50 views3 days ago
Commander
Size: 100Salt sum: 41.57
No deck tags
 avatar

Ironic_Onion

50 views3 days ago
Commander
Size: 100Salt sum: 41.57
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $0.49
Thrun, Breaker of Silence
This spell can't be countered.
Trample
Thrun can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.
During your turn, Thrun has indestructible.
Legendary Creature - Shaman Troll
Thrun, Breaker of Silence (one) 331

Commander

(CTRL to add secondary)

Draw

Qty: 6 Price: $20.80
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (fdc) 197
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Setessan Champion
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Creature - Human Warrior
Setessan Champion (woc) 132
Tanglespan Lookout
Whenever an Aura you control enters, draw a card.
Creature - Satyr
Tanglespan Lookout (woe) 188
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (sld) 1004

Draw

(CTRL to add secondary)

Land

Qty: 36 Price: $110.80
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (otc) 274
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (mid) 277
Temple of the False God
: Add
. Activate only if you control five or more lands.
Land
Temple of the False God (soc) 416
Valgavoth's Lair
Hexproof
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land Enchantment
Valgavoth's Lair (dsk) 271
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land

(CTRL to add secondary)

Protection

Qty: 10 Price: $41.23
Blunt the Assault
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Instant
Blunt the Assault (som) 113
Canopy Cover
Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Canopy Cover (plst) WWK-98
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Jaheira's Respite
Search your library for up to X basic land cards, where X is the number of creatures attacking you, put those cards onto the battlefield tapped, then shuffle.
Prevent all combat damage that would be dealt this turn.
Instant
Jaheira's Respite (clb) 238
Lull
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Lull (dmr) 169
Obscuring Haze
If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Obscuring Haze (cmm) 308
Overprotect
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Instant
Overprotect (blb) 185
Tajuru Preserver
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Creature - Elf Shaman
Tajuru Preserver (roe) 211
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

(CTRL to add secondary)

Ramp

Qty: 16 Price: $60.56
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (ltc) 232
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (eoc) 95
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (cmm) 284
Farhaven Elf
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Farhaven Elf (ltc) 243
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Greater Tanuki
Trample
Channel —
, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature Enchantment - Dog
Greater Tanuki (dsc) 181
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (tdc) 261
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (j25) 149
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (eoc) 101
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (tdc) 266
Sol Ring
: Add
.
Artifact
Sol Ring (eoc) 57
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (otc) 209
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (ltc) 263

Ramp

(CTRL to add secondary)

Recursion

Qty: 4 Price: $22.38
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (spg) 73
Reclaim
Put target card from your graveyard on top of your library.
Instant
Reclaim (plst) ORI-195
Regrowth
Return target card from your graveyard to your hand.
Sorcery
Regrowth (plst) A25-187
Skullwinder
Deathtouch
When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.
Creature - Snake
Skullwinder (otc) 207

Recursion

(CTRL to add secondary)

Removal

Qty: 3 Price: $11.47
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (ltc) 252
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324

Removal

(CTRL to add secondary)

Tron

Qty: 24 Price: $158.97
Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (fdc) 246
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (woc) 121
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Blanchwood Armor
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchantment - Aura
Blanchwood Armor (fdn) 213
Boar Umbra
Enchant creature
Enchanted creature gets +3/+3.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Boar Umbra (uma) 158
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Fortitude
Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Fortitude (usg) 253
Gaea's Embrace
Enchant creature
Enchanted creature gets +3/+3 and has trample.
: Regenerate enchanted creature.
Enchantment - Aura
Gaea's Embrace (vma) 211
Genji Glove
Equipped creature has double strike.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment
Genji Glove (fin) 258
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (cmm) 389
Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Lion Umbra (mh3) 160
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 928
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment - Background
Raised by Giants (clb) 250
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (fdc) 221
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205
Savage Silhouette
Enchant creature
Enchanted creature gets +2/+2 and has "
: Regenerate this creature."
Enchantment - Aura
Savage Silhouette (zen) 181
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (woc) 133
Spider Umbra
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Spider Umbra (uma) 184
Strong Back
Enchant creature
Equip abilities you activate that target enchanted creature cost
less to activate.
Aura spells you cast that target enchanted creature cost
less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Enchantment - Aura
Strong Back (pip) 83
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081
Tanuki Transplanter
Whenever this creature or equipped creature attacks, add an amount of
equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog
Tanuki Transplanter (nec) 30
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thran Power Suit (bro) 253

