truu
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Commander
Size: 100Salt sum: 26.58
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Commander
Commander
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Burn
Burn
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Draw
Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Ramp
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Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Kelsien, the Plague"},{"insert":" is elevated into the undisputed centerpiece of the deck. Rather than spreading value across generic Mardu strategies, every slot is optimized to protect Kelsien from removal, amplify his damage output, and leverage red burn mechanics to clear the board and accelerate your Experience Counter accumulation.\nBy equipping Kelsien with dirt-cheap Deathtouch artifacts ("},{"attributes":{"bold":true},"insert":"Basilisk Collar"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gorgon's Head"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gorgon Flail"},{"insert":") and keeping him safe behind a multi-layered safeguard suite ("},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loran's Escape"},{"insert":"), Kelsien acts as an oppressive, repeatable sniper rifle that locks opponents out of creature-based strategies entirely.\n2. Key Engine Mechanics & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Multi-Layered Protection Suite"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shielding Kelsien:"},{"insert":" Because your entire win condition relies on Kelsien staying on the battlefield to stack Experience Counters, the deck features heavy instant-speed protection. Casting "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", "},{"attributes":{"bold":true},"insert":"Loran's Escape"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Boros Charm"},{"insert":" in response to targeted removal ensures your commander evades destruction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience to Tax:"},{"insert":" Spells like "},{"attributes":{"bold":true},"insert":"Malakir Rebirth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"General's Enforcer"},{"insert":" prevent permanent loss or provide instant re-entry options, mitigating the impact of heavy table removal and keeping your commander tax manageable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mechanized Warfare & Burn Amplification"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enhanced Ping Damage:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Mechanized Warfare"},{"insert":" increases the damage dealt by any red source you control. Because Kelsien is a red creature, his activated ping ability deals amplified damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Burn Support:"},{"insert":" Cards like "},{"attributes":{"bold":true},"insert":"Cunning Sparkmage"},{"insert":", "},{"attributes":{"bold":true},"insert":"Firebrand Archer"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Electrostatic Field"},{"insert":" work alongside Kelsien to finish off tough targets, ensuring creatures die the turn they are pinged so you immediately lock in your Experience Counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. How the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Without relying on infinite loops or instant 2-card combos, this retooled deck closes out games through dominant board control, burn reach, and lethal Commander combat steps:\n"},{"attributes":{"bold":true},"insert":"Voltron Commander Damage (Lethal 2-Shots):"},{"insert":" As Kelsien snipes creatures across the table, your Experience Counters stack rapidly. Kelsien swells into an $8/8$ or $10/10$ threat. Equipped with evasion or unblockable effects ("},{"attributes":{"bold":true},"insert":"Whispersilk Cloak"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rogue's Passage"},{"insert":"), Kelsien closes out games by eliminating players in 1 to 2 clean combat swings."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total Opponent Board Lock:"},{"insert":" By pairing Deathtouch equipment with untap artifacts ("},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"insert":", "},{"attributes":{"bold":true},"insert":"Puppet Strings"},{"insert":"), you can dismantle entire boards during a single turn rotation, starving opponents of mana dorks, utility pieces, and commanders."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Asymmetrical Board Wipes:"},{"insert":" Wipes like "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"bold":true},"insert":"Toxic Deluge"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Vanquish the Horde"},{"insert":" clear out massive token swarms or wide boards that Kelsien cannot individually manage. Once the board is reset, Kelsien enters with Haste to strike empty lanes directly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4. Mulligan & Sequencing Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideal Opening Hand Criteria"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A keepable 7-card opening hand requires:\n"},{"attributes":{"bold":true},"insert":"3 Lands"},{"insert":" (access to all 3 Mardu pips: Red, White, Black)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Protection Piece or Safeguard"},{"insert":" ("},{"attributes":{"italic":true},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blacksmith's Skill"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swiftfoot Boots"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Deathtouch Equipment"},{"insert":" ("},{"attributes":{"italic":true},"insert":"Basilisk Collar"},{"insert":", "},{"attributes":{"italic":true},"insert":"Gorgon's Head"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Mana Rock / Acceleration"},{"insert":" ("},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn-by-Turn Sequencing"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play a land $\\rightarrow$ Drop a 1-drop utility piece or Deathtouch equipment ("},{"attributes":{"italic":true},"insert":"Basilisk Collar"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Cast a 2-drop mana rock ("},{"attributes":{"italic":true},"insert":"Orzhov Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Talisman of Hierarchy"},{"insert":") to ensure smooth color fixing across Mardu."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Kelsien, the Plague"},{"insert":" (leveraging his native Haste and Vigilance). If you have mana open, deploy "},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" immediately to shroud/hexproof him before opponents can react."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4+:"},{"insert":" Hold up Kelsien's tap ability during opponent turns. Use burn support to prime targets, stack Experience Counters, and deploy untap engines to maintain total command over the creature landscape."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"}]}











































































