87 views17 hrs ago
Commander
Size: 100Salt sum: 49.94
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ShawnzyP

87 views17 hrs ago
Commander
Size: 100Salt sum: 49.94

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{"ops":[{"insert":"Game plan by stage:\n- Early: ramp with dorks and land spells while you assemble the two lands. Crop Rotation, Sylvan Scrying, Expedition Map, Knight of the Reliquary, Elvish Reclaimer, and Scapeshift all find Dark Depths or Thespian's Stage, and Exploration, Azusa, Dryad of the Ilysian Grove, and Oracle of Mul Daya let you play both ahead of schedule.\n- Mid: fire the combo, or start flipping giants with Mayael. Her ability plus Sensei's Divining Top, Scroll Rack, Sylvan Library, and Cream of the Crop puts a power-5-or-greater creature into play at instant speed, and Mayael's Aria starts paying out counters and life every upkeep along the way.\n- Late: close three ways: Aria's win tier at your upkeep behind Marit Lage or another natural 20, a Xenagos or Unnatural Growth combat with the stompy board, or Zacama and Gishath beats with Akroma's Will as the finisher.\n\nKey engines:\n- The land package: ten finders and enablers for two specific lands. Knight of the Reliquary and Elvish Reclaimer fetch at instant speed, Crop Rotation can produce a combo land in response to almost anything, and Scapeshift finds both pieces in one spell.\n- Mayael plus topdeck control: Top, Scroll Rack, Sylvan Library, Oracle of Mul Daya, Cream of the Crop, Worldly Tutor, and Noxious Revival arrange the top five cards so her activation almost always lands a giant.\n- Big-power card draw: Selvala, Heart of the Wilds, Garruk's Uprising, Elemental Bond, The Great Henge, Rishkar's Expertise, and Return of the Wildspeaker turn every fatty into more cards.\n- Mirari's Wake and Zacama: Wake doubles your mana and pumps the team; Zacama untaps all your lands when he enters, so together they fund absurd turns and multiple Mayael activations.\n\nWin conditions:\n1. Mayael's Aria with Marit Lage: play Dark Depths, then Thespian's Stage and copy the Depths. The legend rule keeps the Stage copy, which has no ice counters, so it sacrifices itself and creates Marit Lage, a 20/20 flying indestructible Avatar. With Aria in play, you win at the beginning of your next upkeep.\n2. Mayael's Aria without the lands: Kalonian Hydra doubles its counters every time it attacks (4, then 8, then 16, then 32), Hamletback Goliath grows with every creature that enters, Mossbridge Troll pumps itself, and Serra Avatar is a natural 20/20 whenever your life total is 20 or more, which Aria's own middle tier (gain 10 life) helps reach.\n3. Combat: a board of 6-to-16-power creatures with Xenagos, God of Revels or Unnatural Growth doubling power, Gishath cheating more dinosaurs in on contact, and Akroma's Will as the closing pump.\n\nPiloting tips:\n- Vesuva does not work here: it enters the battlefield as the copy, so it enters with all ten ice counters. Only Thespian's Stage makes the counter-free copy, because it becomes the copy without entering.\n- Sequence the combo correctly: Dark Depths first, Thespian's Stage second, because the Stage has to already be in play to become the copy. With Exploration or Azusa in play, both lands can land on the same turn.\n- Marit Lage is indestructible but has no hexproof, and there is a full turn cycle between her arrival and your upkeep. Hold Heroic Intervention, Veil of Summer, or Sylvan Safekeeper mana for that window; exile effects like Swords to Plowshares are the real threat, and Safekeeper's shroud is the answer that covers them.\n- Mayael checks printed power: she cannot flip Kalonian Hydra, whose card is a 0/0. The hydra is in the deck as a hand-cast Aria path, not a Mayael target.\n- Temporary pumps do not feed the Aria: Unnatural Growth and Xenagos wear off at end of turn, and the Aria checks at the start of your upkeep. Counters, Marit Lage, and Serra Avatar are the wins that are still there in the morning.\n\nHonest weakness: The headline win is three specific cards (two lands and an enchantment), and while ten finders make it consistent, none of the pieces is redundant: exile Marit Lage in her window or counter the Aria and the deck falls back on fair stompy, which is a turn slower than the dedicated combo decks at a Bracket 3 table. The mana also leans green, so the white and red spells can strand in the first two turns. The mitigation is the fatty density: plan B still fields a 12/12 or better most turns from turn four on.\n"}]}
Mayael the Anima
,
: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Legendary Creature - Elf Shaman
Mayael the Anima (c13) 199

