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Commander
Size: 100Salt sum: 63.36
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Duskwatch Recruiter
: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Creature - Human Warrior Werewolf


The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant

Protection
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Ramp
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Removal
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Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Untap
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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Sideboard
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Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Selvala - Bracket 4 Parley Engine\n\nREVIEW — NOVEMBER 2, 2026\n\nMain: 100 including commander(s). Curated Sideboard: 11. Archived Maybeboard: 10. Both optional boards are excluded from playable counts and price totals. Every pre-review card and quantity is preserved.\n\nMAIN CHANGES\n\nIN The One Ring / OUT to Maybeboard Craterhoof Behemoth\n\nIN Glimpse of Nature / OUT to Maybeboard Smothering Tithe\n\nIN Guardian Project / OUT to Maybeboard Return of the Wildspeaker\n\nIN Chrome Mox / OUT to Maybeboard Regrowth\n\nIN Devoted Druid / OUT to Maybeboard Shared Summons\n\nIN Vizier of Remedies / OUT to Maybeboard Stoneforge Mystic\n\nBRACKET 4: unrestricted proxy budget; high-power engines, tutors and protection are intentional.\n\nGAME PLAN\n\nDevelop creatures and mana, then use actual card-flow engines and creature tutors to locate a supported untap or Druid/Vizier finish. Selvala Explorer Returned has a tap-only parley activation with variable mana output and draws opponents cards; it is not a guaranteed infinite engine by itself. Use a mana creature meeting the stated Mantle/Staff threshold, respect summoning sickness, and convert infinite mana into Ballista or Finale.\n\nREVIEW FINDINGS\n\nCurrent main is 100 cards, 32 land cards plus Disciple of Freyalise and Witch Enchanter MDFCs. The existing creature mana/untap engine is supported by a reasonable 34 possible land drops; no land trimming recommended without trials.\n\nThese six main promotions implement the earlier strong-draw/high-power direction while adding a deterministic independent infinite-green line. Before review, Stoneforge had only Umbral Mantle as an equipment target. Stoneforge, Regrowth and Shared Summons are now archived, preserving the creature tutor/untapper package in main.\n\nSelvala, Explorer Returned itself is not a deterministic infinite-mana combo with Mantle/Staff: activation has no mana cost and yields 0-4 mana depending on all players' top cards, while drawing opponents cards. Do not promise an infinite engine from Selvala alone.\n\nUmbral Mantle can use Priest of Titania or Circle of Dreams Druid producing at least four mana per tap for net mana; Marwyn can start from three mana, spend it to untap/gain +2 power, then grow into positive mana. Staff of Domination needs a separate creature producing at least five mana per tap for net mana. Respect summoning sickness unless haste/activation permission is present.\n\nDevoted Druid + Vizier gives infinite green after Druid can tap; Walking Ballista and Finale convert it into a finish. Glimpse and Guardian Project are actual card flow; Top and Recruiter are selection/access.\n\nCollector Ouphe disables Ballista, Ring, Staff and mana rocks, and prevents activating Mantle's equip ability. A Mantle-granted untap ability on an already-equipped nonartifact creature still works. Bane of Progress erases a large part of this engine. Marvin/Pili-Pala are a more complex redundant package; archive them rather than present a context-free one-card swap.\n\nOriginal chat Build Bracket Four Deck previously recommended Ring/Glimpse/Project, restored acceleration, and Druid/Vizier. No B4 price exceptions are required.\n\nThese are rules/coherence recommendations and have not been validated by live multiplayer playtesting.\n\nCorrection: this is Selvala, Explorer Returned (tap-only parley), not Selvala, Heart of the Wilds. Mantle can net positive mana when parley produces four, but that result is not guaranteed and all players draw, so it is not a deterministic infinite-mana claim.\n\nCURATED SIDEBOARD — EXACT SWAPS\n\nThese are independent options or complete packages. Choose a coherent option at a time. Shared outgoing slots make options mutually exclusive; do not import every option together. Recheck the active 100 and bracket if combining packages.\n\nmatchup: IN Drannith Magistrate; OUT Enduring Vitality. Choose disruption of casts from outside hands over blanket creature mana.\n\nmatchup: IN Aven Mindcensor; OUT Archivist of Oghma. Choose restricting opposing searches over drawing from them.\n\nmatchup: IN Linvala, Keeper of Silence; OUT Seedborn Muse. Choose disabling opposing creature abilities over additional untap value.\n\nmatchup: IN Scavenging Ooze; OUT Eternal Witness. Trade recursion for repeatable graveyard control.\n\nmatchup: IN Reclamation Sage; OUT Force of Vigor. Choose a creature-tutorable removal body over free-pitch/two-target interaction.\n\ncombo: IN Heliod, Sun-Crowned; OUT Vizier of Remedies. Alternative compact Walking Ballista finish. Begin with Ballista able to survive removing a counter (normally two counters), then pay 1W for lifelink. Druid remains useful ramp, but this exchanges the Druid/Vizier infinite line for Heliod/Ballista.\n\nengine: IN Thousand-Year Elixir; OUT Concordant Crossroads. Enable tap abilities immediately and get an extra untap without granting opposing creatures haste.\n\ncombat: IN Akroma's Will; OUT Heroic Intervention. Optional creature combat finish plus protection when Selvala is present.\n\nmatchup: IN Beast Within; OUT Erode. Broaden the answer to any permanent rather than only a creature or planeswalker.\n\nspeed: IN Lotus Petal + Elvish Spirit Guide; OUT Sensei's Divining Top + Enduring Vitality. Two-card speed package that trades selection and board-dependent mana for immediate early acceleration. Keep the 32 lands plus two MDFCs during this change; do not also trim lands without evidence.\n\nARCHIVE\n\nMaybeboard contains original cuts, superseded options and any unsupported packages; these are preserved, not recommended as automatic swaps.\n\nVALIDATION\n\nCard counts, singleton legality, color identity, board assignments, individual optional swaps, and preservation checked. Main has 32 true land cards plus 2 spell/land options. Mana distribution only: 75.8% chance of 2–5 land options in a seven-card hand; 73.7% chance of at least three in the first ten cards of the 99. MDFCs treated as available land drops. These exact hypergeometric calculations do not model colored requirements, mulligans, spell sequencing, goldfishing, or multiplayer win rates.\n\nhttps://magic.wizards.com/en/formats/commander\n\nhttps://magic.wizards.com/en/banned-restricted-list\n\nhttps://commandertemplate.com/deck-building-guide\n\n"}]}












































































