Tron

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
63 pips - 55 cards
38 mana - 38 cards
0 pips - 0 cards
6 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Most Voltron decks suffer from two fatal flaws: they fold to a well-timed counterspell or removal spell, and they run out of cards in hand after committing everything to one creature.\nThis deck solves both problems:\n"},{"attributes":{"bold":true},"insert":"Built-In Resilience:"},{"insert":" [[Thrun, Breaker of Silence]] cannot be countered, comes with built-in Trample, cannot be targeted by nongreen opponent spells or abilities, and has Indestructible on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Enchantress Engine:"},{"insert":" By packing 25+ Enchantments alongside [[Setessan Champion]], [[Eidolon of Blossoms]], [[Enchantress's Presence]], [[Verduran Enchantress]], and [[Tanglespan Lookout]], every Aura you slap onto Thrun replaces itself with a fresh card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Guide: What to Keep"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your ideal 7-card hand needs to check "},{"attributes":{"bold":true},"insert":"three boxes"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"3 Lands:"},{"insert":" Ideally at least two basic [[Forest]] cards to ensure Turn 1 plays and fuel land-matters cards later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1–2 Ramp Pieces:"},{"insert":" A Turn 1 mana dork ([[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Arbor Elf]], [[Birds of Paradise]]) or a Turn 2 land-fetch spell ([[Nature's Lore]], [[Three Visits]], [[Rampant Growth]], [[Sakura-Tribe Elder]]) lets you cast [[Thrun, Breaker of Silence]] on Turn 3 or Turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Draw Engine OR 1 High-Impact Aura:"},{"insert":" Having an early Enchantress ([[Verduran Enchantress]], [[Tanglespan Lookout]]) means that once Thrun resolves, your next turn becomes an explosive draw chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auto-Mulligan Hands:"},{"insert":" Toss back any hand with only 1–2 lands (even if you have mana dorks), or hands clogged with 6-to-8 mana finishers like [[Eldrazi Conscription]] and [[Raised by Giants]] with no early ramp. Be careful with [[Temple of the False God]] in your opening 7—treat it as a blank spell until you hit 5 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phase-by-Phase Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3): Setup & Acceleration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your goal in the first three turns is purely mana development and engine setup.\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play a [[Forest]] and drop a 1-mana dork ([[Birds of Paradise]], [[Llanowar Elves]]) or [[Sol Ring]]. If you have no Turn 1 play, drop [[Valgavoth's Lair]] tapped so it doesn't slow you down later—unless you have [[Setessan Champion]] or [[Eidolon of Blossoms]] in hand, in which case "},{"attributes":{"bold":true},"insert":"hold [[Valgavoth's Lair]]"},{"insert":" until after they are on the board to get a free Constellation card-draw trigger!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Cast 2-mana ramp ([[Nature's Lore]], [[Three Visits]]) or play [[Tanglespan Lookout]] / [[Verduran Enchantress]] if your ramp was on Turn 1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Either cast 3-mana ramp ([[Cultivate]], [[Kodama's Reach]], [[Wood Elves]], [[Farhaven Elf]]) to guarantee land drops, or slam [[Thrun, Breaker of Silence]] ahead of schedule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4–6): Suiting Up & Drawing Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once [[Thrun, Breaker of Silence]] is on the battlefield, evaluate the table before throwing every Aura onto him:\n"},{"attributes":{"bold":true},"insert":"Establish Your Draw Engine First:"},{"insert":" Always sequence your Enchantresses ([[Enchantress's Presence]], [[Setessan Champion]], [[Eidolon of Blossoms]]) "},{"attributes":{"italic":true},"insert":"before"},{"insert":" casting your cheap Auras like [[Rancor]], [[Strong Back]], or [[Spider Umbra]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prioritize Evasion & Scaling:"},{"insert":" Thrun already has Trample, so raw stats immediately convert to Commander damage. Slap on [[Blanchwood Armor]], [[Ancestral Mask]], [[Blackblade Reforged]], or [[Thran Power Suit]] to push him past 11 power (turning him into a two-hit clock). Use [[Canopy Cover]] and [[Alpha Authority]] to slip past big blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Mana Advantage:"},{"insert":" Attaching [[Bear Umbra]] or [[Tanuki