Ironic_Onion
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Commander
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Commander
Commander
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Draw
Draw
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Land
Boseiju, Who Endures
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Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Ramp
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Recursion
Recursion
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Removal
Removal
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Tron
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Lion Umbra
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Tanuki Transplanter
Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Dog

Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tron
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Most Voltron decks suffer from two fatal flaws: they fold to a well-timed counterspell or removal spell, and they run out of cards in hand after committing everything to one creature.\nThis deck solves both problems:\n"},{"attributes":{"bold":true},"insert":"Built-In Resilience:"},{"insert":" [[Thrun, Breaker of Silence]] cannot be countered, comes with built-in Trample, cannot be targeted by nongreen opponent spells or abilities, and has Indestructible on your turn."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Enchantress Engine:"},{"insert":" By packing 25+ Enchantments alongside [[Setessan Champion]], [[Eidolon of Blossoms]], [[Enchantress's Presence]], [[Verduran Enchantress]], and [[Tanglespan Lookout]], every Aura you slap onto Thrun replaces itself with a fresh card."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Guide: What to Keep"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Your ideal 7-card hand needs to check "},{"attributes":{"bold":true},"insert":"three boxes"},{"insert":":\n"},{"attributes":{"bold":true},"insert":"3 Lands:"},{"insert":" Ideally at least two basic [[Forest]] cards to ensure Turn 1 plays and fuel land-matters cards later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1–2 Ramp Pieces:"},{"insert":" A Turn 1 mana dork ([[Llanowar Elves]], [[Elvish Mystic]], [[Fyndhorn Elves]], [[Arbor Elf]], [[Birds of Paradise]]) or a Turn 2 land-fetch spell ([[Nature's Lore]], [[Three Visits]], [[Rampant Growth]], [[Sakura-Tribe Elder]]) lets you cast [[Thrun, Breaker of Silence]] on Turn 3 or Turn 4."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"1 Draw Engine OR 1 High-Impact Aura:"},{"insert":" Having an early Enchantress ([[Verduran Enchantress]], [[Tanglespan Lookout]]) means that once Thrun resolves, your next turn becomes an explosive draw chain."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auto-Mulligan Hands:"},{"insert":" Toss back any hand with only 1–2 lands (even if you have mana dorks), or hands clogged with 6-to-8 mana finishers like [[Eldrazi Conscription]] and [[Raised by Giants]] with no early ramp. Be careful with [[Temple of the False God]] in your opening 7—treat it as a blank spell until you hit 5 lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Phase-by-Phase Gameplan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1–3): Setup & Acceleration"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your goal in the first three turns is purely mana development and engine setup.\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play a [[Forest]] and drop a 1-mana dork ([[Birds of Paradise]], [[Llanowar Elves]]) or [[Sol Ring]]. If you have no Turn 1 play, drop [[Valgavoth's Lair]] tapped so it doesn't slow you down later—unless you have [[Setessan Champion]] or [[Eidolon of Blossoms]] in hand, in which case "},{"attributes":{"bold":true},"insert":"hold [[Valgavoth's Lair]]"},{"insert":" until after they are on the board to get a free Constellation card-draw trigger!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Cast 2-mana ramp ([[Nature's Lore]], [[Three Visits]]) or play [[Tanglespan Lookout]] / [[Verduran Enchantress]] if your ramp was on Turn 1."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Either cast 3-mana ramp ([[Cultivate]], [[Kodama's Reach]], [[Wood Elves]], [[Farhaven Elf]]) to guarantee land drops, or slam [[Thrun, Breaker of Silence]] ahead of schedule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4–6): Suiting Up & Drawing Cards"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once [[Thrun, Breaker of Silence]] is on the battlefield, evaluate the table before throwing every Aura onto him:\n"},{"attributes":{"bold":true},"insert":"Establish Your Draw Engine First:"},{"insert":" Always sequence your Enchantresses ([[Enchantress's Presence]], [[Setessan Champion]], [[Eidolon of Blossoms]]) "},{"attributes":{"italic":true},"insert":"before"},{"insert":" casting your cheap Auras like [[Rancor]], [[Strong Back]], or [[Spider Umbra]]."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prioritize Evasion & Scaling:"},{"insert":" Thrun already has Trample, so raw stats immediately convert to Commander damage. Slap on [[Blanchwood Armor]], [[Ancestral Mask]], [[Blackblade Reforged]], or [[Thran Power Suit]] to push him past 11 power (turning him into a two-hit clock). Use [[Canopy Cover]] and [[Alpha Authority]] to slip past big blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generate Mana Advantage:"},{"insert":" Attaching [[Bear Umbra]] or [[Tanuki Transplanter]] to Thrun essentially doubles your mana per turn, allowing you to dump your hand in Main Phase 1, swing to untap/generate mana, and hold up protection instants for the rest of the turn cycle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 7+): Table Elimination"},{"attributes":{"header":3},"insert":"\n"},{"insert":"In the late game, you transition from chipping away at life totals to one-shot kills:\n"},{"attributes":{"bold":true},"insert":"The One-Turn Killers:"},{"insert":" [[Genji Glove]], [[Power Fist]], [[Raised by Giants]], [[Eldrazi Conscription]], and [[Super State]] turn Thrun from a steady threat into an immediate lethal weapon."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survive the Crack-Back:"},{"insert":" Since Voltron commits one creature to attacking, you leave yourself open to three opponents swinging back. Hold up [[Fog]], [[Lull]], [[Obscuring Haze]], [[Blunt the Assault]], or [[Jaheira's Respite]] to completely blank an opponent's alpha strike while Thrun is tapped, or equip [[Haunted Cloak]] to give Thrun Vigilance and Haste."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Combos, Synergies & Rules Interactions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The [[Super State]] + Lifelink / Deathtouch Blowout"},{"attributes":{"header":3},"insert":"\n"},{"insert":"When [[Super State]] is attached to [[Thrun, Breaker of Silence]], dealing combat damage to a player causes Thrun to deal that much damage to "},{"attributes":{"bold":true},"insert":"each other opponent"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Important Rules Note:"},{"insert":" The splash damage to the other two players is "},{"attributes":{"bold":true},"insert":"non-combat damage"},{"insert":" (it does not count toward the 21 Commander damage), "},{"attributes":{"italic":true},"insert":"but"},{"insert":" "},{"attributes":{"bold":true},"insert":"[[Thrun, Breaker of Silence]] himself is the source of that damage"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If Thrun also has [[Loxodon Warhammer]] or [[Basilisk Collar]] attached, you gain life equal to the damage dealt to "},{"attributes":{"bold":true},"insert":"all three opponents combined"},{"insert":" (e.g., hitting for 12 gains you 36 life)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Deathtouch + Trample + [[Ram Through]]"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Equipping [[Basilisk Collar]] to [[Thrun, Breaker of Silence]] activates one of Magic's strongest combat interactions: "},{"attributes":{"bold":true},"insert":"Deathtouch + Trample"},{"insert":".\nYou only have to assign "},{"attributes":{"bold":true},"insert":"1 point of damage"},{"insert":" to each blocking creature (even if that blocker is Indestructible!), and the rest tramples straight over to the defending player's face."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you cast [[Ram Through]] while Thrun has both Deathtouch and Trample, killing a 10/10 blocker with 1 point of lethal Deathtouch damage causes the remaining 9+ damage to trample straight into that creature's controller!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. [[Power Fist]] + [[Genji Glove]] Combat Math"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If both [[Power Fist]] and [[Genji Glove]] are equipped to [[Thrun, Breaker of Silence]], you don't even need a massive starting power to kill two players in a single turn:\nSuppose Thrun starts as a 6/6."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"First Combat — First Strike Hit:"},{"insert":" Deals 6 damage. [[Power Fist]] triggers, putting six +1/+1 counters on Thrun (now a 12/12)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"First Combat — Regular Damage Hit:"},{"insert":" Deals 12 damage (18 total Commander damage). [[Power Fist]] triggers again, putting twelve +1/+1 counters on Thrun (now a "},{"attributes":{"bold":true},"insert":"24/24"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Second Combat (from [[Genji Glove]]):"},{"insert":" Thrun untaps as a 24/24 with Double Strike, ready to deal "},{"attributes":{"bold":true},"insert":"72 total damage"},{"insert":" across his next two strikes to a second opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"4. [[Alpha Authority]] + [[Canopy Cover]] Soft-Lock"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Individually, [[Alpha Authority]] prevents Thrun from being blocked by more than one creature, and [[Canopy Cover]] prevents him from being blocked except by creatures with Flying or Reach. Together, no ground creature can block him at all, and an opponent with an army of flyers can only throw a single sacrificial bird in front of your Trampling troll.\n"}]}





























































