193 views11 days ago
Commander
Size: 100Salt sum: 37.91
 avatar

Endereious

193 views11 days ago
Commander
Size: 100Salt sum: 37.91

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"How the Deck Plays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 2"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: The Serpent Society"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Playstyle: Golgari Sacrifice Control / Deathtouch Aggro"},{"insert":"\n\n🐍 "},{"attributes":{"bold":true},"insert":"Early Game — Fill the Board!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main goal early on is to get as many low-cost creatures onto the battlefield as possible, especially small 1/1 creatures with deathtouch. These creatures might not look threatening on their own, but they become extremely valuable once your commander is out and you can start sacrificing them for value.\nRather than investing in a few massive creatures, you're looking to build a wide board of expendable bodies. Each creature becomes another resource you can use to draw cards, steal opponents' resources, or apply infect pressure depending on what your board looks like.\nThe deck wants to establish a steady supply of creatures while preparing to turn their deaths into an advantage. You aren't necessarily trying to win immediately; you're setting up the sacrifice engine that will make playing against you increasingly difficult.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Build a wide board of cheap creatures, establish your mana, and prepare your sacrifice engine."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"☠️ Mid Game — Everything Has a Price"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once The Serpent Society is on the battlefield, your creatures become much more than disposable attackers or blockers. They become resources that help you generate value while disrupting your opponents' boards.\nThis is where the deck begins to feel like Golgari control. You can sacrifice creatures to fuel your synergies, draw additional cards, and potentially steal valuable resources from opponents. Your deathtouch creatures also make combat awkward for anyone trying to attack you, since even a tiny creature can threaten to trade with something much larger.\nDepending on your available pieces, you can shift between card advantage, theft, and infect pressure. The goal is to keep your opponents answering your threats while you continue replenishing your board and making their own creatures increasingly difficult to keep around.\nYour opponents should constantly feel like they're losing resources while you are still developing yours.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep sacrificing creatures for value, disrupt opposing boards, and maintain a steady supply of expendable creatures."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"👑 Commander — The Serpent Society's Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Serpent Society is the centerpiece of the deck. Your strategy revolves around using your commander to turn a swarm of cheap creatures into meaningful advantages.\nInstead of protecting every creature you play, you want to make the most of each one before it disappears. Your 1/1 deathtouch creatures are particularly useful because they can threaten larger creatures in combat while remaining excellent sacrifice fodder when their job is done.\nThe commander also helps create a difficult choice for your opponents: allow your board to grow and let you accumulate value, or spend resources trying to stop you while you continue generating more creatures and sacrifice opportunities.\nAnd then there's the threat of infect. With Toxic 5 on your commander, opponents can't afford to ignore the possibility of a sudden poison-counter kill. Even if your main game plan is controlling the board, your commander can make every attack a potentially dangerous decision.\n"},{"attributes":{"bold":true},"insert":"Tip:"},{"insert":" Don't sacrifice creatures without considering what you're gaining in return. Prioritize sacrifice effects that generate cards, remove opposing resources, or advance your win condition.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep your commander online and turn every expendable creature into the greatest possible advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"⚔️ Late Game — The Board Belongs to You"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you've established your sacrifice engine, the deck aims to keep opponents on the back foot. By repeatedly generating creatures and forcing sacrifices, you can prevent opponents from maintaining the large boards they need to execute their own strategies.\nThis is where "},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest"},{"insert":" becomes especially dangerous.\nWith The Serpent Society and Mazirek working together, sacrifices across the table can turn into opportunities to grow your own board through +1/+1 counters. Whenever a player sacrifices a permanent, Mazirek's ability can put a +1/+1 counter on each creature you control. That means your opponents' attempts to pay sacrifice costs, activate abilities, or survive your control effects can help turn your small creatures into a much larger threat.\nYour goal is to keep the pressure on while making it difficult for opponents to rebuild. You can continue sacrificing your own creatures for value, punish opponents who lose their permanents, and gradually turn a board of disposable 1/1s into an overwhelming force.\nHowever, you don't need to rely exclusively on combat. Theft, card advantage, and infect pressure can give you alternative ways to close out a game when the battlefield develops differently than expected.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep opponents low on resources, grow your board with Mazirek, and turn your accumulated advantage into a win."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"💥 Primary Win Condition 💥"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary game plan is to establish The Serpent Society, flood the battlefield with cheap creatures, and repeatedly sacrifice those creatures to generate value while restricting your opponents' ability to maintain a board.\n"},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest"},{"insert":" is one of your strongest payoff cards. When opponents sacrifice permanents, Mazirek rewards you by putting +1/+1 counters on your entire creature board. The more creatures you have, the more threatening this becomes.\n"},{"attributes":{"bold":true},"insert":"The game plan is simple:"},{"insert":"\nFlood the battlefield with cheap 1/1 creatures, preferably with deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get The Serpent Society onto the battlefield and turn your creatures into resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards, steal resources, and disrupt opponents through sacrifice synergies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Mazirek to capitalize on sacrifices and grow your entire board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep opponents from rebuilding while your creatures become increasingly threatening."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Sacrifice-based control into a massive +1/+1 counter board with Mazirek, Kraul Death Priest.\n"},{"attributes":{"bold":true},"insert":"Alternative Win:"},{"insert":" Use your commander's Toxic 5 and other available infect-related pressure to threaten poison-counter victories while opponents are distracted by your sacrifice engine.\n"},{"attributes":{"bold":true},"insert":"Additional Value:"},{"insert":" Avacyn, Angel of Hope's counterpart, Avacyn, Angel of Horror, and Archpriest of Shadows can support recurring combat pressure and creature-reanimation strategies, depending on the exact effects and interactions available in your build.\n\n\n"},{"attributes":{"bold":true},"insert":"🪽 Supporting Threats — Never Let Them Rebuild"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Avacyn, Angel of Horror"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Avacyn supports the aggressive side of the deck by encouraging repeated attacks and making opponents think carefully about how they defend their boards. Your goal is to keep applying pressure, take advantage of creatures returning to the battlefield when your effects allow it, and turn those creatures into sacrifice resources again.\nThe important idea is to make your creatures useful more than once: attack with them, recover or recur them when possible, and sacrifice them when doing so provides additional value.\nArchpriest of Shadows"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Archpriest of Shadows helps support the same general plan by rewarding successful combat damage and providing a way to bring creatures back from the graveyard. Creating an opening for the Archpriest to connect can give you access to another useful creature, allowing you to rebuild your board or recover a valuable piece of your sacrifice engine.\nTogether, these threats help keep your opponents under pressure while giving you ways to recover resources instead of relying entirely on the creatures already in play.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Find opportunities to connect in combat, recover valuable creatures, and reuse your resources whenever possible."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Core Weakness — Wipe the Board, Break the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness of this deck is its dependence on maintaining a functional battlefield.\nBoard wipes can remove your swarm of sacrifice fodder before you get enough value from it. Targeted removal aimed at The Serpent Society can also disrupt your engine, especially if you have invested several turns in setting up your board around the commander.\nIf your creatures disappear before your sacrifice payoffs are established, you may struggle to rebuild quickly enough to keep up with opponents who have retained their resources.\nThe solution is to avoid overcommitting without a reason. Generate value before your creatures are removed, preserve important engines when possible, and use recursion to rebuild after a wipe. Your cheap creatures help you recover, but they don't make you immune to repeated board resets.\nOf course, your commander having Toxic 5 means opponents may have to think twice before ignoring you. If they let your commander connect repeatedly, the poison counters can become a serious threat even when your board isn't particularly large.\n\n"},{"attributes":{"bold":true},"insert":"The weakness:"},{"insert":" Board wipes and targeted removal can dismantle your engine.\n"},{"attributes":{"bold":true},"insert":"The answer:"},{"insert":" Extract value early, rebuild efficiently, and force opponents to respect both your sacrifice synergies and your poison-counter threat.\n\n\n"},{"attributes":{"bold":true},"insert":"⭐ Why Was This Deck Made? ⭐"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ngl, I looked at the commander, thought it looked like actual cancer, and went, “Yeah, let’s mess with it.”\n\nThis deck was thrown together in a few hours, so the focus is on testing the commander’s core idea rather than exploring every possible “what if?” scenario against other players.\n\nWill I personally play this deck? No. This is absolutely one of those decks that'll make your friends request a different deck.\n\nIt’s been semi-tested to make sure the core mechanics work, but the time to kill is pretty slow, andddd... nobody really gets to play creatures, so the games can get a little boring.\n\nI haven’t tested it against actual people yet, though, so I’m sure there’s plenty of interaction that could shut the deck down. For now, consider it a proof of concept for a commander that looked absolutely miserable to play against, and I just had to see what I could do with it.\n\n\n"}]}
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Legendary Creature - Human Snake Villain
The Serpent Society (msh) 424

