166 views11 days ago
Commander
Size: 100Salt sum: 25.52
 avatar

MagicMikeMTG

166 views11 days ago
Commander
Size: 100Salt sum: 25.52

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"This deck is built to take maximum advantage of the value provided from "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":"'s ability to create token copies of artifacts in your graveyard as possible. The deck contains a variety of ways to copy his ability, and to uptap him so you can use his ability more than once. Copying artifact lands and mana rocks allows you to ramp quickly, artifacts that allow you to draw and discard fill your graveyard and provide added card advantage when paired with Osgir, artifacts that give you damage and exile-based removal can hit additional targets, and artifact creatures at the high end of your mana curve can quickly build a lethal board. \n\n"},{"attributes":{"bold":true},"insert":"The Mana Base + Ramp"},{"insert":"\n\nThe mana base starts with every artifact land the deck can run (7), which are excellent targets for Osgir when he first comes online. A typical play pattern on turn 4-5 is to attack with Osgir since he has vigilance, tap an artifact land and sac it to pay for his first ability to give him +2/+0 until end of turn, then post combat, use his second ability to exile the artifact land and create 2 token copies of it. \n\nSince Osgir's ability can be activated with any color mana, colorless is treated like a third color in the deck. With roughly 18 cards that can produce colorless mana, 8 of which are also targets for Osgir, "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" can easily ramps you 5+ mana later in the game, and gives your colorless creatures +2/+2 as a bonus. "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Rugged Prairie"}},{"insert":", "},{"insert":{"card-link":"Spire of Industry"}},{"insert":", and "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" can produce colored or colorless mana as needed, and "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":", "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":", "},{"insert":{"card-link":"Surveillance Room"}},{"insert":", and "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" produce colorless mana and help fill your graveyard, and let you pay 1 to give you the color you need in a pinch. "},{"insert":{"card-link":"Monumental Henge"}},{"insert":" is probably the most useful of the utility lands since it can help find you an answer or action if you are desperate. "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" can help you close out games if you have a lot of small token creatures, and "},{"insert":{"card-link":"Sunhome, Fortress of the Legion"}},{"insert":" can also be a good combat trick. Being able to copy an artifact with "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" seems like it should be powerful, but you can only copy a non-token artifact (so nothing you've gotten from your graveyard with Osgir), and don't get any ETBs, so good targets are very limited. \n\nOne other ramp piece that isn't currently in the deck but is very fun to play is "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":". Like most of the other high mana value cards in the deck, you almost never want to cast it from your hand. But if you get it in your graveyard and make 2 copies with Osgir, you've spent 6 mana to make 6 mana and draw 6 cards. And if you have a card in play that will copy Osgir's ability or trigger the card draw on the Lotus an additional time, it gets even crazier. And if you don't want to make yourself a big fat target by having 2 or more copies of Jeweled Lotus sitting on the battlefield enticing your opponents to attack you, you can always sac the copies before they get the chance. Or, you can use it as a political tool. \n\nOne last card that interacts with Osgir in a somewhat similar manner to Jeweled Lotus is "},{"insert":{"card-link":"Boommobile"}},{"insert":". Making 2 copies with Osgir gives you +4 mana. A copy effect, and you're netting 10-12, though you can only use this mana to activate abilities. You can sink that mana back into the exhaust ability of one of your Boommobiles and take out a decently-sized creature, but this is generally one of your weakest options for targeted removal, and the card is at its best when you can spend the mana for additional Osgir activations by using"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" and"},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Draw + Discard"},{"insert":"\n\nFilling the graveyard with targets for Osgir is key to the deck's gameplan. "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" is one of the few turn 1 plays in the deck, and can start filling your graveyard right away. "},{"insert":{"card-link":"Millikin"}},{"insert":", "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" and several surveil lands also help accomplish this in the early game, along with "},{"insert":{"card-link":"Melded Moxite"}},{"insert":", "},{"insert":{"card-link":"Ragged Short Spear"}},{"insert":", and"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":". The two planeswalkers in the deck, "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" are mid-game plays that provide repeatable card selection/advantage as well as additional upsides. "},{"insert":{"card-link":"Breya's Apprentice"}},{"insert":" gives you a free sac outlet and card advantage. "},{"insert":{"card-link":"Mind Stone"}},{"insert":" and "},{"insert":{"card-link":"Scene of the Crime"}},{"insert":" can be sacrificed to draw cards if you don't need them for mana, and "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" and "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" are top-end targets for Osgir that can help refill your hand while closing out the game. "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" can draw you a card while untapping Osgir,"},{"insert":{"card-link":"Losheel, Clockwork Scholar"}},{"insert":" usually draws you 1 card on your turn while preventing combat damage to your attacking artifact creatures, and you can almost always draw with"},{"insert":{"card-link":"Belladonna Took"}},{"insert":"during your turn, often while putting +1/+1 counters on all your creatures. Occasionally, you can even get Losheel and Belladonna to draw cards on one or more opponents' turns. "},{"insert":{"card-link":"Quicksmith Genius"}},{"insert":" is a true allstar in this deck, filling your graveyard very quickly and providing a ton of card selection once the deck gets going. \n\nWhile more discard and draw cards like "},{"insert":{"card-link":"Pursue the Past"}},{"insert":", "},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":", and "},{"insert":{"card-link":"Big Score"}},{"insert":" could prove useful, Osgir's first ability allows you to sac an artifact for 1, so even if your graveyard is empty when Osgir first comes online, you always have a way to put a nontoken permanent from your battlefield into your graveyard to give yourself a target for his main ability. The one draw engine that tends to underperform is "},{"insert":{"card-link":"Skullclamp"}},{"insert":". While the deck can produce plenty of 1/1s, they often get buffs that prevent Skullclamp from drawing off them, so this is one I have considered cutting. \n\n\n"},{"attributes":{"bold":true},"insert":"Copy, Untap + Additional Triggers"},{"insert":"\n\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" is probably the strongest of the copy effects because it is the least mana-intensive in the early game, costing 1 to cast and 2 to activate. If you run it out turn 1 or 2, when Osgir comes online, you have the mana to sac an artifact land or cheap mana rock to his first ability, and activate his second ability plus the camera, which ramps you at least 3, and may also let you cast something else that turn. And once you've used it 3 times, you can sac it for added value, and potentially make copies to use again (though you will usually have higher priority targets for Osgir by that point). \n\n"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":", by contrast, costs 5 to use the first time (2 to cast, 3 to equip), and "},{"insert":{"card-link":"Battlemage's Bracers"}},{"insert":" costs 6 (3 to cast, 2 to equip, 1 to activate). There are situations where it can make sense to run them out early and equip Osgir the turn he comes online--for example, if you don't have any 2-mana ramp, but have an artifact land. In most cases, however, it can be hard to find a spot to play and equip them in the early game--which is why I've tought about cutting at least one. And while Illusionist's Bracers is more mana efficient, Battlemage's Bracers gives haste, which doesn't actually help in the early game, but can come into play later if you are recasting Osgir with mana to spare, or draw into "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and want to use him right away. Playing Marvin turn 2 or 3 can also let you use Osgir's ability a turn early, though you need a way to discard an artifact land or sac it for free for this to work. \n\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" run into similar issues as the bracers--they can be highly explosive if you manage to get them out, but finding a place to play them can be tricky. \n\n"},{"insert":{"card-link":"Oltec Matterweaver"}},{"insert":" only costs 3 mana, and copies any artifact token on the battlefield whenever you cast a creature, so he can provide additional ramp early, or come down late and make copies of the most degenerate token you have on the battlefield.\n\nFinally, "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" is extremely powerful in the deck, and having 2 or 4 copies of it can lead to some pretty absurd turns. Its main use is to untap Osgir so you can use his ability more than once on your turn, will give you a 1/1s or sometimes draw a card as a bonus. It can also just win you the game with its alternate wincon though, usually after making 2 copies of "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" or "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Burn "},{"insert":"\n\n"},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":", "},{"insert":{"card-link":"Ingenious Artillerist"}},{"insert":" and "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" can burn your opponents out of the game pretty quickly once the deck gets going. "},{"insert":{"card-link":"Servo Schematic"}},{"insert":", "},{"insert":{"card-link":"Mouser Foundry"}},{"insert":" and "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" will all ping for a decent amount with these cards out, but "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" and "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" will do the most damage. You can easily hit each opponent for 16 or more with just one of these and a copied trigger or ability. "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" can also do pretty significant direct damage, and gain you some time in the process. \n\n"},{"attributes":{"bold":true},"insert":"Attack Damage"},{"insert":"\n\n"},{"insert":{"card-link":"Belladonna Took"}},{"insert":" can steadily grow your team if she is on the battlefield long enough, but "},{"insert":{"card-link":"Securitron