Taverino
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Commander
Size: 100Salt sum:Β 70.18
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Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance β , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance β , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Legendary Creature - Human Wizard Warrior


Commander
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Blink
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Summon: G.F. Cerberus
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II β Double β When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III β Triple β When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
I β Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II β Double β When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III β Triple β When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
Creature Enchantment - Saga Dog

The Apprentice's Folly
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II β Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III β Sacrifice all Reflections you control.
I, II β Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III β Sacrifice all Reflections you control.
Enchantment - Saga

Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

Copy
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Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery


Jodah, the Unifier
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Wizard

Rydia, Summoner of Mist
Landfall β Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon β , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Summon β , : Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Legendary Creature - Human Shaman

Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II β Heavenly Strike β Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III β Diamond Dust β Draw a card for each tapped creature your opponents control.
I, II β Heavenly Strike β Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III β Diamond Dust β Draw a card for each tapped creature your opponents control.
Creature Enchantment - Saga Elemental

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I β Draw cards equal to the greatest power among creatures you control.
II β Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III β Exile this Saga, then return it to the battlefield transformed under your control.
I β Draw cards equal to the greatest power among creatures you control.
II β Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Tom Bombadil
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Legendary Creature - God Bard

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.
I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
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Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric

Recursion
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Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls.
II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls.
II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy

Summon: Primal Odin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Gungnir β Destroy target creature an opponent controls.
II β Zantetsuken β This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III β Hall of Sorrow β Draw two cards. Each player loses 2 life.
I β Gungnir β Destroy target creature an opponent controls.
II β Zantetsuken β This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III β Hall of Sorrow β Draw two cards. Each player loses 2 life.
Creature Enchantment - Knight Saga

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I β Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

Removal
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Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Summon: Good King Mog XII
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β Create two 1/2 white Moogle creature tokens with lifelink.
II, III β Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV β Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
I β Create two 1/2 white Moogle creature tokens with lifelink.
II, III β Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV β Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
Creature Enchantment - Saga Moogle

Tokens
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Profane Tutor
Suspend 2β (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II β Destroy up to one target nonland permanent.
III β Draw two cards.
IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II β Destroy up to one target nonland permanent.
III β Draw two cards.
IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Sideboard
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Deck Info
Deck stats
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