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Commander
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Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan

Commander
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Artifact
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Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Kellan, the Kid
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature - Human Rogue Faerie

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Creature
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Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Enchantment
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Instant
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Turntimber Symbiosis
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Sorcery


Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Commander Spock - Strange New Worlds | Bracket 4 | Bant landfall, free spells, and combat"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"The needs of the many outweigh the needs of the few."},{"insert":" The objective is to turn differently named lands into powerful Commander Spock triggers, convert those triggers into free spells and additional lands, and finish with an overwhelming army or a protected combat swing. This is a lands-first, value-heavy Bant deck, "},{"attributes":{"bold":true},"insert":"not"},{"insert":" a deck trying to assemble an infinite combo every game.\nThis guide describes the "},{"attributes":{"bold":true},"insert":"existing 100-card v4 No Dorks list"},{"insert":", not a revised list. There are "},{"attributes":{"bold":true},"insert":"39 actual lands with different names"},{"insert":", plus "},{"attributes":{"bold":true},"insert":"Sea Gate Restoration"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Turntimber Symbiosis"},{"insert":" as spell-front modal double-faced cards that can be played as lands from hand. The deck has "},{"attributes":{"bold":true},"insert":"17 Game Changers"},{"insert":" under the October 2026 list and "},{"attributes":{"bold":true},"insert":"one deterministic infinite loop"},{"insert":", with several powerful "},{"attributes":{"italic":true},"insert":"finite"},{"insert":" combinations. It retains Chrome Mox, Sol Ring, Mox Diamond, Mana Vault, Urza's Saga, and Strip Mine by choice. The Star Trek cards are previewed for the November 13, 2026 tabletop release.\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The strategy is to develop the mana and "},{"attributes":{"bold":true},"insert":"different land names"},{"insert":" needed to make Commander Spock productive, resolve him with useful follow-up cards, and trigger him repeatedly via attacks or blink effects. Commander Spock costs "},{"attributes":{"bold":true},"insert":"{2}{G}{W}{U}"},{"insert":" and is a "},{"attributes":{"bold":true},"insert":"3/5 Vulcan Human Scientist"},{"insert":". Whenever he enters or attacks, he reveals the top card of your library. You may cast a revealed spell for free if its mana value is no greater than the number of "},{"attributes":{"bold":true},"insert":"differently named lands you control"},{"insert":"; you may instead put a revealed land onto the battlefield tapped. If the card remains on top of your library, you draw it. Thus, an unusable reveal usually becomes a card in hand rather than a whiff.\nThe deck has four overlapping routes to a win:\n"},{"attributes":{"bold":true},"insert":"Landfall expansion:"},{"insert":" Field of the Dead, Scute Swarm, Springheart Nantuko, Avenger of Zendikar, and Felidar Retreat turn each land entry into creatures or counters. Fetchlands, Scapeshift, Wood Elves, extra land plays, and Spock's land hits increase the number of triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Free-spell advantage:"},{"insert":" Commander Spock with Sensei's Divining Top, Scroll Rack, Sylvan Library, Worldly Tutor, Mystical Tutor, or Enlightened Tutor can convert a known top card into a free and timely spell. Ephemerate, Ghostly Flicker, Displacer Kitten, Thassa, Deep-Dwelling, Roaming Throne, and Elesh Norn, Mother of Machines increase Spock triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resource multiplication:"},{"insert":" Ancient Greenwarden and Elesh Norn multiply landfall; Tireless Tracker generates Clues; Mr. Spock, Science Officer doubles draws; Kellan, the Kid converts spells cast from the library into extra permanents or land drops. Titania, Protector of Argoth converts land sacrifices into 5/3 Elementals."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Combat closure:"},{"insert":" Natural Order, Finale of Devastation, and sometimes Turntimber Symbiosis access Craterhoof Behemoth. Akroma's Will, Triumph of the Hordes, and overloaded Cyclonic Rift turn an established board into a lethal swing without an infinite combo."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Among the most important supporting inclusions are:\n"},{"attributes":{"bold":true},"insert":"Acceleration and land development:"},{"insert":" Sol Ring, Mana Vault, Chrome Mox, Mox Diamond, Ancient Tomb, Nature's Lore, Three Visits, Farseek, Skyshroud Claim, Exploration, Oracle of Mul Daya, Dryad of the Ilysian Grove, Wood Elves, and Spelunking. The one-mana mana dorks are deliberately gone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card selection and card advantage:"},{"insert":" Rhystic Study, Mystic Remora, The One Ring, Esper Sentinel, Sylvan Library, Tireless Tracker, Mr. Spock, Science Officer, Sensei's Divining Top, and Scroll Rack. Eladamri's Call can turn an otherwise unexciting Spock reveal into the exact creature you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection and interaction:"},{"insert":" Force of Will, Force of Negation, Fierce Guardianship, Mana Drain, Swan Song, Swords to Plowshares, Cyclonic Rift, Grand Abolisher, Teferi's Protection, Boseiju, Who Endures, Otawara, Soaring City, and Plaza of Heroes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Engines and finishers:"},{"insert":" Field of the Dead, Scute Swarm, Avenger of Zendikar, Felidar Retreat, Ancient Greenwarden, Elesh Norn, Titania, Scapeshift, Natural Order, Finale of Devastation, Craterhoof Behemoth, Akroma's Will, and Triumph of the Hordes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power calibration:"},{"insert":" This is firmly intended for "},{"attributes":{"bold":true},"insert":"Bracket 4 Optimized"},{"insert":": 17 Game Changers, excellent fixing, substantial fast mana, tutors, free countermagic, and several efficient combat kills. The main wins still require battlefield development. It is not a turbo-combo or cEDH list, and a turn-two or turn-three Spock is an occasional accelerated opener, not a guaranteed benchmark. A fast-mana hand with only two differently named lands casts Spock early but still only gives him a "},{"attributes":{"bold":true},"insert":"two-mana-value"},{"insert":" free-cast ceiling.\nMulligan strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This matters more than keeping a hand that merely casts Spock early. An opening seven must both "},{"attributes":{"bold":true},"insert":"make the right colors"},{"insert":" and develop toward a meaningful Spock trigger. The best hands tend to pair a premium acceleration effect with real lands, a land-search spell, or useful card selection.\n"},{"attributes":{"bold":true},"insert":"Keep: Three colors, early Spock, useful follow-up"},{"insert":"\nTwo to three differently named lands that can produce green, white, and blue; Sol Ring, Chrome Mox, Mox Diamond, or Mana Vault; plus a low-cost source of land development or card selection such as Nature's Lore, Three Visits, Farseek, Exploration, Sensei's Divining Top, or Sylvan Library."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you can cast Spock on turn three with three or four distinct land names and still have an engine or protection in hand, that is usually a better hand than a technically faster Spock with no colored development or follow-up."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep: Land-ramp opener with a scalable payoff"},{"insert":"\nThree lands, Nature's Lore/Three Visits/Farseek or Exploration, and a payoff such as Tireless Tracker, Felidar Retreat, Scute Swarm, Rhystic Study, or Field of the Dead access through Crop Rotation."