Mwill0813
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Commander
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Commander
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Borg Queen, Perfection Manifest
Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Legendary Creature Artifact - Noble Borg

Anthem
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D-7 Battle Cruiser
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
8+ | Flying
Artifact - Spacecraft

Sarcophagus, Ship of the Dead
Other creatures you control get +1/+0.
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
Legendary Artifact - Spacecraft

U.S.S. Enterprise-C, Time-Tossed
When U.S.S. Enterprise-C enters or dies, you may discard your hand. If you do, draw a card for each card discarded this way.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 3+.)
3+ | Flying
Legendary Artifact - Spacecraft

Artifact
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Assimilation Assessor
When this creature enters, exile target opponent's graveyard.
Whenever this creature attacks, assimilate a creature card exiled with it. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Whenever this creature attacks, assimilate a creature card exiled with it. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Creature Artifact - Borg

Blastoneuron
Flying
When this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
When this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Creature - Jellyfish Leech

Grand Nagus Zek
Grand Nagus Zek gets +1/+1 for each Treasure you control.
Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Legendary Creature - Noble Ferengi

Kang, Suspicious Captain
When Kang enters, choose target creature an opponent controls. Kang and that creature are goaded for as long as you control Kang. (They attack each combat if able and attack a player other than you if able.)
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Whenever one or more goaded creatures attack, put a +1/+1 counter on target creature you control.
Legendary Creature - Warrior Officer Klingon

L'Rell, Fierce Visionary
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step.
, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature - Warrior Klingon

Rogue Artificial Intelligence
When this creature enters, choose one —
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Construct

Tasha Yar, Out of Time
Haste
When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card.
, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card.
, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Officer

Will Riker, First in the Field
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
Legendary Creature - Human Officer

Worf, Intelligence Contractor
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
Legendary Creature - Warrior Spy Klingon

Creature
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Captain James T. Kirk
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn.
Legendary Creature - Human Officer

U.S.S. Enterprise-D, Galaxy-Class
Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
Legendary Artifact - Spacecraft

Draw
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Death Is Irrelevant
Artifact creatures you control have indestructible.
At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Enchantment

Glory to the Empire!
When this enchantment enters, create a number of 2/1 red Klingon Warrior creature tokens with haste equal to the number of opponents you have.
Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creatures you control have melee. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Enchantment

In the Pale Moonlight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
Enchantment - Saga

Sins of the Father
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste.
III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.
I — Each opponent sacrifices a nontoken creature of their choice.
II — For each opponent, you create a 2/1 red Klingon Warrior creature token with haste.
III — Exile target player's graveyard. Each opponent loses life equal to the number of creature cards exiled this way.
Enchantment - Saga

The Wrath of Khan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga deals 4 damage to target creature an opponent controls. At the beginning of the next combat this turn, gain control of that creature until end of turn. Untap it. It gains haste until end of turn.
II — You may exile a card from your hand. If you do, draw a card.
III — Each opponent sacrifices a nontoken permanent of their choice.
I — This Saga deals 4 damage to target creature an opponent controls. At the beginning of the next combat this turn, gain control of that creature until end of turn. Untap it. It gains haste until end of turn.
II — You may exile a card from your hand. If you do, draw a card.
III — Each opponent sacrifices a nontoken permanent of their choice.
Enchantment - Saga

Enchantment
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Assimilate the Wounded
For each opponent, assimilate up to one target creature card from that player's graveyard that was put there from the battlefield this turn. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Instant

Instant
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
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Eject the Warp Core
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Instant

Removal
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Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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