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Commander
Size: 100Salt sum: 19.32
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jinger4071

72 views21 days ago
Commander
Size: 100Salt sum: 19.32
No deck tags

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Mabel, Valley Hero
Whenever Mabel or another creature you control enters, put a +1/+1 counter on target creature that entered this turn.
Legendary Creature - Soldier Mouse
Mabel, Valley Hero (fra) 274

Commander

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Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
Enchantment
Always Watching (fdc) 10
Balefire Liege
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
Creature - Spirit Horror
Balefire Liege (soc) 295
Benalish Marshal
Other creatures you control get +1/+1.
Creature - Human Knight
Benalish Marshal (dom) 6
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight
Tori D'Avenant, Fury Rider (dmu) 322

Anthem

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Lightning Berserker
: This creature gets +1/+0 until end of turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Berserker
Lightning Berserker (dtk) 146
Screamreach Brawler
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Berserker Orc
Screamreach Brawler (dtk) 155

Bounce

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Flamerush Rider
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Flamerush Rider (frf) 99

Copy

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Abzan Falconer
Outlast
(
,
: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature - Human Soldier
Abzan Falconer (znc) 9
Gallia, the Merrymaker
Haste
Each other creature you control with a +1/+1 counter on it has haste.
,
: Put a +1/+1 counter on target creature that entered this turn.
Legendary Creature - Satyr
Gallia, the Merrymaker (fra) 245
Ninth Bridge Patrol
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.
Creature - Soldier Dwarf
Ninth Bridge Patrol (kld) 22
Predictive Preparations
Put a +1/+1 counter on each of one or two target creatures.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Predictive Preparations (fra) 16
Yoshimaru, Beloved Companion
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Put a +1/+1 counter on target legendary creature.
Legendary Creature - Dog
Yoshimaru, Beloved Companion (fra) 209

Counters

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Charging Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
Creature - Griffin
Charging Griffin (ori) 9
Sprinting Warbrute
This creature attacks each combat if able.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Ogre Berserker
Sprinting Warbrute (dtk) 157

Creature

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Artifist Acumen
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Artifist Acumen (fra) 73
Honor the God-Pharaoh
As an additional cost to cast this spell, discard a card.
Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Honor the God-Pharaoh (war) 132

Draw

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Araba Mothrider
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Araba Mothrider (sok) 2
Goblin Heelcutter
Whenever this creature attacks, target creature can't block this turn.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Goblin Berserker
Goblin Heelcutter (frf) 102

Evasion

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Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m14) 245
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 263
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (eoc) 174
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (ncc) 440

Land

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Hopeful Eidolon
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Creature Enchantment - Spirit
Hopeful Eidolon (ths) 19
Oreskos Sun Guide
Inspired — Whenever this creature becomes untapped, you gain 2 life.
Creature - Cat Monk
Oreskos Sun Guide (bng) 22
Trained Caracal
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Cat
Trained Caracal (rtr) 27

Lifegain

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Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (ncc) 192
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4
Fortified Rampart
Defender
Creature - Wall
Fortified Rampart (bfz) 27
Holy Mantle
Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Enchantment - Aura
Holy Mantle (gtc) 17
Rescue Girl, First Responder
Flying
: Return another target permanent you control to its owner's hand. Activate only during your turn.
Legendary Creature - Human Cleric
Rescue Girl, First Responder (fra) 202
Stave Off
Target creature gains protection from the color of your choice until end of turn.
Instant
Stave Off (plst) DDN-61