Commander

(Ctrl to add secondary)
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature - Shaman Insect
Mazirek, Kraul Death Priest (soc) 319
White Widow, Yelena Belova
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin Villain
White Widow, Yelena Belova (msc) 676

Counters

(Ctrl to add secondary)
Poison-Tip Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
Creature - Elf Archer
Poison-Tip Archer (blc) 256

Drain

(Ctrl to add secondary)
Black Widow, Deadly Hunter
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Legendary Creature - Human Assassin Hero
Black Widow, Deadly Hunter (msc) 648
Chevill, Bane of Monsters
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Legendary Creature - Human Rogue
Chevill, Bane of Monsters (iko) 181
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Fell Stinger
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target player draws two cards and loses 2 life.
Creature - Zombie Scorpion
Fell Stinger (vow) 112
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (ecc) 122
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Henrika Domnathi
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature of their choice.
• You draw a card and you lose 1 life.
• Transform Henrika.
Legendary Creature - Vampire
Henrika Domnathi // Henrika, Infernal Seer (vow) 119Henrika Domnathi // Henrika, Infernal Seer (vow) 119
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244

Draw

(Ctrl to add secondary)
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119
Virtus the Veiled
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.)
Deathtouch
Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Azra
Virtus the Veiled (plst) BBD-7

Finisher

(Ctrl to add secondary)
Bilious Skulldweller
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Creature - Insect Phyrexian
Bilious Skulldweller (one) 83
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (fdn) 637
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (one) 192

Infect

(Ctrl to add secondary)
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cc2) 8
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (ecc) 151
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (soc) 389
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (lci) 289
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

(Ctrl to add secondary)
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (inr) 189
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Leyline Prowler
Deathtouch, lifelink
: Add one mana of any color.
Creature - Beast Nightmare
Leyline Prowler (c21) 222
Nightshade Dryad
Deathtouch
: Add
.
: Add one mana of any color.
Creature - Dryad
Nightshade Dryad (mh3) 163
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Tower Winder
Reach, deathtouch
When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Snake
Tower Winder (otc) 34

Ramp

(Ctrl to add secondary)
Archpriest of Shadows
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Creature - Human Warlock
Archpriest of Shadows (mom) 89
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Deadly Brew (soc) 303
Isareth the Awakener
Deathtouch
Whenever Isareth attacks, you may pay
. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Legendary Creature - Human Wizard
Isareth the Awakener (j25) 68
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

(Ctrl to add secondary)
Ankle Biter
Deathtouch
Creature - Snake
Ankle Biter (otj) 153
Burrog Banemaker
Deathtouch
: This creature gets +1/+1 until end of turn.
Creature - Frog Warlock
Burrog Banemaker (sos) 75
Dragon Sniper
Reach, vigilance, deathtouch
Creature - Human Archer
Dragon Sniper (tdm) 139
Drown in Ichor
Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Drown in Ichor (one) 91
Fang of Shigeki
Deathtouch
Creature Enchantment - Snake Ninja
Fang of Shigeki (neo) 183
Mabel, Bitter Recluse
Deathtouch
When Mabel enters, remove up to three counters from another target creature or planeswalker.
Legendary Creature - Warlock Mouse
Mabel, Bitter Recluse (fra) 233
Mirkwood Spider
Deathtouch
Whenever this creature attacks, target legendary creature you control gains deathtouch until end of turn.
Creature - Spider
Mirkwood Spider (ltr) 178
Moss Viper
Deathtouch
Creature - Snake
Moss Viper (thb) 179
Narnam Renegade
Deathtouch
Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
Creature - Warrior Elf
Narnam Renegade (aer) 117
Pharika's Chosen
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Snake
Pharika's Chosen (j25) 474
Phyrexian Obliterator
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
Creature - Horror Phyrexian
Phyrexian Obliterator (one) 105
Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast
Questing Beast (plst) ELD-171
Serpent Specialist
Deathtouch
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Snake Villain
Serpent Specialist (msh) 186
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (j25) 504
Virulent Emissary
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Creature - Elf Assassin
Virulent Emissary (ecl) 202
Wasteland Viper
Deathtouch
Bloodrush —
, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature - Snake
Wasteland Viper (rvr) 160

Removal

(Ctrl to add secondary)
Dictate of Erebos
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
Enchantment
Dictate of Erebos (plst) JOU-65
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (cmm) 165

Sac Outlet

(Ctrl to add secondary)
Rev, Tithe Extractor
Whenever you attack, target creature gains deathtouch until end of turn.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Rogue
Rev, Tithe Extractor (j25) 45
Tinybones, the Pickpocket
Deathtouch
Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
Legendary Creature - Skeleton Rogue
Tinybones, the Pickpocket (otj) 109

Theft

(Ctrl to add secondary)
Aphelia, Viper Whisperer
Deathtouch
Whenever Aphelia attacks, you may pay
. If you do, create a 1/1 black Snake creature token with deathtouch.
: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Gorgon
Aphelia, Viper Whisperer (j25) 40
Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay
. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect
Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 251Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 251
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Legendary Creature - Human Cleric
Hapatra, Vizier of Poisons (ecc) 123
Pharika, God of Affliction
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Legendary Creature Enchantment - God
Pharika, God of Affliction (jou) 154

Tokens

(Ctrl to add secondary)
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184
Mwonvuli Beast Tracker
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature - Human Scout
Mwonvuli Beast Tracker (pm13) 177★
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 111
Servant of the Stinger
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Warlock
Servant of the Stinger (otj) 105
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (khm) 115

Tutor

(Ctrl to add secondary)
Insect
Creature Token - Insect
Insect (tdsc) 22
Snake
Deathtouch
Creature Enchantment Token - Snake
Snake (tjou) 6
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfra) 15