Commander

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Hamletback Goliath
Whenever another creature enters, you may put X +1/+1 counters on this creature, where X is that creature's power.
Creature - Warrior Giant
Hamletback Goliath (jmp) 332
Kalonian Hydra
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Creature - Hydra
Kalonian Hydra (blc) 226
Mayael's Aria
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Enchantment
Mayael's Aria (2x2) 524

Counters

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Cream of the Crop
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Enchantment
Cream of the Crop (ecc) 102
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tle) 40
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (wot) 53
Gishath, Sun's Avatar
Vigilance, trample, haste
Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Avatar Dinosaur
Gishath, Sun's Avatar (lci) 330
Lurking Predators
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Enchantment
Lurking Predators (plst) M10-190
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 699
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 566
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (spg) 155
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 562

Draw

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Carnage Tyrant
This spell can't be countered.
Trample, hexproof
Creature - Dinosaur
Carnage Tyrant (spg) 10
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdc) 8

Evasion

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Gigantosaurus
Creature - Dinosaur
Gigantosaurus (fdn) 718
Impervious Greatwurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Indestructible
Creature - Wurm
Impervious Greatwurm (2x2) 463
Mossbridge Troll
If this creature would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
Creature - Troll
Mossbridge Troll (shm) 123

Finisher

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 501
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (msc) 462
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 465
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 466
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 2794
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 454
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 2758
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (plst) MOC-412
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (fdc) 307
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 2757
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 2754
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 489
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 495
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 490
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 499
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 491
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (sld) 2310
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 466
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 467
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 480

Land

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Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (sld) 1900

Landfall

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Serra Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Avatar
Serra Avatar (dmr) 272

Lifegain

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 131
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (tle) 306
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (slc) 66
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (sld) 2109
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (soa) 190

Protection

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Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (sld) 2599
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (cmr) 541

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (hoc) 95
Avacyn's Pilgrim
: Add
.
Creature - Human Monk
Avacyn's Pilgrim (plst) MIC-132
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 679
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 377
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (sld) 2809
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sld) 2437
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (sld) 191
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (sld) 805
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (sld) 7053
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (2xm) 351
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (rvr) 429
Knight of the Reliquary
This creature gets +1/+1 for each land card in your graveyard.
, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the Reliquary (sld) 7154
Mirari's Wake
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Enchantment
Mirari's Wake (mh2) 320
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 2278
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (2x2) 464
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (spg) 34
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 1064
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (sld) 2279
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (sld) 7009
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2783
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (m3c) 248
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (sld) 1991

Ramp

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Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73

Recursion

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mar) 33
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 359
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (sld) 2297
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mar) 47
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2804
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (cmm) 691

Removal

(Ctrl to add secondary)
Quartzwood Crasher
Trample
Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Creature - Beast Dinosaur
Quartzwood Crasher (iko) 341
Worldspine Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Wurm
Worldspine Wurm (dsc) 206

Tokens

(Ctrl to add secondary)
Elvish Reclaimer
This creature gets +2/+2 as long as there are three or more land cards in your graveyard.
,
, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature - Warrior Elf
Elvish Reclaimer (sld) 2015
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (tle) 314