Protection

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Blood Mist
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Enchantment
Blood Mist (emn) 119
Brave-Kin Duo
,
: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Creature - Rabbit Mouse
Brave-Kin Duo (blb) 3
Cartouche of Zeal
Enchant creature you control
When this Aura enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and
no matter when it came under your control.)
Enchantment - Aura Cartouche
Cartouche of Zeal (akh) 124
Charge the Sanctum
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Instant
Charge the Sanctum (fra) 125
Cliffside Lookout
: Creatures you control get +1/+1 until end of turn.
Creature - Scout Kor Ally
Cliffside Lookout (bfz) 20
Crowd's Favor
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Crowd's Favor (m15) 138
Glaring Aegis
Enchant creature
When this Aura enters, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Enchantment - Aura
Glaring Aegis (dtk) 18
Lithomancer's Focus
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
Instant
Lithomancer's Focus (bfz) 38
Mantle of Leadership
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.
Enchantment - Aura
Mantle of Leadership (plc) 9
Nyxborn Shieldmate
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature gets +1/+2.
Creature Enchantment - Human Soldier
Nyxborn Shieldmate (bng) 21
Rush of Adrenaline
Target creature gets +2/+1 and gains trample until end of turn.
Instant
Rush of Adrenaline (e02) 28
Samut's Sprint
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Instant
Samut's Sprint (war) 142
Spiteful Motives
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Enchantment - Aura
Spiteful Motives (soi) 183

Pump

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Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (fdc) 250
Murmuring Volume
: Add one mana of any color.
,
, Discard a card: Draw a card.
Artifact - Book
Murmuring Volume (fra) 174
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (clb) 872
Three Tree Mascot
Changeling (This card is every creature type.)
: Add one mana of any color. Activate only once each turn.
Creature Artifact - Shapeshifter
Three Tree Mascot (fdn) 682

Ramp

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Jailbreak
Return target permanent card in an opponent's graveyard to the battlefield under their control. When that permanent enters, return up to one target permanent card with equal or lesser mana value from your graveyard to the battlefield.
Sorcery
Jailbreak (ncc) 17
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (ncc) 210

Recursion

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Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (ncc) 193
Choking Restraints
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature.
Enchantment - Aura
Choking Restraints (emn) 16
Divine Verdict
Destroy target attacking or blocking creature.
Instant
Divine Verdict (ths) 8
Fiery Intervention
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Sorcery
Fiery Intervention (dom) 118
Memory Trap
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment
Memory Trap (fra) 15
Smelt
Destroy target artifact.
Instant
Smelt (m19) 158
Smite
Destroy target blocked creature.
Instant
Smite (gtc) 25
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ncc) 211
Your Fate Ends Here
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Your Fate Ends Here (fra) 24

Removal

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Anax, Hardened in the Forge
Anax's power is equal to your devotion to red. (Each
in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
Legendary Creature Enchantment - Demigod
Anax, Hardened in the Forge (plst) THB-125
Assemble the Legion
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Enchantment
Assemble the Legion (rvr) 163
Baird, Argivian Recruiter
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier
Baird, Argivian Recruiter (dmu) 294
Grim Initiate
First strike
When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Warrior Zombie
Grim Initiate (war) 130
Heroic Reinforcements
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and
this turn.)
Sorcery
Heroic Reinforcements (2x2) 226
Outlaws' Merriment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.
• 3/1 Human Warrior with trample and haste.
• 2/1 Human Cleric with lifelink and haste.
• 1/2 Human Rogue with haste and "When this token enters, it deals 1 damage to any target."
Enchantment
Outlaws' Merriment (eld) 198
Thraben Standard Bearer
,
, Discard a card: Create a 1/1 white Human Soldier creature token.
Creature - Human Soldier
Thraben Standard Bearer (emn) 48

Tokens

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Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmsc) 1
Human Cleric
Lifelink, haste
Creature Token - Human Cleric
Human Cleric (totp) 1
Human Rogue
Haste
When this creature enters the battlefield, it deals 1 damage to any target.
Creature Token - Human Rogue
Human Rogue (totp) 2
Human Soldier
Creature Token - Human Soldier
Human Soldier (thob) 2
Human Warrior
Trample, haste
Creature Token - Human Warrior
Human Warrior (totp) 3
Soldier
Haste
Creature Token - Soldier
Soldier (tpip) 10
The Monarch
At the beginning of your end step, draw a card.
Whenever a creature deals combat damage to you, its controller becomes the monarch.
Card
The Monarch (tfdc) 17
Zombie Army
Creature Token - Zombie Army
Zombie Army (tfrc) 8

Tokens & Extras

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Deck Info

Deck stats

52 pips - 42 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
30 pips - 26 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

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