Siegislash
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Commander
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{"ops":[{"insert":"DISCLAIMER: There are a few cards that make it illegal for bracket 2, namely [[sprout swarm]] and [[earthcraft]]/[[squirrel nest]], replace sprout swarm and one of either earthcraft or squirrel nest if your pod has made hard restrictions to bracket two because these cards are not integral/wincons in your primary strategy.\n\nGameplan: Play Mana Dorks and tokens to charge up affinity for creatures then drop giant X spells!\n\n[[Witherbloom, the Balancer]] has the blessing of also having affinity themselves, letting them cheat commander tax fairly easily, as well as not needing haste like many other commanders(tap cost, combat damage, and voltron commanders) to do their job. \n\nRemoving Witherbloom will feel very futile, making gameplay feel less stressful. (caveat will be explained later)\n\nYour primary win cons are...\n\n[[Torment of Hailfire]]/[[Exsanguinate]] - Drop it with a giant X value, killing everyone on the table or at least dealing lots of damage.\n\n[[Finale of Devastation]]/[[Nature's Rhythm]] into a [[Craterhoof Behemoth]] - Craterhoof might not be an instant/sorcery, but Finale and Rhythm are! [[Green sun's zenith]] and [[Chord of calling]] are also great options, but investing too much in one behemoth is not advised as Craterhoof can end up in your hand, making all the tutors less effective. You do have the option to add more cards that do Craterhoof's job but worse to combat this, like [[Pathbreaker Ibex]] and [[End-raze Forerunners]], which justify the addition of Green sun's Zenith and Chord of Calling.\n\n[[Vitalizing Wind]] - unsuspectingly declare all your many creatures as attackers, then drop a massive pump to all creatures. Either you wipe the table or if they play optimally, they are left with very little to no creatures.\n\n[[Wurmcalling]] - With witherbloom, wurmcalling can summon a giant worm for every 2 green mana you have open, and the best part is that this card is sent back to your hand, so you get to keep summoning subsequent turns until the table is overwhelmed by giant wurms. However, the wurm do not have haste. Use [[Heroic Intervention]], [[Golgari Charm]], and [[Wrap in vigor]] to attempt to protect them for one turn turn cycle. Keep in mind that an effect like [[Toxic Deluge]] or [[Farewell]] will rupture all of these protection spells, however they do work well against any generic boardwipe such as as [[Blasphemous Act]] and [[Day of judgement]]. Wrap in Vigor can be cut for a draw or token card because it might be mediocre because its only effect is a somewhat unreliable protection whereas Golgari Charm has the other mode of removing an enchantment. Some popular cards such as [[Damnation]] have the text \"cannot be regenerated\" which is very unfortunate for the likes of Wrap in Vigor.\n\nAt the end of the day, you do also have the option of just running cards like [[Crashing drawbridge]] or [[Concordant Crossroads]], but that would be investing a lot in a single wincon, whereas boardwide protection spells you will need in more cases than not.\n\n\nSecondary win cons (Most of these lead to one of the primary wincons):\n\n[[Springheart nantuko]] + [[Ba Sing Se]]/[[Badgermole Cub]] + [[Doubling Season]]/[[Parallel Lives]] Combo - Enchant the earthbended land, then landfall to make two noncreature lands which you can tap to pay for a second trigger, repeating to make infinite lands. Drop a primary wincon to win the game.\n\nWurmcalling + Doubling Season/Parrallel Lives + Witherbloom + Earthcraft Combo - Make any size Wurm with wurmcalling, which will replace into two wurms, tap those wurms with earthcraft for 2 mana, use that to cast wurmcalling again. Wurmcalling with buyback should cost GG if witherbloom has 3 or more affinity. This will make infinite infinitely large wurms. Again, they don't have haste, so opponents will have one turn cycle to try to stop you. \n\nBEWARE. The primary weakness of this deck is that it lacks consistent draw due to the priority of winning early, making it susceptible to boardwipes as mentioned in the wurmcalling section of this description as even a small spell like [[Fire Magic]] will almost set you back 2-3 turns or even brick your entire game. [[Decorum Dissertation]] and [[Sylvan Library]] are your only consistent draw options. The other draw options are only one-time-use. Although they are MASSIVE draws such as [[Stinging Study]] Drawing 8 cards regardless of if Witherbloom is on the battlefield and [[Shamanic Revelation]] drawing many cards due to the deck's go wide theme. \n\nPotential Changes: \n\nThis deck lacks targeted creature removal outside of [[Beast Within]] and [[Abrupt Decay]], so some more cards like [[assassin's Trophy]] could be considered.\n\nMore Consistent Draw spells could potentially be added to combat card draw issues, but that could hurt the speed of the deck. Also, most repeatable draw spells by nature are not instants or sorceries outside of Decorum Dissertation. \n\nTutors outside of [[Dark Petition]] and [[Diabolic Revelation]] could be added because the deck relies on some cards to close out the game, but for low brackets tutors are often frowned upon. These two cards are in the deck because they prove synergistic to the deck and are somewhat creative to play. Diabolic revelation can be casted for a giant X value, searching for all of your wincons, which also can be casted for giant X values, almost certainly winning the game if resolved, and Dark Petition could potentially double as a mini ritual if your affinity is high enough. \n\nDue to cards like [[Scute Swarm]] and [[Springheart Nantuko]] naturally being helpful token generators in the deck, a few cards can be added to the deck for a small Landfall subtheme. \n\nIf upgrading to higher brackets, this commander is one of the if not THE best user of [[biorhythm]] due to the one-sided board wipe and biorhythm's cost being severely reduced by affinity, making great use of the game changer. Add More combos and tutors, as well as more interaction. [[The one ring]] can also alleviate draw issues. [[Gaea's cradle]] is also always an all-star in go-wide decks.