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"You need not rush Spock at the expense of the entire board. A turn-four Spock alongside four or five distinct lands and a landfall engine can immediately produce more threatening triggers than a naked turn-two Spock."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep: Early card selection plus interaction"},{"insert":"\nTwo or three workable colored lands, a genuine accelerator, Sensei's Divining Top or Sylvan Library, and Swan Song, Swords to Plowshares, Mana Drain, or a free counterspell with the appropriate conditions met."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This hand does not require a creature payoff immediately. Topdeck control makes future Spock triggers more reliable, and one efficient interaction spell can keep the table from winning before your engine comes online."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conditional keep: Explosive fast mana"},{"insert":"\nTwo lands, Sol Ring plus another accelerator, or Ancient Tomb plus the right colored source(s), with a credible route to {G}{W}{U} and an actual spell to cast afterward."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Do the colored-mana math explicitly. Sol Ring and Mana Vault are excellent at paying the "},{"attributes":{"bold":true},"insert":"{2}"},{"insert":", but cannot supply the three colored pips. Chrome Mox needs an expendable nonartifact, nonland card to imprint; Mox Diamond needs a land card to discard."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan: Lots of expensive payoffs, no development"},{"insert":"\nTwo or three lands; Craterhoof Behemoth, Avenger of Zendikar, Ancient Greenwarden, The One Ring, and other expensive cards; no land ramp, fast mana, or early card advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Powerful hits are not a plan by themselves. Spock will draw a too-expensive reveal, but that doesn't fix an opener that falls several turns behind before he can be cast."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan: False acceleration and bad colors"},{"insert":"\nAncient Tomb, Urza's Saga, Strip Mine, or Gaea's Cradle combined with Sol Ring/Mana Vault, but no credible route to all three colored pips; or Chrome Mox without a card you are willing and able to imprint."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Colorless sources are real accelerators, but don't let the mana-total illusion hide that Spock is a "},{"attributes":{"bold":true},"insert":"five-mana, three-color creature"},{"insert":". Gaea's Cradle is particularly weak before a creature board exists."},{"attributes":{"blockquote":true},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan: All lands, no action"},{"insert":"\nFour or five lands, another land-faced card, and no acceleration, card selection, or payoff beyond an eventual Spock."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Thirty-nine real lands plus two MDFCs make land-heavy openers possible. Spock helps mitigate flood later, but a hand that spends its early turns doing nothing is not optimized just because the land count is high."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Game Sequencing"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Turns 1-2: Fix colors, establish real land names, and use fast mana intelligently."},{"insert":"\nLead on fetchlands, untapped colored sources, and Nature's Lore/Three Visits/Farseek when those lines improve colored access. In most hands fetch Forest-typed duals with green and the missing Spock color: Tropical Island, Savannah, Breeding Pool, Temple Garden, Hedge Maze, Lush Portico, or Spara's Headquarters as appropriate. Wood Elves can later search for any Forest card, including original duals and fetchable nonbasics. Deploy Chrome Mox or Mox Diamond when their card costs are justified; they are powerful but poor late Spock reveals. Do not automatically prioritize Sol Ring over a land-search spell when the real bottleneck is distinct land names.\n"},{"attributes":{"bold":true},"insert":"2. Turns 2-4: Cast Spock when the trigger is worth something."},{"insert":"\nUse your land names as the trigger's spell-mana-value ceiling. At two names, Eladamri's Call or other cheap interaction is a fine hit, but a revealed four-drop simply becomes a drawn card. At three names, Tireless Tracker, Spelunking, Wood Elves, Rhystic Study, or Kellan, the Kid can be free. At four, Felidar Retreat, Mr. Spock, Science Officer, The One Ring, and Scapeshift become eligible. If you can arrange Sensei's Divining Top, Scroll Rack, or a top-of-library tutor before the trigger resolves, do so. Spock's "},{"attributes":{"bold":true},"insert":"enter trigger happens immediately even without haste"},{"insert":"; attack triggers become available on later turns.\n"},{"attributes":{"bold":true},"insert":"3. Turns 3-5: Decide whether to grow lands, blink Spock, or build a board."},{"insert":"\nOnce Spock is established, Ephemerate is a cheap way to trigger him again now and at your next upkeep. Displacer Kitten turns nontoken, noncreature-spell casts into fresh Spock enter triggers. Thassa, Deep-Dwelling gives a repeatable end-step blink. Roaming Throne choosing "},{"attributes":{"bold":true},"insert":"Human"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Scientist"},{"insert":" doubles Spock's enter and attack triggers; Human also interacts with other Human creatures such as Kellan and Tireless Tracker. If the board is open, attack with Spock; if it is hostile, generate your next trigger with blink instead of risking him in combat.\n"},{"attributes":{"bold":true},"insert":"4. Turns 4 onward: Convert land entries into a game-ending board."},{"insert":"\nField of the Dead wants seven differently named lands; Scute Swarm wants six "},{"attributes":{"bold":true},"insert":"total lands"},{"insert":" to begin copying itself. Felidar Retreat makes Cats or team-wide counters, while Avenger of Zendikar supplies Plants and pumps them with landfall. Titania rewards sacrifices to fetchlands and Scapeshift. Ancient Greenwarden and Elesh Norn, Mother of Machines each add "},{"attributes":{"bold":true},"insert":"one extra"},{"insert":" trigger from a land entering; with both, an eligible landfall ability triggers "},{"attributes":{"bold":true},"insert":"three times total"},{"insert":", not four. Don't cash in Scapeshift for minor ramp unless you need land quality or tempo: it is one of your strongest board-building spells.\n"},{"attributes":{"bold":true},"insert":"5. Turns 5 onward: Execute a protected finishing turn."},{"insert":"\nWith a real creature board, cast or tutor Craterhoof Behemoth using Natural Order, Finale of Devastation, or Eladamri's Call. Alternatively use Akroma's Will, Triumph of the Hordes, or overload Cyclonic Rift to clear the way. Grand Abolisher is ideal to resolve before a lethal turn; Teferi's Protection and free countermagic keep a board or critical spell from being undone. New creatures and tokens need haste to attack immediately: Craterhoof gives "},{"attributes":{"bold":true},"insert":"trample and a power/toughness boost, not haste"},{"insert":". Finale of Devastation at X >= 10 is the in-list finisher that grants your creatures haste.\n"},{"attributes":{"bold":true},"insert":"6. After a wipe: Rebuild from lands, not from a hand of mana dorks."},{"insert":"\nRamunap Excavator reuses fetchlands from the graveyard; Titania buys a land back on entry; Field of the Dead turns routine land development into an army. Oboro, Palace in the Clouds can be returned to hand and replayed for more landfall across turns; extra land plays from Exploration, Oracle of Mul Daya, and Dryad of the Ilysian Grove make that better. Rhystic Study, The One Ring, Mr. Spock, and Tireless Tracker provide cards to recover. Hold a protective counter or Teferi's Protection for the board state that actually matters rather than spending every answer early.\nCombos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Only Combo A is a deterministic infinite loop."