Delamere_Cheeseborn
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Commander
Size: 100Salt sum: 43.5
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Bonny Pall, Clearcutter
Reach
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
When Bonny Pall enters, create Beau, a legendary blue Ox creature token with "Beau's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
Legendary Creature - Scout Giant

Draw
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
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Greensleeves, Maro-Sorcerer
Protection from planeswalkers and from Wizards
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Greensleeves's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land you control enters, create a 3/3 green Badger creature token.
Legendary Creature - Elemental Sorcerer

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Sapling Nursery
Affinity for Forests (This spell costs less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.
, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.
Enchantment

Landfall
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Case of the Locked Hothouse
You may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Enchantment - Case

Druid Class
(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Landfall — Whenever a land you control enters, you gain 1 life.
: Level 2
You may play an additional land on each of your turns.
: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Enchantment - Class

Ka-Zar of the Savage Land
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Legendary Creature - Human Barbarian Hero

Loot, Exuberant Explorer
You may play an additional land on each of your turns.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
, : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble

Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Wrenn and Seven
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
0: Put any number of land cards from your hand onto the battlefield tapped.
−3: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Legendary Planeswalker - Wrenn

Ramp
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Recursion
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Removal
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Untap
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Boseiju Reaches Skyward
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Gandalf, Shadow's Foe
Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Legendary Creature - Wizard Avatar

Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Khalni Heart Expedition
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment

Nissa, Who Shakes the World
Whenever you tap a Forest for mana, add an additional .
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Legendary Planeswalker - Nissa

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Maybeboard
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Deck Info
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Description
{"ops":[{"insert":"Zimone, Quandrix Prodigy – Lands Matter"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Zimone, Quandrix Prodigy\n"},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Simic (Green/Blue)\n"},{"attributes":{"bold":true},"insert":"Theme:"},{"insert":" Landfall, Ramp, Card Draw and Untapping\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The idea behind this deck is pretty simple: play as many lands as possible and get as much value out of them as you can.\nZimone helps ramp by putting extra lands from your hand onto the battlefield, while also providing card draw once you reach eight lands. The rest of the deck is built around taking advantage of those extra land drops.\nThere are plenty of ways to generate mana, draw cards and build a big board without having to rely on one particular combo to win.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How the deck plays"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main priority is getting lands onto the battlefield and building up your mana.\nCards like Exploration, Azusa, Burgeoning and Growth Spiral help get extra lands into play, while Cultivate, Kodama's Reach and Nature's Lore help you build up your land count.\nGetting Zimone out early is useful, especially if you have a few lands in hand ready to put into play.\nMid game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck starts getting going.\nA lot of the creatures and enchantments reward you for playing lands. Lotus Cobra and Tireless Provisioner generate extra resources, while Tatyova and Aesi turn land drops into more cards.\nScute Swarm, Zendikar's Roil and Rampaging Baloths help build up a board of creatures without having to spend much more mana.\nThere are also several ways to untap Zimone, including Seedborn Muse, Murkfiend Liege, Kiora's Follower and Minamo. Getting multiple activations from Zimone can make a big difference, particularly once you reach eight lands.\nLate game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once you have eight lands, Zimone can draw two cards for four mana. Combined with Aesi and Tatyova, you should have plenty of ways to keep your hand full.\nThe aim is to keep making land drops and let your board grow out of control.\nAvenger of Zendikar, Rampaging Baloths, Greensleeves and Mossborn Hydra are some of the bigger threats. Field of the Dead and Scute Swarm can also produce a ridiculous number of creatures if left unchecked.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key cards and synergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Extra land drops"},{"insert":"\nExploration, Azusa and Burgeoning are some of the best cards in the deck. The more lands you can play, the more value everything else generates.\n"},{"attributes":{"bold":true},"insert":"Landfall"},{"insert":"\nAesi, Tatyova, Lotus Cobra, Tireless Provisioner and Scute Swarm all reward you for playing lands. These are some of the cards that really make the deck tick.\n"},{"attributes":{"bold":true},"insert":"Untapping Zimone"},{"insert":"\nSeedborn Muse is one of the most important cards in the deck. Being able to untap Zimone on every opponent's turn gives you opportunities to ramp or draw cards outside your own turn.\nMinamo, Retreat to Coralhelm and the other untap effects give you additional ways to get more out of her.\n"},{"attributes":{"bold":true},"insert":"Land recursion"},{"insert":"\nCrucible of Worlds and Conduit of Worlds let you replay lands from your graveyard. This works particularly well with fetch lands and lands that sacrifice themselves for additional value.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"How to win"},{"attributes":{"header":2},"insert":"\n"},{"insert":"There isn't one specific combo that the deck needs to pull off. Instead, it wins by generating more resources than everyone else and eventually overwhelming the board.\nSome of the main ways to close out games are:\n"},{"attributes":{"bold":true},"insert":"Token generation:"},{"insert":" Scute Swarm, Avenger of Zendikar, Rampaging Baloths and Field of the Dead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Big creatures:"},{"insert":" Mossborn Hydra, Greensleeves and other landfall threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card advantage:"},{"insert":" Aesi, Tatyova and Zimone help keep the cards flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Board control:"},{"insert":" Roil Elemental can steal opposing creatures through repeated landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ideally, you want an opening hand with 2–4 lands, a green mana source and some early ramp.\nExploration, Burgeoning, Azusa, Nature's Lore and Three Visits are all great cards to see early.\nI'd generally avoid hands full of expensive creatures and finishers without a way to ramp into them.\nThings to remember"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Try to keep lands in your hand so Zimone always has something to put onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Getting to eight lands is important because it upgrades her draw ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make the most of Seedborn Muse by activating Zimone during opponents' turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Think about the order you play your lands in to maximise landfall triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't rush out all your big threats if you don't need to. Building up your engines first will usually give you a stronger game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Overall"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is all about getting lands into play and making sure every land drop does something useful.\nIt starts by ramping, builds up value through landfall and card draw, and eventually floods the board with creatures.\nThe more lands you play, the stronger everything else becomes. And if the game goes long, that's usually where Zimone wants to be.\n"}]}








































































































































