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Commander
Size: 100Salt sum: 33.73
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Ought17

44 views5 days ago
Commander
Size: 100Salt sum: 33.73
No deck tags

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Commander

Qty: 1 Price: $3.99
Iroh, Dragon of the West
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Legendary Creature - Human Ally Noble
Iroh, Dragon of the West (tle) 119

Commander

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Artifact

Qty: 13 Price: $45.47
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (fdc) 257
Heraldic Banner
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+0.
: Add one mana of the chosen color.
Artifact
Heraldic Banner (fdn) 254
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (brc) 145
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Star Compass
This artifact enters tapped.
: Add one mana of any color that a basic land you control could produce.
Artifact
Star Compass (plst) PLS-134
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Artifact

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Creature

Qty: 22 Price: $104.75
Dragon's Rage Channeler
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Creature - Human Shaman
Dragon's Rage Channeler (h2r) 9
Firebending Student
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Creature - Human Monk
Firebending Student (tla) 139
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue
Generous Plunderer (big) 11
Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior
Goblin Rabblemaster (j25) 558
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (tdc) 216
Iron Myr
: Add
.
Creature Artifact - Myr
Iron Myr (plst) SOM-168
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (clb) 186
Keeper of the Flame
,
: Choose target opponent who has more life than you do as you activate this ability. This creature deals 2 damage to that player.
Creature - Human Wizard
Keeper of the Flame (exo) 85
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (tdc) 220
Leyline Tyrant
Flying
You don't lose unspent red mana as steps and phases end.
When this creature dies, you may pay any amount of
. When you do, it deals that much damage to any target.
Creature - Dragon
Leyline Tyrant (tdc) 221
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (tdc) 222
Magmatic Channeler
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.
, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Creature - Human Wizard
Magmatic Channeler (j22) 571
Monastery Swiftspear
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Monk
Monastery Swiftspear (bro) 144
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (mkc) 158
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (lcc) 230
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (fic) 296
Squee, Dubious Monarch
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying
and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature - Goblin Noble
Squee, Dubious Monarch (dmu) 146
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit
Thundering Raiju (neo) 166
Urabrask the Hidden
Creatures you control have haste.
Creatures your opponents control enter tapped.
Legendary Creature - Praetor Phyrexian
Urabrask the Hidden (clb) 811

Creature

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Enchantment

Qty: 6 Price: $71.80
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (ons) 185
Firebender Ascension
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.
Enchantment
Firebender Ascension (tla) 137
Kumano Faces Kakkazan
(As this Saga enters and after your draw step, add a lore counter.)
I — This Saga deals 1 damage to each opponent and each planeswalker they control.
II — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Kumano Faces Kakkazan // Etching of Kumano (neo) 152Kumano Faces Kakkazan // Etching of Kumano (neo) 152
Roiling Vortex
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Enchantment
Roiling Vortex (znr) 156
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175

Enchantment

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Instant

Qty: 7 Price: $66.93
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (tle) 163
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Instant

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Land

Qty: 37 (38 w/ MDFC)Price: $15.92
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Flamekin Village
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped.
: Add
.
,
: Target creature gains haste until end of turn.
Land
Flamekin Village (ecc) 149
Forgotten Cave
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Forgotten Cave (j25) 766
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Sorcery

Qty: 14 Price: $57.28
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (ecc) 91
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (fdc) 145
Fury of the Horde
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Fury of the Horde (ddn) 30
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (dsc) 166
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (clb) 803
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (trk) 168
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (cmr) 416
Rob the Archives
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)
Exile the top two cards of your library. You may play those cards this turn.
Sorcery
Rob the Archives (snc) 122
Seize the Day
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Seize the Day (msc) 166
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
World at War
After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
World at War (plst) ROE-172
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (mom) 173

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
63 pips - 49 cards
42 mana - 41 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"background":"#ffffff","color":"#6b7280"},"insert":"This deck leans into ramp and tokens, building its plan around them, with a combo finish lurking. It floods the board and converts width into damage."},{"attributes":{"header":2},"insert":"\n\n"},{"insert":"Step-by-Step Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. Early Game (Turns 1–2)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Set the foundation so your board is ready for Iroh on Turn 3."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 1:"},{"insert":" Play a land and cast a fast 1-drop like "},{"attributes":{"italic":true},"insert":"Kumano Faces Kakkazan"},{"insert":", "},{"attributes":{"italic":true},"insert":"Monastery Swiftspear"},{"insert":", or "},{"attributes":{"italic":true},"insert":"Dragon's Rage Channeler"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" Cast a 2-drop creature ("},{"attributes":{"italic":true},"insert":"Generous Plunderer"},{"insert":", "},{"attributes":{"italic":true},"insert":"Magmatic Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Firebending Student"},{"insert":") or deploy mana ramp ("},{"attributes":{"italic":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Ruby Medallion"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Priority:"},{"insert":" Always prioritize playing a creature on Turn 1 or Turn 2 over a mana rock if you have both, so you have an attacking body ready to receive a +1/+1 counter immediately when Iroh hits the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Mid Game (Turns 3–4)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Activate your Firebending engine and churn through your deck for win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" Cast "},{"attributes":{"bold":true},"insert":"Iroh, Dragon of the West"},{"insert":". Because Iroh has Haste and Mentor, swing immediately alongside your early 1-drop or 2-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mentor Trigger:"},{"insert":" Iroh puts a +1/+1 counter on your smaller attacking creature."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Firebending Trigger:"},{"insert":" That creature now gains Firebending 2, generating free $\\{R\\}\\{R\\}$ floating in your combat mana pool."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Attack again with multiple counter-laden creatures. Spend your floating Firebending combat mana "},{"attributes":{"bold":true},"insert":"mid-combat"},{"insert":" on 2-mana impulse draw spells ("},{"attributes":{"italic":true},"insert":"Wrenn's Resolve"},{"insert":", "},{"attributes":{"italic":true},"insert":"Reckless Impulse"},{"insert":", "},{"attributes":{"italic":true},"insert":"Light Up the Stage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Demand Answers"},{"insert":") to exiled-draw lands and payoff spells without touching your main-phase lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Priority:"},{"insert":" Keep 1–2 mana open (or hold up free/cheap responses like "},{"attributes":{"italic":true},"insert":"Bolt Bend"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Tibalt's Trickery"},{"insert":") to protect Iroh and your key attackers from targeted removal or board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Late Game & Wincon Execution (Turns 5+)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Goal:"},{"insert":" Convert massive Firebending mana into an unstoppable extra-combat chain to defeat the table in a single turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 1 — Declare Attackers:"},{"insert":" Attack with Iroh and 2–3 creatures that have +1/+1 counters (or token generators like "},{"attributes":{"italic":true},"insert":"Krenko, Tin Street Kingpin"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Squee, Dubious Monarch"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 2 — Generate Mana:"},{"insert":" Firebending triggers float 4 to 8+ red mana into your pool before combat ends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 3 — Cast Extra Combats:"},{"insert":" Spend that Firebending mana during combat to cast "},{"attributes":{"bold":true},"insert":"Seize the Day"},{"insert":", "},{"attributes":{"bold":true},"insert":"Relentless Assault"},{"insert":", "},{"attributes":{"bold":true},"insert":"World at War"},{"insert":", or activate "},{"attributes":{"bold":true},"insert":"Aggravated Assault"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Step 4 — Repeat the Loop:"},{"insert":" Untap your entire board, gain another combat phase, and attack again. Each subsequent combat phase generates "},{"attributes":{"italic":true},"insert":"another"},{"insert":" wave of Firebending mana, allowing you to chain extra combats back-to-back until all opponents are eliminated."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"How to Complement the Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"To get the highest win rate out of this deck, keep these three key strategic habits in mind during gameplay:\n"},{"attributes":{"bold":true},"insert":"Leverage Overload Spells Mid-Combat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Spells like "},{"attributes":{"bold":true},"insert":"Mizzium Mortars"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vandalblast"},{"insert":" can be cast with Firebending combat mana. Overloading "},{"attributes":{"italic":true},"insert":"Mizzium Mortars"},{"insert":" mid-combat clears away all opposing potential blockers while leaving your attacking army completely intact."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bank Mana with Leyline Tyrant"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If "},{"attributes":{"bold":true},"insert":"Leyline Tyrant"},{"insert":" is on the board, unused Firebending mana doesn't disappear when combat ends. Let it bank in your mana pool across turns so you can unload massive direct-damage burns or cast heavy threats easily."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Aggressively for Early Aggro"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Do not keep hands that only contain 4+ cost spells or lands without a 1- or 2-mana drop. Your deck needs an early creature on Turn 1 or 2 to make Iroh’s turn 3 enter-and-attack Mentor ability trigger on curve."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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