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Commander
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Commander
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D-7 Battle Cruiser
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
Artifact - Spacecraft

I.K.S. Negh'Var, Imperial Flagship
Klingons and Warriors you control have vigilance.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying, vigilance
Legendary Artifact - Spacecraft

K't'inga-Class Battle Cruiser
Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 4+.)
4+ | Flying
Artifact - Spacecraft

Sarcophagus, Ship of the Dead
Other creatures you control get +1/+0.
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Legendary Artifact - Spacecraft

The Sword of Kahless
Equipped creature gets +2/+2 and has "Whenever this creature attacks, look at the top five cards of your library. You may put a Klingon or Warrior creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order."
Equip
Equip
Legendary Artifact - Equipment

Artifact
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Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Grilka, Widowed Warrior
When Grilka enters, gain control of target creature an opponent controls until end of turn. Untap it. Until end of turn, it gains trample, haste, and "Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens."
Legendary Creature - Warrior Klingon

Kang, Suspicious Captain
When Kang enters, choose target creature an opponent controls. Kang and that creature are goaded for as long as you control Kang. (They attack each combat if able and attack a player other than you if able.)
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Legendary Creature - Warrior Officer Klingon

Koloth, Tribble Hunter
At the beginning of your end step, each player creates two 1/1 white Tribble creature tokens with "This token can't block."
All Tribbles get +1/+0 and are goaded. (They attack each combat if able and attack a player other than you if able.)
All Tribbles get +1/+0 and are goaded. (They attack each combat if able and attack a player other than you if able.)
Legendary Creature - Warrior Officer Klingon

L'Rell, Fierce Visionary
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Warrior Klingon

Worf, Intelligence Contractor
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
Legendary Creature - Warrior Spy Klingon

Creature
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Glory to the Empire!
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have.
Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Enchantment

Sins of the Father
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste.
III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.
I — Each opponent sacrifices a nontoken creature of their choice.
II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste.
III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.
Enchantment - Saga

Enchantment
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Land
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World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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