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ConCheesydor

42 views21 days ago
Custom
Size: 16
No deck tags

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Arslen, Crowned Threat
Whenever a nontoken creature an opponent controls dies, manifest it under your control.
When this creature dies, sacrifice each creature you don’t own. If you sacrificed six or more creatures this way, return this creature from your graveyard to your hand.
Legendary Creature - Demon
3 / 3
Servant of the Crowned
Kicker
and/or

If you paid the
kicker cost, this creature enters with a lifelink counter.
If you paid the
kicker cost, this creature enters with a menace counter.
When this creature dies, you may put any number of counters it had onto target legendary creature.
Creature - Demon Serf
1 / 1

Crowned Demons

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Hruntig, Burnt-out Ideal
Trample
Hruntig can’t be enchanted or equipped.
Hruntig gets +1/+1 for each kind of modification in play.
Equipment, Auras, and counters are modifications.)

Whenever Hruntig deals damage to a modified creature, choose one - destroy all Auras attached to that creature; or destroy all Equipment attached to that creature; or remove all counters on that creature.
Too strong for any weapon, Hruntig abandoned all knightly valor in favor of brute force and devastating punches to crush the armor and hopes of the kingdom’s enemies - soldiers and elite knights alike.
Legendary Creature - Dragon Warrior
5 / 5
Hruntig, Ravages of War
Flying, trample
Players must attack if able.
Whenever a creature attacks, its controller chooses one - they sacrifice a land; or they sacrifice another creature that shares a creature type with the attacking creature; or they exile the top card of their library face-down; or they lose life equal to the attacking creature's power.
: Until end of turn, target creature loses defender and must attack if able.
The war took everything the soldiers and knights fought to protect - homes, families, even futures.
Legendary Creature - Dragon Horror
5 / 5
Hruntig, Smelter Scourge
As long as this creature is equipped, he has first strike and trample.
Whenever this creature attacks or blocks, attach up to one unattached Equipment to him. Destroy all Equipment attached to him the start of the next main phase.
Whenever an artifact you control with mana value 1 or greater is put into a graveyard from the battlefield, add
equal to its mana value.
Legendary Creature - Dragon Knight
5 / 5

Hruntig

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Aldren, Great Plunderer
Vehicles you control have trample.
Whenever a creature you control deals combat damage to a player, gain control of target artifact that player controls with mana value less than the damage dealt. That artifact gains “
: This artifact's controller creates a Treasure token. Gain control of this artifact. Only this artifact’s owner may activate this ability.”
Legendary Creature - Human Pirate
3 / 3
Halen, Scoutmaster
Whenever a Scout control deal combat damage to a player, exile the top card of that player's library.
At the end of combat, choose a land card from among cards exiled by Halen, put it on the battlefield under your control and the rest at the bottom of their owner's library in a random order.
Legendary Creature - Human Scout
3 / 3
Laylen, Grim Employer
Creatures your opponents control are Cowards in addition to their other types and have “This creature can’t attack or block alone.”
Whenever a creature an opponent controls dies during combat, you may pay
. If you do, gain control of target Coward that player controls. It becomes a Deserter in addition to its other types and has “This creature gets +1/+0 when attacking its owner.”
Legendary Creature - Human Rogue
3 / 3
Malen, Seeds of Betrayel
Permanents your opponents control enter with a Spore counter for each mana from a seeded land spent to cast it.
,
: Put a Seed counter on target land.
(A land with a Seed counter on it is seeded.)

: Gain control of target permanent with three or more Spore counters on it.
Legendary Creature - Human Druid
3 / 3
Rolen, Diplomancer
, tap two untapped creatures you control: Exchange control of target permanent you control with target permanent another player controls, both with mana value X. If X is five or more, tap up to two target creatures that player controls.
Legendary Creature - Human Elder
3 / 3
Valren, Battlefield Scavenger
Ward - Discard a card
, tap three untapped Mercenaries you control: Choose a card in target opponent’s graveyard that was put there this turn. You may cast it without paying its mana cost, and has conspire if Valren was tapped this way. If the card is a creature card, it becomes a Zombie Mercenary.
The first to arrive after the battle, Valren’s crew always managed to get just what they needed from the dead and dying.
Legendary Creature - Human Mercanery
3 / 3

White-Core Controllers

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Buran, Outer Lands Hunter
Legendary Creature - Human Warrior
3 / 3
Li-Ren, Great Antagonizer
,Discard a card: Target player deals 1 damage to target permanent they control.
Whenever a source an opponent controls deals noncombat damage to a permanent they control, you may pay
. If you do, gain control of that permanent until its owner deals damage to it. If that permanent is a creature, it must attack its owner if able and has "This creature gets +2/+0 when attacking its owner."
Li-Ren, master of annoyance, always wormed his way into conflicts that didn't involve him.
Legendary Creature - Human Bard
3 / 3
Orren, Merc Leader
Whenever a creature a defending opponent controls doesn’t block during your combat, you may sacrifice a Treasure or Gold. If you do, you gain control of that creature for as long as you control a Treasure or Gold.
Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of each of your combat phases, sacrifice a Treasure or Gold for each Mercenary you control.
The promise of pay makes those who stand on the sidelines much more willing, or so Orren finds.
Legendary Creature - Human Advisor
3 / 3
Pal-Len, Reclaimer of the Wilds
Whenever a creature you control deals combat damage to a player, gain control of target land or target creature with less toughness than the damage dealt this way that player controls.
At the beginning of each opponent’s upkeep, they may clash with you for each permanent you control that they own. If they win, you lose control of that permanent. Put the card they revealed at the bottom of their library.
With the strength and charisma to lead an army, Pal-Len took back the Outer Lands from the Welds.
Legendary Creature - Human Warrior
3 / 3

White-Core Controllers II

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Deck Info

Deck stats

10 pips - 10 cards
0 mana - 0 cards
5 pips - 5 cards
0 mana - 0 cards
9 pips - 9 cards
0 mana - 0 cards
11 pips - 10 cards
0 mana - 0 cards
5 pips - 5 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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