},{"insert":" The remaining lines are finite, high-impact combinations or reliable combat finishes that use cards "},{"attributes":{"bold":true},"insert":"already in this 100"},{"insert":". The primary strategy does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" require Combo A.\nCombo A: Spock's repeating Ghostly Flicker / Mystic Sanctuary loop"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Commander Spock + Ghostly Flicker + Mystic Sanctuary. Required: "},{"attributes":{"bold":true},"insert":"three other Islands"},{"insert":", or an effect such as Spelunking that makes Mystic Sanctuary enter untapped. Also maintain at least three differently named lands when Spock reveals Ghostly Flicker. Payoff examples: Field of the Dead, Scute Swarm, Felidar Retreat, Tireless Tracker, or Avenger of Zendikar.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nControl Commander Spock and Mystic Sanctuary with the required land-name count. Have Ghostly Flicker available to cast, and ensure Sanctuary can enter "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Ghostly Flicker targeting "},{"attributes":{"bold":true},"insert":"Spock and Mystic Sanctuary"},{"insert":". Both leave and return at the same time. Ghostly Flicker goes to your graveyard as it finishes resolving."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spock and Mystic Sanctuary both trigger on entering. You control both triggers, so arrange them with "},{"attributes":{"bold":true},"insert":"Spock's trigger on the stack first and Sanctuary's above it"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Sanctuary's trigger, targeting Ghostly Flicker in your graveyard and putting it on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve Spock's trigger, reveal Ghostly Flicker, and cast it without paying its mana cost (mana value 3, so you need at least three different land names). Target Spock and Mystic Sanctuary again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat the sequence as many times as desired. Every cycle produces another Spock enter trigger, another Mystic Sanctuary entry, and another landfall event."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" Arbitrarily many Spock/landfall triggers. "},{"attributes":{"bold":true},"insert":"Field of the Dead"},{"insert":", provided you meet its seven-different-land-name condition, makes arbitrarily many Zombies. "},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"insert":" can make arbitrarily many Insects or copies when its six-land condition is met. "},{"attributes":{"bold":true},"insert":"Felidar Retreat"},{"insert":" can make arbitrarily many Cats or grow your existing army; "},{"attributes":{"bold":true},"insert":"Tireless Tracker"},{"insert":" makes arbitrarily many Clues. This list "},{"attributes":{"bold":true},"insert":"does not"},{"insert":" automatically produce infinite mana or combat damage from the loop. In a normal game, you still need a later attack, enough mana to use a finisher, or another valid route to close.\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Mystic Sanctuary has to "},{"attributes":{"bold":true},"insert":"enter untapped"},{"insert":", not merely be untapped afterward. The three other Islands must already be present as it enters unless an effect such as Spelunking changes the entry. Dryad of the Ilysian Grove can make three other lands count as Islands while it remains on the battlefield. Mystic Sanctuary fetched together with new Islands via Scapeshift normally does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" see those simultaneously entering Islands for its own condition.\nCombo B: Scapeshift produces a lethal-sized battlefield"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Scapeshift + Field of the Dead + seven differently named lands. Optional: Titania, Protector of Argoth; Ancient Greenwarden; Elesh Norn, Mother of Machines; Spelunking; Avenger of Zendikar.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nControl seven or more lands, with enough distinct names to enable Field of the Dead after the search. Ideally have Titania or a landfall payoff in play."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Scapeshift and sacrifice seven lands as it resolves. If Titania is present, "},{"attributes":{"bold":true},"insert":"seven"},{"insert":" triggers to create 5/3 Elementals wait on the stack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Search for Field of the Dead (if not already on the battlefield) plus six differently named lands, adjusting to the rest of your remaining lands. They enter simultaneously."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each of those seven land entries can trigger Field of the Dead once if its seven-distinct-name condition is satisfied. Ancient Greenwarden and Elesh Norn each add another copy of each applicable landfall trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the tokens and follow with Craterhoof, Finale X >= 10, Akroma's Will, Triumph of the Hordes, or attack on a later turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" With Field newly found and seven unique lands, "},{"attributes":{"bold":true},"insert":"seven Zombies"},{"insert":" from Field alone; with one of Ancient Greenwarden or Elesh Norn, "},{"attributes":{"bold":true},"insert":"fourteen"},{"insert":"; with both, "},{"attributes":{"bold":true},"insert":"twenty-one"},{"insert":". Titania independently creates "},{"attributes":{"bold":true},"insert":"seven 5/3 Elementals"},{"insert":" for seven lands sacrificed. Spelunking lets the fetched lands enter untapped if you control it before Scapeshift resolves. This is explosive, "},{"attributes":{"bold":true},"insert":"not infinite"},{"insert":".\nCombo C: Natural Order turns a small green creature into Craterhoof"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Natural Order + a green creature (Wood Elves, Scute Swarm, a green Insect token, or another eligible creature) + Craterhoof Behemoth in the library. Helpful: Field of the Dead Zombies, Felidar Retreat Cats, Avenger Plants, or Scute Swarm tokens.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nBuild a meaningful board of creatures using landfall engines or existing utility creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Natural Order, sacrificing a "},{"attributes":{"bold":true},"insert":"green creature"},{"insert":" as an additional cost. Do not assume any token works: Field of the Dead's Zombies and Felidar Retreat's white Cats are not green by default."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Search for Craterhoof Behemoth and put it onto the battlefield. Hoof has haste and gives "},{"attributes":{"bold":true},"insert":"each of your creatures"},{"insert":" +X/+X and trample until end of turn, where X is the number of creatures you control when its enter trigger resolves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack with creatures that were under your control since the beginning of your turn, plus Craterhoof itself. If you generated tokens this turn, they normally cannot attack without haste from another effect."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" A legitimate non-infinite combat kill from only one tutor spell once you have a board. "},{"attributes":{"bold":true},"insert":"Natural Order requires the green creature up front"},{"insert":"; if Spock casts it for free from the top of the library, you must still pay that sacrifice cost.\nCombo D: Finale of Devastation finds Hoof and supplies haste"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Finale of Devastation + mana to cast it with "},{"attributes":{"bold":true},"insert":"X >= 10"},{"insert":" + Craterhoof Behemoth in library or graveyard + a developed board. Helpful: Gaea's Cradle, Field of the Dead, Scute Swarm, Titania tokens.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nGenerate enough mana, often using Gaea's Cradle after developing creature tokens."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Finale from your "},{"attributes":{"bold":true},"insert":"hand"},{"insert":" with X >= 10. Search for or return Craterhoof Behemoth if it is an eligible creature card in your library or graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Put Craterhoof onto the battlefield, gaining Hoof's enter trigger; Finale also gives your creatures "},{"attributes":{"bold":true},"insert":"+X/+X and haste"},{"insert":" until end of turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack, including with creatures created this turn. Finale supplies their haste and the Hoof trigger supplies trample and another power boost."