Squadron"}},{"insert":" and "},{"insert":{"card-link":"Filigree Vector"}},{"insert":" can quickly turn 1/1s into 5/5s with the right setup, "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" gives all your colorless creatures +2/+2, and "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" doesn't really need any setup at all. "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" will produce massive constructs, and even though it is legendary, is still a great target for Osgir. All the copies but 1 will legend rule after they enter, but not before creating additional contrstucts with power and toughness equal to the number of artifacts you control. \n\nThe front side of "},{"insert":{"card-link":"Dowsing Device // Geode Grotto"}},{"insert":" is difficult to get value from early in the game and very situational later on, but the back side is ramp and can turn a small creature into a massive threat. "},{"insert":{"card-link":"Sunhome, Fortress of the Legion"}},{"insert":" does something similar and can be used at instant speed, as can Osgir's first ability. Osgir and Geode Grotto also pair extremely well with "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":"; every artifact you sac to Osgir to temporarily pump the Thunderhulk produces 2 Gnomes when it goes to attack, and Geode Grotto could easily make you 20+ Gnomes for 3 mana the same turn you put the Thunderhulk on the battlefield. "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" is no longer in the deck, but it can also get out of control quickly, giving you multiple massive tramplers in just 1-2 turn cycles that will transfer their counters to another creature if they are destroyed. "},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" is also a common top end that could be added, and "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" is a best-in-class addition. \n\n"},{"attributes":{"bold":true},"insert":"Recursion, Tutors + Removal"},{"insert":"\n\nOsgir does most of the work getting things out of your graveyard (with help from Halo Fountain and Marvin), but once your graveyard is full "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" can also start bringing back haymakers with his -2 ability. \n\n"},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" is sneakily powerful in the deck; it's a free sac outlet to help you put artifact lands and cards like "},{"insert":{"card-link":"Melded Moxite"}},{"insert":" or "},{"insert":{"card-link":"Servo Schematic"}},{"insert":" in the graveyard, and a repeatable tutor that can put"},{"insert":{"card-link":"Millikin"}},{"insert":", "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":", and "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" into your hand. (It also gets "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":", though that card is less important to the overall gameplan and may eventually get replaced).\n\n "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" is an even more versatile tutor, and puts things directly onto the battlefield. Though the deck does not have a mana curve that is really designed to maximize Oswald's potential, it can generally grab 1- and 3- drops pretty easily, giving you access to "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":", "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":", "},{"insert":{"card-link":"Palladium Myr"}},{"insert":", and "},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":", as well as "},{"insert":{"card-link":"Dusk Rose Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Perilous Snare"}},{"insert":" if you are in need of removal. There are not that many 1-drops to sacrifice and they are relatively high value compared to many of the 2 drops, but getting "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" is never a bad idea, and "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" is also a high value 2-mana target. \n\nAt higher mana values, once you've gotten value out of cards like "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" or "},{"insert":{"card-link":"Warmaker Gunship"}},{"insert":", you can trade them in for "},{"insert":{"card-link":"Panharmonicon"}},{"insert":". "},{"insert":{"card-link":"Getaway Barrel"}},{"insert":" wants to be sacked anyway, and can get you "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" for a little protection. If you have a "},{"insert":{"card-link":"Magmatic Galleon"}},{"insert":" to spare, you can get "},{"insert":{"card-link":"Duplicant"}},{"insert":" if you need removal, or "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" or "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":". And any of these are fine to sac for to get "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":", "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":", or "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":". There are 2 board wipes in and they are both sorceries, but if you want something the deck can play from your graveyard or tutor with Oswald, "},{"insert":{"card-link":"Scourglass"}},{"insert":" would be a good addition--you just have to plan ahead because you have to wait a turn to activate it. \n\n"},{"insert":{"card-link":"Wake the Past"}},{"insert":" is another possible inclusion that can help you recover from a board wipe or end the game if you have a graveyard full of bombs, bringing back all the artifacts from your graveyard at once. \n\n\n"}]}
Osgir, the Reconstructor
Vigilance
, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn.
,
, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Legendary Creature - Artificer Giant
Osgir, the Reconstructor (c21) 8

