Shalmanazar
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Commander
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{"ops":[{"insert":"This deck wins by draining the table with [[Kambal, Profiteering Mayor]] whenever tokens enter. He comes down on "},{"attributes":{"code":true},"insert":"Ramp"},{"insert":". Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life. Whenever one or more tokens an opponent controls enter, once each turn, he creates a tapped copy of each of them. "},{"attributes":{"code":true},"insert":"#Token Seeding"},{"insert":" hands opponents tokens, often as the other half of "},{"attributes":{"code":true},"insert":"Removal"},{"insert":", so their board becomes your copy fodder and your drain trigger on the same exchange. "},{"attributes":{"code":true},"insert":"#Token Production"},{"insert":" makes your own tokens so the drain fires on your turn without needing an opponent to cooperate.\n\n"},{"attributes":{"code":true},"insert":"#Token Burn"},{"insert":" turns every enter or leave into more life loss. Some pieces punish each token that enters under an opponent, some punish yours, and some care about death. "},{"attributes":{"code":true},"insert":"#Token Sacrifice"},{"insert":" feeds your board into mana and cards while those death triggers fire. "},{"attributes":{"code":true},"insert":"Draw"},{"insert":" keeps the seeding and production packages stocked. "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" covers the window when he is on the battlefield and the tokens are stacked. "},{"attributes":{"code":true},"insert":"Lifegain"},{"insert":" pads the race while the drain chips away.\n\nA second line appears when opponents are already wide with the tokens you seeded. Point "},{"attributes":{"code":true},"insert":"Removal"},{"insert":" at the table and let "},{"attributes":{"code":true},"insert":"#Token Burn"},{"insert":" convert that board into a finishing swing, or hold "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" through an attack and answer with a flood of tokens that drain on entry. The once-per-turn copy ability resets on every player's turn, so seeding on an opponent's turn and producing on yours is how the life totals fall in a full round.\n"}]}
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Commander
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Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

#Token Burn
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat

#Token Production
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#Token Sacrifice
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Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant

Overencumbered
Enchant opponent
When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
Enchantment - Aura

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

The War Games
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as this Saga remains on the battlefield.
II, III — Put a +1/+1 counter on each Warrior creature.
IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
Enchantment - Saga

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

#Token Seeding
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Bennie Bracks, Zoologist
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
At the beginning of each end step, if you created a token this turn, draw a card.
At the beginning of each end step, if you created a token this turn, draw a card.
Legendary Creature - Elf Druid

Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class

Draw
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Land
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
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Ramp
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Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"This deck wins by draining the table with [[Kambal, Profiteering Mayor]] whenever tokens enter. He comes down on "},{"attributes":{"code":true},"insert":"Ramp"},{"insert":". Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life. Whenever one or more tokens an opponent controls enter, once each turn, he creates a tapped copy of each of them. "},{"attributes":{"code":true},"insert":"#Token Seeding"},{"insert":" hands opponents tokens, often as the other half of "},{"attributes":{"code":true},"insert":"Removal"},{"insert":", so their board becomes your copy fodder and your drain trigger on the same exchange. "},{"attributes":{"code":true},"insert":"#Token Production"},{"insert":" makes your own tokens so the drain fires on your turn without needing an opponent to cooperate.\n\n"},{"attributes":{"code":true},"insert":"#Token Burn"},{"insert":" turns every enter or leave into more life loss. Some pieces punish each token that enters under an opponent, some punish yours, and some care about death. "},{"attributes":{"code":true},"insert":"#Token Sacrifice"},{"insert":" feeds your board into mana and cards while those death triggers fire. "},{"attributes":{"code":true},"insert":"Draw"},{"insert":" keeps the seeding and production packages stocked. "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" covers the window when he is on the battlefield and the tokens are stacked. "},{"attributes":{"code":true},"insert":"Lifegain"},{"insert":" pads the race while the drain chips away.\n\nA second line appears when opponents are already wide with the tokens you seeded. Point "},{"attributes":{"code":true},"insert":"Removal"},{"insert":" at the table and let "},{"attributes":{"code":true},"insert":"#Token Burn"},{"insert":" convert that board into a finishing swing, or hold "},{"attributes":{"code":true},"insert":"Protection"},{"insert":" through an attack and answer with a flood of tokens that drain on entry. The once-per-turn copy ability resets on every player's turn, so seeding on an opponent's turn and producing on yours is how the life totals fall in a full round.\n"}]}











































