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" One of the deck's strongest combat kills, usually without needing the infinite loop. "},{"attributes":{"bold":true},"insert":"Spock cannot give you this X=10 line by casting Finale for free."},{"insert":" Without paying its mana cost, X must be zero; with no mana-value-zero creature in this list, normally leave Finale on top and let Spock draw it.\nCombo E: Springheart Nantuko copies Wood Elves into extra lands"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Springheart Nantuko bestowed onto Wood Elves + additional {1}{G} for each copy + Forest cards remaining in your library. Helpful: Spelunking, Ancient Greenwarden, Felidar Retreat, Scute Swarm, or Field of the Dead.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nCast Springheart Nantuko for its bestow cost targeting Wood Elves you control. Nantuko is now an Aura attached to Wood Elves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Have a land enter under your control. Nantuko triggers; pay "},{"attributes":{"bold":true},"insert":"{1}{G}"},{"insert":" to create a token copy of the enchanted Wood Elves."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The token Wood Elves enters and searches for a Forest card; put that land onto the battlefield. This produces another landfall event."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you can pay another {1}{G}, use that trigger to make another Wood Elves copy. Continue while you have mana and Forest cards to find."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let the board of Wood Elves, landfall tokens, and lands enable Craterhoof or another combat finisher."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" A scalable but "},{"attributes":{"bold":true},"insert":"finite"},{"insert":" chain of Forest searches, creature entries, and landfall. Unlike an ordinary mana dork, every Wood Elves copy advances actual land development. Nantuko makes only a "},{"attributes":{"bold":true},"insert":"1/1 Insect"},{"insert":" on a landfall trigger if it is not attached to your creature or you decline/cannot pay the copy cost. Bestowing it onto Avenger of Zendikar is another powerful but mana-dependent line.\nCombo F: Kellan doubles down on Spock's free spells"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Commander Spock + Kellan, the Kid. Optional: Roaming Throne (choose "},{"attributes":{"bold":true},"insert":"Human"},{"insert":") and a castable permanent card or a land in hand.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nControl Kellan and Commander Spock. Arrange the top card so Spock will reveal a spell he can cast, or let a naturally eligible spell appear."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Trigger Spock on entry or attack and "},{"attributes":{"bold":true},"insert":"cast"},{"insert":" the revealed spell from the top of your library for free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kellan triggers because that spell was cast from a zone other than your hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"When Kellan's trigger resolves, you may cast a permanent spell from your hand with equal or lesser mana value for free. If you do not, you may put a land card from your hand onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Roaming Throne choosing Human, "},{"attributes":{"bold":true},"insert":"Kellan's trigger also happens twice"},{"insert":". Resolve each independently; the choices can differ as your hand changes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" One Spock free spell can turn into another free permanent or land drop, even without a combo. The Kellan trigger checks the "},{"attributes":{"bold":true},"insert":"mana value of the spell Spock actually cast"},{"insert":"; putting a land into play with Spock is not casting a spell and does not trigger Kellan.\nCombo G: Sensei's Divining Top feeds a controlled Spock reveal"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Commander Spock + Sensei's Divining Top. Helpful: Mr. Spock, Science Officer, Scroll Rack, Displacer Kitten, and a way to trigger Spock.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nWith a Spock trigger on the stack, activate Top's tap ability: draw a card, then put Top on top of your library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Resolve the Spock trigger. Reveal Top and "},{"attributes":{"bold":true},"insert":"cast it for free"},{"insert":" because its mana value is 1 and you control at least one differently named land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Top resolves untapped and ready for its next activation. On another Spock trigger, repeat the setup."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Mr. Spock is present, Top's draw is replaced by "},{"attributes":{"bold":true},"insert":"drawing two cards"},{"insert":", before Top goes on the library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" A repeatable way to turn a Spock trigger into card selection and a free Top re-deployment, not an infinite loop by itself. With Displacer Kitten, casting Top is a "},{"attributes":{"bold":true},"insert":"noncreature spell"},{"insert":" and can also blink another nonland permanent, including Spock, for yet another trigger.\nCombo H: Ghostly Flicker generates multiple real land names"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cards:"},{"insert":" Commander Spock + Ghostly Flicker + Wood Elves. Optional: Elesh Norn, Mother of Machines; Spelunking; Ancient Greenwarden; or a landfall payoff.\n"},{"attributes":{"bold":true},"insert":"Steps:"},{"insert":"\nControl Spock and Wood Elves. Cast Ghostly Flicker targeting both."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Both reenter. Spock gets another reveal/free-spell trigger; Wood Elves searches for another Forest card and puts it onto the battlefield."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If Elesh Norn is present, "},{"attributes":{"bold":true},"insert":"both"},{"insert":" the Spock enter trigger and Wood Elves' enter trigger occur an additional time. Each Wood Elves trigger searches independently."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Each new land advances Spock's threshold if its name is new and produces landfall triggers from Field of the Dead, Tireless Tracker, or the other payoffs."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" An efficient finite burst of free-spell value, lands, and landfall, without relying on Mystic Sanctuary. It can be correct to spend Ghostly Flicker for this value line rather than holding it indefinitely for Combo A.\nNon-infinite synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These are the ordinary interactions that make the deck strong "},{"attributes":{"bold":true},"insert":"without"},{"insert":" assembling the Sanctuary loop. Most games should be won through several of these working together.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + different land names:"},{"insert":" His spell ceiling is the "},{"attributes":{"bold":true},"insert":"number of distinct names"},{"insert":", not total lands, total mana, or mana available from rocks. Thirty-nine true lands in the list all have different names. A fetchland that is sacrificed for a replacement usually keeps the number of lands the same, even though it creates a landfall event.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Roaming Throne:"},{"insert":" Choose "},{"attributes":{"italic":true},"insert":"Human"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Scientist"},{"insert":". Spock is both. Each of his enter and attack triggers occurs twice. "},{"attributes":{"italic":true},"insert":"Human"},{"insert":" usually offers wider value because Kellan, Tireless Tracker, and Spellseeker also have that subtype; Roaming Throne never doubles Mr. Spock's draw replacement effect.