ShawnzyP
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Commander
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{"ops":[{"insert":"Game plan by stage:\n- Early: ramp with dorks and land spells while you assemble the two lands. Crop Rotation, Sylvan Scrying, Expedition Map, Knight of the Reliquary, Elvish Reclaimer, and Scapeshift all find Dark Depths or Thespian's Stage, and Exploration, Azusa, Dryad of the Ilysian Grove, and Oracle of Mul Daya let you play both ahead of schedule.\n- Mid: fire the combo, or start flipping giants with Mayael. Her ability plus Sensei's Divining Top, Scroll Rack, Sylvan Library, and Cream of the Crop puts a power-5-or-greater creature into play at instant speed, and Mayael's Aria starts paying out counters and life every upkeep along the way.\n- Late: close three ways: Aria's win tier at your upkeep behind Marit Lage or another natural 20, a Xenagos or Unnatural Growth combat with the stompy board, or Zacama and Gishath beats with Akroma's Will as the finisher.\n\nKey engines:\n- The land package: ten finders and enablers for two specific lands. Knight of the Reliquary and Elvish Reclaimer fetch at instant speed, Crop Rotation can produce a combo land in response to almost anything, and Scapeshift finds both pieces in one spell.\n- Mayael plus topdeck control: Top, Scroll Rack, Sylvan Library, Oracle of Mul Daya, Cream of the Crop, Worldly Tutor, and Noxious Revival arrange the top five cards so her activation almost always lands a giant.\n- Big-power card draw: Selvala, Heart of the Wilds, Garruk's Uprising, Elemental Bond, The Great Henge, Rishkar's Expertise, and Return of the Wildspeaker turn every fatty into more cards.\n- Mirari's Wake and Zacama: Wake doubles your mana and pumps the team; Zacama untaps all your lands when he enters, so together they fund absurd turns and multiple Mayael activations.\n\nWin conditions:\n1. Mayael's Aria with Marit Lage: play Dark Depths, then Thespian's Stage and copy the Depths. The legend rule keeps the Stage copy, which has no ice counters, so it sacrifices itself and creates Marit Lage, a 20/20 flying indestructible Avatar. With Aria in play, you win at the beginning of your next upkeep.\n2. Mayael's Aria without the lands: Kalonian Hydra doubles its counters every time it attacks (4, then 8, then 16, then 32), Hamletback Goliath grows with every creature that enters, Mossbridge Troll pumps itself, and Serra Avatar is a natural 20/20 whenever your life total is 20 or more, which Aria's own middle tier (gain 10 life) helps reach.\n3. Combat: a board of 6-to-16-power creatures with Xenagos, God of Revels or Unnatural Growth doubling power, Gishath cheating more dinosaurs in on contact, and Akroma's Will as the closing pump.\n\nPiloting tips:\n- Vesuva does not work here: it enters the battlefield as the copy, so it enters with all ten ice counters. Only Thespian's Stage makes the counter-free copy, because it becomes the copy without entering.\n- Sequence the combo correctly: Dark Depths first, Thespian's Stage second, because the Stage has to already be in play to become the copy. With Exploration or Azusa in play, both lands can land on the same turn.\n- Marit Lage is indestructible but has no hexproof, and there is a full turn cycle between her arrival and your upkeep. Hold Heroic Intervention, Veil of Summer, or Sylvan Safekeeper mana for that window; exile effects like Swords to Plowshares are the real threat, and Safekeeper's shroud is the answer that covers them.\n- Mayael checks printed power: she cannot flip Kalonian Hydra, whose card is a 0/0. The hydra is in the deck as a hand-cast Aria path, not a Mayael target.\n- Temporary pumps do not feed the Aria: Unnatural Growth and Xenagos wear off at end of turn, and the Aria checks at the start of your upkeep. Counters, Marit Lage, and Serra Avatar are the wins that are still there in the morning.\n\nHonest weakness: The headline win is three specific cards (two lands and an enchantment), and while ten finders make it consistent, none of the pieces is redundant: exile Marit Lage in her window or counter the Aria and the deck falls back on fair stompy, which is a turn slower than the dedicated combo decks at a Bracket 3 table. The mana also leans green, so the white and red spells can strand in the first two turns. The mitigation is the fatty density: plan B still fields a 12/12 or better most turns from turn four on.\n"}]}
Mayael's Aria
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Enchantment

Counters
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Avatar Dinosaur

Draw
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Evasion
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
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Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God

Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout

Ramp
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Removal
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Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Game plan by stage:\n- Early: ramp with dorks and land spells while you assemble the two lands. Crop Rotation, Sylvan Scrying, Expedition Map, Knight of the Reliquary, Elvish Reclaimer, and Scapeshift all find Dark Depths or Thespian's Stage, and Exploration, Azusa, Dryad of the Ilysian Grove, and Oracle of Mul Daya let you play both ahead of schedule.\n- Mid: fire the combo, or start flipping giants with Mayael. Her ability plus Sensei's Divining Top, Scroll Rack, Sylvan Library, and Cream of the Crop puts a power-5-or-greater creature into play at instant speed, and Mayael's Aria starts paying out counters and life every upkeep along the way.\n- Late: close three ways: Aria's win tier at your upkeep behind Marit Lage or another natural 20, a Xenagos or Unnatural Growth combat with the stompy board, or Zacama and Gishath beats with Akroma's Will as the finisher.\n\nKey engines:\n- The land package: ten finders and enablers for two specific lands. Knight of the Reliquary and Elvish Reclaimer fetch at instant speed, Crop Rotation can produce a combo land in response to almost anything, and Scapeshift finds both pieces in one spell.\n- Mayael plus topdeck control: Top, Scroll Rack, Sylvan Library, Oracle of Mul Daya, Cream of the Crop, Worldly Tutor, and Noxious Revival arrange the top five cards so her activation almost always lands a giant.\n- Big-power card draw: Selvala, Heart of the Wilds, Garruk's Uprising, Elemental Bond, The Great Henge, Rishkar's Expertise, and Return of the Wildspeaker turn every fatty into more cards.\n- Mirari's Wake and Zacama: Wake doubles your mana and pumps the team; Zacama untaps all your lands when he enters, so together they fund absurd turns and multiple Mayael activations.\n\nWin conditions:\n1. Mayael's Aria with Marit Lage: play Dark Depths, then Thespian's Stage and copy the Depths. The legend rule keeps the Stage copy, which has no ice counters, so it sacrifices itself and creates Marit Lage, a 20/20 flying indestructible Avatar. With Aria in play, you win at the beginning of your next upkeep.\n2. Mayael's Aria without the lands: Kalonian Hydra doubles its counters every time it attacks (4, then 8, then 16, then 32), Hamletback Goliath grows with every creature that enters, Mossbridge Troll pumps itself, and Serra Avatar is a natural 20/20 whenever your life total is 20 or more, which Aria's own middle tier (gain 10 life) helps reach.\n3. Combat: a board of 6-to-16-power creatures with Xenagos, God of Revels or Unnatural Growth doubling power, Gishath cheating more dinosaurs in on contact, and Akroma's Will as the closing pump.\n\nPiloting tips:\n- Vesuva does not work here: it enters the battlefield as the copy, so it enters with all ten ice counters. Only Thespian's Stage makes the counter-free copy, because it becomes the copy without entering.\n- Sequence the combo correctly: Dark Depths first, Thespian's Stage second, because the Stage has to already be in play to become the copy. With Exploration or Azusa in play, both lands can land on the same turn.\n- Marit Lage is indestructible but has no hexproof, and there is a full turn cycle between her arrival and your upkeep. Hold Heroic Intervention, Veil of Summer, or Sylvan Safekeeper mana for that window; exile effects like Swords to Plowshares are the real threat, and Safekeeper's shroud is the answer that covers them.\n- Mayael checks printed power: she cannot flip Kalonian Hydra, whose card is a 0/0. The hydra is in the deck as a hand-cast Aria path, not a Mayael target.\n- Temporary pumps do not feed the Aria: Unnatural Growth and Xenagos wear off at end of turn, and the Aria checks at the start of your upkeep. Counters, Marit Lage, and Serra Avatar are the wins that are still there in the morning.\n\nHonest weakness: The headline win is three specific cards (two lands and an enchantment), and while ten finders make it consistent, none of the pieces is redundant: exile Marit Lage in her window or counter the Aria and the deck falls back on fair stompy, which is a turn slower than the dedicated combo decks at a Bracket 3 table. The mana also leans green, so the white and red spells can strand in the first two turns. The mitigation is the fatty density: plan B still fields a 12/12 or better most turns from turn four on.\n"}]}








































