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

14 pips - 12 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
12 pips - 10 cards
16 mana - 16 cards
69 pips - 48 cards
25 mana - 24 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Game plan by stage:\n- Early: ramp with dorks and land spells while you assemble the two lands. Crop Rotation, Sylvan Scrying, Expedition Map, Knight of the Reliquary, Elvish Reclaimer, and Scapeshift all find Dark Depths or Thespian's Stage, and Exploration, Azusa, Dryad of the Ilysian Grove, and Oracle of Mul Daya let you play both ahead of schedule.\n- Mid: fire the combo, or start flipping giants with Mayael. Her ability plus Sensei's Divining Top, Scroll Rack, Sylvan Library, and Cream of the Crop puts a power-5-or-greater creature into play at instant speed, and Mayael's Aria starts paying out counters and life every upkeep along the way.\n- Late: close three ways: Aria's win tier at your upkeep behind Marit Lage or another natural 20, a Xenagos or Unnatural Growth combat with the stompy board, or Zacama and Gishath beats with Akroma's Will as the finisher.\n\nKey engines:\n- The land package: ten finders and enablers for two specific lands. Knight of the Reliquary and Elvish Reclaimer fetch at instant speed, Crop Rotation can produce a combo land in response to almost anything, and Scapeshift finds both pieces in one spell.\n- Mayael plus topdeck control: Top, Scroll Rack, Sylvan Library, Oracle of Mul Daya, Cream of the Crop, Worldly Tutor, and Noxious Revival arrange the top five cards so her activation almost always lands a giant.\n- Big-power card draw: Selvala, Heart of the Wilds, Garruk's Uprising, Elemental Bond, The Great Henge, Rishkar's Expertise, and Return of the Wildspeaker turn every fatty into more cards.\n- Mirari's Wake and Zacama: Wake doubles your mana and pumps the team; Zacama untaps all your lands when he enters, so together they fund absurd turns and multiple Mayael activations.\n\nWin conditions:\n1. Mayael's Aria with Marit Lage: play Dark Depths, then Thespian's Stage and copy the Depths. The legend rule keeps the Stage copy, which has no ice counters, so it sacrifices itself and creates Marit Lage, a 20/20 flying indestructible Avatar. With Aria in play, you win at the beginning of your next upkeep.\n2. Mayael's Aria without the lands: Kalonian Hydra doubles its counters every time it attacks (4, then 8, then 16, then 32), Hamletback Goliath grows with every creature that enters, Mossbridge Troll pumps itself, and Serra Avatar is a natural 20/20 whenever your life total is 20 or more, which Aria's own middle tier (gain 10 life) helps reach.\n3. Combat: a board of 6-to-16-power creatures with Xenagos, God of Revels or Unnatural Growth doubling power, Gishath cheating more dinosaurs in on contact, and Akroma's Will as the closing pump.\n\nPiloting tips:\n- Vesuva does not work here: it enters the battlefield as the copy, so it enters with all ten ice counters. Only Thespian's Stage makes the counter-free copy, because it becomes the copy without entering.\n- Sequence the combo correctly: Dark Depths first, Thespian's Stage second, because the Stage has to already be in play to become the copy. With Exploration or Azusa in play, both lands can land on the same turn.\n- Marit Lage is indestructible but has no hexproof, and there is a full turn cycle between her arrival and your upkeep. Hold Heroic Intervention, Veil of Summer, or Sylvan Safekeeper mana for that window; exile effects like Swords to Plowshares are the real threat, and Safekeeper's shroud is the answer that covers them.\n- Mayael checks printed power: she cannot flip Kalonian Hydra, whose card is a 0/0. The hydra is in the deck as a hand-cast Aria path, not a Mayael target.\n- Temporary pumps do not feed the Aria: Unnatural Growth and Xenagos wear off at end of turn, and the Aria checks at the start of your upkeep. Counters, Marit Lage, and Serra Avatar are the wins that are still there in the morning.\n\nHonest weakness: The headline win is three specific cards (two lands and an enchantment), and while ten finders make it consistent, none of the pieces is redundant: exile Marit Lage in her window or counter the Aria and the deck falls back on fair stompy, which is a turn slower than the dedicated combo decks at a Bracket 3 table. The mana also leans green, so the white and red spells can strand in the first two turns. The mitigation is the fatty density: plan B still fields a 12/12 or better most turns from turn four on.\n"}]}
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