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Elesh Norn, Mother of Machines:"},{"insert":" When Spock "},{"attributes":{"bold":true},"insert":"enters"},{"insert":", Norn gives him an additional enter trigger. When Spock merely "},{"attributes":{"bold":true},"insert":"attacks"},{"insert":", Norn does not double that attack trigger. Norn also doubles landfall triggers, Wood Elves, Avenger of Zendikar, Mystic Sanctuary, and other triggers caused by permanents entering.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Ephemerate:"},{"insert":" Cast from "},{"attributes":{"bold":true},"insert":"your hand"},{"insert":", one white mana generates an immediate second enter trigger and rebound creates another blink at the start of your next upkeep if the rebound spell is cast successfully. If Spock casts Ephemerate from the "},{"attributes":{"bold":true},"insert":"top of your library"},{"insert":", it was not cast from hand, so "},{"attributes":{"bold":true},"insert":"rebound will not apply"},{"insert":". Ephemerate can also reuse Wood Elves, Spellseeker, Titania, or Avenger where more useful.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Thassa, Deep-Dwelling:"},{"insert":" Repeatedly blink Spock at your end step for a fresh trigger, or choose another ETB creature when Spock's trigger would be small. Thassa does not grant haste, so this is a reliable end-step engine rather than an extra attack trigger.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Displacer Kitten:"},{"insert":" Every "},{"attributes":{"bold":true},"insert":"noncreature spell cast"},{"insert":" can blink a nonland permanent you control. Blink Spock to generate another reveal, or blink Wood Elves, Spellseeker, The One Ring, or another engine. A free noncreature spell from Spock can itself trigger Kitten. The Kitten trigger resolves "},{"attributes":{"bold":true},"insert":"before"},{"insert":" the noncreature spell that caused it.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Sensei's Divining Top / Scroll Rack:"},{"insert":" Top checks or arranges three cards; Scroll Rack temporarily exchanges cards in hand with cards on top of your library. Turn an awkward top card into a castable payoff before a Spock trigger resolves. A topdeck tutor can provide exact access when the trigger is already pending.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Sylvan Library:"},{"insert":" Sylvan Library improves topdeck quality and gives optional additional draws during your draw step. It is not itself an unlimited draw engine: the usual pay-life/put-cards-back decision still applies, and Mr. Spock's draw replacement makes the accounting more involved.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Worldly Tutor:"},{"insert":" Put a creature on top for Spock to reveal. With eight different land names, Craterhoof can be cast directly for free. At fewer names, tutor for a cheaper payoff or let Spock draw a more expensive creature into your hand.\n"},{"attributes":{"bold":true},"insert":"Commander Spock + Mystical Tutor:"},{"insert":" Put Scapeshift, Ghostly Flicker, Skyshroud Claim, Natural Order, Sea Gate Restoration, Turntimber Symbiosis, or an answer on top before Spock triggers. You must meet the spell's mana-value condition to cast it; otherwise Spock generally draws the tutored card.\n"},{"attributes":{"bold":true},"insert":"Spelunking + Spock's land reveal:"},{"insert":" Spock normally puts a revealed land onto the battlefield "},{"attributes":{"bold":true},"insert":"tapped"},{"insert":". Spelunking's existing continuous effect makes that land enter "},{"attributes":{"bold":true},"insert":"untapped"},{"insert":", allowing the new land to be used immediately. It also makes Scapeshift's searched lands available right away.\n"},{"attributes":{"bold":true},"insert":"Spelunking + Mystic Sanctuary:"},{"insert":" Spelunking can make Sanctuary enter untapped even without three other Islands, enabling Sanctuary's recursion trigger. "},{"attributes":{"bold":true},"insert":"Spelunking must already be on the battlefield"},{"insert":" as Sanctuary enters; if both enter together, its effect is too late.\n"},{"attributes":{"bold":true},"insert":"Dryad of the Ilysian Grove + Mystic Sanctuary:"},{"insert":" Dryad makes lands "},{"attributes":{"bold":true},"insert":"you control"},{"insert":" into every basic land type. With Dryad in play, any three other lands you control qualify as Islands for Sanctuary's own entry condition. It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" make lands in your library Forests for Wood Elves to find.\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden + Field of the Dead:"},{"insert":" Greenwarden gives an additional landfall trigger to Field for each land that enters while the seven-name condition is met. It also lets you play lands from your graveyard; Ramunap Excavator provides redundant access for the same useful fetchland lines.\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines + Field of the Dead / Felidar Retreat / Scute Swarm:"},{"insert":" Norn doubles abilities triggered by a "},{"attributes":{"bold":true},"insert":"permanent entering"},{"insert":", including landfall. This is stronger than the earlier v4 primer claimed. With both Norn and Ancient Greenwarden, you get "},{"attributes":{"bold":true},"insert":"three"},{"insert":" total triggers from each eligible land entry, not four.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm + fetchlands:"},{"insert":" Before you control six lands, each landfall generally makes a 1/1 Insect. At six or more lands, it makes token "},{"attributes":{"bold":true},"insert":"copies of Scute Swarm"},{"insert":" instead. A fetchland entering and then its fetched land entering can produce two successive waves; subsequent waves grow exponentially as existing copies also trigger.\n"},{"attributes":{"bold":true},"insert":"Scute Swarm + Ancient Greenwarden:"},{"insert":" Two Scute Swarm landfall triggers per land entry, and each existing Scute copy gets that extra trigger. The arithmetic can become enormous quickly. Keep track of individual entries and use a clear token-count shortcut only when the table agrees.\n"},{"attributes":{"bold":true},"insert":"Felidar Retreat + landfall:"},{"insert":" Choose between a 2/2 "},{"attributes":{"bold":true},"insert":"white Cat Beast"},{"insert":" token and +1/+1 counters on "},{"attributes":{"bold":true},"insert":"every creature you control"},{"insert":" plus vigilance for the turn. The counters are permanent. The Cat tokens are white, so they cannot pay Natural Order's green-sacrifice requirement without an effect changing their color.\n"},{"attributes":{"bold":true},"insert":"Springheart Nantuko + landfall:"},{"insert":" Nantuko makes an Insect token with every land entering by default. Bestow it onto "},{"attributes":{"bold":true},"insert":"Wood Elves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Avenger of Zendikar"},{"insert":", or another nonlegendary creature to turn landfall plus {1}{G} into token copies of that creature. Copying a legendary creature like Commander Spock usually runs into the legend rule and is not the default play.\n"},{"attributes":{"bold":true},"insert":"Avenger of Zendikar + Elesh Norn:"},{"insert":" Norn adds another Avenger enter trigger, creating two batches of Plant tokens based on the lands you control at the time each trigger resolves. When lands later enter, Norn also doubles Avenger's Plant-pumping landfall trigger.\n"},{"attributes":{"bold":true},"insert":"Avenger of Zendikar + Craterhoof Behemoth:"},{"insert":" Avenger quickly supplies the bodies to make Craterhoof's team-wide +X/+X and trample overwhelming. If Avenger or the Plants entered this turn, the Plants cannot normally attack without haste; Finale at X >= 10 fixes that timing issue.\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth + fetchlands / Strip Mine:"},{"insert":" Titania returns one land from your graveyard when she enters and creates a 5/3 Elemental when "},{"attributes":{"bold":true},"insert":"a land you control goes from the battlefield to the graveyard"},{"insert":". Fetchland sacrifice, Scapeshift, and Strip Mine all qualify. Titania's sacrifice trigger is "},{"attributes":{"bold":true},"insert":"not landfall"},{"insert":" and is not doubled by Ancient Greenwarden or Elesh Norn.