42 views17 days ago
Commander
Size: 100Salt sum: 32.19
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MyrHerder

42 views17 days ago
Commander
Size: 100Salt sum: 32.19
No deck tags

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Sliver Legion
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Legendary Creature - Sliver
Sliver Legion (fut) 158

Commander

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Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (con) 141
Darksteel Ingot
Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
Artifact
Darksteel Ingot (dst) 112
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (ddh) 32
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Gemhide Sliver
All Slivers have "
: Add one mana of any color."
Creature - Sliver
Gemhide Sliver (tsp) 196
Mana Geode
When this artifact enters, scry 1.
: Add one mana of any color.
Artifact
Mana Geode (war) 241
Manaweft Sliver
Sliver creatures you control have "
: Add one mana of any color."
Creature - Sliver
Manaweft Sliver (m14) 184
Mirrodin's Core
: Add
.
: Put a charge counter on this land.
, Remove a charge counter from this land: Add one mana of any color.
Land
Mirrodin's Core (dst) 165
Paradise Mantle
Equipped creature has "
: Add one mana of any color."
Equip
Artifact - Equipment
Paradise Mantle (5dn) 142
Pillar of the Paruns
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Pillar of the Paruns (dis) 176
Rupture Spire
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Rupture Spire (cmr) 355
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (tsp) 279
Transguild Promenade
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land
Transguild Promenade (cmr) 499
Unknown Shores
: Add
.
,
: Add one mana of any color.
Land
Unknown Shores (thb) 249
Urban Utopia
Enchant land
When this Aura enters, draw a card.
Enchanted land has "
: Add one mana of any color."
Enchantment - Aura
Urban Utopia (grn) 146

1. Enablers (10) > Color Fixing

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Azorius Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Azorius Guildgate (rna) 244
Boros Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Boros Guildgate (grn) 244
Dimir Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Dimir Guildgate (grn) 246
District Guide
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Creature - Elf Scout
District Guide (grn) 128
Gateway Plaza
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
: Add one mana of any color.
Land - Gate
Gateway Plaza (war) 246
Golgari Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Golgari Guildgate (grn) 249
Gruul Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Gruul Guildgate (rna) 250
Izzet Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Izzet Guildgate (grn) 252
Nearby Planet
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
This land enters tapped.
When this land enters, sacrifice it unless you pay
.
Land
Nearby Planet (unf) 198
Open the Gates
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Gates (rna) 133
Orzhov Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Orzhov Guildgate (rna) 253
Rakdos Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Rakdos Guildgate (rna) 256
Selesnya Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Selesnya Guildgate (grn) 256
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (rna) 258

1. Enablers (10) > Color Fixing > Gates

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Azorius Charm
Choose one —
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
Instant
Azorius Charm (plst) IMA-192
Darkheart Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
Creature - Sliver
Darkheart Sliver (tsr) 249

1.9. Life Gain

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Door of Destinies
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Artifact
Door of Destinies (c17) 208

