MadnessSquared
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Commander
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{"ops":[{"insert":"The Ur-Sphinx — Esper Sphinx Tribal"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Sphinx Tribal / Midrange Value / Control\n"},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Esper (White, Blue, Black)\n"},{"attributes":{"bold":true},"insert":"Intended Power Level:"},{"insert":" Bracket 2 — Core\n"},{"attributes":{"bold":true},"insert":"Primary Win Condition:"},{"insert":" Aerial combat backed by overwhelming card advantage and free spells.\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ur-Sphinx leads an army of Sphinxes designed to dominate the skies and turn every successful attack into an opportunity for explosive value.\nThis is an Esper tribal deck built around expensive, powerful flying creatures. Rather than relying on a single combo or attempting to win as quickly as possible, the deck develops its mana, establishes a board of Sphinxes, and gradually overwhelms the table through card advantage, cost reduction and interaction.\nThe Ur-Sphinx is the centrepiece of the strategy. Its cost reduction helps bring the rest of the tribe onto the battlefield, while its attack trigger turns a developed board into a source of free spells. With enough Sphinxes attacking together, a single combat step can generate an enormous amount of value.\nThe goal is simple: build an engine, protect it, and let the Sphinxes take over the game.\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game — Prepare the Nest"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about establishing mana, fixing colours and getting card advantage engines online.\nPrioritise mana rocks such as Sol Ring, Arcane Signet, Fellwar Stone, the Signets and the Talismans. These help you reach the expensive creatures that define the deck.\nUrza's Incubator and Herald's Horn are particularly important because they reduce the cost of your Sphinxes. They allow you to develop your board more efficiently and make it easier to deploy multiple threats over successive turns.\nEarly card advantage pieces such as Esper Sentinel, Mystic Remora, Faerie Mastermind and Phyrexian Arena help ensure that you continue finding lands, creatures and interaction.\nYou do not need to rush the Ur-Sphinx into play. Establishing your mana and preparing to deploy discounted Sphinxes can be more valuable than spending all your resources on one enormous creature.\nMid Game — Establish the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your mana is developed, begin deploying Sphinxes that provide immediate or recurring value.\nUnesh, Criosphinx Sovereign is one of the most important cards in the deck. Its triggered ability rewards you for casting Sphinxes by letting you dig through cards and keep the most useful options.\nKindred Discovery can become a powerful draw engine when you name Sphinx, while Archmage Emeritus, Windreader Sphinx and other value creatures help keep your hand supplied.\nThe ideal board contains several Sphinxes, one or more value engines, and enough available mana or interaction to protect your position.\nThis is also the stage where defensive cards such as Ghostly Prison and Propaganda become useful. They discourage opponents from attacking you while you prepare for the deck's biggest turns.\nLate Game — Unleash the Ur-Sphinx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Ur-Sphinx turns your established board into a major source of advantage.\nIts Eminence ability reduces the cost of your other Sphinx spells, even while the commander is in the command zone. Once your Sphinxes begin attacking, its trigger mills cards from each player and gives you opportunities to cast cards from those milled cards without paying their mana costs.\nThe more Sphinxes you attack with, the more cards you mill from each player and the more opportunities you have to generate value.\nThis creates a powerful feedback loop:\nCost reduction helps you deploy Sphinxes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sphinxes generate card advantage and establish a threatening board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attacking with your Sphinxes triggers the Ur-Sphinx."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free spells provide additional interaction, removal, card advantage or threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your growing advantage makes subsequent attacks even more dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roaming Throne can amplify the Ur-Sphinx's triggered ability when you choose Sphinx, making it an especially potent addition to the engine.\nAt this stage, the deck wants to turn its resource advantage into a winning battlefield rather than simply accumulating cards indefinitely.\nKey Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ur-Sphinx + Roaming Throne"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roaming Throne can cause the Ur-Sphinx's triggered ability to trigger an additional time when the relevant conditions are met. This can dramatically increase the number of cards milled and the number of free spells available during combat.\nIt is one of the deck's strongest synergies, especially when multiple Sphinxes attack together.\nUnesh, Criosphinx Sovereign + Sphinx Tribal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unesh rewards the deck for casting its primary creature type. Its Fact or Fiction-style trigger helps you find the resources you need while maintaining pressure on the table.\nWith multiple Sphinxes and cost reducers, Unesh can generate substantial card advantage over a few turns.\nKindred Discovery + Sphinxes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Naming Sphinx with Kindred Discovery provides repeatable card draw as your Sphinxes enter or attack, depending on the chosen trigger.\nThis makes every creature you deploy more valuable and helps you recover from spending several cards to develop your board.\nUrza's Incubator + Herald's Horn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These tribal support pieces reduce the effective cost of the deck's expensive creatures. Herald's Horn also offers an additional source of card advantage over time.\nTogether with the Ur-Sphinx's cost reduction, they help transform an otherwise demanding mana curve into a much more manageable sequence of threats.\nSphinx of the Second Sun"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sphinx of the Second Sun gives you an additional beginning phase after your postcombat main phase. The extra untap and draw step help you replenish resources and prepare for another turn of threats and interaction.\nKindred Dominance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Naming Sphinx with Kindred Dominance can clear opposing creature boards while leaving your own Sphinxes intact. It is an expensive but potentially devastating way to regain control of a game.\nInteraction and Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although the deck is proactive, it is not without answers.\nCounterspells such as Counterspell, Arcane Denial, Dovin's Veto, Swan Song and Mana Drain help stop important opposing spells.\nEfficient removal includes Swords to Plowshares, Path to Exile, Anguished Unmaking and Void Rend. Toxic Deluge and Austere Command provide broader answers when an opposing battlefield becomes too threatening.\nLightning Greaves and Swiftfoot Boots help protect important creatures, while Ghostly Prison and Propaganda discourage opponents from attacking into your developing board.\nThe goal is not to answer everything. Instead, use interaction to protect your engine, prevent opponents from executing a decisive plan, and preserve the advantage you have built.\nClosing the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck primarily wins through flying combat damage backed by powerful value engines.\nSphinxes such as Windreader Sphinx help reward your attacking board, while the Ur-Sphinx provides additional spells that can remove blockers, protect attackers or add more threats to the battlefield.\nMagister Sphinx can create a dramatic life-total swing against an opponent, while Medomai the Ageless can generate extra turns when it successfully deals combat damage to a player.\nTivit, Seller of Secrets and other value creatures provide additional ways to generate resources and maintain pressure.\nThe most important principle is that the deck's free spells should help you convert your advantage into a win. Do not become so focused on generating value that you forget to attack and close out the game.\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for opening hands that have a reasonable combination of mana, acceleration and early development.\n"},{"attributes":{"bold":true},"insert":"Good opening hands generally contain:"},{"insert":"\nThree or more lands, or a reliable combination of lands and mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to all three colours over the first few turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one early ramp piece or cost reducer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An early card advantage engine or a useful piece of interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be cautious with hands containing:"},{"insert":"\nSeveral expensive Sphinxes but no ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple lands that enter tapped without an early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful late-game cards but no reliable way to develop your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too much interaction and not enough pressure or card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong tribal synergy and multiple overlapping value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent potential for explosive turns through free spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Numerous flying threats that can pressure opponents in combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A useful mix of card draw, ramp, removal and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction makes expensive Sphinxes easier to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong board-control potential through Kindred Dominance and other sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle when it draws expensive threats without sufficient acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove several turns of investment at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ur-Sphinx needs a developed attacking board to reach its full potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its attack trigger is variable because it depends on the cards milled from each player's library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard-oriented opponents may benefit from being milled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can attract attention once its engines begin generating repeated value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build the board. Protect the engine. Rule the skies."},{"attributes":{"header":2},"insert":"\n"}]}
Commander
The Ur-Sphinx
Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
Legendary Creature - Avatar Sphinx

Commander
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Enigma Sphinx
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Raffine, Scheming Seer
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Legendary Creature - Demon Sphinx

Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Ramp
(CTRL to add secondary)
Recursion
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx

Uldaros Theorix
Flying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
Legendary Creature - Elder Sphinx

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Theft
Dazzling Sphinx
Flying
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Creature - Sphinx

Theft
(CTRL to add secondary)
Deck Info
Deck stats
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Description
{"ops":[{"insert":"The Ur-Sphinx — Esper Sphinx Tribal"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Sphinx Tribal / Midrange Value / Control\n"},{"attributes":{"bold":true},"insert":"Colours:"},{"insert":" Esper (White, Blue, Black)\n"},{"attributes":{"bold":true},"insert":"Intended Power Level:"},{"insert":" Bracket 2 — Core\n"},{"attributes":{"bold":true},"insert":"Primary Win Condition:"},{"insert":" Aerial combat backed by overwhelming card advantage and free spells.\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ur-Sphinx leads an army of Sphinxes designed to dominate the skies and turn every successful attack into an opportunity for explosive value.\nThis is an Esper tribal deck built around expensive, powerful flying creatures. Rather than relying on a single combo or attempting to win as quickly as possible, the deck develops its mana, establishes a board of Sphinxes, and gradually overwhelms the table through card advantage, cost reduction and interaction.\nThe Ur-Sphinx is the centrepiece of the strategy. Its cost reduction helps bring the rest of the tribe onto the battlefield, while its attack trigger turns a developed board into a source of free spells. With enough Sphinxes attacking together, a single combat step can generate an enormous amount of value.\nThe goal is simple: build an engine, protect it, and let the Sphinxes take over the game.\nThe Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game — Prepare the Nest"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The opening turns are about establishing mana, fixing colours and getting card advantage engines online.\nPrioritise mana rocks such as Sol Ring, Arcane Signet, Fellwar Stone, the Signets and the Talismans. These help you reach the expensive creatures that define the deck.\nUrza's Incubator and Herald's Horn are particularly important because they reduce the cost of your Sphinxes. They allow you to develop your board more efficiently and make it easier to deploy multiple threats over successive turns.\nEarly card advantage pieces such as Esper Sentinel, Mystic Remora, Faerie Mastermind and Phyrexian Arena help ensure that you continue finding lands, creatures and interaction.\nYou do not need to rush the Ur-Sphinx into play. Establishing your mana and preparing to deploy discounted Sphinxes can be more valuable than spending all your resources on one enormous creature.\nMid Game — Establish the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once your mana is developed, begin deploying Sphinxes that provide immediate or recurring value.\nUnesh, Criosphinx Sovereign is one of the most important cards in the deck. Its triggered ability rewards you for casting Sphinxes by letting you dig through cards and keep the most useful options.\nKindred Discovery can become a powerful draw engine when you name Sphinx, while Archmage Emeritus, Windreader Sphinx and other value creatures help keep your hand supplied.\nThe ideal board contains several Sphinxes, one or more value engines, and enough available mana or interaction to protect your position.\nThis is also the stage where defensive cards such as Ghostly Prison and Propaganda become useful. They discourage opponents from attacking you while you prepare for the deck's biggest turns.\nLate Game — Unleash the Ur-Sphinx"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The Ur-Sphinx turns your established board into a major source of advantage.\nIts Eminence ability reduces the cost of your other Sphinx spells, even while the commander is in the command zone. Once your Sphinxes begin attacking, its trigger mills cards from each player and gives you opportunities to cast cards from those milled cards without paying their mana costs.\nThe more Sphinxes you attack with, the more cards you mill from each player and the more opportunities you have to generate value.\nThis creates a powerful feedback loop:\nCost reduction helps you deploy Sphinxes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sphinxes generate card advantage and establish a threatening board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attacking with your Sphinxes triggers the Ur-Sphinx."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Free spells provide additional interaction, removal, card advantage or threats."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Your growing advantage makes subsequent attacks even more dangerous."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Roaming Throne can amplify the Ur-Sphinx's triggered ability when you choose Sphinx, making it an especially potent addition to the engine.\nAt this stage, the deck wants to turn its resource advantage into a winning battlefield rather than simply accumulating cards indefinitely.\nKey Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Ur-Sphinx + Roaming Throne"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roaming Throne can cause the Ur-Sphinx's triggered ability to trigger an additional time when the relevant conditions are met. This can dramatically increase the number of cards milled and the number of free spells available during combat.\nIt is one of the deck's strongest synergies, especially when multiple Sphinxes attack together.\nUnesh, Criosphinx Sovereign + Sphinx Tribal"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Unesh rewards the deck for casting its primary creature type. Its Fact or Fiction-style trigger helps you find the resources you need while maintaining pressure on the table.