\n"},{"attributes":{"bold":true},"insert":"Flagstones of Trokair + Crop Rotation / Scapeshift:"},{"insert":" Sacrificing Flagstones triggers its search for a Plains card, including Tundra, Savannah, Hallowed Fountain, Temple Garden, Meticulous Archive, Lush Portico, or Spara's Headquarters where available. It can add an extra land entry to a Scapeshift turn. The Plains it finds enters "},{"attributes":{"bold":true},"insert":"tapped"},{"insert":" unless another applicable effect such as Spelunking changes that.\n"},{"attributes":{"bold":true},"insert":"Oboro, Palace in the Clouds + extra land plays:"},{"insert":" Pay {1} to return Oboro to hand, then replay it using a normal land play or an extra play from Exploration, Oracle of Mul Daya, or Dryad of the Ilysian Grove. The extra land entry feeds Field, Tracker, Scute Swarm, and Retreat. "},{"attributes":{"bold":true},"insert":"This is not infinite"},{"insert":" without additional ways to replay the land repeatedly.\n"},{"attributes":{"bold":true},"insert":"Ramunap Excavator / Ancient Greenwarden + fetchlands:"},{"insert":" Replay used fetchlands from your graveyard as your land plays allow, fetching new land names and receiving landfall triggers. The graveyard-play permission does not itself grant extra land plays.\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker + fetchlands:"},{"insert":" Tracker investigates once when a fetchland enters and again when the land it finds enters. Each Clue can be sacrificed for {2} to draw a card, and Tracker grows when you sacrifice a Clue. Mr. Spock doubles the card drawn per Clue; he does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" double the number of Clue tokens created.\n"},{"attributes":{"bold":true},"insert":"Mr. Spock, Science Officer + Commander Spock:"},{"insert":" If Commander Spock reveals something you decline or cannot cast/put into play, his fallback draw becomes "},{"attributes":{"bold":true},"insert":"two cards"},{"insert":", not one. If you cast the revealed card for free, there is no fallback draw to double.\n"},{"attributes":{"bold":true},"insert":"Mr. Spock + The One Ring / Rhystic Study / Mystic Remora:"},{"insert":" The draw-replacement effect doubles each card draw. The One Ring still accumulates burden counters and causes life loss; more cards do not remove its drawback. Rhystic and Remora still depend on opponents' payments and the usual trigger conditions.\n"},{"attributes":{"bold":true},"insert":"Kellan, the Kid + Spock free casts:"},{"insert":" Each spell cast from your library through Spock gives Kellan a trigger. That can cast a permanent spell from hand at equal or lower mana value or put a land from hand onto the battlefield. It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" trigger for lands Spock simply puts into play, nor for spell cards Spock only draws.\n"},{"attributes":{"bold":true},"insert":"Sea Gate Restoration / Turntimber Symbiosis + Spock:"},{"insert":" These are "},{"attributes":{"bold":true},"insert":"sorcery-front"},{"insert":" modal double-faced cards while in the library. At seven different land names Spock can cast the front face for free. If drawn, you may instead play the land face as your land play. Spock cannot place their land faces onto the battlefield from the library because he revealed a spell card, not a land card.\n"},{"attributes":{"bold":true},"insert":"Urza's Saga + inexpensive artifacts:"},{"insert":" When chapter III resolves, Saga can put Sol Ring, Mana Vault, Sensei's Divining Top, Chrome Mox, or Mox Diamond onto the battlefield. It cannot find The One Ring or Esper Sentinel. Saga sacrifices itself as its chapters progress, and losing the named land can temporarily lower Spock's unique-land count.\n"},{"attributes":{"bold":true},"insert":"Plaza of Heroes + Commander Spock:"},{"insert":" Plaza can help cast a legendary Spock with colored mana. For {3}, {T}, and exiling itself, it gives a target legendary creature hexproof and indestructible until end of turn. This protects against many answers, but sacrificing the land reduces your land-name count and it does not stop exile wipes or forced sacrifice.\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher + a finishing turn:"},{"insert":" Opponents cannot cast spells during your turn while Grand Abolisher is on the battlefield. Resolve it before Natural Order, Finale, Akroma's Will, or the attack that should win. It does not protect you on opponents' turns and does not stop triggered abilities.\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift + an established army:"},{"insert":" Overload Rift before your turn or before combat to return opposing nonland permanents while preserving your own. With an army from Field, Scute Swarm, Avenger, or Titania, this is often better than trying to force Combo A. If Spock casts Rift for free, that does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" let you pay the alternate overload cost for free.\n"},{"attributes":{"bold":true},"insert":"Triumph of the Hordes + a modest board:"},{"insert":" +1/+1, trample, and infect can eliminate opponents through poison counters in a single attack even when normal combat damage is insufficient. It is a conspicuous power-level signal; disclose it to groups that distinguish infect kills from ordinary damage.\nTutor synergies that assemble the combos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck has a "},{"attributes":{"bold":true},"insert":"real tutor suite"},{"insert":", but its tutors are not interchangeable. Some put the card into hand, others put it on "},{"attributes":{"bold":true},"insert":"top of the library"},{"insert":" for Spock, and Crop Rotation searches for an actual land at instant speed. Be precise about the destination, eligible card types, and whether you are setting up a free cast or planning to pay mana from hand.\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor targets when you want an engine:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Wood Elves:"},{"insert":" A useful free cast at three distinct land names that puts another Forest into play and raises Spock's ceiling when the name is new."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tireless Tracker:"},{"insert":" Continuous value from fetchlands and extra land plays."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm / Springheart Nantuko:"},{"insert":" Landfall bodies that scale rapidly when the land package is already functioning."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ancient Greenwarden:"},{"insert":" Doubles landfall and plays a land from the graveyard when your lands and payoffs are established."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mr. Spock, Science Officer:"},{"insert":" An option when your existing Rhystic, Remora, One Ring, or Spock fallback draws are your best resource engine."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Worldly Tutor or Eladamri's Call targets when you can win:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth:"},{"insert":" The primary combat payoff. Worldly Tutor puts him on top to potentially free-cast at eight distinct land names; Eladamri's Call puts him in hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avenger of Zendikar:"},{"insert":" Create the army you need before a subsequent Craterhoof or Akroma's Will turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Titania, Protector of Argoth:"},{"insert":" Convert an imminent Scapeshift or series of fetchland sacrifices into 5/3 Elementals."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spellseeker:"},{"insert":" Find Finale of Devastation, Crop Rotation, Cyclonic Rift, Eladamri's Call, or a cheap answer. Spellseeker's search can find Finale because X is 0 for mana-value determination in the library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor targets when you need to develop or control the game:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Nature's Lore / Three Visits / Farseek / Skyshroud Claim:"},{"insert":" Choose according to your current land access and ability to cast the top card for free with Spock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scapeshift:"},{"insert":" Find Field of the Dead and a burst of differently named lands when you already have a payoff or can finish afterward."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ghostly Flicker:"},{"insert":" Extra Spock/Wood Elves value or the Mystic Sanctuary loop if the requirements are in place."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cyclonic Rift:"},{"insert":" Save an opposing winning turn or prepare your own attack; if you need overload, plan to draw/cast it "},{"attributes":{"bold":true},"insert":"from hand"},{"insert":" rather than free-casting it through Spock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sea Gate Restoration / Turntimber Symbiosis:"},{"insert":" Seven-mana-value front-face spells that become premium Spock hits at seven names."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor targets for a kill:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Natural Order:"},{"insert":" Hoof immediately, provided you can sacrifice a green creature and have a board that can attack."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Finale of Devastation:"},{"insert":" Find a high-X finisher from hand; do not turn it into a free X=0 Spock cast."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Will:"},{"insert":" Grant flying and double strike, plus protection and other keywords if you control your commander as you cast it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Triumph of the Hordes:"},{"insert":" A compact infect finish from a moderately sized creature board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enlightened Tutor targets:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top / Scroll Rack:"},{"insert":" Set up deliberate Spock hits, rather than blindly revealing the top card every turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spelunking:"},{"insert":" Make land entries untapped and potentially switch on Mystic Sanctuary recursion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Felidar Retreat:"},{"insert":" Repeated landfall produces Cats or permanent team-wide counters."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study / Mystic Remora / The One Ring:"},{"insert":" Value when you need cards more than creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exploration / Thassa, Deep-Dwelling:"},{"insert":" Extra land plays or a repeatable end-step Spock blink."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Roaming Throne / Springheart Nantuko:"},{"insert":" Both are legal targets because Throne is an "},{"attributes":{"bold":true},"insert":"artifact creature"},{"insert":" and Nantuko is an "},{"attributes":{"bold":true},"insert":"enchantment creature"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Crop Rotation targets:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Field of the Dead:"},{"insert":" The best default landfall endgame if you already have or can soon reach seven different land names."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary:"},{"insert":" Put a key instant or sorcery on top when Sanctuary will enter untapped; it can return Ghostly Flicker, protection, or a finisher if in the graveyard."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Gaea's Cradle:"},{"insert":" Pay for a high-X Finale or a chain of spells when creature count is high."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Oboro, Palace in the Clouds:"},{"insert":" Find an untapped blue source you can bounce and replay for repeated landfall on later land plays. "},{"attributes":{"bold":true},"insert":"Boseiju, Who Endures"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Otawara, Soaring City"},{"insert":" can also be found as land sources, but Crop Rotation puts them on the battlefield and therefore does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" let you channel them; channel works only from hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strip Mine:"},{"insert":" Answer an opposing problem land. Ramunap Excavator or Ancient Greenwarden can replay it later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flagstones of Trokair:"},{"insert":" Sacrifice Flagstones "},{"attributes":{"bold":true},"insert":"to pay Crop Rotation's additional cost"},{"insert":" if you already control it. Flagstones then searches a Plains-typed land, and Crop Rotation independently searches any land."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eladamri's Call targets for survival:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Spellseeker:"},{"insert":" A flexible second step toward Swords to Plowshares, Swan Song, Crop Rotation, Cyclonic Rift, or Finale."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grand Abolisher:"},{"insert":" Make your own turn safer before committing a Hoof or Finale kill."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Mother of Machines:"},{"insert":" Increase your own permanent-entry value and shut off opposing ETB triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramunap Excavator / Wood Elves:"},{"insert":" Rebuild or fix land development after disruption."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Natural Order selection:"},{"insert":"\nSearch for "},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth"},{"insert":" by default when you already have lethal attacking bodies. "},{"attributes":{"bold":true},"insert":"Ancient Greenwarden"},{"insert":" is a better value target when you need landfall inevitability; "},{"attributes":{"bold":true},"insert":"Avenger of Zendikar"},{"insert":" is correct if you lack a board and need creature production first. The green-creature sacrifice is mandatory "},{"attributes":{"bold":true},"insert":"even when Spock casts Natural Order without paying its mana cost"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Urza's Saga selections:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sensei's Divining Top:"},{"insert":" Usually the most synergistic midgame choice because it improves every later Spock trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sol Ring:"},{"insert":" Most efficient raw-mana search when early acceleration is still relevant."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Vault:"},{"insert":" Burst mana toward a crucial big spell or recasting Spock."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chrome Mox / Mox Diamond:"},{"insert":" Colored fixing only when you can pay the corresponding imprint/discard requirement. They are not automatically functional just because Saga finds them."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Important:"},{"insert":" Urza's Saga searches for an artifact card with an actual mana "},{"attributes":{"bold":true},"insert":"cost of {0} or {1}"},{"insert":". It does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" find Esper Sentinel (cost {W}), Scroll Rack (cost {2}), The One Ring (cost {4}), or any other artifact merely because its mana value seems cheap enough."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Important rules and pilot traps"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Different names, not mana:"},{"insert":" Spock counts the number of "},{"attributes":{"bold":true},"insert":"differently named lands you currently control"},{"insert":". Sol Ring, Moxen, Mana Vault, extra mana from Ancient Tomb, and token creatures do not raise his spell ceiling. If you temporarily lose Urza's Saga, Plaza of Heroes, or a sacrificed fetchland, check the count again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spock can choose to draw:"},{"insert":" When he reveals an eligible spell, you may decline to cast it. If the card remains on top, you draw it. That is often correct for Finale of Devastation, an unneeded Chrome Mox, or a protection spell you would rather hold."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spock is a 3/5 without haste:"},{"insert":" Entry triggers immediately; attack triggers require him to survive until a later attack unless another effect gives him haste. Do not assume repeated attacks are free."