2. Payoffs (10)

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Battering Sliver
All Sliver creatures have trample.
Creature - Sliver
Battering Sliver (plc) 95
Bonesplitter Sliver
All Sliver creatures get +2/+0.
Creature - Sliver
Bonesplitter Sliver (tsp) 149
Evolution Charm
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Instant
Evolution Charm (plc) 127
Firewake Sliver
All Sliver creatures have haste.
All Slivers have "
, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Creature - Sliver
Firewake Sliver (tsp) 238
Frenzy Sliver
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature - Sliver
Frenzy Sliver (fut) 85
Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
Creature - Fungus Sliver
Fungus Sliver (tsp) 195
Hearth Charm
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Instant
Hearth Charm (vis) 82
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200
Lymph Sliver
All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Creature - Sliver
Lymph Sliver (fut) 26
Piracy Charm
Choose one —
• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Instant
Piracy Charm (plc) 58
Reflex Sliver
All Sliver creatures have haste.
Creature - Sliver
Reflex Sliver (plc) 138
Shadow Sliver
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Creature - Sliver
Shadow Sliver (tsp) 76
Sidewinder Sliver
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Creature - Sliver
Sidewinder Sliver (tsp) 41
Sinew Sliver
All Sliver creatures get +1/+1.
Creature - Sliver
Sinew Sliver (plc) 30
Spinneret Sliver
All Sliver creatures have reach.
Creature - Sliver
Spinneret Sliver (tsp) 219
Spitting Sliver
All Sliver creatures have first strike.
Creature - Sliver
Spitting Sliver (plc) 80
Synchronous Sliver
All Sliver creatures have vigilance.
Creature - Sliver
Synchronous Sliver (plc) 48
Two-Headed Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
Creature - Sliver
Two-Headed Sliver (tsp) 183
Vampiric Sliver
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
Creature - Sliver
Vampiric Sliver (tsp) 140
Virulent Sliver
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Creature - Sliver
Virulent Sliver (fut) 155
Vitality Charm
Choose one —
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
Instant
Vitality Charm (ons) 296
Watcher Sliver
All Sliver creatures get +0/+2.
Creature - Sliver
Watcher Sliver (tsp) 45
Waves of Aggression
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Waves of Aggression (eve) 148

3. Enhancers (10)

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Quilled Sliver
All Slivers have "
: This permanent deals 1 damage to target attacking or blocking creature."
Creature - Sliver
Quilled Sliver (tsp) 37

4.2 Stand-alone > Direct Damage

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Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (plc) 4

5.1 Targeted Disruption (12) > Counter

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Chaos Charm
Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.
Instant
Chaos Charm (mir) 163
Crosis's Charm
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
Instant
Crosis's Charm (pls) 99
Esper Charm
Choose one —
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
Instant
Esper Charm (plst) C18-179
Fury Charm
Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.
Instant
Fury Charm (plc) 100
Golgari Charm
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Instant
Golgari Charm (rtr) 164
Grixis Charm
Choose one —
• Return target permanent to its owner's hand.
• Target creature gets -4/-4 until end of turn.
• Creatures you control get +2/+0 until end of turn.
Instant
Grixis Charm (ddh) 63
Harmonic Sliver
All Slivers have "When this permanent enters, destroy target artifact or enchantment."
Creature - Sliver
Harmonic Sliver (tsp) 240
Midnight Charm
Choose one —
• Midnight Charm deals 1 damage to target creature and you gain 1 life.
• Target creature gains first strike until end of turn.
• Tap target creature.
Instant
Midnight Charm (plc) 74
Necrotic Sliver
All Slivers have "
, Sacrifice this permanent: Destroy target permanent."
Creature - Sliver
Necrotic Sliver (plc) 159

5.2 Targeted Disruption (12) > Removal

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Frenetic Sliver
All Slivers have "
: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Creature - Sliver
Frenetic Sliver (plc) 157

5.3 Targeted Disruption (12) > Protection

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Poultice Sliver
All Slivers have "
,
: Regenerate target Sliver." (The next time that Sliver would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Sliver
Poultice Sliver (plc) 11

6.1 Mass Disruption (6) > Counter

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Ghostflame Sliver
All Slivers are colorless.
Creature - Sliver
Ghostflame Sliver (tsp) 239
Leyline of Sanctity
If this card is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
Leyline of Sanctity (m20) 26
Privileged Position
(
can be paid with either
or
.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Enchantment
Privileged Position (rav) 251

6.3 Mass Disruption (6) > Protection

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Dormant Sliver
All Sliver creatures have defender.
All Slivers have "When this permanent enters, draw a card."
Creature - Sliver
Dormant Sliver (tsr) 250
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (cmr) 446
Mnemonic Sliver
All Slivers have "
, Sacrifice this permanent: Draw a card."
Creature - Sliver
Mnemonic Sliver (tmp) 77
Sapphire Charm
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Sapphire Charm (mir) 89

