Ironic_Onion
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Commander
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Commander
Commander
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Artifact
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact

Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact


Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin

Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain

Creature
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Enchantment
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Enchantment
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Instant
Instant
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Land
Land
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Planeswalker
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito

The Royal Scions
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Legendary Planeswalker - Rowan Will

Planeswalker
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Sorcery
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Sorcery
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Maybeboard
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class

Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add .
Legendary Creature - Elemental Shaman

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact

Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren

Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment

Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Whenever you discard a land card, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When looking at your opening hand, aim to check at least "},{"attributes":{"bold":true},"insert":"3 of these 4 boxes"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Mana & Color Fixing (3 Lands, or 2 Lands + 1 Rock/Cheap Looter):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You need both Blue and Red online by Turn 3. Hands with [[Command Tower]], [[Steam Vents]], [[Spirebluff Canal]], [[Riverpyre Verge]], or [[Scalding Tarn]] are premium."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note on Land Count:"},{"insert":" Because this list runs a sleek, low-curve mana base alongside MDFCs like [[Sundering Eruption // Volcanic Fissure]] and cyclers like [[Forgotten Cave]] / [[Lonely Sandbar]], a 2-land hand is "},{"attributes":{"bold":true},"insert":"only keepable"},{"insert":" if you have a 1-mana cantrip/looter ([[Brainstorm]], [[Careful Study]], [[Faithless Looting]], [[Magmatic Insight]]) or a 2-mana rock ([[Sol Ring]], [[Arcane Signet]], [[Talisman of Creativity]], [[Fellwar Stone]])."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Turn 1–2 Evasive Body or Scaling Threat:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want a creature without summoning sickness ready to swing on Turn 3 or 4 the exact turn [[Captain Howler, Sea Scourge]] enters."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Best Openers:"},{"insert":" [[Ghostly Pilferer]], [[Blighted Agent]], [[Marauding Mako]], [[Kitsa, Otterball Elite]], [[Scrounging Skyray]], or [[Boosted Sloop]]."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Early Looter or Free Discard Outlet:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a card like [[Frantic Search]], [[Chart a Course]], [[Key to the City]], [[Fear of Missing Out]], or [[The Royal Scions]] ensures that the turn Howler comes down, you can immediately trigger him before combat damage resolves and refill your hand."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One Piece of Early Interaction (Pod Dependent):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In a 4–6 player pod where opponents spend Turns 1–4 ramping, you don't need Turn 1 interaction. However, holding a [[Mana Drain]], [[Counterspell]], or [[Muddle the Mixture]] lets you either stop an opponent's explosive mana piece or protect your first big swing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Core Strategy & Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3): Setup & Evasion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opening turns are focused on establishing cheap, evasive threats and mana acceleration so that when [[Captain Howler, Sea Scourge]] hits the board, you can immediately start triggering him and connecting for damage.\n\n"},{"attributes":{"bold":true},"insert":"Turn 1–2 Threats:"},{"insert":" Deploy early scaling threats like [[Marauding Mako]], or unblockable/evasive bodies such as [[Ghostly Pilferer]], [[Blighted Agent]], [[Kitsa, Otterball Elite]], and [[Scrounging Skyray]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Acceleration:"},{"insert":" Use [[Sol Ring]], [[Arcane Signet]], [[Talisman of Creativity]], and [[Fellwar Stone]] to power out Howler ahead of curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Seeding:"},{"insert":" Early looters like [[Careful Study]] and [[Faithless Looting]] dig for land drops and pitch high-value targets like [[Wonder]] into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4–6): The Howler Engine & Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once [[Captain Howler, Sea Scourge]] is on the battlefield (protected by his innate Ward of 2 life and 2 mana), your deck shifts into overdrive.