Mwill0813
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Commander
Size: 100Salt sum: 33.59
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Borg Scout Sphere
When this Spacecraft enters, draw a card.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Artifact creatures you control have flying.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Artifact creatures you control have flying.
Artifact - Spacecraft

Deep Space 9
When Deep Space 9 enters and at the beginning of your upkeep, exile the top four cards of your library. Put all permanent cards exiled this way onto the battlefield.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
9+ | Creatures you control get +3/+3.
Legendary Artifact - Spacecraft

Enterprise NX-01
When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying, vigilance
Legendary Artifact - Spacecraft

H.M.S. Bounty, Unlikely Timeship
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle.
Station
8+ | Flying
Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Station
8+ | Flying
Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Legendary Artifact - Spacecraft

I.K.S. Negh'Var, Imperial Flagship
Klingons and Warriors you control have vigilance.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying, vigilance
Legendary Artifact - Spacecraft

K't'inga-Class Battle Cruiser
Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft

Transwarp Hub
When this Spacecraft enters, mill five cards. You may put up to two artifact cards from among them into your hand.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
3+ | : Target creature can't be blocked this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
3+ | : Target creature can't be blocked this turn.
Artifact - Spacecraft

Type-2 Phaser
When this Equipment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

U.S.S. Enterprise-C, Time-Tossed
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Legendary Artifact - Spacecraft

U.S.S. Stargazer, Here and There
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Picard Maneuver — Whenever U.S.S. Stargazer attacks, create a tapped and attacking 4/3 colorless Spacecraft Illusion artifact creature token with flying. Exile that token at end of combat.
6+ | Flying
Picard Maneuver — Whenever U.S.S. Stargazer attacks, create a tapped and attacking 4/3 colorless Spacecraft Illusion artifact creature token with flying. Exile that token at end of combat.
Legendary Artifact - Spacecraft

Artifact
(Ctrl to add secondary)
Data, Exploring Humanity
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature Artifact - Scientist Android

Gwyndala, the Progeny
When Gwyndala enters, create a colorless Equipment artifact token named Neuroflux Heirloom with "Equipped creature gets +1/+1" and equip . Attach it to Gwyndala.
: Each Equipment token you control becomes a copy of target Equipment you control until end of turn.
: Each Equipment token you control becomes a copy of target Equipment you control until end of turn.
Legendary Creature - Advisor Vau-N'Akat

Seven of Nine, Unassimilated
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Legendary Creature Artifact - Human Officer

Subcommander T'Pol
Flash
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Subcommander T'Pol enters, choose one —
• Counter target activated or triggered ability.
• Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature - Scientist Vulcan

Creature
(Ctrl to add secondary)
U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft

Draw
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Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga

Enchantment
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
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Consider the Prime Directive
Choose one —
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Interfere — Counter target spell unless its controller pays .
• Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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