Commander

(Ctrl to add secondary)
Ingenious Artillerist
Whenever one or more artifacts you control enter, this creature deals that much damage to each opponent.
Creature - Human Artificer
Ingenious Artillerist (clb) 182
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106

Burn

(Ctrl to add secondary)
Battlemage's Bracers
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Battlemage's Bracers (c21) 48
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar
Gandalf the White (ltr) 19
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 253
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (drc) 135
Peter Parker's Camera
This artifact enters with three film counters on it.
,
, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Artifact
Peter Parker's Camera (spm) 171

Copy

(Ctrl to add secondary)
Belladonna Took
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Legendary Creature - Citizen Halfling
Belladonna Took (hob) 4
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Breya's Apprentice
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card.
• Target creature gets +2/+0 until end of turn.
Creature Artifact - Human Artificer
Breya's Apprentice (mh2) 117
Colossus of the Blood Age
When this creature enters, it deals 3 damage to each opponent and you gain 3 life.
When this creature dies, discard any number of cards, then draw that many cards plus one.
Creature Artifact - Construct
Colossus of the Blood Age (sos) 181
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (fic) 292
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 213
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Halo Fountain
,
, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
,
, Untap two tapped creatures you control: Draw a card.
,
, Untap fifteen tapped creatures you control: You win the game.
Artifact
Halo Fountain (snc) 15
Losheel, Clockwork Scholar
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Legendary Creature - Artificer Elephant
Losheel, Clockwork Scholar (cmm) 38
Melded Moxite
When this artifact enters, you may discard a card. If you do, draw two cards.
, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Artifact
Melded Moxite (eoe) 143
Mishra's Bauble
, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Artifact
Mishra's Bauble (plst) IMA-221
Quicksmith Genius
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Creature - Human Artificer
Quicksmith Genius (c21) 178
Quintorius, History Chaser
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
+1: You may discard a card. If you do, draw two cards, then mill a card.
−4: Spirits you control gain double strike and vigilance until end of turn.
Quintorius, History Chaser can be your commander.
Legendary Planeswalker - Quintorius
Quintorius, History Chaser (soc) 7
Ragged Short Spear
When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ragged Short Spear (hob) 108
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (plst) MOC-379

Draw

(Ctrl to add secondary)
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9

Finisher

(Ctrl to add secondary)
Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (trc) 514
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (trc) 518
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (fdc) 300
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 378
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Hidden Grotto
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Hidden Grotto (blb) 254
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 222
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Power Depot
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Artifact Land
Power Depot (mh2) 251
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (trc) 549
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (soc) 401
Rustvale Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Rustvale Bridge (eoc) 175
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (trc) 405
Sunhome, Fortress of the Legion
: Add
.
,
: Target creature gains double strike until end of turn.
Land
Sunhome, Fortress of the Legion (otc) 324
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (soc) 410
Surveillance Room
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land
Surveillance Room (msh) 274
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180

Land

(Ctrl to add secondary)
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (fic) 234
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Dowsing Device
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (trc) 343
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (fdc) 259
H.E.R.B.I.E., Lovable Robot
Flying
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, surveil 1.
: Add
.
,
: Add one mana of any color.
Legendary Creature Artifact - Scout Robot
H.E.R.B.I.E., Lovable Robot (msc) 106
Millikin
, Mill a card: Add
. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
Creature Artifact - Construct
Millikin (soc) 351
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Palladium Myr
: Add
.
Creature Artifact - Myr
Palladium Myr (fdc) 278
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (trc) 503

Ramp

(Ctrl to add secondary)
Audacious Reshapers
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
Creature - Human Artificer
Audacious Reshapers (brc) 112
Getaway Barrel
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Artifact
Getaway Barrel (hob) 98

Randomness

(Ctrl to add secondary)
Boommobile
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust —
: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.)
Crew 2
Artifact - Vehicle
Boommobile (dft) 113
Duplicant
Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature Artifact - Shapeshifter
Duplicant (drc) 54
Dusk Rose Reliquary
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward

When this artifact enters, exile target artifact or creature an opponent controls until this artifact leaves the battlefield.
Artifact
Dusk Rose Reliquary (lci) 10
Hour of Reckoning
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy all nontoken creatures.
Sorcery
Hour of Reckoning (tdc) 120
Magmatic Galleon
When this Vehicle enters, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Crew 2
Artifact - Vehicle
Magmatic Galleon (lci) 157
Organic Extinction
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Destroy all nonartifact creatures.
Sorcery
Organic Extinction (eoc) 66
Perilous Snare
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed —
: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Artifact
Perilous Snare (dft) 23
Solitary Cell
When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
,
, Discard a legendary card: Draw a card.
Artifact
Solitary Cell (fra) 149
Spring-Loaded Sawblades
Flash
When this artifact enters, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact
(
, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact
Spring-Loaded Sawblades // Bladewheel Chariot (lci) 36Spring-Loaded Sawblades // Bladewheel Chariot (lci) 36
Warmaker Gunship
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.)
6+ | Flying
Artifact - Spacecraft
Warmaker Gunship (eoe) 167

Removal

(Ctrl to add secondary)
Mouser Foundry
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token.
, Sacrifice this artifact: It deals 3 damage to target creature.
Artifact
Mouser Foundry (tmt) 96
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (tdc) 322
Oltec Matterweaver
Whenever you cast a creature spell, choose one —
• Create a 1/1 colorless Gnome artifact creature token.
• Create a token that's a copy of target artifact token you control.
Creature - Human Artificer
Oltec Matterweaver (big) 3
Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
,
: Creature tokens you control gain haste until end of turn.
Creature Artifact - Robot
Ravenous Robots (tmt) 106
Securitron Squadron
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
Creature Artifact - Robot
Securitron Squadron (pip) 23
Servo Schematic
When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Artifact
Servo Schematic (brc) 158
Stridehangar Automaton
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
Creature Artifact - Construct
Stridehangar Automaton (drc) 19
Thousand Moons Smithy
When Thousand Moons Smithy enters, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your first main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Legendary Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 39Thousand Moons Smithy // Barracks of the Thousand (lci) 39
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145

Tokens

(Ctrl to add secondary)
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Scrapyard Recombiner (mh1) 227

Tutor

(Ctrl to add secondary)
Arcbound Crusher
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Juggernaut
Arcbound Crusher (hop) 105
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Filigree Vector
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
,
, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Construct Phyrexian
Filigree Vector (moc) 15
Wake the Past
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Sorcery
Wake the Past (eoc) 128

Maybeboard

(Ctrl to add secondary)
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 78
Magewright's Stone
,
: Untap target creature that has an activated ability with
in its cost.
Artifact
Magewright's Stone (rvr) 462
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Samut, Hazoret's Champion
Creatures you control have haste.
Legendary Creature - Human Warrior Cleric
Samut, Hazoret's Champion (fra) 251

Upgrades

(Ctrl to add secondary)