\n\nREPLACEABLE CARD ORDER IF ON A BUDGET:\n\n[[Sylvan Library]] - This card is on the cusp of being cut. It being one of the only cheap repeatable draw options is why it's still there. This card goes away first. Replace it with a one-time-use draw spell or even [[up the beanstalk]] because the deck uses so many giant instants and sorceries. [[idol of oblivion]] is also fine because of how many token generators the deck has.\n\n[[Earthcraft]] - Crazy expensive but good card. It can be replaced with [[Cryptolith Rite]] with minor issues such as having to deal with summoning sickness.\n\n[[Verdant Catacombs]] - It's a land. \n\n[[Doubling Season]]/[[Parallel Lives]] - These cards might work excellently in token generating decks, but they are enchantments and do not receive affinity.\n\n[[Delighted Halfling]] - This deck doesn't have many legendary creatures aside from the commander. This is in the deck because it's another 1 drop mana dork. \n\n[[Finale of Devastation]] - Totally replaceable with [[Chord of Calling]]. It IS a decent amount worse though considering it doesn't come with a pump.\n\n[[Bitterblossom]] - much more expensive that blossom bearer and there are many token generators. As much as this is a very good one, it's price tag could potentially not be worth it. \n\n[[Badgermole Cub]] - This is an insanely good card for this deck, doubling all your dorks' (which this deck has many of) mana generation. one of the later options for cuts despite its price.\n\nDO NOT CUT THESE (buy or proxy them if on a budget):\n\n[[Torment of Hailfire]] - This is your primary wincon. The deck will function a lot worse without it. \n\n[[Craterhoof Behemoth]] - backbone of lots of Go-wide decks and this one is no exception. \n"}]}
Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Dorks and Ramp
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Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Draw
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Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Early Support Swarmers
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Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Finisher
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Land
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Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Removal
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Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Ba Sing Se
This land enters tapped unless you control a basic land.
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
: Add .
, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land

Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Sprout Swarm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 green Saproling creature token.
Instant

Sideboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"DISCLAIMER: There are a few cards that make it illegal for bracket 2, namely [[sprout swarm]] and [[earthcraft]]/[[squirrel nest]], replace sprout swarm and one of either earthcraft or squirrel nest if your pod has made hard restrictions to bracket two because these cards are not integral/wincons in your primary strategy.\n\nGameplan: Play Mana Dorks and tokens to charge up affinity for creatures then drop giant X spells!\n\n[[Witherbloom, the Balancer]] has the blessing of also having affinity themselves, letting them cheat commander tax fairly easily, as well as not needing haste like many other commanders(tap cost, combat damage, and voltron commanders) to do their job. \n\nRemoving Witherbloom will feel very futile, making gameplay feel less stressful. (caveat will be explained later)\n\nYour primary win cons are...\n\n[[Torment of Hailfire]]/[[Exsanguinate]] - Drop it with a giant X value, killing everyone on the table or at least dealing lots of damage.\n\n[[Finale of Devastation]]/[[Nature's Rhythm]] into a [[Craterhoof Behemoth]] - Craterhoof might not be an instant/sorcery, but Finale and Rhythm are! [[Green sun's zenith]] and [[Chord of calling]] are also great options, but investing too much in one behemoth is not advised as Craterhoof can end up in your hand, making all the tutors less effective. You do have the option to add more cards that do Craterhoof's job but worse to combat this, like [[Pathbreaker Ibex]] and [[End-raze Forerunners]], which justify the addition of Green sun's Zenith and Chord of Calling.\n\n[[Vitalizing Wind]] - unsuspectingly declare all your many creatures as attackers, then drop a massive pump to all creatures. Either you wipe the table or if they play optimally, they are left with very little to no creatures.\n\n[[Wurmcalling]] - With witherbloom, wurmcalling can summon a giant worm for every 2 green mana you have open, and the best part is that this card is sent back to your hand, so you get to keep summoning subsequent turns until the table is overwhelmed by giant wurms. However, the wurm do not have haste. Use [[Heroic Intervention]], [[Golgari Charm]], and [[Wrap in vigor]] to attempt to protect them for one turn turn cycle. Keep in mind that an effect like [[Toxic Deluge]] or [[Farewell]] will rupture all of these protection spells, however they do work well against any generic boardwipe such as as [[Blasphemous Act]] and [[Day of judgement]]. Wrap in Vigor can be cut for a draw or token card because it might be mediocre because its only effect is a somewhat unreliable protection whereas Golgari Charm has the other mode of removing an enchantment. Some popular cards such as [[Damnation]] have the text \"cannot be regenerated\" which is very unfortunate for the likes of Wrap in Vigor.\n\nAt the end of the day, you do also have the option of just running cards like [[Crashing drawbridge]] or [[Concordant Crossroads]], but that would be investing a lot in a single wincon, whereas boardwide protection spells you will need in more cases than not.\n\n\nSecondary win cons (Most of these lead to one of the primary wincons):\n\n[[Springheart nantuko]] + [[Ba Sing Se]]/[[Badgermole Cub]] + [[Doubling Season]]/[[Parallel Lives]] Combo - Enchant the earthbended land, then landfall to make two noncreature lands which you can tap to pay for a second trigger, repeating to make infinite lands. Drop a primary wincon to win the game.\n\nWurmcalling + Doubling Season/Parrallel Lives + Witherbloom + Earthcraft Combo - Make any size Wurm with wurmcalling, which will replace into two wurms, tap those wurms with earthcraft for 2 mana, use that to cast wurmcalling again. Wurmcalling with buyback should cost GG if witherbloom has 3 or more affinity. This will make infinite infinitely large wurms. Again, they don't have haste, so opponents will have one turn cycle to try to stop you. \n\nBEWARE. The primary weakness of this deck is that it lacks consistent draw due to the priority of winning early, making it susceptible to boardwipes as mentioned in the wurmcalling section of this description as even a small spell like [[Fire Magic]] will almost set you back 2-3 turns or even brick your entire game. [[Decorum Dissertation]] and [[Sylvan Library]] are your only consistent draw options. The other draw options are only one-time-use. Although they are MASSIVE draws such as [[Stinging Study]] Drawing 8 cards regardless of if Witherbloom is on the battlefield and [[Shamanic Revelation]] drawing many cards due to the deck's go wide theme. \n\nPotential Changes: \n\nThis deck lacks targeted creature removal outside of [[Beast Within]] and [[Abrupt Decay]], so some more cards like [[assassin's Trophy]] could be considered.\n\nMore Consistent Draw spells could potentially be added to combat card draw issues, but that could hurt the speed of the deck. Also, most repeatable draw spells by nature are not instants or sorceries outside of Decorum Dissertation. \n\nTutors outside of [[Dark Petition]] and [[Diabolic Revelation]] could be added because the deck relies on some cards to close out the game, but for low brackets tutors are often frowned upon. These two cards are in the deck because they prove synergistic to the deck and are somewhat creative to play. Diabolic revelation can be casted for a giant X value, searching for all of your wincons, which also can be casted for giant X values, almost certainly winning the game if resolved, and Dark Petition could potentially double as a mini ritual if your affinity is high enough. \n\nDue to cards like [[Scute Swarm]] and [[Springheart Nantuko]] naturally being helpful token generators in the deck, a few cards can be added to the deck for a small Landfall subtheme. \n\nIf upgrading to higher brackets, this commander is one of the if not THE best user of [[biorhythm]] due to the one-sided board wipe and biorhythm's cost being severely reduced by affinity, making great use of the game changer. Add More combos and tutors, as well as more interaction. [[The one ring]] can also alleviate draw issues. [[Gaea's cradle]] is also always an all-star in go-wide decks.\n\nREPLACEABLE CARD ORDER IF ON A BUDGET:\n\n[[Sylvan Library]] - This card is on the cusp of being cut. It being one of the only cheap repeatable draw options is why it's still there. This card goes away first. Replace it with a one-time-use draw spell or even [[up the beanstalk]] because the deck uses so many giant instants and sorceries. [[idol of oblivion]] is also fine because of how many token generators the deck has.\n\n[[Earthcraft]] - Crazy expensive but good card. It can be replaced with [[Cryptolith Rite]] with minor issues such as having to deal with summoning sickness.\n\n[[Verdant Catacombs]] - It's a land. \n\n[[Doubling Season]]/[[Parallel Lives]] - These cards might work excellently in token generating decks, but they are enchantments and do not receive affinity.\n\n[[Delighted Halfling]] - This deck doesn't have many legendary creatures aside from the commander. This is in the deck because it's another 1 drop mana dork. \n\n[[Finale of Devastation]] - Totally replaceable with [[Chord of Calling]]. It IS a decent amount worse though considering it doesn't come with a pump.\n\n[[Bitterblossom]] - much more expensive that blossom bearer and there are many token generators. As much as this is a very good one, it's price tag could potentially not be worth it. \n\n[[Badgermole Cub]] - This is an insanely good card for this deck, doubling all your dorks' (which this deck has many of) mana generation. one of the later options for cuts despite its price.\n\nDO NOT CUT THESE (buy or proxy them if on a budget):\n\n[[Torment of Hailfire]] - This is your primary wincon. The deck will function a lot worse without it. \n\n[[Craterhoof Behemoth]] - backbone of lots of Go-wide decks and this one is no exception. \n"}]}




























































