7. Card Advantage (12)

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Homing Sliver
Each Sliver card in each player's hand has slivercycling
.
Slivercycling
(
, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Creature - Sliver
Homing Sliver (fut) 118
Mesmeric Sliver
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Creature - Sliver
Mesmeric Sliver (fut) 53
Mindlash Sliver
All Slivers have "
, Sacrifice this permanent: Each player discards a card."
Creature - Sliver
Mindlash Sliver (tsp) 118
Screeching Sliver
All Slivers have "
: Target player mills a card."
Creature - Sliver
Screeching Sliver (tsp) 75

7.9 Partial Card Advantage (1/3 Draw)

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Circuitous Route
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Circuitous Route (grn) 125
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (9ed) 262
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (8ed) 274

8. Mana Ramp (10) (1/3 Land)

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Semblance Anvil
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost
less to cast.
Artifact
Semblance Anvil (som) 201

8.9 Partial Mana Ramp (1/3 Ramp) > Cost Reduction

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Forest
(
: Add
.)
Basic Land - Forest
Forest (rtr) 270
Island
(
: Add
.)
Basic Land - Island
Island (rtr) 258
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (rtr) 267
Plains
(
: Add
.)
Basic Land - Plains
Plains (rtr) 252
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (rtr) 262

9.9 Lands (38) > Basic Lands

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Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (ala) 220
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (ddh) 74
Elfhame Sanctuary
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Enchantment
Elfhame Sanctuary (inv) 185
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (plst) C17-251
Joiner Adept
Lands you control have "
: Add one mana of any color."
Creature - Elf Druid
Joiner Adept (5dn) 89
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ddh) 34
Navigation Orb
,
, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Artifact
Navigation Orb (clb) 329
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (plst) CM2-264
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (c18) 275
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (ala) 229
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Terrarion
This artifact enters tapped.
,
, Sacrifice this artifact: Add two mana in any combination of colors.
When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
Terrarion (rav) 273
Traveler's Amulet
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Traveler's Amulet (isd) 234
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (plst) 5DN-165

?1. Enablers (10) > Color Fixing

(Ctrl to add secondary)
Black Dragon Gate
This land enters tapped.
As this land enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land - Gate
Black Dragon Gate (clb) 347
Citadel Gate
This land enters tapped.
As this land enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land - Gate
Citadel Gate (clb) 349
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Heap Gate
: Add
.
,
: Add one mana of any color.
,
, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Land - Gate
Heap Gate (clb) 354
Manor Gate
This land enters tapped.
As this land enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land - Gate
Manor Gate (clb) 356
Sea Gate
This land enters tapped.
As this land enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land - Gate
Sea Gate (clb) 359

?1. Enablers (10) > Color Fixing > Gates

(Ctrl to add secondary)
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (rtr) 226
Coalition Relic
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Artifact
Coalition Relic (m3c) 286
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (9ed) 297
Obelisk of Bant
: Add
,
, or
.
Artifact
Obelisk of Bant (ala) 212
Obelisk of Esper
: Add
,
, or
.
Artifact
Obelisk of Esper (c13) 250
Obelisk of Grixis
: Add
,
, or
.
Artifact
Obelisk of Grixis (e01) 88
Obelisk of Jund
: Add
,
, or
.
Artifact
Obelisk of Jund (c13) 252
Obelisk of Naya
: Add
,
, or
.
Artifact
Obelisk of Naya (ala) 216
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (moc) 380

?1. Enablers (10) > Color Fixing > Rocks

(Ctrl to add secondary)
Pain Magnification
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Enchantment
Pain Magnification (dis) 121

?2. Payoffs (10)

(Ctrl to add secondary)
Ebony Charm
Choose one —
• Target opponent loses 1 life and you gain 1 life.
• Exile up to three target cards from a single graveyard.
• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Instant
Ebony Charm (mir) 120
Elder Mastery
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Enchantment - Aura
Elder Mastery (ddh) 68
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Instant
Fatehold Charm (fra) 132
Fever Charm
Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Instant
Fever Charm (ons) 202
Funeral Charm
Choose one —
• Target player discards a card.
• Target creature gets +2/-1 until end of turn.
• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Instant
Funeral Charm (vis) 61
Obelisk of Urd
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Artifact
Obelisk of Urd (znc) 115
Piety Charm
Choose one —
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
Instant
Piety Charm (ons) 49
Selesnya Charm
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Instant
Selesnya Charm (rtr) 194
Silverquill Charm
Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.
Instant
Silverquill Charm (sos) 225
Stingerquill Charm
Choose one —
• Stingerquill Charm deals 3 damage to any target.
• Target creature gains first strike and deathtouch until end of turn.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Instant
Stingerquill Charm (fra) 150
Strider Harness
Equipped creature gets +1/+1 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Strider Harness (som) 207
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 80
Trickery Charm
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Instant
Trickery Charm (ons) 119

?3. Enhancers (10)

(Ctrl to add secondary)
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (eld) 217

?4.1 Stand-alone > Creatures

(Ctrl to add secondary)
Cautery Sliver
All Slivers have "
, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "
, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature - Sliver
Cautery Sliver (tsr) 248

?4.2 Stand-alone > Direct Damage

(Ctrl to add secondary)
Dimir Charm
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Instant
Dimir Charm (gtc) 154
Emerald Charm
Choose one —
• Untap target permanent.
• Destroy target non-Aura enchantment.
• Target creature loses flying until end of turn.
Instant
Emerald Charm (vis) 106
Hope Charm
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Hope Charm (vis) 8
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rtr) 172
Konstrari Charm
Choose one —
• Konstrari Charm deals 6 damage to target creature with flying.
• Put two +1/+1 counters on target creature. It gains trample until end of turn.
• Add
.
Instant
Konstrari Charm (fra) 138
Mortify
Destroy target creature or enchantment.
Instant
Mortify (gpt) 122
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Orzhov Charm
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant
Orzhov Charm (gtc) 185
Prismari Charm
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.
Instant
Prismari Charm (sos) 211
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (rtr) 184
Seedling Charm
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
Instant
Seedling Charm (mir) 240
Shielding Plax
(
can be paid with either
or
.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Shielding Plax (dis) 147
Theorix Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Theorix Charm (fra) 155
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160
Vision Charm
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Instant
Vision Charm (vis) 49

?5. Targeted Disruption (12)

(Ctrl to add secondary)
Defense Grid
Each spell costs
more to cast except during its controller's turn.
Artifact
Defense Grid (9ed) 293
Gruul Charm
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
Instant
Gruul Charm (gtc) 169
Ivory Charm
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Ivory Charm (mir) 23
Leyline of Lifeforce
If this card is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Enchantment
Leyline of Lifeforce (gpt) 90
Simic Charm
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Instant
Simic Charm (gtc) 195

?6. Mass Disruption (6)

(Ctrl to add secondary)
Congregation at Dawn
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Instant
Congregation at Dawn (rav) 198
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244

?7. Card Advantage (12)

(Ctrl to add secondary)
Explore the Underdark
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
Sorcery
Explore the Underdark (clb) 232

?8. Mana Ramp (10) (1/3 Land)

(Ctrl to add secondary)
Baldur's Gate
: Add
.
,
: Add X mana of any one color, where X is the number of other Gates you control.
Legendary Land - Gate
Baldur's Gate (clb) 345

?8.9 Partial Mana Ramp (1/3 Ramp)

(Ctrl to add secondary)
Gond Gate
Gates you control enter untapped.
: Add
.
: Add one mana of any color that a Gate you control could produce.
Land - Gate
Gond Gate (clb) 353

?9.1 Lands (38) > Gates

(Ctrl to add secondary)
Misery Charm
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
Instant
Misery Charm (ons) 158

(Charms > 1-color)

(Ctrl to add secondary)
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (gtc) 148

(Charms > 2-color)

(Ctrl to add secondary)
Bant Charm
Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
Instant
Bant Charm (ala) 155
Jund Charm
Choose one —
• Exile target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Instant
Jund Charm (ala) 175
Naya Charm
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Instant
Naya Charm (ala) 180

(Charms > 3-color > Alara Shards)

(Ctrl to add secondary)
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (ktk) 161
Jeskai Charm
Choose one —
• Put target creature on top of its owner's library.
• Jeskai Charm deals 4 damage to target opponent or planeswalker.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
Instant
Jeskai Charm (ktk) 181
Mardu Charm
Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Instant
Mardu Charm (ktk) 186
Sultai Charm
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
Instant
Sultai Charm (ktk) 204
Temur Charm
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays
.
• Creatures with power 3 or less can't block this turn.
Instant
Temur Charm (ktk) 208

(Charms > 3-color > Alara Wedges)

(Ctrl to add secondary)
Brokers Charm
Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
Instant
Brokers Charm (snc) 171
Cabaretti Charm
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Instant
Cabaretti Charm (snc) 173
Maestros Charm
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
Instant
Maestros Charm (snc) 199
Obscura Charm
Choose one —
• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
• Counter target instant or sorcery spell.
• Destroy target creature or planeswalker with mana value 3 or less.
Instant
Obscura Charm (snc) 208
Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant
Riveteers Charm (snc) 217

(Charms > 3-color > Capenna)

(Ctrl to add secondary)
Darigaaz's Charm
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Instant
Darigaaz's Charm (pls) 100
Dromar's Charm
Choose one —
• You gain 5 life.
• Counter target spell.
• Target creature gets -2/-2 until end of turn.
Instant
Dromar's Charm (pls) 105
Rith's Charm
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Instant
Rith's Charm (pls) 122
Treva's Charm
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Instant
Treva's Charm (pls) 129

(Charms > 3-color > Dragons)

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Archenemy's Charm
Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.
Instant
Archenemy's Charm (eoe) 88
Archmage's Charm
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Instant
Archmage's Charm (mh1) 40
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45
Umezawa's Charm
Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Instant
Umezawa's Charm (mh1) 111

(Charms)

(Ctrl to add secondary)
Basilisk Gate
: Add
.
,
: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Land - Gate
Basilisk Gate (m3c) 320
Crackling Perimeter
Tap an untapped Gate you control: This enchantment deals 1 damage to each opponent.
Enchantment
Crackling Perimeter (gtc) 88
Glaive of the Guildpact
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Glaive of the Guildpact (grn) 236
Guild Summit
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
Enchantment
Guild Summit (grn) 41
Hold the Gates
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Enchantment
Hold the Gates (gtc) 16
Maze's End
This land enters tapped.
: Add
.
,
, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
Maze's End (fdn) 727
Plaza of Harmony
When this land enters, if you control two or more Gates, you gain 3 life.
: Add
.
: Add one mana of any type that a Gate you control could produce.
Land
Plaza of Harmony (plst) RNA-254
Way of the Thief
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
Enchantment - Aura
Way of the Thief (gtc) 56

(Gates matter)

(Ctrl to add secondary)
Hive Stirrings
Create two 1/1 colorless Sliver creature tokens.
Sorcery
Hive Stirrings (plst) M14-21
Hivestone
Creatures you control are Slivers in addition to their other creature types.
Artifact
Hivestone (tsp) 256
Thrumming Hivepool
Affinity for Slivers (This spell costs
less to cast for each Sliver you control.)
Slivers you control have double strike and haste.
At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Artifact
Thrumming Hivepool (eoe) 247
Veilstone Amulet
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Artifact
Veilstone Amulet (fut) 166
Venser's Sliver
Creature Artifact - Sliver
Venser's Sliver (tsp) 267

Maybeboard

(Ctrl to add secondary)

Deck Info

Deck stats

20 pips - 16 cards
19 mana - 19 cards
15 pips - 15 cards
19 mana - 19 cards
13 pips - 13 cards
19 mana - 19 cards
16 pips - 15 cards
19 mana - 19 cards
25 pips - 23 cards
25 mana - 25 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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