Ought17
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Commander
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Commander
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble

Commander
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Artifact
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman

Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble

Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit

Creature
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Enchantment
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment

Kumano Faces Kakkazan
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment

Enchantment
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Instant
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant

Instant
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Sorcery
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery

World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"background":"#ffffff","color":"#6b7280"},"insert":"This deck leans into ramp and tokens, building its plan around them, with a combo finish lurking. It floods the board and converts width into damage."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Step-by-Step Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Early Game (Turns 1–2)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Set the foundation so your board is ready for Iroh on Turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play a land and cast a fast 1-drop like "},{"attributes":{"italic":true},"insert":"Kumano Faces Kakkazan"},{"insert":", "},{"attributes":{"italic":true},"insert":"Monastery Swiftspear"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Dragon's Rage Channeler"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Cast a 2-drop creature ("},{"attributes":{"italic":true},"insert":"Generous Plunderer"},{"insert":", "},{"attributes":{"italic":true},"insert":"Magmatic Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Firebending Student"},{"insert":") or deploy mana ramp ("},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ruby Medallion"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Priority:"},{"insert":" Always prioritize playing a creature on Turn 1 or Turn 2 over a mana rock if you have both, so you have an attacking body ready to receive a +1/+1 counter immediately when Iroh hits the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Mid Game (Turns 3–4)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Activate your Firebending engine and churn through your deck for win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Iroh, Dragon of the West"},{"insert":". Because Iroh has Haste and Mentor, swing immediately alongside your early 1-drop or 2-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mentor Trigger:"},{"insert":" Iroh puts a +1/+1 counter on your smaller attacking creature."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firebending Trigger:"},{"insert":" That creature now gains Firebending 2, generating free $\\{R\\}\\{R\\}$ floating in your combat mana pool."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Attack again with multiple counter-laden creatures. Spend your floating Firebending combat mana "},{"attributes":{"bold":true},"insert":"mid-combat"},{"insert":" on 2-mana impulse draw spells ("},{"attributes":{"italic":true},"insert":"Wrenn's Resolve"},{"insert":", "},{"attributes":{"italic":true},"insert":"Reckless Impulse"},{"insert":", "},{"attributes":{"italic":true},"insert":"Light Up the Stage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Demand Answers"},{"insert":") to exiled-draw lands and payoff spells without touching your main-phase lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Priority:"},{"insert":" Keep 1–2 mana open (or hold up free/cheap responses like "},{"attributes":{"italic":true},"insert":"Bolt Bend"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Tibalt's Trickery"},{"insert":") to protect Iroh and your key attackers from targeted removal or board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Late Game & Wincon Execution (Turns 5+)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Convert massive Firebending mana into an unstoppable extra-combat chain to defeat the table in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 1 — Declare Attackers:"},{"insert":" Attack with Iroh and 2–3 creatures that have +1/+1 counters (or token generators like "},{"attributes":{"italic":true},"insert":"Krenko, Tin Street Kingpin"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Squee, Dubious Monarch"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 2 — Generate Mana:"},{"insert":" Firebending triggers float 4 to 8+ red mana into your pool before combat ends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 3 — Cast Extra Combats:"},{"insert":" Spend that Firebending mana during combat to cast "},{"attributes":{"bold":true},"insert":"Seize the Day"},{"insert":", "},{"attributes":{"bold":true},"insert":"Relentless Assault"},{"insert":", "},{"attributes":{"bold":true},"insert":"World at War"},{"insert":", or activate "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 4 — Repeat the Loop:"},{"insert":" Untap your entire board, gain another combat phase, and attack again. Each subsequent combat phase generates "},{"attributes":{"italic":true},"insert":"another"},{"insert":" wave of Firebending mana, allowing you to chain extra combats back-to-back until all opponents are eliminated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How to Complement the Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To get the highest win rate out of this deck, keep these three key strategic habits in mind during gameplay:\n"},{"attributes":{"bold":true},"insert":"Leverage Overload Spells Mid-Combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spells like "},{"attributes":{"bold":true},"insert":"Mizzium Mortars"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" can be cast with Firebending combat mana. Overloading "},{"attributes":{"italic":true},"insert":"Mizzium Mortars"},{"insert":" mid-combat clears away all opposing potential blockers while leaving your attacking army completely intact."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bank Mana with Leyline Tyrant"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If "},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" is on the board, unused Firebending mana doesn't disappear when combat ends. Let it bank in your mana pool across turns so you can unload massive direct-damage burns or cast heavy threats easily."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Aggressively for Early Aggro"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep hands that only contain 4+ cost spells or lands without a 1- or 2-mana drop. Your deck needs an early creature on Turn 1 or 2 to make Iroh’s turn 3 enter-and-attack Mentor ability trigger on curve."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}























