Transplanter]] to Thrun essentially doubles your mana per turn, allowing you to dump your hand in Main Phase 1, swing to untap/generate mana, and hold up protection instants for the rest of the turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 7+): Table Elimination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the late game, you transition from chipping away at life totals to one-shot kills:\n"},{"attributes":{"bold":true},"insert":"The One-Turn Killers:"},{"insert":" [[Genji Glove]], [[Power Fist]], [[Raised by Giants]], [[Eldrazi Conscription]], and [[Super State]] turn Thrun from a steady threat into an immediate lethal weapon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survive the Crack-Back:"},{"insert":" Since Voltron commits one creature to attacking, you leave yourself open to three opponents swinging back. Hold up [[Fog]], [[Lull]], [[Obscuring Haze]], [[Blunt the Assault]], or [[Jaheira's Respite]] to completely blank an opponent's alpha strike while Thrun is tapped, or equip [[Haunted Cloak]] to give Thrun Vigilance and Haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Combos, Synergies & Rules Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The [[Super State]] + Lifelink / Deathtouch Blowout"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When [[Super State]] is attached to [[Thrun, Breaker of Silence]], dealing combat damage to a player causes Thrun to deal that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Important Rules Note:"},{"insert":" The splash damage to the other two players is "},{"attributes":{"bold":true},"insert":"non-combat damage"},{"insert":" (it does not count toward the 21 Commander damage), "},{"attributes":{"italic":true},"insert":"but"},{"insert":" "},{"attributes":{"bold":true},"insert":"[[Thrun, Breaker of Silence]] himself is the source of that damage"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Thrun also has [[Loxodon Warhammer]] or [[Basilisk Collar]] attached, you gain life equal to the damage dealt to "},{"attributes":{"bold":true},"insert":"all three opponents combined"},{"insert":" (e.g., hitting for 12 gains you 36 life)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Deathtouch + Trample + [[Ram Through]]"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Equipping [[Basilisk Collar]] to [[Thrun, Breaker of Silence]] activates one of Magic's strongest combat interactions: "},{"attributes":{"bold":true},"insert":"Deathtouch + Trample"},{"insert":".\nYou only have to assign "},{"attributes":{"bold":true},"insert":"1 point of damage"},{"insert":" to each blocking creature (even if that blocker is Indestructible!), and the rest tramples straight over to the defending player's face."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you cast [[Ram Through]] while Thrun has both Deathtouch and Trample, killing a 10/10 blocker with 1 point of lethal Deathtouch damage causes the remaining 9+ damage to trample straight into that creature's controller!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. [[Power Fist]] + [[Genji Glove]] Combat Math"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If both [[Power Fist]] and [[Genji Glove]] are equipped to [[Thrun, Breaker of Silence]], you don't even need a massive starting power to kill two players in a single turn:\nSuppose Thrun starts as a 6/6."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"First Combat — First Strike Hit:"},{"insert":" Deals 6 damage. [[Power Fist]] triggers, putting six +1/+1 counters on Thrun (now a 12/12)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"First Combat — Regular Damage Hit:"},{"insert":" Deals 12 damage (18 total Commander damage). [[Power Fist]] triggers again, putting twelve +1/+1 counters on Thrun (now a "},{"attributes":{"bold":true},"insert":"24/24"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Second Combat (from [[Genji Glove]]):"},{"insert":" Thrun untaps as a 24/24 with Double Strike, ready to deal "},{"attributes":{"bold":true},"insert":"72 total damage"},{"insert":" across his next two strikes to a second opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. [[Alpha Authority]] + [[Canopy Cover]] Soft-Lock"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Individually, [[Alpha Authority]] prevents Thrun from being blocked by more than one creature, and [[Canopy Cover]] prevents him from being blocked except by creatures with Flying or Reach. Together, no ground creature can block him at all, and an opponent with an army of flyers can only throw a single sacrificial bird in front of your Trampling troll.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards