ShawnzyP
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Commander
Size: 100Salt sum: 48.41
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{"ops":[{"insert":"Game plan by stage:\n\nEarly, ramp, set up draw (Esper Sentinel, Mangara, Welcoming Vampire), and land Iroh. Begin gifting cheap annoyances (Jinxed Idol,, Varchild's War-Riders) to build your Ally count and start the token counters climbing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid, one gift per combat, two with Delney. Lock the creature player out with Grid Monitor or Steel Golem, strangle the ramp player with Aggressive Mining, and let Rust Elemental, Phyrexian Soulgorger, and Cosmic Larva eat the artifact, creature, and land bases of whoever holds them. Curses and Confusion in the Ranks turn the table's aggression inward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late, execute. Transcendence ends any player sitting at 20 or more life the moment it changes hands. Nine Lives ticks toward nine counters on someone else's board. Thieves' Auction and Insurrection reset ownership in your favor, and the Ally army, by now carrying a pile of +1/+1 counters, closes with Impact Tremors and Molten Gatekeeper burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key engines:\n\nIroh plus Delney: double donations and double tokens every combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delivery redundancy: Iroh (once per combat), Harmless Offering, Bazaar Trader, Stiltzkin, Gauntlets of Chaos, plus the self-donating gifts, so a removed Iroh does not stop the giving."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token payoff: every Iroh token arrives with counters for each permanent opponents have taken from you; Anim Pakal, Arabella, Impact Tremors, and Molten Gatekeeper convert the token stream into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovery: Homeward Path takes back all your creatures at once (creatures only), and Starke of Rath trades himself for removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Executions: Transcendence, Nine Lives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lockouts: Grid Monitor, Steel Golem (no creature spells), Aggressive Mining (no lands)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Upkeep taxes: Rust Elemental (sacrifice an artifact or lose 4), Phyrexian Soulgorger (cumulative upkeep: sacrifice a creature), Cosmic Larva (sacrifice two lands), Bronze Bombshell (sacrifice it and take 7 on arrival)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-delivering: Jinxed Idol, Jinxed Choker, Witch Hunt, Akroan Horse, Khârn the Betrayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Direct curses (no donation needed): Curse of Bloodletting, Curse of Stalked Prey, Overwhelming Splendor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win conditions:\n\nTranscendence donated to a player at 20 or more life: they lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nine Lives leaving its controller's battlefield: they lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lockout plus Ally beatdown: Grid Monitor and Aggressive Mining stall two players while the token army grows."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Burn: Jinxed Choker, Witch Hunt, Repercussion, Manabarbs, and the token burn package grind the table down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Piloting tips:\n\nSequence Transcendence carefully: it must change control while the target is at 20 or more life. Do not donate it early and let them plan around it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never donate a gift you cannot afford to lose permanently; Homeward Path only brings back creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining's controller can still sacrifice a land to draw two cards once a turn, so aim it at the player least able to use the cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Witch Hunt also shuts off life gain for you and moves randomly; cast it when the burn matters more than the control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep Teferi's Protection for the turn the table unites against you. This deck makes enemies by design."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Honest weakness:\n\nNever donate a gift you cannot afford to lose permanently, since Homeward Path only brings back creatures, do not donate Transcendence early and let the target plan around it, and keep Teferi's Protection for the turn the table unites against you, since this deck makes enemies by design.\n"}]}
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen

Commander
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Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact

Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem

Burn
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Khârn the Betrayer
Berzerker — Khârn the Betrayer attacks or blocks each combat if able.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards.
The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
Legendary Creature - Berserker Astartes

Draw
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Evasion
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Finisher
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Land
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Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Lifegain
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Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Nine Lives
Hexproof
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.
When there are nine or more incarnation counters on this enchantment, exile it.
When this enchantment leaves the battlefield, you lose the game.
Enchantment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
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Removal
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Sac Outlet
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Gauntlets of Chaos
, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Artifact

Theft
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Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Varchild's War-Riders
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature - Human Warrior

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Game plan by stage:\n\nEarly, ramp, set up draw (Esper Sentinel, Mangara, Welcoming Vampire), and land Iroh. Begin gifting cheap annoyances (Jinxed Idol,, Varchild's War-Riders) to build your Ally count and start the token counters climbing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid, one gift per combat, two with Delney. Lock the creature player out with Grid Monitor or Steel Golem, strangle the ramp player with Aggressive Mining, and let Rust Elemental, Phyrexian Soulgorger, and Cosmic Larva eat the artifact, creature, and land bases of whoever holds them. Curses and Confusion in the Ranks turn the table's aggression inward."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late, execute. Transcendence ends any player sitting at 20 or more life the moment it changes hands. Nine Lives ticks toward nine counters on someone else's board. Thieves' Auction and Insurrection reset ownership in your favor, and the Ally army, by now carrying a pile of +1/+1 counters, closes with Impact Tremors and Molten Gatekeeper burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key engines:\n\nIroh plus Delney: double donations and double tokens every combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Delivery redundancy: Iroh (once per combat), Harmless Offering, Bazaar Trader, Stiltzkin, Gauntlets of Chaos, plus the self-donating gifts, so a removed Iroh does not stop the giving."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token payoff: every Iroh token arrives with counters for each permanent opponents have taken from you; Anim Pakal, Arabella, Impact Tremors, and Molten Gatekeeper convert the token stream into damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recovery: Homeward Path takes back all your creatures at once (creatures only), and Starke of Rath trades himself for removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Executions: Transcendence, Nine Lives."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lockouts: Grid Monitor, Steel Golem (no creature spells), Aggressive Mining (no lands)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Upkeep taxes: Rust Elemental (sacrifice an artifact or lose 4), Phyrexian Soulgorger (cumulative upkeep: sacrifice a creature), Cosmic Larva (sacrifice two lands), Bronze Bombshell (sacrifice it and take 7 on arrival)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Self-delivering: Jinxed Idol, Jinxed Choker, Witch Hunt, Akroan Horse, Khârn the Betrayer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Direct curses (no donation needed): Curse of Bloodletting, Curse of Stalked Prey, Overwhelming Splendor."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Win conditions:\n\nTranscendence donated to a player at 20 or more life: they lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Nine Lives leaving its controller's battlefield: they lose."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lockout plus Ally beatdown: Grid Monitor and Aggressive Mining stall two players while the token army grows."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Burn: Jinxed Choker, Witch Hunt, Repercussion, Manabarbs, and the token burn package grind the table down."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Piloting tips:\n\nSequence Transcendence carefully: it must change control while the target is at 20 or more life. Do not donate it early and let them plan around it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Never donate a gift you cannot afford to lose permanently; Homeward Path only brings back creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggressive Mining's controller can still sacrifice a land to draw two cards once a turn, so aim it at the player least able to use the cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Witch Hunt also shuts off life gain for you and moves randomly; cast it when the burn matters more than the control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep Teferi's Protection for the turn the table unites against you. This deck makes enemies by design."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Honest weakness:\n\nNever donate a gift you cannot afford to lose permanently, since Homeward Path only brings back creatures, do not donate Transcendence early and let the target plan around it, and keep Teferi's Protection for the turn the table unites against you, since this deck makes enemies by design.\n"}]}




































































