DrAtticus
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Commander
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{"ops":[{"insert":"Our wincon here is commander damage through "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":".\nThe deck is a low to the ground equipment stacker and "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":" will get us there quicker. \n\nThe play cycle:\nSlap on as many artifact equipments onto "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" as you can and swing away. \n\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":"\nThrow some equipment out onto the field ready for Rograkh, and play it out until you can get Ardenn. Don't pay to equip any as he will facilitate this. \nWe have some fantastic equipment that has low drop cost and high equip cost (that we will avoid) for massive advantages like "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" "},{"insert":{"card-link":"Greataxe"}},{"insert":" "},{"insert":{"card-link":"Wrecking Ball Arm"}},{"insert":" etc.\nEven though Rograhk is a zero drop, avoid getting him out too early, as a 0/1 with a big target on his head will be tough to protect. We will lean into the ability to cast equipment with nothing to equip it to so Ardenn can quickly slap them on. \n\n"},{"attributes":{"bold":true},"insert":"Midgame:"},{"insert":"\nAt this point you want Rograhk with a few equipments on him swinging whenever he can. First strike, menace and Trample means you have a high chance to breach defences and start ticking up that commander damage. If you are lucky enough to get "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":" on the field, you'll be laughing your way to a new game. \n\n"},{"attributes":{"bold":true},"insert":"Lategame:"},{"insert":"\nRead midgame. \n\nVery easy gameplay loop here, and with the right draws can be a devestating run. \nI've added all the staple removal and return we get in red/white. We are low on creatures, as I've only added then if they have a positive mechanic, and filled the rest with equipment. \n"}]}
Commander
Commander
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Draw
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment

Nahiri, Forged in Fury
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Legendary Creature - Artificer Kor

Draw
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Evasion
Evasion
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Land
Land
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Lifegain
Lifegain
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Ramp
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Tutor
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Our wincon here is commander damage through "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":".\nThe deck is a low to the ground equipment stacker and "},{"insert":{"card-link":"Ardenn, Intrepid Archaeologist"}},{"insert":" will get us there quicker. \n\nThe play cycle:\nSlap on as many artifact equipments onto "},{"insert":{"card-link":"Rograkh, Son of Rohgahh"}},{"insert":" as you can and swing away. \n\n"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":"\nThrow some equipment out onto the field ready for Rograkh, and play it out until you can get Ardenn. Don't pay to equip any as he will facilitate this. \nWe have some fantastic equipment that has low drop cost and high equip cost (that we will avoid) for massive advantages like "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" "},{"insert":{"card-link":"Colossus Hammer"}},{"insert":" "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" "},{"insert":{"card-link":"Greataxe"}},{"insert":" "},{"insert":{"card-link":"Wrecking Ball Arm"}},{"insert":" etc.\nEven though Rograhk is a zero drop, avoid getting him out too early, as a 0/1 with a big target on his head will be tough to protect. We will lean into the ability to cast equipment with nothing to equip it to so Ardenn can quickly slap them on. \n\n"},{"attributes":{"bold":true},"insert":"Midgame:"},{"insert":"\nAt this point you want Rograhk with a few equipments on him swinging whenever he can. First strike, menace and Trample means you have a high chance to breach defences and start ticking up that commander damage. If you are lucky enough to get "},{"insert":{"card-link":"Kediss, Emberclaw Familiar"}},{"insert":" on the field, you'll be laughing your way to a new game. \n\n"},{"attributes":{"bold":true},"insert":"Lategame:"},{"insert":"\nRead midgame. \n\nVery easy gameplay loop here, and with the right draws can be a devestating run. \nI've added all the staple removal and return we get in red/white. We are low on creatures, as I've only added then if they have a positive mechanic, and filled the rest with equipment. \n"}]}








































































