39 views23 days ago
Commander
Size: 100Salt sum: 17.99
No deck tags
 avatar

ryanthecacti

39 views23 days ago
Commander
Size: 100Salt sum: 17.99
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Codie, Ravenous Codex
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
,
: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
Legendary Creature Artifact - Construct Book
Codie, Ravenous Codex (fra) 168

Commander

(Ctrl to add secondary)
Moment of Glory
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Moment of Glory (hob) 21

Counters

(Ctrl to add secondary)
Solve for Disappointment
Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Solve for Disappointment (fra) 67

Discard

(Ctrl to add secondary)
Blazing Crescendo
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Instant
Blazing Crescendo (fra) 75
Cast Away Doubt
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Sorcery
Cast Away Doubt (fra) 51
Cruel Calculations
Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.
Sorcery
Cruel Calculations (fra) 26
Desperate Measures
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
Instant
Desperate Measures (tdm) 78
Plunder the Trollshaws
Draw a card. If this spell was cast from a graveyard, draw two cards instead.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Plunder the Trollshaws (hob) 51
Rage into the Valley
You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Sorcery
Rage into the Valley (hob) 79
Rebellious Strike
Target creature gets +3/+0 until end of turn.
Draw a card.
Instant
Rebellious Strike (tdm) 20
Reverent Howl
Choose one —
• Target player draws two cards and loses 2 life.
• Target creature gets +2/+2 and gains lifelink until end of turn.
Instant
Reverent Howl (hob) 81
Riddles in the Dark
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
Instant
Riddles in the Dark (hob) 53
Seize Opportunity
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
Instant
Seize Opportunity (tdm) 119
Twinned Vision
Draw a card. If this spell wasn't cast from your hand, draw two cards instead.
Flashback—
, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Twinned Vision (fra) 157
Uncover the Moon-Letters
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
Enchantment
Uncover the Moon-Letters (hob) 57
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Draw

(Ctrl to add secondary)
Wingspan Stride
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return this Aura to its owner's hand.
Enchantment - Aura
Wingspan Stride (tdm) 66

Evasion

(Ctrl to add secondary)
Bloodfell Caves
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Bloodfell Caves (tdm) 250
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Fatehold Annex
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Fatehold Annex (fra) 177
Forest
(
: Add
.)
Basic Land - Forest
Forest (tdm) 276
Forest
(
: Add
.)
Basic Land - Forest
Forest (fra) 289
Formidable Commons
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Formidable Commons (fra) 178
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (tdm) 256
Great Arashin City
This land enters tapped unless you control a Forest or a Plains.
: Add
.
,
, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
Land
Great Arashin City (tdm) 257
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (fra) 180
Hexhaven Dueling Arena
: Add
.
,
: Target creature that attacked this turn becomes prepared. Activate only as a sorcery. (Only creatures with prepare spells can become prepared.)
,
: Target creature becomes prepared.
Land
Hexhaven Dueling Arena (fra) 181
Innovative Commons
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Innovative Commons (fra) 182
Island
(
: Add
.)
Basic Land - Island
Island (tdm) 273
Island
(
: Add
.)
Basic Land - Island
Island (fra) 283
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Kishla Village
This land enters tapped unless you control an Island or a Swamp.
: Add
.
,
: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Land
Kishla Village (tdm) 259
Meticulous Commons
This land enters tapped unless you control a planeswalker.
: Add
or
.
Land
Meticulous Commons (fra) 184
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 261
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tdm) 275
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fra) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (tdm) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (fra) 281
Room of Refuge
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land
Room of Refuge (fra) 188
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 401
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tdm) 274
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fra) 285
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Tranquil Cove
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Tranquil Cove (tdm) 270

Land

(Ctrl to add secondary)
Alesha's Legacy
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Alesha's Legacy (tdm) 72
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (tdm) 10
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160
Warg Tactics
Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Warg Tactics (hob) 139

Protection

(Ctrl to add secondary)
Sarkhan's Resolve
Choose one —
• Target creature gets +3/+3 until end of turn.
• Destroy target creature with flying.
Instant
Sarkhan's Resolve (tdm) 158
Wild Ride
Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Wild Ride (tdm) 132

Pump

(Ctrl to add secondary)
Lie in Wait
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Sorcery
Lie in Wait (tdm) 203
Smile at Death
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Enchantment
Smile at Death (tdm) 24

Recursion

(Ctrl to add secondary)
Ajani's Anguish
When this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Enchantment
Ajani's Anguish (fra) 72
Awaken the Inferno
Awaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Sorcery
Awaken the Inferno (fra) 74
Bilbo's Deadly Slice
Destroy target creature.
Instant
Bilbo's Deadly Slice (hob) 62
Break Under Pressure
Target opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life.
Instant
Break Under Pressure (fra) 50
Burn, Burn, Tree and Fern
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — This Saga deals 6 damage to target creature an opponent controls.
II — Destroy target artifact an opponent controls.
III, IV — Add
.
Enchantment - Saga
Burn, Burn, Tree and Fern (hob) 90
Clash of Elements
Choose target nonland permanent. Its owner may put it on top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom.
Instant
Clash of Elements (fra) 126
Compel Brutality
Choose one —
• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.
• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
Instant
Compel Brutality (fra) 101
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Coordinated Maneuver
Choose one —
• Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.
• Destroy target enchantment.
Instant
Coordinated Maneuver (tdm) 6
Countersculpt
As an additional cost to cast this spell, behold a Jace or pay
. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
Counter target spell. Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Instant
Countersculpt (fra) 25
Dragon's Prey
This spell costs
more to cast if it targets a Dragon.
Destroy target creature.
Instant
Dragon's Prey (tdm) 79
Enchanted River's Grasp
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Enchantment - Aura
Enchanted River's Grasp (hob) 39
Essence Burn
Essence Burn deals 5 damage to target black or green creature or planeswalker. If that permanent would die this turn, exile it instead.
Instant
Essence Burn (fra) 82
Extended Absence
Exile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life.
Instant
Extended Absence (fra) 54
Fatehold Charm
Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn.
Instant
Fatehold Charm (fra) 132
Flourishing Grapple
Target creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent.
Instant
Flourishing Grapple (fra) 102
Knockout Maneuver
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Sorcery
Knockout Maneuver (tdm) 147
Last Gasp
Target creature gets -3/-3 until end of turn.
Instant
Last Gasp (fra) 56
Molten Exhale
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Molten Exhale deals 4 damage to target creature or planeswalker.
Sorcery
Molten Exhale (tdm) 113
Multiply by Zero
Target creature has base power and toughness 0/0 until end of turn.
Instant
Multiply by Zero (fra) 58
Narset's Rebuke
Narset's Rebuke deals 5 damage to target creature. Add
. If that creature would die this turn, exile it instead.
Instant
Narset's Rebuke (tdm) 114
Overwrite the Multiverse
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Overwrite the Multiverse (fra) 341
Plan for All Outcomes
When this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Enchantment
Plan for All Outcomes (fra) 35
Precise Redaction
Counter target white or black spell.
Instant
Precise Redaction (fra) 36
Prophesied End
Destroy target creature. If it wasn't attacking, its controller draws a card.
Instant
Prophesied End (fra) 17
Refute Destiny
Exile target creature or planeswalker that's green or blue. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sorcery
Refute Destiny (fra) 18
Riverwalk Technique
Choose one —
• The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
• Counter target noncreature spell.
Instant
Riverwalk Technique (tdm) 54
Salt Road Skirmish
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Salt Road Skirmish (tdm) 88
Silence the Echo
As an additional cost to cast this spell, sacrifice a creature or planeswalker or pay
.
Destroy target creature or planeswalker.
Sorcery
Silence the Echo (fra) 66
Stir Up Trouble
As an additional cost to cast this spell, sacrifice an artifact or creature or pay
.
Destroy target creature.
Sorcery
Stir Up Trouble (hob) 84
Theorix Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Theorix Charm (fra) 155
Troll Negotiations
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Sorcery
Troll Negotiations (hob) 138
Twisted Fates
Destroy target nonland permanent. Put a +1/+1 counter on each creature target player controls.
Sorcery
Twisted Fates (fra) 158
Vindictive Triumph
Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.
Instant
Vindictive Triumph (fra) 162
Vraska's Final Mercy
Choose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Vraska's Final Mercy (fra) 71
Your Fate Ends Here
Destroy target creature or planeswalker with mana value 3 or greater. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Your Fate Ends Here (fra) 24

Removal

(Ctrl to add secondary)
Command the Stage
Create a 2/2 colorless Wizard Soldier creature token named Cadet, then put a +1/+1 counter on each other Wizard token you control.
At the beginning of each upkeep, if an opponent was dealt noncombat damage last turn, return this card from your graveyard to your hand.
Sorcery
Command the Stage (fra) 77
Tidings of War
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Tidings of War (hob) 115

Tokens

(Ctrl to add secondary)
Extrapolate the Impossible
You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.
Sorcery
Extrapolate the Impossible (fra) 55

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

14 pips - 12 cards
9 mana - 9 cards
18 pips - 17 cards
12 mana - 12 cards
26 pips - 22 cards
11 mana - 11 cards
13 pips - 13 cards
11 mana - 11 cards
9 pips - 8 cards
12 mana - 12 cards
0 pips - 0 cards
2 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards