italic":true},"insert":{"card-link":"Gisa, the Hellraiser"}},{"attributes":{"italic":true},"insert":" "},{"insert":"into an absolute powerhouse, passively generating an army of 3/3 Menace Zombies while we leave our mana up for counterplay. We also run "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":", who steals dead opposing creatures and brings them back with Decayed. When we donate those Decayed creatures with Jon, his \"can't be sacrificed\" clause overrides the Decayed drawback, giving our opponents permanent attackers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Endgame: How We Finish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nJon Irenicus lists often struggle with the 1v1 phase. Goad forces creatures to attack other players, but if there is only one opponent left, they are legally allowed (and forced) to attack "},{"attributes":{"italic":true},"insert":"you"},{"insert":" with the massive army you built for them. Because a dedicated combo line isn't the focus here, the deck relies on adaptable attrition and asymmetric blowouts to close the game:\n\n"},{"attributes":{"bold":true},"insert":"Reclaiming the Army:"},{"insert":" When the game enters the 1v1 phase, you can use mass-bounce effects ("},{"insert":{"card-link":"Filter Out"}},{"insert":", "},{"insert":{"card-link":"Aetherize"}},{"insert":", "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":") or repeatable bounce ("},{"insert":{"card-link":"Crystal Shard"}},{"insert":", "},{"insert":{"card-link":"Waterfront Bouncer"}},{"insert":") to return your donated creatures to your own hand, leaving the final opponent defenseless. "},{"insert":{"card-link":"Homeward Path"}},{"insert":" would be the best choice here, probably in combination with an "},{"insert":{"card-link":"Expedition Map"}},{"insert":" to find it, but I don't own one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Borrowing Lethal:"},{"insert":" "},{"insert":{"card-link":"Reins of Power"}},{"insert":" serves as the ultimate finisher. Swap creatures with the final opponent for one turn, and hit them in the face with the very monsters you pumped up for them all game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heavy Hitters:"},{"insert":" If the donated 1-drops aren't enough to cross the finish line, we run a few resilient Dimir staples to close out the game. Cards like "},{"insert":{"card-link":"The Scarab God"}},{"insert":", "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" provide massive, standalone board presence and value engines that function perfectly even if Jon is kept off the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"}]}
Jon Irenicus, Shattered One
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)
Whenever a creature you own but don't control attacks, you draw a card.
Legendary Creature - Wizard Elf
Jon Irenicus, Shattered One (clb) 278

Commander

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Crystal Shard
,
or
,
: Return target creature to its owner's hand unless its controller pays
.
Artifact
Crystal Shard (mrd) 159
Waterfront Bouncer
,
, Discard a card: Return target creature to its owner's hand.
Creature - Merfolk Spellshaper
Waterfront Bouncer (mmq) 114

Bounce

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Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (mkc) 200
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (clb) 717
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (eoc) 85
Sygg, River Cutthroat
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Legendary Creature - Merfolk Rogue
Sygg, River Cutthroat (znc) 103

Draw

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Changeling Outcast
Changeling (This card is every creature type.)
This creature can't block and can't be blocked.
Creature - Shapeshifter
Changeling Outcast (mh1) 82
Cloud of Faeries
Flying
When this creature enters, untap up to two lands.
Cycling
(
, Discard this card: Draw a card.)
Creature - Faerie
Cloud of Faeries (ulg) 29
Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature can't be blocked by white creatures.
Creature - Horror Dauthi
Dauthi Horror (clb) 748
Dimir Infiltrator
This creature can't be blocked.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Dimir Infiltrator (plst) PCA-86
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (mh1) 51
Flesh Reaver
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
Creature - Horror Phyrexian
Flesh Reaver (usg) 136
Gudul Lurker
This creature can't be blocked.
Megamorph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creature - Salamander
Gudul Lurker (dtk) 56
Hope of Ghirapur
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Legendary Creature Artifact - Thopter
Hope of Ghirapur (aer) 154
Illvoi Galeblade
Flash
Flying
, Sacrifice this creature: Draw a card.
Creature - Warrior Jellyfish
Illvoi Galeblade (eoe) 58
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (rix) 43
Plumecreed Escort
Flash
Flying
When this creature enters, target creature you control gains hexproof until end of turn.
Creature - Bird Scout
Plumecreed Escort (blb) 65
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (lcc) 171
Slither Blade
This creature can't be blocked.
Creature - Rogue Snake
Slither Blade (akh) 71
Spyglass Siren
Flying
When this creature enters, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Pirate Siren
Spyglass Siren (lci) 78
Tormented Soul
This creature can't block and can't be blocked.
Creature - Spirit
Tormented Soul (m13) 111
Triton Shorestalker
This creature can't be blocked.
Creature - Merfolk Rogue
Triton Shorestalker (otc) 121