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Free casts happen during the trigger:"},{"insert":" Spock casts the spell as his ability resolves, ignoring normal card-type timing restrictions but not ignoring targeting, mandatory additional costs, or other restrictions. A free spell cannot be saved for a later point in the turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"X spells cast for free set X to zero:"},{"insert":" Finale of Devastation is a mana-value-two spell in the library, but Spock's free cast requires X=0. Do not claim a free X=10 Finale kill. Cast it from hand with actual mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No free overload:"},{"insert":" Cyclonic Rift can be cast for its regular cost through Spock's free-cast ability; you cannot substitute its overload cost. Draw it into hand if the seven-mana overload is what you need."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Modal double-faced cards are spells in the library:"},{"insert":" Sea Gate Restoration and Turntimber Symbiosis have sorcery front faces and are "},{"attributes":{"bold":true},"insert":"not land cards"},{"insert":" there. Spock may cast their front faces at seven names, or draw them for a future land play from hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Sanctuary must enter untapped:"},{"insert":" Merely untapping it later does not trigger its graveyard-recursion ability. Three "},{"attributes":{"bold":true},"insert":"other"},{"insert":" Islands must already be present unless an applicable effect such as Spelunking modifies the entry. Islands entering simultaneously from Scapeshift normally do not count for Sanctuary's own entry check."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn doubles landfall:"},{"insert":" Earlier notes saying Norn only doubles creature ETBs were incorrect. A land entering is a "},{"attributes":{"bold":true},"insert":"permanent entering"},{"insert":", so Field, Scute Swarm, Tracker, Retreat, Avenger, and other landfall triggers are doubled. Norn does "},{"attributes":{"bold":true},"insert":"not"},{"insert":" double Titania's land-sacrifice triggers or Spock's attack trigger."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Greenwarden and Norn add rather than multiply:"},{"insert":" Each creates one extra qualifying landfall trigger. With both, a land entering creates three total triggers from each qualifying ability, not four. If Roaming Throne also applies to a triggered ability of a relevant "},{"attributes":{"bold":true},"insert":"creature subtype"},{"insert":", add its effect separately."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Roaming Throne's creature type:"},{"insert":" Choose "},{"attributes":{"italic":true},"insert":"Human"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Scientist"},{"insert":" to double Spock's abilities. Choosing Human can also double Kellan, Spellseeker, and Tracker's triggers. Roaming Throne does not double the static draw replacement from Mr. Spock, Science Officer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mr. Spock doubles actual draws, not casts:"},{"insert":" He replaces each event of drawing a card with drawing two. He does not give a second spell when Commander Spock free-casts a revealed card. This can make your hand grow very quickly and increases the risk of drawing out an empty library."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kellan cares about casts from outside your hand:"},{"insert":" Spock's free spell from the top qualifies. Spock putting a land into play, or drawing an uncast reveal, does not. Kellan's optional permanent cast must have mana value less than or equal to the triggering spell's mana value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wood Elves finds a Forest, not an arbitrary land:"},{"insert":" It can find Tropical Island, Savannah, Breeding Pool, Temple Garden, Hedge Maze, Lush Portico, Spara's Headquarters, Forest, or Snow-Covered Forest. It cannot find Tundra, Field of the Dead, or Mystic Sanctuary. The found Forest is not instructed to enter tapped, though its own rules may make it enter tapped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Natural Order requires a green sacrifice:"},{"insert":" Field of the Dead Zombies are black and Felidar Retreat Cats are white; neither satisfies Natural Order by default. Wood Elves, Scute Swarm, Nantuko Insects, Avenger Plants, and many other green creatures do."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"New tokens have summoning sickness:"},{"insert":" Craterhoof grants trample and +X/+X, not team-wide haste. Akroma's Will and Triumph of the Hordes also do "},{"attributes":{"bold":true},"insert":"not"},{"insert":" grant haste. Finale with X >= 10 does. Plan attacks accordingly."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Springheart Nantuko's copy mode costs mana:"},{"insert":" If Nantuko is bestowed on a creature you control, you still pay {1}{G} "},{"attributes":{"bold":true},"insert":"for each landfall trigger"},{"insert":" from which you want a copy. Without that payment, you get a 1/1 Insect. Do not treat the Wood Elves chain as a free infinite loop."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Field of the Dead counts seven land names after entries:"},{"insert":" Lands found together with Field via Scapeshift see each other for Field's seven-land condition. If you fetch only six distinct lands total, no Zombies. Field itself does not need to be on the battlefield before that simultaneous entry."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm counts total lands, not distinct names:"},{"insert":" It switches to copies once you control six or more lands. Spock's threshold and Field's threshold care about "},{"attributes":{"bold":true},"insert":"distinct names"},{"insert":" instead."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Titania cares about lands going to your graveyard:"},{"insert":" Fetchland sacrifices and Scapeshift qualify. Mere bouncing to hand with Oboro or exile via Plaza of Heroes does not. Titania's 5/3 Elementals are green, so they are valid Natural Order sacrifices."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chrome Mox and Mox Diamond are conditional:"},{"insert":" Chrome Mox needs an appropriate nonartifact, nonland card from hand to imprint to produce mana; Mox Diamond must discard a land card on entry or be sacrificed. Late free casts from Spock are not always productive, so take the draw when appropriate."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Vault needs untap planning:"},{"insert":" It does not naturally untap in your untap step and can hurt you while tapped. The list does not include the old Basalt Monolith/Kinnan infinite-mana combo; those cards were deliberately cut."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Urza's Saga's search is narrow:"},{"insert":" Find actual {0} and {1} cost artifacts. Saga is an enchantment land that eventually sacrifices itself, so track the loss of a land name and any associated Field of the Dead/Spock thresholds."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection has limitations:"},{"insert":" Fierce Guardianship is free through its alternate cost only while you control your commander and counters a noncreature spell. Plaza of Heroes helps against targeting and destruction, not every wipe. Teferi's Protection is your broadest battlefield-preservation effect, but it does not win the game on its own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Choose the finite win when it is available:"},{"insert":" If Field of the Dead, Scute Swarm, or Avenger already supplies enough attackers, search for Craterhoof, cast Finale from hand, protect the attack with Grand Abolisher, or overload Cyclonic Rift. Spending turns assembling Sanctuary + Flicker when you can already win by combat is usually the worse line."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"No guaranteed turn-three kills:"},{"insert":" The deck has 17 Game Changers and a high power ceiling, but most wins emerge after landfall engines have developed. Present it to the table as "},{"attributes":{"bold":true},"insert":"high Bracket 4, landfall/value-first, one optional infinite backup"},{"insert":", rather than as cEDH."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}























































































