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Commander
Size: 100Salt sum: 43.5
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Delamere_Cheeseborn

110 views10 days ago
Commander
Size: 100Salt sum: 43.5

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Zimone, Quandrix Prodigy
,
: You may put a land card from your hand onto the battlefield tapped.
,
: Draw a card. If you control eight or more lands, draw two cards instead.
Legendary Creature - Human Wizard
Zimone, Quandrix Prodigy (stx) 250

Commander

(Ctrl to add secondary)
Aesi, Tyrant of Gyre Strait
You may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, you may draw a card.
Legendary Creature - Serpent
Aesi, Tyrant of Gyre Strait (plst) CMR-365
Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant
Bonny Pall, Clearcutter (potj) 196p
Eureka Moment
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Eureka Moment (stx) 184
Hydroid Krasis
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Creature - Beast Jellyfish Hydra
Hydroid Krasis (m3c) 266
Tam, Observant Sequencer
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Wizard Gorgon
Tam, Observant Sequencer // Deep Sight (sos) 237
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (dmr) 203
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (inr) 219

Draw

(Ctrl to add secondary)
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Arid Archway
This land enters tapped.
When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
Land - Desert
Arid Archway (otj) 252
Blighted Woodland
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Land
Blighted Woodland (c21) 280
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (prm) 72311
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (plst) MIC-170
Coral Atoll
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add
.
Land
Coral Atoll (cmr) 480
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (roe) 228
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (pm20) 247p
Forest
(
: Add
.)
Basic Land - Forest
Forest (7ed) 329★
Guildless Commons
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Guildless Commons (plst) CMR-351
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (pmkm) 262p
Island
(
: Add
.)
Basic Land - Island
Island (wc01) ab338a
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (ddr) 29
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c17) 262
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Oboro, Palace in the Clouds
: Add
.
: Return Oboro to its owner's hand.
Legendary Land
Oboro, Palace in the Clouds (ltc) 371
Rain-Slicked Copse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Forest
Rain-Slicked Copse (tmc) 71
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (prm) 69250
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (khm) 266
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c19) 270
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (c16) 326
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Tangled Islet
(
: Add
or
.)
This land enters tapped.
Land - Island Forest
Tangled Islet (dsc) 306
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (voc) 187
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cmr) 497
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (ea3) 25
Turbulent Wilderness
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Island Forest
Turbulent Wilderness (soc) 107

Land

(Ctrl to add secondary)
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (m3c) 221
Chocobo Racetrack
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Artifact
Chocobo Racetrack (fin) 179
Dancing from Dark to Dawn
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
Enchantment
Dancing from Dark to Dawn (hob) 123
Grappling Kraken
Landfall — Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Kraken
Grappling Kraken (fdn) 39
Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer
Greensleeves, Maro-Sorcerer (dmc) 77
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (pznr) 193p
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (pfdn) 107p
Primeval Bounty
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall — Whenever a land you control enters, you gain 3 life.
Enchantment
Primeval Bounty (clb) 830
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (c19) 176
Retreat to Coralhelm
Landfall — Whenever a land you control enters, choose one —
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment
Retreat to Coralhelm (dsc) 126
Roil Elemental
Flying
Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
Creature - Elemental
Roil Elemental (zen) 62
Sapling Nursery
Affinity for Forests (This spell costs
less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment
Sapling Nursery (pecl) 192p
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (pznr) 203s
Trench Behemoth
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn.
Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
Creature - Kraken
Trench Behemoth (cmr) 366
Zendikar's Roil
Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.
Enchantment
Zendikar's Roil (jmp) 448

Landfall

(Ctrl to add secondary)
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (klr) 161

Protection

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Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (m21) 173
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (cn2) 178
Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case
Case of the Locked Hothouse (pmkm) 155p
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (c21) 187
Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class
Druid Class (afr) 180
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (prm) 82838
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (ddo) 45
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (dmc) 133
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (m3c) 265
Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero
Ka-Zar of the Savage Land (msh) 174
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (ddo) 52
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (td0) A77
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdc) 215
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (me1) 124
Scaled Herbalist
: You may put a land card from your hand onto the battlefield.
Creature - Druid Lizard
Scaled Herbalist (afr) 204
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (9ed) 270
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (plst) NEM-117
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213
Stone-Seeder Hierophant
Landfall — Whenever a land you control enters, untap this creature.
: Untap target land.
Creature - Human Druid
Stone-Seeder Hierophant (rav) 184
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (cmr) 261
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (moc) 313
Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn
Wrenn and Seven (inr) 226

Ramp

(Ctrl to add secondary)
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (5dn) 114

Recursion

(Ctrl to add secondary)
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdc) 59
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (me1) 31
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mic) 133
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (plst) DOM-157
Counterspell
Counter target spell.
Instant
Counterspell (vma) 64
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (m3c) 179
Flood of Tears
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
Sorcery
Flood of Tears (voc) 104
Negate
Counter target noncreature spell.
Instant
Negate (plst) RIX-44

Removal

(Ctrl to add secondary)
Mana Breach
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Enchantment
Mana Breach (plst) EXO-38

Stax

(Ctrl to add secondary)
Elven Raft-Steerer
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
Creature - Elf Pilot
Elven Raft-Steerer (hob) 37
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (c13) 231
Tideforce Elemental
,
: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap this creature.
Creature - Elemental
Tideforce Elemental (wwk) 41

Untap

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmr) 297
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Beanstalk Giant
Beanstalk Giant's power and toughness are each equal to the number of lands you control.
Creature - Giant
Beanstalk Giant // Fertile Footsteps (cmm) 275
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (prm) 77949
Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Boseiju Reaches Skyward // Branch of Boseiju (neo) 177Boseiju Reaches Skyward // Branch of Boseiju (neo) 177
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (cns) 91
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (dmc) 147
Confiscate
Enchant permanent
You control enchanted permanent.
Enchantment - Aura
Confiscate (fdn) 709
Decisive Denial
Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays
.
Instant
Decisive Denial (stx) 382
Doppelgang
For each of X target permanents, create X tokens that are copies of that permanent.
Sorcery
Doppelgang (pmkm) 198p
Embrace the Paradox
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Instant
Embrace the Paradox (sos) 186
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (fdn) 724
Freed from the Real
Enchant creature
: Tap enchanted creature.
: Untap enchanted creature.
Enchantment - Aura
Freed from the Real (sok) 38
Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar
Gandalf, Shadow's Foe (hoc) 99
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (m21) 186
Gretchen Titchwillow
: Draw a card. You may put a land card from your hand onto the battlefield.
Legendary Creature - Druid Halfling
Gretchen Titchwillow (afr) 340
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (ddp) 16
Kelpie Guide
: Untap another target permanent you control.
: Tap target permanent. Activate only if you control eight or more lands.
Creature - Beast
Kelpie Guide (plst) STX-45
Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment
Khalni Heart Expedition (zen) 167
Kiora, Behemoth Beckoner
Whenever a creature you control with power 4 or greater enters, draw a card.
−1: Untap target permanent.
Legendary Planeswalker - Kiora
Kiora, Behemoth Beckoner (prm) 72293
Lessons from Life
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Sorcery
Lessons from Life (tmt) 155
Leyline Invocation
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
Sorcery
Leyline Invocation (stx) 136
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pz1) 123
Mana Reflection
If you tap a permanent for mana, it produces twice as much of that mana instead.
Enchantment
Mana Reflection (m3c) 237
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (psos) 202p
Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional
.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa
Nissa, Who Shakes the World (blc) 84
Oran-Rief Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Creature - Hydra
Oran-Rief Hydra (e01) 69
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (pneo) 271p
Oversimplify
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Sorcery
Oversimplify (c21) 72
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Plasm Capture
Counter target spell. At the beginning of your next first main phase, add X mana in any combination of colors, where X is that spell's mana value.
Instant
Plasm Capture (otc) 237
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (j21) 782
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (c14) 120
Quandrix Command
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Instant
Quandrix Command (lcc) 280
Quandrix Cultivator
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
Creature - Druid Turtle
Quandrix Cultivator (stx) 218
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (10e) 288
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (gk2) 109
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (c17) 91
Retreat to Kazandu
Landfall — Whenever a land you control enters, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Enchantment
Retreat to Kazandu (ddp) 21
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Rite of Replication
Kicker
(You may pay an additional
as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Sorcery
Rite of Replication (c15) 105
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (c15) 200
Seer's Sundial
Landfall — Whenever a land you control enters, you may pay
. If you do, draw a card.
Artifact
Seer's Sundial (cmr) 470
Simic Signet
,
: Add
.
Artifact
Simic Signet (mm3) 227
Sol Ring
: Add
.
Artifact
Sol Ring (c17) 223
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (ncc) 382
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (mkc) 241
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (pm21) 254p
Terrain Generator
: Add
.
,
: You may put a basic land card from your hand onto the battlefield tapped.
Land
Terrain Generator (clb) 926
Territorial Scythecat
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Creature - Cat
Territorial Scythecat (j25) 723
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally
Toph, Earthbending Master (tle) 145
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (roe) 91
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Urban Evolution
Draw three cards. You may play an additional land this turn.
Sorcery
Urban Evolution (ncc) 355
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (stx) 274
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (c20) 196
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
35 pips - 24 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
60 pips - 46 cards
20 mana - 20 cards
0 pips - 0 cards
16 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Zimone, Quandrix Prodigy – Lands Matter"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zimone, Quandrix Prodigy\n"},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Simic (Green/Blue)\n"},{"attributes":{"bold":true},"insert":"Theme:"},{"insert":" Landfall, Ramp, Card Draw and Untapping\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The idea behind this deck is pretty simple: play as many lands as possible and get as much value out of them as you can.\nZimone helps ramp by putting extra lands from your hand onto the battlefield, while also providing card draw once you reach eight lands. The rest of the deck is built around taking advantage of those extra land drops.\nThere are plenty of ways to generate mana, draw cards and build a big board without having to rely on one particular combo to win.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main priority is getting lands onto the battlefield and building up your mana.\nCards like Exploration, Azusa, Burgeoning and Growth Spiral help get extra lands into play, while Cultivate, Kodama's Reach and Nature's Lore help you build up your land count.\nGetting Zimone out early is useful, especially if you have a few lands in hand ready to put into play.\nMid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck starts getting going.\nA lot of the creatures and enchantments reward you for playing lands. Lotus Cobra and Tireless Provisioner generate extra resources, while Tatyova and Aesi turn land drops into more cards.\nScute Swarm, Zendikar's Roil and Rampaging Baloths help build up a board of creatures without having to spend much more mana.\nThere are also several ways to untap Zimone, including Seedborn Muse, Murkfiend Liege, Kiora's Follower and Minamo. Getting multiple activations from Zimone can make a big difference, particularly once you reach eight lands.\nLate game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have eight lands, Zimone can draw two cards for four mana. Combined with Aesi and Tatyova, you should have plenty of ways to keep your hand full.\nThe aim is to keep making land drops and let your board grow out of control.\nAvenger of Zendikar, Rampaging Baloths, Greensleeves and Mossborn Hydra are some of the bigger threats. Field of the Dead and Scute Swarm can also produce a ridiculous number of creatures if left unchecked.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key cards and synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra land drops"},{"insert":"\nExploration, Azusa and Burgeoning are some of the best cards in the deck. The more lands you can play, the more value everything else generates.\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\nAesi, Tatyova, Lotus Cobra, Tireless Provisioner and Scute Swarm all reward you for playing lands. These are some of the cards that really make the deck tick.\n"},{"attributes":{"bold":true},"insert":"Untapping Zimone"},{"insert":"\nSeedborn Muse is one of the most important cards in the deck. Being able to untap Zimone on every opponent's turn gives you opportunities to ramp or draw cards outside your own turn.\nMinamo, Retreat to Coralhelm and the other untap effects give you additional ways to get more out of her.\n"},{"attributes":{"bold":true},"insert":"Land recursion"},{"insert":"\nCrucible of Worlds and Conduit of Worlds let you replay lands from your graveyard. This works particularly well with fetch lands and lands that sacrifice themselves for additional value.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't one specific combo that the deck needs to pull off. Instead, it wins by generating more resources than everyone else and eventually overwhelming the board.\nSome of the main ways to close out games are:\n"},{"attributes":{"bold":true},"insert":"Token generation:"},{"insert":" Scute Swarm, Avenger of Zendikar, Rampaging Baloths and Field of the Dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Big creatures:"},{"insert":" Mossborn Hydra, Greensleeves and other landfall threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card advantage:"},{"insert":" Aesi, Tatyova and Zimone help keep the cards flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board control:"},{"insert":" Roil Elemental can steal opposing creatures through repeated landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally, you want an opening hand with 2–4 lands, a green mana source and some early ramp.\nExploration, Burgeoning, Azusa, Nature's Lore and Three Visits are all great cards to see early.\nI'd generally avoid hands full of expensive creatures and finishers without a way to ramp into them.\nThings to remember"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Try to keep lands in your hand so Zimone always has something to put onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting to eight lands is important because it upgrades her draw ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make the most of Seedborn Muse by activating Zimone during opponents' turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think about the order you play your lands in to maximise landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush out all your big threats if you don't need to. Building up your engines first will usually give you a stronger game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is all about getting lands into play and making sure every land drop does something useful.\nIt starts by ramping, builds up value through landfall and card draw, and eventually floods the board with creatures.\nThe more lands you play, the stronger everything else becomes. And if the game goes long, that's usually where Zimone wants to be.\n"}]}
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