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Commander
Size: 100Salt sum: 35.63
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Ironic_Onion

46 views7 hrs ago
Commander
Size: 100Salt sum: 35.63
No deck tags

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Commander

Qty: 1 Price: $3.49
Captain Howler, Sea Scourge
Ward—
, Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
Legendary Creature - Pirate Shark
Captain Howler, Sea Scourge (dft) 361

Commander

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Artifact

Qty: 12 Price: $375.28
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 366
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Boosted Sloop
Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Boosted Sloop (dft) 320
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 373
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 394
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 1696
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (sld) 606
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 429

Artifact

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Creature

Qty: 17 Price: $61.59
Ant-Man, Elusive Avenger
Ant-Man can't be blocked by creatures with greater power.
Whenever Ant-Man deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Human Rogue Hero
Ant-Man, Elusive Avenger (msc) 390
Blighted Agent
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This creature can't be blocked.
Creature - Human Rogue Phyrexian
Blighted Agent (nph) 29
Cephalid Inkshrouder
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
Creature - Octopus
Cephalid Inkshrouder (jud) 36
Containment Construct
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Creature Artifact - Construct
Containment Construct (neo) 243
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 19
Fear of Missing Out
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Creature Enchantment - Nightmare
Fear of Missing Out (dsk) 136
Ghostly Pilferer
Whenever this creature becomes untapped, you may pay
. If you do, draw a card.
Whenever an opponent casts a spell from anywhere other than their hand, draw a card.
Discard a card: This creature can't be blocked this turn.
Creature - Rogue Spirit
Ghostly Pilferer (voc) 105
Glint-Horn Buccaneer
Haste
Whenever you discard a card, this creature deals 1 damage to each opponent.
, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature - Minotaur Pirate
Glint-Horn Buccaneer (m20) 141
Kiora, the Rising Tide
When Kiora enters, draw two cards, then discard two cards.
Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Legendary Creature - Merfolk Noble
Kiora, the Rising Tide (fdn) 309
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 304
Marauding Mako
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Pirate Shark
Marauding Mako (dft) 419
Mary Read and Anne Bonny
Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Legendary Creature - Human Assassin Pirate
Mary Read and Anne Bonny (acr) 120
Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain
Puppet Master, String Puller (msc) 370
Rielle, the Everwise
Rielle gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Legendary Creature - Human Wizard
Rielle, the Everwise (iko) 342
Scrounging Skyray
Flying
Whenever you discard one or more cards, put that many +1/+1 counters on this creature.
Cycling
(
, Discard this card: Draw a card.)
Creature - Fish Pirate
Scrounging Skyray (dft) 60
Spider-Man, New Champion
Reach
Whenever you discard one or more cards, Spider-Man deals that much damage to any target.
Legendary Creature - Human Spider Hero
Spider-Man, New Champion (msc) 705
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (mh2) 271

Creature

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Enchantment

Qty: 5 Price: $75.71
Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (bro) 127
Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class
Cool but Rude (tmt) 89
Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
Enchantment
Mind Over Matter (exo) 40
Mysterio's Mirage
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Enchantment
Mysterio's Mirage (msc) 630
Scuttletide
, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Enchantment
Scuttletide (mh2) 61

Enchantment

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Instant

Qty: 18 Price: $324.69
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (sld) 2491
Circular Logic
Counter target spell unless its controller pays
for each card in your graveyard.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Circular Logic (dmr) 42
Counterspell
Counter target spell.
Instant
Counterspell (sta) 15
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Firestorm
As an additional cost to cast this spell, discard X cards.
Firestorm deals X damage to each of X targets.
Instant
Firestorm (wth) 101
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (mh1) 123
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (sld) 228
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (2x2) 230
Lookout's Dispersal
This spell costs
less to cast if you control a Pirate.
Counter target spell unless its controller pays
.
Instant
Lookout's Dispersal (j22) 316
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 637
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (stx) 348
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 323
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sta) 46
Tolarian Winds
Discard all the cards in your hand, then draw that many cards.
Instant
Tolarian Winds (7ed) 105★
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Instant

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Land

Qty: 35 (36 w/ MDFC)Price: $497.77
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eve) 175
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 242
Cephalid Coliseum
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Land
Cephalid Coliseum (mh3) 300
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 1697
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (acr) 112
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (fdc) 301
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (stx) 360
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (emn) 203
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (cm2) 253
Island
(
: Add
.)
Basic Land - Island
Island (sld) 449
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (fdc) 305
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 108
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (spg) 38
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (ltc) 373
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmr) 710
Riverglide Pathway
: Add
.
Land
Riverglide Pathway // Lavaglide Pathway (znr) 289Riverglide Pathway // Lavaglide Pathway (znr) 289
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 372
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (otc) 313
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (frc) 83
Spirebluff Canal
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Spirebluff Canal (otj) 304
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (unf) 283
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (vow) 284
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 496
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (pip) 519
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665
Wandering Fumarole
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "
: Switch this creature's power and toughness until end of turn." It's still a land.
Land
Wandering Fumarole (ogw) 182

Land

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Planeswalker

Qty: 3 Price: $14.47
Dack Fayden
+1: Target player draws two cards, then discards two cards.
−2: Gain control of target artifact.
−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Legendary Planeswalker - Dack
Dack Fayden (cns) 42
Kaito, Cunning Infiltrator
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.
+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.
−2: Create a 2/1 blue Ninja creature token.
−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Legendary Planeswalker - Kaito
Kaito, Cunning Infiltrator (fdn) 358
The Royal Scions
+1: Draw a card, then discard a card.
+1: Target creature gets +2/+0 and gains first strike and trample until end of turn.
−8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
Legendary Planeswalker - Rowan Will
The Royal Scions (eld) 272

Planeswalker

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Sorcery

Qty: 9 Price: $73.13
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (sld) 2823
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (spg) 89
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (xln) 48
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (cmm) 642
Magmatic Insight
As an additional cost to cast this spell, discard a land card.
Draw two cards.
Sorcery
Magmatic Insight (otc) 173
Nibelheim Aflame
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Nibelheim Aflame (fin) 339
Steal the Show
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.
Sorcery
Steal the Show (sos) 336
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Turbulent Dreams
As an additional cost to cast this spell, discard X cards.
Return X target nonland permanents to their owners' hands.
Sorcery
Turbulent Dreams (tor) 49

Sorcery

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Maybeboard

Qty: 20 Price: $110.86
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Ashling, Flame Dancer
You don't lose unspent red mana as steps and phases end.
Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add
.
Legendary Creature - Elemental Shaman
Ashling, Flame Dancer (mh3) 367
Breakthrough
Draw four cards, then choose X cards in your hand and discard the rest.
Sorcery
Breakthrough (tor) 26
Broadside Barrage
Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
Instant
Broadside Barrage (dft) 192
Change of Fortune
Discard your hand, then draw a card for each card you've discarded this turn.
Sorcery
Change of Fortune (vow) 375
Channeled Force
As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Instant
Channeled Force (iko) 180
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Conspiracy Theorist
Whenever this creature attacks, you may pay
and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Creature - Human Shaman
Conspiracy Theorist (stx) 94
Currency Converter
Whenever you discard a card, you may exile that card from your graveyard.
,
: Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Artifact
Currency Converter (ncc) 181
Decaying Time Loop
Discard all the cards in your hand, then draw that many cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Instant
Decaying Time Loop (who) 80
Desolate Lighthouse
: Add
.
,
: Draw a card, then discard a card.
Land
Desolate Lighthouse (sld) 352
Dismiss into Dream
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment
Dismiss into Dream (m14) 50
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137
Malcolm, Keen-Eyed Navigator
Flying
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Partner (You can have two commanders if both have partner.)
Legendary Creature - Pirate Siren
Malcolm, Keen-Eyed Navigator (spg) 2
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 387Matzalantli, the Great Door // The Core (lci) 387
Proft's Eidetic Memory
When Proft's Eidetic Memory enters, draw a card.
You have no maximum hand size.
At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Legendary Enchantment
Proft's Eidetic Memory (mkm) 396
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (sch) 28
Smuggler's Copter
Flying
Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Smuggler's Copter (kld) 235
Surly Badgersaur
Whenever you discard a creature card, put a +1/+1 counter on this creature.
Whenever you discard a land card, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever you discard a noncreature, nonland card, this creature fights up to one target creature you don't control.
Creature - Dinosaur Badger
Surly Badgersaur (c20) 57
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 281

Maybeboard

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Tokens & Extras

Qty: 7 Price: $11.35
Crab
Creature Token - Crab
Crab (tmh2) 2
Dack Fayden Emblem
Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
Emblem - Dack
Dack Fayden Emblem (tmed) R2
Illusion Villain
Creature Token - Illusion Villain
Illusion Villain (tspm) 2
Kaito, Cunning Infiltrator Emblem
Whenever a player casts a spell, you create a 2/1 blue Ninja creature token.
Emblem
Kaito, Cunning Infiltrator Emblem (tfdn) 24
Ninja
Creature Token - Ninja
Ninja (tfdn) 12
Scion of the Deep
Legendary Creature Token - Octopus
Scion of the Deep (tfdn) 13
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfra) 15

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
42 pips - 34 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 4 cards
32 pips - 29 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"Mulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When looking at your opening hand, aim to check at least "},{"attributes":{"bold":true},"insert":"3 of these 4 boxes"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"Mana & Color Fixing (3 Lands, or 2 Lands + 1 Rock/Cheap Looter):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You need both Blue and Red online by Turn 3. Hands with [[Command Tower]], [[Steam Vents]], [[Spirebluff Canal]], [[Riverpyre Verge]], or [[Scalding Tarn]] are premium."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Note on Land Count:"},{"insert":" Because this list runs a sleek, low-curve mana base alongside MDFCs like [[Sundering Eruption // Volcanic Fissure]] and cyclers like [[Forgotten Cave]] / [[Lonely Sandbar]], a 2-land hand is "},{"attributes":{"bold":true},"insert":"only keepable"},{"insert":" if you have a 1-mana cantrip/looter ([[Brainstorm]], [[Careful Study]], [[Faithless Looting]], [[Magmatic Insight]]) or a 2-mana rock ([[Sol Ring]], [[Arcane Signet]], [[Talisman of Creativity]], [[Fellwar Stone]])."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"A Turn 1–2 Evasive Body or Scaling Threat:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You want a creature without summoning sickness ready to swing on Turn 3 or 4 the exact turn [[Captain Howler, Sea Scourge]] enters."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Best Openers:"},{"insert":" [[Ghostly Pilferer]], [[Blighted Agent]], [[Marauding Mako]], [[Kitsa, Otterball Elite]], [[Scrounging Skyray]], or [[Boosted Sloop]]."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Early Looter or Free Discard Outlet:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Having a card like [[Frantic Search]], [[Chart a Course]], [[Key to the City]], [[Fear of Missing Out]], or [[The Royal Scions]] ensures that the turn Howler comes down, you can immediately trigger him before combat damage resolves and refill your hand."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"One Piece of Early Interaction (Pod Dependent):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In a 4–6 player pod where opponents spend Turns 1–4 ramping, you don't need Turn 1 interaction. However, holding a [[Mana Drain]], [[Counterspell]], or [[Muddle the Mixture]] lets you either stop an opponent's explosive mana piece or protect your first big swing."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Core Strategy & Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3): Setup & Evasion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your opening turns are focused on establishing cheap, evasive threats and mana acceleration so that when [[Captain Howler, Sea Scourge]] hits the board, you can immediately start triggering him and connecting for damage.\n\n"},{"attributes":{"bold":true},"insert":"Turn 1–2 Threats:"},{"insert":" Deploy early scaling threats like [[Marauding Mako]], or unblockable/evasive bodies such as [[Ghostly Pilferer]], [[Blighted Agent]], [[Kitsa, Otterball Elite]], and [[Scrounging Skyray]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Acceleration:"},{"insert":" Use [[Sol Ring]], [[Arcane Signet]], [[Talisman of Creativity]], and [[Fellwar Stone]] to power out Howler ahead of curve."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Seeding:"},{"insert":" Early looters like [[Careful Study]] and [[Faithless Looting]] dig for land drops and pitch high-value targets like [[Wonder]] into the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4–6): The Howler Engine & Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once [[Captain Howler, Sea Scourge]] is on the battlefield (protected by his innate Ward of 2 life and 2 mana), your deck shifts into overdrive.\n\n"},{"attributes":{"bold":true},"insert":"Pump & Refill:"},{"insert":" Cast burst-discard spells like [[Frantic Search]], [[Cathartic Reunion]], [[Prismari Command]], [[Demand Answers]], or [[Anje's Ravager]] on attack to give an unblocked creature a massive power boost. When that creature connects, you draw a card for "},{"attributes":{"italic":true},"insert":"each"},{"insert":" separate instance of Howler's trigger (or refill your hand entirely)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Political Combat (Multiplayer Secret Weapon):"},{"insert":" [[Captain Howler, Sea Scourge]] says "},{"attributes":{"italic":true},"insert":"\"target creature gets +2/+0... and gains 'Whenever this creature deals combat damage to a player, "},{"attributes":{"italic":true,"bold":true},"insert":"you"},{"attributes":{"italic":true},"insert":" draw a card.'\""},{"insert":" You can target "},{"attributes":{"bold":true},"insert":"an opponent's unblocked creature"},{"insert":" attacking another opponent! Use instant-speed discard like [[Tolarian Winds]], [[Thrill of Possibility]], or [[Izzet Charm]] after blockers are declared to turn a random 1/1 into a lethal threat against the green ramp player—and "},{"attributes":{"bold":true},"insert":"you"},{"insert":" still draw all the cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 7+): Explosive Finishes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the table survives the mid-game tempo beats, you transition into one-shot territory or massive non-combat burn.\n\n Win Conditions & Key Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"The One-Shot Infect Kill:"},{"insert":" Targeting [[Blighted Agent]] with [[Captain Howler, Sea Scourge]] requires discarding only "},{"attributes":{"bold":true},"insert":"5 cards"},{"insert":" to raise its power to 11/1 unblockable Infect. A single [[Tolarian Winds]], [[Firestorm]], or [[Turbulent Dreams]] with a full grip instantly eliminates a player out of nowhere."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board-Wide Wipe & Burn ([[Chandra's Ignition]]):"},{"insert":" Discard several cards to pump a single creature to 15+ power using [[Captain Howler, Sea Scourge]], [[Fists of Flame]], or [[Rielle, the Everwise]], then cast [[Chandra's Ignition]] to deal that much damage to every opponent and wipe all opposing creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Infinite Looting Loop ([[Mind Over Matter]]):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Pieces:"},{"insert":" [[Mind Over Matter]] + [[Captain Howler, Sea Scourge]] + any creature that taps to draw a card (e.g., [[Kitsa, Otterball Elite]] or a creature with a looting ability granted by [[Agatha's Soul Cauldron]])."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Result:"},{"insert":" Discard a card to [[Mind Over Matter]] to untap the looter, giving a creature +2/+0. Tap the looter to draw and discard, triggering Howler again. With [[Glint-Horn Buccaneer]] on board, discarding your hand pings the entire table to death."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Fear of Missing Out]] + Pump:"},{"insert":" Achieve "},{"attributes":{"italic":true},"insert":"Delirium"},{"insert":" easily through looting, then use [[Fear of Missing Out]] to untap your massively pumped attacker for a second combat phase, doubling both your damage output and your card draw triggers from [[Captain Howler, Sea Scourge]]."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Synergy Packages"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Evasive Delivery System"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Howler's draw trigger requires combat damage to a player. If your creatures get chump-blocked, the engine stalls.\n\n"},{"attributes":{"bold":true},"insert":"Innate Unblockable:"},{"insert":" [[Blighted Agent]], [[Ghostly Pilferer]], [[Cephalid Inkshrouder]] (also acts as a free discard outlet!), [[Evie Frye]], and [[Kaito, Cunning Infiltrator]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Evasion Enablers:"},{"insert":" [[Wonder]] (effortlessly pitched to the graveyard for team-wide Flying), [[Key to the City]], [[Brotherhood Regalia]], [[Rogue's Passage]], and [[The Royal Scions]] (grants First Strike and Trample)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Block Manipulation:"},{"insert":" [[Sundering Eruption // Volcanic Fissure]] removes blockers entirely while doubling as a land drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Free & Repeatable Discard Outlets"},{"attributes":{"header":3},"insert":"\n"},{"insert":"To maximize [[Captain Howler, Sea Scourge]] on opponents' turns or after blockers are declared, you need instant-speed or zero-mana discard outlets:\n\n"},{"attributes":{"bold":true},"insert":"0-Mana / Instant Outlets:"},{"insert":" [[Cephalid Inkshrouder]], [[Ghostly Pilferer]], [[Mind Over Matter]], [[Key to the City]], [[Firestorm]], [[Turbulent Dreams]], [[Tolarian Winds]], and [[Frantic Search]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lands that Loot:"},{"insert":" [[Cephalid Coliseum]] and [[Geier Reach Sanitarium]], plus cycling lands like [[Forgotten Cave]] and [[Lonely Sandbar]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Discard Payoffs & Value Multipliers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"[[Rielle, the Everwise]]: Turns your first discard each turn (like [[Tolarian Winds]], [[Firestorm]], or [[Turbulent Dreams]]) into a massive hand refill, while scaling her own power to absurd levels."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Containment Construct]]: Eliminates the downside of discarding by letting you play the cards you pitch until the end of your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Glint-Horn Buccaneer]]: Pings every opponent whenever you discard, melting life totals in 4–6 player pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Monument to Endurance]] & [[Brass's Tunnel-Grinder // Tecutlan, the Searing Rift]]: Provide steady value and turn your constant hand-churning into permanent card advantage and mana discovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Agatha's Soul Cauldron]]: Exiles utility creatures from graveyards (like [[Kitsa, Otterball Elite]], [[Blighted Agent]]'s stats, or opposing mana dorks) and turns your board into a modular toolbox."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[[Mary Read and Anne Bonny]] & [[Boosted Sloop]]: Synergize with your Pirate/Vehicle sub-theme, turning discarded lands/cards into Treasures and smooth combat filtering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction & Protection Suite"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because you are playing against heavy ramp decks that aim to resolve 7–8 mana haymakers, your interaction is lean, efficient, and focused on protecting your tempo or stopping game-winning threats:\n\n"},{"attributes":{"bold":true},"insert":"Countermagic:"},{"insert":" [[Mana Drain]] (fuels massive turns), [[Counterspell]], [[Arcane Denial]], [[Circular Logic]] (becomes a 1-mana counterspell whenever you discard it!), [[Lookout's Dispersal]] (1-mana leak with Howler or [[Ghostly Pilferer]] out), [[Three Steps Ahead]], and [[Muddle the Mixture]] (doubles as a tutor for [[Blighted Agent]], [[Kitsa, Otterball Elite]], [[Fear of Missing Out]], or [[Tolarian Winds]])."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Protection & Redirection:"},{"insert":" [[Deflecting Swat]] and [[Swiftfoot Boots]] keep [[Captain Howler, Sea Scourge]] safe from targeted removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board Control:"},{"insert":" [[Turbulent Dreams]] acts as an instant-speed, asymmetric [[Cyclonic Rift]] that simultaneously pumps your team via Howler; [[Firestorm]] clears out armies of mana dorks at instant speed; [[Nibelheim Aflame]] resets crowded boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Maybeboard Upgrades & Flex Swaps"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you want to tune the deck further based on how your pod adapts, consider rotating in these cards from your Maybeboard:\n\n"},{"attributes":{"bold":true},"insert":"[[Proft's Eidetic Memory]] & [[Shark Typhoon]]:"},{"insert":" Elite threats that scale passively with the sheer volume of cards you draw off Howler's combat triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Currency Converter]] & [[Surly Badgersaur]]:"},{"insert":" Incredible engines that generate Treasures, creatures, or fight triggers every time you discard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Breakthrough]]:"},{"insert":" For a single Blue mana ($X=0$), you draw 4 cards and immediately discard your entire hand—giving a creature +10/+0 to +16/+0 and refilling your hand on hit."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"[[Dismiss into Dream]]:"},{"insert":" A hilarious political piece in larger pods. Because [[Captain Howler, Sea Scourge]] can target "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature whenever you discard a card, [[Dismiss into Dream]] turns every single card you discard into "},{"attributes":{"italic":true},"insert":"\"Destroy target opponent's creature.\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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