\nWith multiple Sphinxes and cost reducers, Unesh can generate substantial card advantage over a few turns.\nKindred Discovery + Sphinxes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Naming Sphinx with Kindred Discovery provides repeatable card draw as your Sphinxes enter or attack, depending on the chosen trigger.\nThis makes every creature you deploy more valuable and helps you recover from spending several cards to develop your board.\nUrza's Incubator + Herald's Horn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"These tribal support pieces reduce the effective cost of the deck's expensive creatures. Herald's Horn also offers an additional source of card advantage over time.\nTogether with the Ur-Sphinx's cost reduction, they help transform an otherwise demanding mana curve into a much more manageable sequence of threats.\nSphinx of the Second Sun"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sphinx of the Second Sun gives you an additional beginning phase after your postcombat main phase. The extra untap and draw step help you replenish resources and prepare for another turn of threats and interaction.\nKindred Dominance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Naming Sphinx with Kindred Dominance can clear opposing creature boards while leaving your own Sphinxes intact. It is an expensive but potentially devastating way to regain control of a game.\nInteraction and Protection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Although the deck is proactive, it is not without answers.\nCounterspells such as Counterspell, Arcane Denial, Dovin's Veto, Swan Song and Mana Drain help stop important opposing spells.\nEfficient removal includes Swords to Plowshares, Path to Exile, Anguished Unmaking and Void Rend. Toxic Deluge and Austere Command provide broader answers when an opposing battlefield becomes too threatening.\nLightning Greaves and Swiftfoot Boots help protect important creatures, while Ghostly Prison and Propaganda discourage opponents from attacking into your developing board.\nThe goal is not to answer everything. Instead, use interaction to protect your engine, prevent opponents from executing a decisive plan, and preserve the advantage you have built.\nClosing the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck primarily wins through flying combat damage backed by powerful value engines.\nSphinxes such as Windreader Sphinx help reward your attacking board, while the Ur-Sphinx provides additional spells that can remove blockers, protect attackers or add more threats to the battlefield.\nMagister Sphinx can create a dramatic life-total swing against an opponent, while Medomai the Ageless can generate extra turns when it successfully deals combat damage to a player.\nTivit, Seller of Secrets and other value creatures provide additional ways to generate resources and maintain pressure.\nThe most important principle is that the deck's free spells should help you convert your advantage into a win. Do not become so focused on generating value that you forget to attack and close out the game.\nMulligan Guide"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Look for opening hands that have a reasonable combination of mana, acceleration and early development.\n"},{"attributes":{"bold":true},"insert":"Good opening hands generally contain:"},{"insert":"\nThree or more lands, or a reliable combination of lands and mana rocks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to all three colours over the first few turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one early ramp piece or cost reducer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An early card advantage engine or a useful piece of interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Be cautious with hands containing:"},{"insert":"\nSeveral expensive Sphinxes but no ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple lands that enter tapped without an early play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Powerful late-game cards but no reliable way to develop your mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Too much interaction and not enough pressure or card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong tribal synergy and multiple overlapping value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent potential for explosive turns through free spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Numerous flying threats that can pressure opponents in combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A useful mix of card draw, ramp, removal and counterspells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cost reduction makes expensive Sphinxes easier to deploy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong board-control potential through Kindred Dominance and other sweepers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can struggle when it draws expensive threats without sufficient acceleration."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove several turns of investment at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ur-Sphinx needs a developed attacking board to reach its full potential."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its attack trigger is variable because it depends on the cards milled from each player's library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard-oriented opponents may benefit from being milled."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can attract attention once its engines begin generating repeated value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Build the board. Protect the engine. Rule the skies."},{"attributes":{"header":2},"insert":"\n"}]}














































