Deck Info

Deck stats

24 pips - 19 cards
35 mana - 30 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
0 mana - 12 cards
30 pips - 26 cards
34 mana - 29 cards
0 pips - 0 cards
0 mana - 12 cards
0 pips - 0 cards
24 mana - 20 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is built to take maximum advantage of the value provided from "},{"insert":{"card-link":"Osgir, the Reconstructor"}},{"insert":"'s ability to create token copies of artifacts in your graveyard as possible. The deck contains a variety of ways to copy his ability, and to uptap him so you can use his ability more than once. Copying artifact lands and mana rocks allows you to ramp quickly, artifacts that allow you to draw and discard fill your graveyard and provide added card advantage when paired with Osgir, artifacts that give you damage and exile-based removal can hit additional targets, and artifact creatures at the high end of your mana curve can quickly build a lethal board. \n\n"},{"attributes":{"bold":true},"insert":"The Mana Base + Ramp"},{"insert":"\n\nThe mana base starts with every artifact land the deck can run (7), which are excellent targets for Osgir when he first comes online. A typical play pattern on turn 4-5 is to attack with Osgir since he has vigilance, tap an artifact land and sac it to pay for his first ability to give him +2/+0 until end of turn, then post combat, use his second ability to exile the artifact land and create 2 token copies of it. \n\nSince Osgir's ability can be activated with any color mana, colorless is treated like a third color in the deck. With roughly 18 cards that can produce colorless mana, 8 of which are also targets for Osgir, "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" can easily ramps you 5+ mana later in the game, and gives your colorless creatures +2/+2 as a bonus. "},{"insert":{"card-link":"Battlefield Forge"}},{"insert":" , "},{"insert":{"card-link":"Rugged Prairie"}},{"insert":", "},{"insert":{"card-link":"Spire of Industry"}},{"insert":", and "},{"insert":{"card-link":"Talisman of Conviction"}},{"insert":" can produce colored or colorless mana as needed, and "},{"insert":{"card-link":"Conduit Pylons"}},{"insert":", "},{"insert":{"card-link":"Hidden Grotto"}},{"insert":", "},{"insert":{"card-link":"Surveillance Room"}},{"insert":", and "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" produce colorless mana and help fill your graveyard, and let you pay 1 to give you the color you need in a pinch. "},{"insert":{"card-link":"Monumental Henge"}},{"insert":" is probably the most useful of the utility lands since it can help find you an answer or action if you are desperate. "},{"insert":{"card-link":"Abandoned Air Temple"}},{"insert":" can help you close out games if you have a lot of small token creatures, and "},{"insert":{"card-link":"Sunhome, Fortress of the Legion"}},{"insert":" can also be a good combat trick. Being able to copy an artifact with "},{"insert":{"card-link":"The Mycosynth Gardens"}},{"insert":" seems like it should be powerful, but you can only copy a non-token artifact (so nothing you've gotten from your graveyard with Osgir), and don't get any ETBs, so good targets are very limited. \n\nOne other ramp piece that isn't currently in the deck but is very fun to play is "},{"insert":{"card-link":"Jeweled Lotus"}},{"insert":". Like most of the other high mana value cards in the deck, you almost never want to cast it from your hand. But if you get it in your graveyard and make 2 copies with Osgir, you've spent 6 mana to make 6 mana and draw 6 cards. And if you have a card in play that will copy Osgir's ability or trigger the card draw on the Lotus an additional time, it gets even crazier. And if you don't want to make yourself a big fat target by having 2 or more copies of Jeweled Lotus sitting on the battlefield enticing your opponents to attack you, you can always sac the copies before they get the chance. Or, you can use it as a political tool. \n\nOne last card that interacts with Osgir in a somewhat similar manner to Jeweled Lotus is "},{"insert":{"card-link":"Boommobile"}},{"insert":". Making 2 copies with Osgir gives you +4 mana. A copy effect, and you're netting 10-12, though you can only use this mana to activate abilities. You can sink that mana back into the exhaust ability of one of your Boommobiles and take out a decently-sized creature, but this is generally one of your weakest options for targeted removal, and the card is at its best when you can spend the mana for additional Osgir activations by using"},{"insert":{"card-link":"Halo Fountain"}},{"insert":" and"},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Draw + Discard"},{"insert":"\n\nFilling the graveyard with targets for Osgir is key to the deck's gameplan. "},{"insert":{"card-link":"Faithless Looting"}},{"insert":" is one of the few turn 1 plays in the deck, and can start filling your graveyard right away. "},{"insert":{"card-link":"Millikin"}},{"insert":", "},{"insert":{"card-link":"H.E.R.B.I.E., Lovable Robot"}},{"insert":" and several surveil lands also help accomplish this in the early game, along with "},{"insert":{"card-link":"Melded Moxite"}},{"insert":", "},{"insert":{"card-link":"Ragged Short Spear"}},{"insert":", and"},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":". The two planeswalkers in the deck, "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" and "},{"insert":{"card-link":"Quintorius, History Chaser"}},{"insert":" are mid-game plays that provide repeatable card selection/advantage as well as additional upsides. "},{"insert":{"card-link":"Breya's Apprentice"}},{"insert":" gives you a free sac outlet and card advantage. "},{"insert":{"card-link":"Mind Stone"}},{"insert":" and "},{"insert":{"card-link":"Scene of the Crime"}},{"insert":" can be sacrificed to draw cards if you don't need them for mana, and "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":" and "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" are top-end targets for Osgir that can help refill your hand while closing out the game. "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" can draw you a card while untapping Osgir,"},{"insert":{"card-link":"Losheel, Clockwork Scholar"}},{"insert":" usually draws you 1 card on your turn while preventing combat damage to your attacking artifact creatures, and you can almost always draw with"},{"insert":{"card-link":"Belladonna Took"}},{"insert":"during your turn, often while putting +1/+1 counters on all your creatures. Occasionally, you can even get Losheel and Belladonna to draw cards on one or more opponents' turns. "},{"insert":{"card-link":"Quicksmith Genius"}},{"insert":" is a true allstar in this deck, filling your graveyard very quickly and providing a ton of card selection once the deck gets going. \n\nWhile more discard and draw cards like "},{"insert":{"card-link":"Pursue the Past"}},{"insert":", "},{"insert":{"card-link":"Thrill of Possibility"}},{"insert":", and "},{"insert":{"card-link":"Big Score"}},{"insert":" could prove useful, Osgir's first ability allows you to sac an artifact for 1, so even if your graveyard is empty when Osgir first comes online, you always have a way to put a nontoken permanent from your battlefield into your graveyard to give yourself a target for his main ability. The one draw engine that tends to underperform is "},{"insert":{"card-link":"Skullclamp"}},{"insert":". While the deck can produce plenty of 1/1s, they often get buffs that prevent Skullclamp from drawing off them, so this is one I have considered cutting. \n\n\n"},{"attributes":{"bold":true},"insert":"Copy, Untap + Additional Triggers"},{"insert":"\n\n"},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":" is probably the strongest of the copy effects because it is the least mana-intensive in the early game, costing 1 to cast and 2 to activate. If you run it out turn 1 or 2, when Osgir comes online, you have the mana to sac an artifact land or cheap mana rock to his first ability, and activate his second ability plus the camera, which ramps you at least 3, and may also let you cast something else that turn. And once you've used it 3 times, you can sac it for added value, and potentially make copies to use again (though you will usually have higher priority targets for Osgir by that point). \n\n"},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":", by contrast, costs 5 to use the first time (2 to cast, 3 to equip), and "},{"insert":{"card-link":"Battlemage's Bracers"}},{"insert":" costs 6 (3 to cast, 2 to equip, 1 to activate). There are situations where it can make sense to run them out early and equip Osgir the turn he comes online--for example, if you don't have any 2-mana ramp, but have an artifact land. In most cases, however, it can be hard to find a spot to play and equip them in the early game--which is why I've tought about cutting at least one. And while Illusionist's Bracers is more mana efficient, Battlemage's Bracers gives haste, which doesn't actually help in the early game, but can come into play later if you are recasting Osgir with mana to spare, or draw into "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and want to use him right away. Playing Marvin turn 2 or 3 can also let you use Osgir's ability a turn early, though you need a way to discard an artifact land or sac it for free for this to work. \n\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Gandalf the White"}},{"insert":" run into similar issues as the bracers--they can be highly explosive if you manage to get them out, but finding a place to play them can be tricky. \n\n"},{"insert":{"card-link":"Oltec Matterweaver"}},{"insert":" only costs 3 mana, and copies any artifact token on the battlefield whenever you cast a creature, so he can provide additional ramp early, or come down late and make copies of the most degenerate token you have on the battlefield.\n\nFinally, "},{"insert":{"card-link":"Halo Fountain"}},{"insert":" is extremely powerful in the deck, and having 2 or 4 copies of it can lead to some pretty absurd turns. Its main use is to untap Osgir so you can use his ability more than once on your turn, will give you a 1/1s or sometimes draw a card as a bonus. It can also just win you the game with its alternate wincon though, usually after making 2 copies of "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" or "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":". \n\n"},{"attributes":{"bold":true},"insert":"Burn "},{"insert":"\n\n"},{"insert":{"card-link":"Reckless Fireweaver"}},{"insert":", "},{"insert":{"card-link":"Ingenious Artillerist"}},{"insert":" and "},{"insert":{"card-link":"Molten Gatekeeper"}},{"insert":" can burn your opponents out of the game pretty quickly once the deck gets going. "},{"insert":{"card-link":"Servo Schematic"}},{"insert":", "},{"insert":{"card-link":"Mouser Foundry"}},{"insert":" and "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":" will all ping for a decent amount with these cards out, but "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" and "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" will do the most damage. You can easily hit each opponent for 16 or more with just one of these and a copied trigger or ability. "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" can also do pretty significant direct damage, and gain you some time in the process. \n\n"},{"attributes":{"bold":true},"insert":"Attack Damage"},{"insert":"\n\n"},{"insert":{"card-link":"Belladonna Took"}},{"insert":" can steadily grow your team if she is on the battlefield long enough, but "},{"insert":{"card-link":"Securitron Squadron"}},{"insert":" and "},{"insert":{"card-link":"Filigree Vector"}},{"insert":" can quickly turn 1/1s into 5/5s with the right setup, "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":" gives all your colorless creatures +2/+2, and "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" doesn't really need any setup at all. "},{"insert":{"card-link":"Thousand Moons Smithy // Barracks of the Thousand"}},{"insert":" will produce massive constructs, and even though it is legendary, is still a great target for Osgir. All the copies but 1 will legend rule after they enter, but not before creating additional contrstucts with power and toughness equal to the number of artifacts you control. \n\nThe front side of "},{"insert":{"card-link":"Dowsing Device // Geode Grotto"}},{"insert":" is difficult to get value from early in the game and very situational later on, but the back side is ramp and can turn a small creature into a massive threat. "},{"insert":{"card-link":"Sunhome, Fortress of the Legion"}},{"insert":" does something similar and can be used at instant speed, as can Osgir's first ability. Osgir and Geode Grotto also pair extremely well with "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":"; every artifact you sac to Osgir to temporarily pump the Thunderhulk produces 2 Gnomes when it goes to attack, and Geode Grotto could easily make you 20+ Gnomes for 3 mana the same turn you put the Thunderhulk on the battlefield. "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" is no longer in the deck, but it can also get out of control quickly, giving you multiple massive tramplers in just 1-2 turn cycles that will transfer their counters to another creature if they are destroyed. "},{"insert":{"card-link":"Triplicate Titan"}},{"insert":" is also a common top end that could be added, and "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" is a best-in-class addition. \n\n"},{"attributes":{"bold":true},"insert":"Recursion, Tutors + Removal"},{"insert":"\n\nOsgir does most of the work getting things out of your graveyard (with help from Halo Fountain and Marvin), but once your graveyard is full "},{"insert":{"card-link":"Daretti, Scrap Savant"}},{"insert":" can also start bringing back haymakers with his -2 ability. \n\n"},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" is sneakily powerful in the deck; it's a free sac outlet to help you put artifact lands and cards like "},{"insert":{"card-link":"Melded Moxite"}},{"insert":" or "},{"insert":{"card-link":"Servo Schematic"}},{"insert":" in the graveyard, and a repeatable tutor that can put"},{"insert":{"card-link":"Millikin"}},{"insert":", "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":", and "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":" into your hand. (It also gets "},{"insert":{"card-link":"Foundry Inspector"}},{"insert":", though that card is less important to the overall gameplan and may eventually get replaced).\n\n "},{"insert":{"card-link":"Oswald Fiddlebender"}},{"insert":" is an even more versatile tutor, and puts things directly onto the battlefield. Though the deck does not have a mana curve that is really designed to maximize Oswald's potential, it can generally grab 1- and 3- drops pretty easily, giving you access to "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Peter Parker's Camera"}},{"insert":", "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", "},{"insert":{"card-link":"Stridehangar Automaton"}},{"insert":", "},{"insert":{"card-link":"Palladium Myr"}},{"insert":", and "},{"insert":{"card-link":"Brass's Tunnel-Grinder // Tecutlan, the Searing Rift"}},{"insert":", as well as "},{"insert":{"card-link":"Dusk Rose Reliquary"}},{"insert":" and "},{"insert":{"card-link":"Perilous Snare"}},{"insert":" if you are in need of removal. There are not that many 1-drops to sacrifice and they are relatively high value compared to many of the 2 drops, but getting "},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":" or "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" is never a bad idea, and "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" is also a high value 2-mana target. \n\nAt higher mana values, once you've gotten value out of cards like "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" or "},{"insert":{"card-link":"Warmaker Gunship"}},{"insert":", you can trade them in for "},{"insert":{"card-link":"Panharmonicon"}},{"insert":". "},{"insert":{"card-link":"Getaway Barrel"}},{"insert":" wants to be sacked anyway, and can get you "},{"insert":{"card-link":"Bronze Guardian"}},{"insert":" for a little protection. If you have a "},{"insert":{"card-link":"Magmatic Galleon"}},{"insert":" to spare, you can get "},{"insert":{"card-link":"Duplicant"}},{"insert":" if you need removal, or "},{"insert":{"card-link":"Colossus of the Blood Age"}},{"insert":" or "},{"insert":{"card-link":"Combustible Gearhulk"}},{"insert":". And any of these are fine to sac for to get "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":", "},{"insert":{"card-link":"Myr Battlesphere"}},{"insert":", or "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":". There are 2 board wipes in and they are both sorceries, but if you want something the deck can play from your graveyard or tutor with Oswald, "},{"insert":{"card-link":"Scourglass"}},{"insert":" would be a good addition--you just have to plan ahead because you have to wait a turn to activate it. \n\n"},{"insert":{"card-link":"Wake the Past"}},{"insert":" is another possible inclusion that can help you recover from a board wipe or end the game if you have a graveyard full of bombs, bringing back all the artifacts from your graveyard at once. \n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards