LTJester
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Commander
Size: 100Salt sum: 58.24
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Fblthp, Impossibly Lost
When one or more of your opponents are dealt combat damage during your turn, draw two cards. If your library has no cards in it, you win the game. Fblthp's owner shuffles him into their library. (If you draw from an empty library this way, you still win the game.)
Legendary Creature - Homunculus

Commander
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Sphinx's Approach
Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
A deck can have any number of cards named Sphinx's Approach.
Instant

Draw
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Finisher
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Land
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Ramp
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Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"background":"#fafafa","color":"#222222"},"insert":"Hi, builders! Have I got a spicy meme deck for you!"},{"insert":"\n"},{"attributes":{"background":"#fafafa","color":"#222222"},"insert":"Here’s the nitty-gritty: you cast [[Sphinx’s Approach]] until you get [[Sphinx of the Chimes]] in play. You then discard two approaches or [[Persistent Petitioners]] until you draw out your deck. "},{"insert":"\n"},{"attributes":{"background":"#fafafa","color":"#222222"},"insert":"At that point you either cast [[Laboratory Maniac]] and draw for the win, or have [[Fblthp, Impossibly Lost]] in play and [[lightning greaves]] onto Chimes and swing in for the win. Use free counterspells like [[Force of Will]], [[Force of Negation]], [[Foil]], [[Thwart]], [[fierce guardianship]] etc to block interaction."},{"insert":"\n"},{"attributes":{"background":"#fafafa","color":"#222222"},"insert":"28 lands does seem low, but considering the card draw it’s not hard to get the lands you need, and you don’t want to whiff on the draw when going off."},{"insert":"\n"},{"attributes":{"background":"#fafafa","color":"#222222"},"insert":"Two game changers and no two card combos means this falls neatly into bracket 3. It consistently wins on turn 6 like clockwork, but it’s rare to get there before that."},{"insert":"\n\n"}]}

