Gift

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Doom Whisperer
Flying, trample
Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature - Demon Nightmare
Doom Whisperer (mkc) 128
Gisa, Glorious Resurrector
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature - Human Wizard
Gisa, Glorious Resurrector (mid) 103
Gisa, the Hellraiser
Ward—
, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Legendary Creature - Human Warlock
Gisa, the Hellraiser (otj) 89
Starscream, Power Hungry
More Than Meets the Eye
(You may cast this card converted for
.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Legendary Creature Artifact - Robot
Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5Starscream, Power Hungry // Starscream, Seeker Leader (bot) 5
The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God
The Scarab God (drc) 120

Good stuff

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Choked Estuary
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Choked Estuary (mkc) 254
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (mkc) 256
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (mkc) 258
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (tdc) 363
Island
(
: Add
.)
Basic Land - Island
Island (fra) 386
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (dsc) 295
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (tdc) 398
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (eoe) 271
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (peoe) 261p

Land

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Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Thrummingbird
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Horror Phyrexian
Thrummingbird (one) 288

Proliferate

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Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (cmd) 55
Reins of Power
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Instant
Reins of Power (sth) 41

Protection

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Grafted Wargear
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Grafted Wargear (5dn) 126

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (mkc) 223
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (mkc) 226
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (mkc) 227
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sol Ring
: Add
.
Artifact
Sol Ring (tdc) 106
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (mkc) 242
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (mkc) 245
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (5dn) 165

Ramp

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Abjure
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Instant
Abjure (wth) 31
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (c15) 85
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (ncc) 362
Counterspell
Counter target spell.
Instant
Counterspell (mmq) 69
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Ertai Resurrected
Flash
When Ertai Resurrected enters, choose up to one —
• Counter target spell, activated ability, or triggered ability. Its controller draws a card.
• Destroy another target creature or planeswalker. Its controller draws a card.
Legendary Creature - Human Wizard Phyrexian
Ertai Resurrected (dmu) 199
Filter Out
Return all noncreature, nonland permanents to their owners' hands.
Instant
Filter Out (mat) 7
Go for the Throat
Destroy target nonartifact creature.
Instant
Go for the Throat (mbs) 43
Hostage Taker
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature - Human Pirate
Hostage Taker (ltc) 268
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (inr) 119
Nimble Obstructionist
Flash
Flying
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, counter target activated or triggered ability you don't control.
Creature - Wizard Bird
Nimble Obstructionist (c20) 121
Noxious Gearhulk
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Creature Artifact - Construct
Noxious Gearhulk (tdc) 191
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (fdn) 162
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Snuff Out
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Instant
Snuff Out (mmq) 162
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (otc) 118
Venser, Shaper Savant
Flash (You may cast this spell any time you could cast an instant.)
When Venser enters, return target spell or permanent to its owner's hand.
Legendary Creature - Human Wizard
Venser, Shaper Savant (j25) 66
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (vow) 87
Wave Goodbye
Return each creature without a +1/+1 counter on it to its owner's hand.
Sorcery
Wave Goodbye (tmc) 46
Wrong Turn
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Instant
Wrong Turn (cmr) 107

Removal

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Brazen Borrower
Flash
Flying
This creature can block only creatures with flying.
Creature - Rogue Faerie
Brazen Borrower // Petty Theft (soc) 190
Contentious Plan
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Sorcery
Contentious Plan (war) 46
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (cmm) 847
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Inkfathom Infiltrator
This creature can't block and can't be blocked.
Creature - Merfolk Rogue
Inkfathom Infiltrator (plst) SHM-167
Oona's Blackguard
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature - Rogue Faerie
Oona's Blackguard (znc) 51
Stalactite Stalker
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.
Creature - Goblin Rogue
Stalactite Stalker (lci) 122
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 75
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (trc) 415
Wizard's Staff
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.)
If a triggered ability of equipped creature triggers, that ability triggers an additional time.
Equip Wizard

Equip
Artifact - Equipment
Wizard's Staff (hob) 59

Maybeboard

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Rust Elemental
Flying
At the beginning of your upkeep, sacrifice another artifact. If you can't, tap this creature and you lose 4 life.
Creature Artifact - Elemental
Rust Elemental (mrd) 234

Potential

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
44 pips - 38 cards
30 mana - 30 cards
25 pips - 20 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Welcome to a different kind of Dimir Control. Most Jon Irenicus decks try to donate terrible, game-losing creatures like "},{"insert":{"card-link":"Archfiend of the Dross"}},{"insert":" or "},{"insert":{"card-link":"Rust Elemental"}},{"insert":". This deck takes a sleeker, more reliable approach: we donate cheap, unblockable creatures, force our opponents to beat each other to death, and hide behind a wall of instant-speed interaction while drawing massive amounts of cards.\n\nInstead of handing out toxic threats that make us the archenemy, we give away small, evasive creatures. These act as political toys rather than immediate problems for the receiver. The goal is to play cheap creatures with useful enter-the-battlefield or sacrifice abilities that benefit us early on. Because these creatures are inherently harmless on their own, we aren't punished if Jon gets removed in our second main phase and we get stuck sitting on them.\n\nBuilt for a mid-power, interactive meta (Bracket 2), this list eschews zero-mana counterspells and infinite combos in favor of rigorous curve management, political manipulation, and asymmetric board states.\n\nThe Golden Curve (Early Game)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is meticulously constructed to execute the same opening sequence in almost every game. The high density of 1-drops and 2-mana rocks guarantees this setup:\n"},{"attributes":{"bold":true},"insert":"Turn 1 (The Setup):"},{"insert":" Play an evasive 1-drop: "},{"insert":{"card-link":"Slither Blade"}},{"insert":", "},{"insert":{"card-link":"Changeling Outcast"}},{"insert":", "},{"insert":{"card-link":"Triton Shorestalker"}},{"insert":", ..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2 (The Ramp):"},{"insert":" Play a 2-mana rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3 (The Engine):"},{"insert":" Cast "},{"insert":{"card-link":"Jon Irenicus, Shattered One"}},{"insert":". Move to your end step and donate the evasive 1-drop to an opponent. Jon puts two +1/+1 counters on it and goads it permanently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFrom Turn 3 onwards, your engine is online. The opponent is forced to attack other players with a 3/3 unblockable creature. Whenever they do, you draw a card.\n\nDraw/Go Control (Mid Game)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOnce Jon is on the field, the deck transitions entirely into a Draw/Go control strategy. You rarely want to tap out during your own main phase. Instead, you pass the turn with open mana. You want to be harmless looking and not having massive turns on your own.\n"},{"attributes":{"bold":true},"insert":"Passive Card Draw:"},{"insert":" If you donate a few creatures, you will naturally draw 2 to 3 cards per turn cycle just by watching your opponents attack each other."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Instant-Speed Policing:"},{"insert":" You hold up mana for instant interaction. You only interact if someone threatens Jon, tries to combo off, or attacks you with a non-goaded threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crime Pays:"},{"insert":" Because we rely heavily on spot removal and bounce spells, we constantly commit \"crimes\" on our opponents' turns. This turns "},{"attributes":{"italic":true},"insert":{"card-link":"Gisa, the Hellraiser"}},{"attributes":{"italic":true},"insert":" "},{"insert":"into an absolute powerhouse, passively generating an army of 3/3 Menace Zombies while we leave our mana up for counterplay. We also run "},{"insert":{"card-link":"Gisa, Glorious Resurrector"}},{"insert":", who steals dead opposing creatures and brings them back with Decayed. When we donate those Decayed creatures with Jon, his \"can't be sacrificed\" clause overrides the Decayed drawback, giving our opponents permanent attackers. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe Endgame: How We Finish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nJon Irenicus lists often struggle with the 1v1 phase. Goad forces creatures to attack other players, but if there is only one opponent left, they are legally allowed (and forced) to attack "},{"attributes":{"italic":true},"insert":"you"},{"insert":" with the massive army you built for them. Because a dedicated combo line isn't the focus here, the deck relies on adaptable attrition and asymmetric blowouts to close the game:\n\n"},{"attributes":{"bold":true},"insert":"Reclaiming the Army:"},{"insert":" When the game enters the 1v1 phase, you can use mass-bounce effects ("},{"insert":{"card-link":"Filter Out"}},{"insert":", "},{"insert":{"card-link":"Aetherize"}},{"insert":", "},{"insert":{"card-link":"Wave Goodbye"}},{"insert":") or repeatable bounce ("},{"insert":{"card-link":"Crystal Shard"}},{"insert":", "},{"insert":{"card-link":"Waterfront Bouncer"}},{"insert":") to return your donated creatures to your own hand, leaving the final opponent defenseless. "},{"insert":{"card-link":"Homeward Path"}},{"insert":" would be the best choice here, probably in combination with an "},{"insert":{"card-link":"Expedition Map"}},{"insert":" to find it, but I don't own one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Borrowing Lethal:"},{"insert":" "},{"insert":{"card-link":"Reins of Power"}},{"insert":" serves as the ultimate finisher. Swap creatures with the final opponent for one turn, and hit them in the face with the very monsters you pumped up for them all game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heavy Hitters:"},{"insert":" If the donated 1-drops aren't enough to cross the finish line, we run a few resilient Dimir staples to close out the game. Cards like "},{"insert":{"card-link":"The Scarab God"}},{"insert":", "},{"insert":{"card-link":"Doom Whisperer"}},{"insert":" provide massive, standalone board presence and value engines that function perfectly even if Jon is kept off the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"}]}
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