\n\n"},{"attributes":{"bold":true},"insert":"Pump & Refill:"},{"insert":" Cast burst-discard spells like [[Frantic Search]], [[Cathartic Reunion]], [[Prismari Command]], [[Demand Answers]], or [[Anje's Ravager]] on attack to give an unblocked creature a massive power boost. When that creature connects, you draw a card for "},{"attributes":{"italic":true},"insert":"each"},{"insert":" separate instance of Howler's trigger (or refill your hand entirely)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Political Combat (Multiplayer Secret Weapon):"},{"insert":" [[Captain Howler, Sea Scourge]] says "},{"attributes":{"italic":true},"insert":"\"target creature gets +2/+0... and gains 'Whenever this creature deals combat damage to a player, "},{"attributes":{"italic":true,"bold":true},"insert":"you"},{"attributes":{"italic":true},"insert":" draw a card.'\""},{"insert":" You can target "},{"attributes":{"bold":true},"insert":"an opponent's unblocked creature"},{"insert":" attacking another opponent! Use instant-speed discard like [[Tolarian Winds]], [[Thrill of Possibility]], or [[Izzet Charm]] after blockers are declared to turn a random 1/1 into a lethal threat against the green ramp player—and "},{"attributes":{"bold":true},"insert":"you"},{"insert":" still draw all the cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 7+): Explosive Finishes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the table survives the mid-game tempo beats, you transition into one-shot territory or massive non-combat burn.\n\n Win Conditions & Key Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The One-Shot Infect Kill:"},{"insert":" Targeting [[Blighted Agent]] with [[Captain Howler, Sea Scourge]] requires discarding only "},{"attributes":{"bold":true},"insert":"5 cards"},{"insert":" to raise its power to 11/1 unblockable Infect. A single [[Tolarian Winds]], [[Firestorm]], or [[Turbulent Dreams]] with a full grip instantly eliminates a player out of nowhere."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board-Wide Wipe & Burn ([[Chandra's Ignition]]):"},{"insert":" Discard several cards to pump a single creature to 15+ power using [[Captain Howler, Sea Scourge]], [[Fists of Flame]], or [[Rielle, the Everwise]], then cast [[Chandra's Ignition]] to deal that much damage to every opponent and wipe all opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Infinite Looting Loop ([[Mind Over Matter]]):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pieces:"},{"insert":" [[Mind Over Matter]] + [[Captain Howler, Sea Scourge]] + any creature that taps to draw a card (e.g., [[Kitsa, Otterball Elite]] or a creature with a looting ability granted by [[Agatha's Soul Cauldron]])."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" Discard a card to [[Mind Over Matter]] to untap the looter, giving a creature +2/+0. Tap the looter to draw and discard, triggering Howler again. With [[Glint-Horn Buccaneer]] on board, discarding your hand pings the entire table to death."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Fear of Missing Out]] + Pump:"},{"insert":" Achieve "},{"attributes":{"italic":true},"insert":"Delirium"},{"insert":" easily through looting, then use [[Fear of Missing Out]] to untap your massively pumped attacker for a second combat phase, doubling both your damage output and your card draw triggers from [[Captain Howler, Sea Scourge]]."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Synergy Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Evasive Delivery System"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Howler's draw trigger requires combat damage to a player. If your creatures get chump-blocked, the engine stalls.\n\n"},{"attributes":{"bold":true},"insert":"Innate Unblockable:"},{"insert":" [[Blighted Agent]], [[Ghostly Pilferer]], [[Cephalid Inkshrouder]] (also acts as a free discard outlet!), [[Evie Frye]], and [[Kaito, Cunning Infiltrator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion Enablers:"},{"insert":" [[Wonder]] (effortlessly pitched to the graveyard for team-wide Flying), [[Key to the City]], [[Brotherhood Regalia]], [[Rogue's Passage]], and [[The Royal Scions]] (grants First Strike and Trample)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Block Manipulation:"},{"insert":" [[Sundering Eruption // Volcanic Fissure]] removes blockers entirely while doubling as a land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Free & Repeatable Discard Outlets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To maximize [[Captain Howler, Sea Scourge]] on opponents' turns or after blockers are declared, you need instant-speed or zero-mana discard outlets:\n\n"},{"attributes":{"bold":true},"insert":"0-Mana / Instant Outlets:"},{"insert":" [[Cephalid Inkshrouder]], [[Ghostly Pilferer]], [[Mind Over Matter]], [[Key to the City]], [[Firestorm]], [[Turbulent Dreams]], [[Tolarian Winds]], and [[Frantic Search]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands that Loot:"},{"insert":" [[Cephalid Coliseum]] and [[Geier Reach Sanitarium]], plus cycling lands like [[Forgotten Cave]] and [[Lonely Sandbar]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Discard Payoffs & Value Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Rielle, the Everwise]]: Turns your first discard each turn (like [[Tolarian Winds]], [[Firestorm]], or [[Turbulent Dreams]]) into a massive hand refill, while scaling her own power to absurd levels."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Containment Construct]]: Eliminates the downside of discarding by letting you play the cards you pitch until the end of your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Glint-Horn Buccaneer]]: Pings every opponent whenever you discard, melting life totals in 4–6 player pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Monument to Endurance]] & [[Brass's Tunnel-Grinder // Tecutlan, the Searing Rift]]: Provide steady value and turn your constant hand-churning into permanent card advantage and mana discovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Agatha's Soul Cauldron]]: Exiles utility creatures from graveyards (like [[Kitsa, Otterball Elite]], [[Blighted Agent]]'s stats, or opposing mana dorks) and turns your board into a modular toolbox."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Mary Read and Anne Bonny]] & [[Boosted Sloop]]: Synergize with your Pirate/Vehicle sub-theme, turning discarded lands/cards into Treasures and smooth combat filtering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction & Protection Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because you are playing against heavy ramp decks that aim to resolve 7–8 mana haymakers, your interaction is lean, efficient, and focused on protecting your tempo or stopping game-winning threats:\n\n"},{"attributes":{"bold":true},"insert":"Countermagic:"},{"insert":" [[Mana Drain]] (fuels massive turns), [[Counterspell]], [[Arcane Denial]], [[Circular Logic]] (becomes a 1-mana counterspell whenever you discard it!), [[Lookout's Dispersal]] (1-mana leak with Howler or [[Ghostly Pilferer]] out), [[Three Steps Ahead]], and [[Muddle the Mixture]] (doubles as a tutor for [[Blighted Agent]], [[Kitsa, Otterball Elite]], [[Fear of Missing Out]], or [[Tolarian Winds]])."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection & Redirection:"},{"insert":" [[Deflecting Swat]] and [[Swiftfoot Boots]] keep [[Captain Howler, Sea Scourge]] safe from targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" [[Turbulent Dreams]] acts as an instant-speed, asymmetric [[Cyclonic Rift]] that simultaneously pumps your team via Howler; [[Firestorm]] clears out armies of mana dorks at instant speed; [[Nibelheim Aflame]] resets crowded boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maybeboard Upgrades & Flex Swaps"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you want to tune the deck further based on how your pod adapts, consider rotating in these cards from your Maybeboard:\n\n"},{"attributes":{"bold":true},"insert":"[[Proft's Eidetic Memory]] & [[Shark Typhoon]]:"},{"insert":" Elite threats that scale passively with the sheer volume of cards you draw off Howler's combat triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Currency Converter]] & [[Surly Badgersaur]]:"},{"insert":" Incredible engines that generate Treasures, creatures, or fight triggers every time you discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Breakthrough]]:"},{"insert":" For a single Blue mana ($X=0$), you draw 4 cards and immediately discard your entire hand—giving a creature +10/+0 to +16/+0 and refilling your hand on hit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Dismiss into Dream]]:"},{"insert":" A hilarious political piece in larger pods. Because [[Captain Howler, Sea Scourge]] can target "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature whenever you discard a card, [[Dismiss into Dream]] turns every single card you discard into "},{"attributes":{"italic":true},"insert":"\"Destroy target opponent's creature.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
































































