Tokens & Extras

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
55 pips - 43 cards
34 mana - 30 cards
0 pips - 0 cards
0 mana - 8 cards
38 pips - 36 cards
29 mana - 27 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"How the Deck Plays"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 2"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander: The Serpent Society"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Playstyle: Golgari Sacrifice Control / Deathtouch Aggro"},{"insert":"\n\n🐍 "},{"attributes":{"bold":true},"insert":"Early Game — Fill the Board!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The main goal early on is to get as many low-cost creatures onto the battlefield as possible, especially small 1/1 creatures with deathtouch. These creatures might not look threatening on their own, but they become extremely valuable once your commander is out and you can start sacrificing them for value.\nRather than investing in a few massive creatures, you're looking to build a wide board of expendable bodies. Each creature becomes another resource you can use to draw cards, steal opponents' resources, or apply infect pressure depending on what your board looks like.\nThe deck wants to establish a steady supply of creatures while preparing to turn their deaths into an advantage. You aren't necessarily trying to win immediately; you're setting up the sacrifice engine that will make playing against you increasingly difficult.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Build a wide board of cheap creatures, establish your mana, and prepare your sacrifice engine."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"☠️ Mid Game — Everything Has a Price"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once The Serpent Society is on the battlefield, your creatures become much more than disposable attackers or blockers. They become resources that help you generate value while disrupting your opponents' boards.\nThis is where the deck begins to feel like Golgari control. You can sacrifice creatures to fuel your synergies, draw additional cards, and potentially steal valuable resources from opponents. Your deathtouch creatures also make combat awkward for anyone trying to attack you, since even a tiny creature can threaten to trade with something much larger.\nDepending on your available pieces, you can shift between card advantage, theft, and infect pressure. The goal is to keep your opponents answering your threats while you continue replenishing your board and making their own creatures increasingly difficult to keep around.\nYour opponents should constantly feel like they're losing resources while you are still developing yours.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep sacrificing creatures for value, disrupt opposing boards, and maintain a steady supply of expendable creatures."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"👑 Commander — The Serpent Society's Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Serpent Society is the centerpiece of the deck. Your strategy revolves around using your commander to turn a swarm of cheap creatures into meaningful advantages.\nInstead of protecting every creature you play, you want to make the most of each one before it disappears. Your 1/1 deathtouch creatures are particularly useful because they can threaten larger creatures in combat while remaining excellent sacrifice fodder when their job is done.\nThe commander also helps create a difficult choice for your opponents: allow your board to grow and let you accumulate value, or spend resources trying to stop you while you continue generating more creatures and sacrifice opportunities.\nAnd then there's the threat of infect. With Toxic 5 on your commander, opponents can't afford to ignore the possibility of a sudden poison-counter kill. Even if your main game plan is controlling the board, your commander can make every attack a potentially dangerous decision.\n"},{"attributes":{"bold":true},"insert":"Tip:"},{"insert":" Don't sacrifice creatures without considering what you're gaining in return. Prioritize sacrifice effects that generate cards, remove opposing resources, or advance your win condition.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep your commander online and turn every expendable creature into the greatest possible advantage."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"⚔️ Late Game — The Board Belongs to You"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once you've established your sacrifice engine, the deck aims to keep opponents on the back foot. By repeatedly generating creatures and forcing sacrifices, you can prevent opponents from maintaining the large boards they need to execute their own strategies.\nThis is where "},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest"},{"insert":" becomes especially dangerous.\nWith The Serpent Society and Mazirek working together, sacrifices across the table can turn into opportunities to grow your own board through +1/+1 counters. Whenever a player sacrifices a permanent, Mazirek's ability can put a +1/+1 counter on each creature you control. That means your opponents' attempts to pay sacrifice costs, activate abilities, or survive your control effects can help turn your small creatures into a much larger threat.\nYour goal is to keep the pressure on while making it difficult for opponents to rebuild. You can continue sacrificing your own creatures for value, punish opponents who lose their permanents, and gradually turn a board of disposable 1/1s into an overwhelming force.\nHowever, you don't need to rely exclusively on combat. Theft, card advantage, and infect pressure can give you alternative ways to close out a game when the battlefield develops differently than expected.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Keep opponents low on resources, grow your board with Mazirek, and turn your accumulated advantage into a win."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"💥 Primary Win Condition 💥"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The primary game plan is to establish The Serpent Society, flood the battlefield with cheap creatures, and repeatedly sacrifice those creatures to generate value while restricting your opponents' ability to maintain a board.\n"},{"attributes":{"bold":true},"insert":"Mazirek, Kraul Death Priest"},{"insert":" is one of your strongest payoff cards. When opponents sacrifice permanents, Mazirek rewards you by putting +1/+1 counters on your entire creature board. The more creatures you have, the more threatening this becomes.\n"},{"attributes":{"bold":true},"insert":"The game plan is simple:"},{"insert":"\nFlood the battlefield with cheap 1/1 creatures, preferably with deathtouch."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get The Serpent Society onto the battlefield and turn your creatures into resources."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw cards, steal resources, and disrupt opponents through sacrifice synergies."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Play Mazirek to capitalize on sacrifices and grow your entire board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep opponents from rebuilding while your creatures become increasingly threatening."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Primary Win:"},{"insert":" Sacrifice-based control into a massive +1/+1 counter board with Mazirek, Kraul Death Priest.\n"},{"attributes":{"bold":true},"insert":"Alternative Win:"},{"insert":" Use your commander's Toxic 5 and other available infect-related pressure to threaten poison-counter victories while opponents are distracted by your sacrifice engine.\n"},{"attributes":{"bold":true},"insert":"Additional Value:"},{"insert":" Avacyn, Angel of Hope's counterpart, Avacyn, Angel of Horror, and Archpriest of Shadows can support recurring combat pressure and creature-reanimation strategies, depending on the exact effects and interactions available in your build.\n\n\n"},{"attributes":{"bold":true},"insert":"🪽 Supporting Threats — Never Let Them Rebuild"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Avacyn, Angel of Horror"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Avacyn supports the aggressive side of the deck by encouraging repeated attacks and making opponents think carefully about how they defend their boards. Your goal is to keep applying pressure, take advantage of creatures returning to the battlefield when your effects allow it, and turn those creatures into sacrifice resources again.\nThe important idea is to make your creatures useful more than once: attack with them, recover or recur them when possible, and sacrifice them when doing so provides additional value.\nArchpriest of Shadows"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Archpriest of Shadows helps support the same general plan by rewarding successful combat damage and providing a way to bring creatures back from the graveyard. Creating an opening for the Archpriest to connect can give you access to another useful creature, allowing you to rebuild your board or recover a valuable piece of your sacrifice engine.\nTogether, these threats help keep your opponents under pressure while giving you ways to recover resources instead of relying entirely on the creatures already in play.\n"},{"attributes":{"bold":true},"insert":"Priority:"},{"insert":" Find opportunities to connect in combat, recover valuable creatures, and reuse your resources whenever possible."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"🛡️ Core Weakness — Wipe the Board, Break the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The biggest weakness of this deck is its dependence on maintaining a functional battlefield.\nBoard wipes can remove your swarm of sacrifice fodder before you get enough value from it. Targeted removal aimed at The Serpent Society can also disrupt your engine, especially if you have invested several turns in setting up your board around the commander.\nIf your creatures disappear before your sacrifice payoffs are established, you may struggle to rebuild quickly enough to keep up with opponents who have retained their resources.\nThe solution is to avoid overcommitting without a reason. Generate value before your creatures are removed, preserve important engines when possible, and use recursion to rebuild after a wipe. Your cheap creatures help you recover, but they don't make you immune to repeated board resets.\nOf course, your commander having Toxic 5 means opponents may have to think twice before ignoring you. If they let your commander connect repeatedly, the poison counters can become a serious threat even when your board isn't particularly large.\n\n"},{"attributes":{"bold":true},"insert":"The weakness:"},{"insert":" Board wipes and targeted removal can dismantle your engine.\n"},{"attributes":{"bold":true},"insert":"The answer:"},{"insert":" Extract value early, rebuild efficiently, and force opponents to respect both your sacrifice synergies and your poison-counter threat.\n\n\n"},{"attributes":{"bold":true},"insert":"⭐ Why Was This Deck Made? ⭐"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ngl, I looked at the commander, thought it looked like actual cancer, and went, “Yeah, let’s mess with it.”\n\nThis deck was thrown together in a few hours, so the focus is on testing the commander’s core idea rather than exploring every possible “what if?” scenario against other players.\n\nWill I personally play this deck? No. This is absolutely one of those decks that'll make your friends request a different deck.\n\nIt’s been semi-tested to make sure the core mechanics work, but the time to kill is pretty slow, andddd... nobody really gets to play creatures, so the games can get a little boring.\n\nI haven’t tested it against actual people yet, though, so I’m sure there’s plenty of interaction that could shut the deck down. For now, consider it a proof of concept for a commander that looked absolutely miserable to play against, and I just had to see what I could do with it.\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards