64 views9 days ago
Commander
Size: 100Salt sum: 35.89
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Grynoth

64 views9 days ago
Commander
Size: 100Salt sum: 35.89
No deck tags

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Commander

Qty: 1 Price: $0.99
Alquist Proft, Master Sleuth
Vigilance
When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
,
, Sacrifice a Clue: You draw X cards and gain X life.
Legendary Creature - Human Detective
Alquist Proft, Master Sleuth (mkm) 185

Commander

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Artifact

Qty: 9 Price: $16.13
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (plst) C21-12
Esoteric Duplicator
Whenever you sacrifice this artifact or another artifact, you may pay
. If you do, at the beginning of the next end step, create a token that's a copy of that artifact.
, Sacrifice this artifact: Draw a card.
Artifact - Clue
Esoteric Duplicator (big) 35
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Investigator's Journal
This artifact enters with a number of suspect counters on it equal to the greatest number of creatures a player controls.
,
, Remove a suspect counter from this artifact: Draw a card.
, Sacrifice this artifact: Draw a card.
Artifact - Clue Book
Investigator's Journal (cmm) 956
Magnifying Glass
: Add
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Artifact
Magnifying Glass (mkm) 255
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (clb) 320
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (clb) 337
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact - Book
Tamiyo's Journal (inr) 272
Thinking Cap
Equipped creature gets +1/+2.
Equip Detective

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Thinking Cap (mkm) 257

Artifact

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Creature

Qty: 24 Price: $20.98
Agency Outfitter
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Creature - Sphinx Detective
Agency Outfitter (mkm) 38
Arcane Investigator
Search the Room —
: Roll a d20.
1—9 | Draw a card.
10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature - Wizard Elf
Arcane Investigator (afr) 46
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (j25) 285
Daring Sleuth
When you sacrifice a Clue, transform this creature.
Creature - Human Rogue
Daring Sleuth // Bearer of Overwhelming Truths (soi) 54Daring Sleuth // Bearer of Overwhelming Truths (soi) 54
Dennick, Pious Apprentice
Lifelink
Cards in graveyards can't be the targets of spells or abilities.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Human Soldier
Dennick, Pious Apprentice // Dennick, Pious Apparition (mid) 217Dennick, Pious Apprentice // Dennick, Pious Apparition (mid) 217
Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective
Detective of the Month (mkc) 21
Erdwal Illuminator
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature - Spirit
Erdwal Illuminator (mkc) 104
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit
Ethereal Investigator (mkc) 105
Ezrim, Agency Chief
Flying
When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Legendary Creature - Archon Detective
Ezrim, Agency Chief (mkm) 360
Final-Word Phantom
Flash
Flying
During each opponent's end step, you may cast spells as though they had flash.
Creature - Spirit Detective
Final-Word Phantom (mkc) 22
Floodhound
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Elemental Dog
Floodhound (j22) 300
Hotshot Investigators
When this creature enters, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Vedalken Detective
Hotshot Investigators (mkm) 60
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (plst) UMA-61
Merchant of Truth
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Creature - Angel Detective
Merchant of Truth (fdc) 39
Mistway Spy
Flying
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
When this creature is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.
Creature - Merfolk Detective
Mistway Spy (mkm) 65
Novice Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Novice Inspector (mkm) 29
Otherworldly Escort
Flash
When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.)
,
, Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.
Creature - Human Detective
Otherworldly Escort (mkc) 12
Serene Sleuth
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
Creature - Human Detective
Serene Sleuth (mkc) 14
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fdn) 257
Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature - Spirit
Soulherder (mh1) 214
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24
Tenth District Hero
, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance.
, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Creature - Human
Tenth District Hero (mkm) 34
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 301
Wojek Investigator
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Angel Detective
Wojek Investigator (mkm) 340

Creature

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Enchantment

Qty: 10 Price: $8.20
Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case
Case of the Filched Falcon (mkm) 44
Case of the Pilfered Proof
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Case
Case of the Pilfered Proof (mkm) 9
Case of the Shifting Visage
At the beginning of your upkeep, surveil 1.
To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Enchantment - Case
Case of the Shifting Visage (mkc) 19
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Dramatic Accusation
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
: Shuffle enchanted creature into its owner's library.
Enchantment - Aura
Dramatic Accusation (mkm) 53
Ever-Watching Threshold
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
Enchantment
Ever-Watching Threshold (scd) 50
Hold for Questioning
Enchant creature or planeswalker
When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchantment - Aura
Hold for Questioning (j22) 11
Search the Premises
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment
Search the Premises (fdc) 44
Thorough Investigation
Whenever you attack, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchantment
Thorough Investigation (afc) 12
Witness Protection
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Enchantment - Aura
Witness Protection (fdn) 168

Enchantment

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Instant

Qty: 15 Price: $13.13
Case the Joint
Draw two cards, then look at the top card of each player's library.
Instant
Case the Joint (snc) 37
Confirm Suspicions
Counter target spell.
Investigate three times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Confirm Suspicions (mkc) 97
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 293
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (nec) 83
Make Your Move
Destroy target artifact, enchantment, or creature with power 4 or greater.
Instant
Make Your Move (mkm) 22
No More Lies
Counter target spell unless its controller pays
. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
No More Lies (mkm) 221
Not on My Watch
Exile target attacking creature.
Instant
Not on My Watch (mkm) 28
Officious Interrogation
This spell costs
more to cast for each target beyond the first.
Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Instant
Officious Interrogation (mkm) 314
Out Cold
This spell can't be countered. (This includes by the ward ability.)
Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Out Cold (mkm) 66
Reasonable Doubt
Counter target spell unless its controller pays
.
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Reasonable Doubt (mkm) 69
Reenact the Crime
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Instant
Reenact the Crime (mkm) 70
Render Silent
Counter target spell. Its controller can't cast spells this turn.
Instant
Render Silent (dgm) 96
Secrets of the Key
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Flashback
Instant
Secrets of the Key (mid) 73
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (frc) 35

Instant

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Land

Qty: 34 Price: $27.36
Island
(
: Add
.)
Basic Land - Island
Island (mkm) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (mkm) 272
Restless Anchorage
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever this land attacks, create a Map token.
Land
Restless Anchorage (lci) 347

Land

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Planeswalker

Qty: 1 Price: $18.99
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54

Planeswalker

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Sorcery

Qty: 6 Price: $10.90
Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4
Follow the Bodies
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.)
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Follow the Bodies (mkc) 23
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (moc) 233
Rout
You may cast this spell as though it had flash if you pay
more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Sorcery
Rout (c21) 101
Sanctify
Destroy target artifact or enchantment. You gain 3 life.
Sorcery
Sanctify (vow) 33
Time Wipe
Return a creature you control to its owner's hand, then destroy all creatures.
Sorcery
Time Wipe (tdc) 308

Sorcery

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Deck Info

Deck stats

32 pips - 28 cards
19 mana - 19 cards
49 pips - 38 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
1 mana - 1 card
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Deck extras (0)

Description

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