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Commander
Size: 393Salt sum: 67.62
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TheScrawl

14 views3 days ago
Commander
Size: 393Salt sum: 67.62
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Commander

Qty: 1 Price: $1.79
Oros, the Avenger
Flying
Whenever Oros deals combat damage to a player, you may pay
. If you do, Oros deals 3 damage to each nonwhite creature.
Legendary Creature - Dragon
Oros, the Avenger (pplc) 161★

Commander

(CTRL to add secondary)

Artifact

Qty: 85 Price: $344.95
Accorder's Shield
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Accorder's Shield (som) 136
Angelic Armaments
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Angelic Armaments (avr) 212
Argentum Armor
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Artifact - Equipment
Argentum Armor (som) 137
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (jou) 158
Banshee's Blade
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Whenever equipped creature deals combat damage, put a charge counter on this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Banshee's Blade (mrd) 144
Barbed Battlegear
Equipped creature gets +4/-1.
Equip
Artifact - Equipment
Barbed Battlegear (som) 139
Bladed Pinions
Equipped creature has flying and first strike.
Equip
Artifact - Equipment
Bladed Pinions (som) 140
Bonesplitter
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Bonesplitter (mrd) 146
Butcher's Cleaver
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip
Artifact - Equipment
Butcher's Cleaver (isd) 217
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (cmd) 244
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Civic Saber
Equipped creature gets +1/+0 for each of its colors.
Equip
Artifact - Equipment
Civic Saber (rtr) 227
Copper Carapace
Equipped creature gets +2/+2 and can't block.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Copper Carapace (mbs) 102
Darksteel Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Darksteel Axe (som) 149
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (mbs) 104
Dead-Iron Sledge
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dead-Iron Sledge (mrd) 162
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Deathrender (lrw) 255
Demonmail Hauberk
Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Artifact - Equipment
Demonmail Hauberk (isd) 221
Demonspine Whip
: Equipped creature gets +X/+0 until end of turn.
Equip
Artifact - Equipment
Demonspine Whip (arb) 39
Echo Circlet
Equipped creature can block an additional creature each combat.
Equip
Artifact - Equipment
Echo Circlet (som) 153
Empyrial Plate
Equipped creature gets +1/+1 for each card in your hand.
Equip
Artifact - Equipment
Empyrial Plate (mrd) 168
Ensouled Scimitar
: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ensouled Scimitar (5dn) 119
Fireshrieker
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fireshrieker (mrd) 171
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
Godsend
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Legendary Artifact - Equipment
Godsend (jou) 12
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (mrd) 181
Greatsword
Equipped creature gets +3/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greatsword (m12) 209
Hall of Triumph
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Legendary Artifact
Hall of Triumph (pjou) 162
Hammer of Ruin
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip
Artifact - Equipment
Hammer of Ruin (wwk) 124
Haunted Plate Mail
Equipped creature gets +4/+4.
: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Plate Mail (m14) 212
Heartseeker
Equipped creature gets +2/+1 and has "
, Unattach Heartseeker: Destroy target creature."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Heartseeker (dst) 124
Helm of Kaldra
Equipped creature has first strike, trample, and haste.
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
Legendary Artifact - Equipment
Helm of Kaldra (5dn) 131
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Kite Shield
Equipped creature gets +0/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kite Shield (m12) 210
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Leonin Scimitar
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leonin Scimitar (mrd) 193
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mrd) 199
Loxodon Warhammer
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
Artifact - Equipment
Loxodon Warhammer (mrd) 201
Magebane Armor
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Magebane Armor (m10) 214
Manaforce Mace
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip
Artifact - Equipment
Manaforce Mace (con) 139
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Mask of Avacyn (isd) 229
Moonsilver Spear
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip
Artifact - Equipment
Moonsilver Spear (avr) 217
Nemesis Mask
All creatures able to block equipped creature do so.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Nemesis Mask (dst) 134
No-Dachi
Equipped creature gets +2/+0 and has first strike.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
No-Dachi (chk) 264
O-Naginata
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
O-Naginata (sok) 157
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment
Oathkeeper, Takeno's Daisho (chk) 265
Obsidian Battle-Axe
Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Warrior
Obsidian Battle-Axe (mor) 144
Ogre's Cleaver
Equipped creature gets +5/+0.
Equip
Artifact - Equipment
Ogre's Cleaver (roe) 220
Pariah's Shield
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
Artifact - Equipment
Pariah's Shield (rav) 267
Pennon Blade
Equipped creature gets +1/+1 for each creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Pennon Blade (roe) 221
Peregrine Mask
Equipped creature has defender, flying, and first strike.
Equip
Artifact - Equipment
Peregrine Mask (rav) 268
Prowler's Helm
Equipped creature can't be blocked except by Walls.
Equip
Artifact - Equipment
Prowler's Helm (ths) 219
Ring of Thune
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Thune (m13) 213
Ring of Valkas
Equipped creature has haste. (It can attack and
no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Valkas (m13) 214
Ring of Xathrid
: Regenerate equipped creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ring of Xathrid (m13) 215
Riot Gear
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Riot Gear (gtc) 236
Ronin Warclub
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach this Equipment to that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ronin Warclub (bok) 158
Runechanter's Pike
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip
Artifact - Equipment
Runechanter's Pike (isd) 231
Shield of Kaldra
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip
Legendary Artifact - Equipment
Shield of Kaldra (dst) 139
Sigil of Distinction
This Equipment enters with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on this Equipment.
Equip—Remove a charge counter from this Equipment.
Artifact - Equipment
Sigil of Distinction (ala) 219
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Spear of Heliod
Creatures you control get +1/+1.
,
: Destroy target creature that dealt damage to you this turn.
Legendary Artifact Enchantment
Spear of Heliod (ths) 33
Sunforger
Equipped creature gets +4/+0.
, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip
Artifact - Equipment
Sunforger (rav) 272
Surestrike Trident
Equipped creature has first strike and "
, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Surestrike Trident (dst) 147
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219
Sword of Body and Mind
Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip
Artifact - Equipment
Sword of Body and Mind (som) 208
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (mbs) 138
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (dst) 148
Sword of Kaldra
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
Sword of Kaldra (mrd) 251
Sword of Light and Shadow
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
Artifact - Equipment
Sword of Light and Shadow (dst) 149
Sword of the Meek
Equipped creature gets +1/+2.
Equip

Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Artifact - Equipment
Sword of the Meek (fut) 165
Sword of the Paruns
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
Artifact - Equipment
Sword of the Paruns (gpt) 156
Sword of Vengeance
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip
Artifact - Equipment
Sword of Vengeance (m11) 216
Sword of War and Peace
Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip
Artifact - Equipment
Sword of War and Peace (nph) 161
Tatsumasa, the Dragon's Fang
Equipped creature gets +5/+5.
, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip
Legendary Artifact - Equipment
Tatsumasa, the Dragon's Fang (chk) 270
Tenza, Godo's Maul
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact - Equipment
Tenza, Godo's Maul (chk) 271
Tormentor's Trident
Equipped creature gets +3/+0 and attacks each combat if able.
Equip
Artifact - Equipment
Tormentor's Trident (avr) 222
Trusty Machete
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Trusty Machete (zen) 209
Vanguard's Shield
Equipped creature gets +0/+3 and can block an additional creature each combat.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vanguard's Shield (avr) 223
Veteran's Armaments
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters, you may attach this Equipment to it.
Equip
Artifact Kindred - Equipment Soldier
Veteran's Armaments (mor) 146
Vulshok Battlegear
Equipped creature gets +3/+3.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vulshok Battlegear (mrd) 272
Vulshok Gauntlets
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vulshok Gauntlets (mrd) 273
Vulshok Morningstar
Equipped creature gets +2/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vulshok Morningstar (dst) 157
Warlord's Axe
Equipped creature gets +3/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Warlord's Axe (m11) 220
Worldslayer
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Worldslayer (mrd) 276

Artifact

(CTRL to add secondary)

Creature

Qty: 146 Price: $142.38
Accorder Paladin
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Human Knight
Accorder Paladin (mbs) 1
Agent of Stromgald
: Add
.
Creature - Human Knight
Agent of Stromgald (all) 64a
Alaborn Cavalier
Whenever this creature attacks, you may tap target creature.
Creature - Human Knight
Alaborn Cavalier (p02) 1
Alaborn Veteran
: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
Creature - Human Knight
Alaborn Veteran (p02) 5
Angelfire Crusader
: This creature gets +1/+0 until end of turn.
Creature - Human Knight Soldier
Angelfire Crusader (apc) 1
Arrogant Bloodlord
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
Creature - Knight Vampire
Arrogant Bloodlord (roe) 94
Ashenmoor Liege
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature - Knight Elemental
Ashenmoor Liege (shm) 181
Attended Knight
First strike
When this creature enters, create a 1/1 white Soldier creature token.
Creature - Human Knight
Attended Knight (m13) 5
Auriok Steelshaper
Equip costs you pay cost
less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature - Human Soldier
Auriok Steelshaper (mrd) 4
Aysen Crusader
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Creature - Human Knight
Aysen Crusader (hml) 4
Benalish Cavalry
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Knight
Benalish Cavalry (tsp) 4
Benalish Knight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Benalish Knight (wth) 9
Benalish Lancer
Kicker
(You may pay an additional
as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
Creature - Human Knight
Benalish Lancer (inv) 7
Black Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Creature - Human Knight
Black Knight (3ed) 95
Blazing Blade Askari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature becomes colorless until end of turn.
Creature - Human Knight
Blazing Blade Askari (tsp) 146
Blood Knight
First strike, protection from white
Creature - Human Knight
Blood Knight (plc) 115
Bogardan Lancer
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Knight
Bogardan Lancer (fut) 95
Burning Shield Askari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains first strike until end of turn.
Creature - Human Knight
Burning Shield Askari (mir) 162
Cadaverous Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate this creature.
Creature - Knight Zombie
Cadaverous Knight (mir) 110
Capashen Knight
First strike (This creature deals combat damage before creatures without first strike.)
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Capashen Knight (uds) 3
Capashen Templar
: This creature gets +0/+1 until end of turn.
Creature - Human Knight
Capashen Templar (uds) 5
Caravan Escort
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
Creature - Human Knight
Caravan Escort (roe) 15
Cavalry Master
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Creature - Human Knight
Cavalry Master (tsp) 6
Champion Lancer
Prevent all damage that would be dealt to this creature by creatures.
Creature - Human Knight
Champion Lancer (s99) 11
Charging Paladin
Whenever this creature attacks, it gets +0/+3 until end of turn.
Creature - Human Knight
Charging Paladin (por) 11
Chieftain en-Dal
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
Creature - Human Knight
Chieftain en-Dal (nem) 4
Cloud Crusader
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Creature - Human Knight
Cloud Crusader (m11) 10
Craven Knight
This creature can't block.
Creature - Human Knight
Craven Knight (por) 85
Crusading Knight
Protection from black
This creature gets +1/+1 for each Swamp your opponents control.
Creature - Human Knight
Crusading Knight (inv) 12
Dakmor Lancer
When this creature enters, destroy target nonblack creature.
Creature - Human Knight
Dakmor Lancer (s99) 71
Daring Skyjek
Battalion — Whenever this creature and at least two other creatures attack, this creature gains flying until end of turn.
Creature - Human Knight
Daring Skyjek (gtc) 9
Dauthi Mercenary
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
Creature - Knight Mercenary Dauthi
Dauthi Mercenary (tmp) 124
Dawnstrike Paladin
Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Human Knight
Dawnstrike Paladin (m14) 15
Defender of Chaos
Flash
Protection from white
Creature - Human Knight
Defender of Chaos (ulg) 75
Defender of Law
Flash
Protection from red
Creature - Human Knight
Defender of Law (ulg) 5
Eastern Paladin
,
: Destroy target green creature.
Creature - Knight Zombie Phyrexian
Eastern Paladin (usg) 133
Fallen Askari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
This creature can't block.
Creature - Human Knight
Fallen Askari (vis) 59
Femeref Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains vigilance until end of turn.
Creature - Human Knight
Femeref Knight (mir) 18
Fervent Cathar
Haste
When this creature enters, target creature can't block this turn.
Creature - Human Knight
Fervent Cathar (avr) 135
Fiendslayer Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
This creature can't be the target of black or red spells your opponents control.
Creature - Human Knight
Fiendslayer Paladin (m14) 18
Goblin Roughrider
Creature - Knight Goblin
Goblin Roughrider (wwk) 82
Griffin Rider
As long as you control a Griffin creature, this creature gets +3/+3 and has flying.
Creature - Human Knight
Griffin Rider (m12) 20
Gustcloak Cavalier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever this creature attacks, you may tap target creature.
Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
Creature - Human Knight
Gustcloak Cavalier (tsp) 22
Haakon, Stromgald Scourge
You may cast this card from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.
When Haakon dies, you lose 2 life.
Legendary Creature - Knight Zombie
Haakon, Stromgald Scourge (csp) 61
Hanweir Lancer
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have first strike.
Creature - Human Knight
Hanweir Lancer (avr) 138
Headless Horseman
Creature - Knight Zombie
Headless Horseman (leg) 102
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (mbs) 8
Hero of Oxid Ridge
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, creatures with power 1 or less can't block this turn.
Creature - Human Knight
Hero of Oxid Ridge (mbs) 66
Hobgoblin Dragoon
Flying, first strike
Creature - Knight Goblin
Hobgoblin Dragoon (eve) 142
Ihsan's Shade
Protection from white
Legendary Creature - Knight Shade
Ihsan's Shade (hml) 53
Juniper Order Advocate
As long as this creature is untapped, green creatures you control get +1/+1.
Creature - Human Knight
Juniper Order Advocate (all) 6
Kabira Vindicator
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Creature - Human Knight
Kabira Vindicator (roe) 28
Kemba's Skyguard
Flying
When this creature enters, you gain 2 life.
Creature - Knight Cat
Kemba's Skyguard (som) 13
Kinsbaile Cavalier
Knight creatures you control have double strike.
Creature - Knight Kithkin
Kinsbaile Cavalier (mor) 15
Kjeldoran Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: This creature gets +1/+0 until end of turn.
: This creature gets +0/+2 until end of turn.
Creature - Human Knight
Kjeldoran Knight (ice) 36
Kjeldoran Skyknight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight
Kjeldoran Skyknight (ice) 40
Knight Errant
Creature - Human Knight
Knight Errant (por) 20
Knight Exemplar
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Creature - Human Knight
Knight Exemplar (m11) 20
Knight of Cliffhaven
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Creature - Knight Kor
Knight of Cliffhaven (roe) 29
Knight of Dawn
First strike
: This creature gains protection from the color of your choice until end of turn.
Creature - Human Knight
Knight of Dawn (tmp) 26
Knight of Dusk
: Destroy target creature blocking this creature.
Creature - Human Knight
Knight of Dusk (tmp) 140
Knight of Glory
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Glory (m13) 21
Knight of Infamy
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Knight of Infamy (m13) 96
Knight of Meadowgrain
First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Knight Kithkin
Knight of Meadowgrain (lrw) 28
Knight of Obligation
Vigilance
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Knight
Knight of Obligation (gtc) 18
Knight of Stromgald
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Knight of Stromgald (ice) 138
Knight of Sursi
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—
(Rather than cast this card from your hand, you may pay
and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature - Human Knight
Knight of Sursi (fut) 10
Knight of the Hokey Pokey
First strike
, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
Creature - Knight
Knight of the Hokey Pokey (ugl) 6
Knight of the Holy Nimbus
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)
: This creature can't be regenerated this turn. Only your opponents may activate this ability.
Creature - Human Knight Rebel
Knight of the Holy Nimbus (tsp) 26
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (ala) 16
Knight of Valor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
Creature - Human Knight
Knight of Valor (vis) 11
Knight-Captain of Eos
When this creature enters, create two 1/1 white Soldier creature tokens.
, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Creature - Human Knight
Knight-Captain of Eos (ala) 17
Knights of Thorn
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature - Human Knight
Knights of Thorn (drk) 11
Kulrath Knight
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Creature - Knight Elemental
Kulrath Knight (shm) 190
Ladies' Knight
Flying
Spells cast by players wearing at least one item of women's clothing cost
less to cast. (You can define women's clothing as you see fit. Be reasonable.)
Creature - Human Knight
Ladies' Knight (unh) 15
Leonin Skyhunter
Flying
Creature - Knight Cat
Leonin Skyhunter (mrd) 11
Lightwielder Paladin
First strike (This creature deals combat damage before creatures without first strike.)
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
Creature - Human Knight
Lightwielder Paladin (m10) 19
Lim-Dûl's Paladin
Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice this creature and draw a card.
Whenever this creature becomes blocked, it gets +6/+3 until end of turn.
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
Creature - Human Knight
Lim-Dûl's Paladin (all) 108
Lionheart Maverick
Vigilance
: This creature gets +1/+2 until end of turn.
Creature - Human Knight
Lionheart Maverick (gpt) 11
Lost Order of Jarkeld
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Creature - Human Knight
Lost Order of Jarkeld (ice) 43
Man of Measure
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Creature - Human Knight
Man of Measure (unh) 18
Marauding Knight
Protection from white
This creature gets +1/+1 for each Plains your opponents control.
Creature - Knight Zombie Phyrexian
Marauding Knight (inv) 110
Márton Stromgald
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Legendary Creature - Human Knight
Márton Stromgald (ice) 199
Mercenary Knight
When this creature enters, sacrifice it unless you discard a creature card.
Creature - Human Knight Mercenary
Mercenary Knight (por) 99
Mirran Crusader
Double strike, protection from black and from green
Creature - Human Knight
Mirran Crusader (mbs) 14
Moorish Cavalry
Trample
Creature - Human Knight
Moorish Cavalry (arn) 7
Northern Paladin
,
: Destroy target black permanent.
Creature - Human Knight
Northern Paladin (3ed) 29
Order of Leitbur
Protection from black
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight Cleric
Order of Leitbur (fem) 16a
Order of the Ebon Hand
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Knight Cleric
Order of the Ebon Hand (fem) 42a
Order of the Golden Cricket
Whenever this creature attacks, you may pay
. If you do, it gains flying until end of turn.
Creature - Knight Kithkin
Order of the Golden Cricket (mor) 19
Order of the Sacred Torch
, Pay 1 life: Counter target black spell.
Creature - Human Knight
Order of the Sacred Torch (ice) 45
Order of the White Shield
Protection from black
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
Order of the White Shield (ice) 46
Order of Yawgmoth
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals damage to a player, that player discards a card.
Creature - Knight Zombie Phyrexian
Order of Yawgmoth (usg) 144
Outrider en-Kor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Knight Kor Rebel
Outrider en-Kor (tsp) 31
Paladin en-Vec
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Creature - Human Knight
Paladin en-Vec (exo) 12
Paladin of Prahv
Whenever this creature deals damage, you gain that much life.
Forecast —
, Reveal this card from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Creature - Human Knight
Paladin of Prahv (dis) 14
Pentarch Paladin
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As this creature enters, choose a color.
,
: Destroy target permanent of the chosen color.
Creature - Human Knight
Pentarch Paladin (tsp) 32
Phyrexian Crusader
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature - Knight Zombie Phyrexian
Phyrexian Crusader (mbs) 50
Plover Knights
Flying, first strike
Creature - Knight Kithkin
Plover Knights (lrw) 35
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (nph) 20
Riders of Gavony
Vigilance
As this creature enters, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
Creature - Human Knight
Riders of Gavony (avr) 33
Riftmarked Knight
Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—

When the last time counter is removed from this card while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
Creature - Human Knight Rebel
Riftmarked Knight (plc) 14
Sacred Knight
This creature can't be blocked by black and/or red creatures.
Creature - Human Knight
Sacred Knight (por) 24
Sanguine Guard
First strike
: Regenerate this creature.
Creature - Knight Zombie Phyrexian
Sanguine Guard (usg) 155
Searing Spear Askari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature - Human Knight
Searing Spear Askari (mir) 191
Serra Paladin
: Prevent the next 1 damage that would be dealt to any target this turn.
,
: Target creature gains vigilance until end of turn.
Creature - Human Knight
Serra Paladin (hml) 17
Shadow Rider
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Knight
Shadow Rider (wth) 79
Sidar Jabari
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Legendary Creature - Human Knight
Sidar Jabari (mir) 39
Sigiled Paladin
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature - Human Knight
Sigiled Paladin (ala) 27
Silver Knight
First strike, protection from red
Creature - Human Knight
Silver Knight (scg) 23
Silverblade Paladin
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have double strike.
Creature - Human Knight
Silverblade Paladin (avr) 36
Skulking Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Knight Zombie
Skulking Knight (tsp) 130
Skyhunter Cub
As long as this creature is equipped, it gets +1/+1 and has flying.
Creature - Knight Cat
Skyhunter Cub (mrd) 21
Skyhunter Patrol
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Creature - Knight Cat
Skyhunter Patrol (mrd) 22
Skyhunter Prowler
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Creature - Knight Cat
Skyhunter Prowler (5dn) 15
Skyhunter Skirmisher
Flying, double strike
Creature - Knight Cat
Skyhunter Skirmisher (5dn) 16
Skyknight Legionnaire
Flying, haste
Creature - Human Knight
Skyknight Legionnaire (rav) 232
Soltari Crusader
Shadow (This creature can block or be blocked by only creatures with shadow.)
: This creature gets +1/+0 until end of turn.
Creature - Knight Soltari
Soltari Crusader (tmp) 41
Soltari Lancer
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
Creature - Knight Soltari
Soltari Lancer (tmp) 44
Southern Paladin
,
: Destroy target red permanent.
Creature - Human Knight
Southern Paladin (wth) 27
Spectral Rider
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature - Knight Spirit
Spectral Rider (isd) 35
Springjack Knight
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature - Knight Kithkin
Springjack Knight (lrw) 41
Stillmoon Cavalier
Protection from white and from black
: This creature gains flying until end of turn.
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Knight Zombie
Stillmoon Cavalier (eve) 95
Stromgald Cabal
, Pay 1 life: Counter target white spell.
Creature - Human Knight
Stromgald Cabal (ice) 166
Stromgald Crusader
Protection from white
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Knight Zombie
Stromgald Crusader (csp) 71
Student of Warfare
Level up
(
: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
Creature - Human Knight
Student of Warfare (roe) 47
Suq'Ata Lancer
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature - Human Knight
Suq'Ata Lancer (vis) 96
Sworn Defender
: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
Creature - Human Knight
Sworn Defender (all) 19
Talus Paladin
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
Creature - Human Knight Ally
Talus Paladin (wwk) 21
Telim'Tor
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Legendary Creature - Human Knight
Telim'Tor (mir) 197
Tivadar of Thorn
First strike, protection from red
When Tivadar enters, destroy target Goblin.
Legendary Creature - Human Knight
Tivadar of Thorn (tsp) 44
Tresserhorn Skyknight
Flying
Prevent all damage that would be dealt to this creature by creatures with first strike.
Creature - Knight Zombie
Tresserhorn Skyknight (csp) 73
Trokin High Guard
Creature - Human Knight
Trokin High Guard (p02) 26
Truefire Paladin
Vigilance
: This creature gets +2/+0 until end of turn.
: This creature gains first strike until end of turn.
Creature - Human Knight
Truefire Paladin (gtc) 202
Varchild's Crusader
: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
Creature - Human Knight
Varchild's Crusader (all) 82a
Veteran Cavalier
Vigilance (Attacking doesn't cause this creature to tap.)
Creature - Human Knight
Veteran Cavalier (s99) 30
War Falcon
Flying
This creature can't attack unless you control a Knight or a Soldier.
Creature - Bird
War Falcon (m13) 38
Warrior en-Kor
: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature - Knight Warrior Kor
Warrior en-Kor (sth) 23
Western Paladin
,
: Destroy target white creature.
Creature - Knight Zombie Phyrexian
Western Paladin (usg) 168
White Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Creature - Human Knight
White Knight (3ed) 44
White Shield Crusader
Protection from black
: This creature gains flying until end of turn.
: This creature gets +1/+0 until end of turn.
Creature - Human Knight
White Shield Crusader (csp) 24
Wingsteed Rider
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Human Knight
Wingsteed Rider (ths) 36
Youthful Knight
First strike
Creature - Human Knight
Youthful Knight (sth) 25
Zhalfirin Commander
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
Creature - Human Knight
Zhalfirin Commander (mir) 49
Zhalfirin Crusader
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
Creature - Human Knight
Zhalfirin Crusader (vis) 25
Zhalfirin Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature gains first strike until end of turn.
Creature - Human Knight
Zhalfirin Knight (mir) 50

Creature

(CTRL to add secondary)

Enchantment

Qty: 21 Price: $25.71
Builder's Blessing
Untapped creatures you control get +0/+2.
Enchantment
Builder's Blessing (avr) 8
Call to Arms
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Enchantment
Call to Arms (ice) 10
Castle
Untapped creatures you control get +0/+2.
Enchantment
Castle (7ed) 5
Cessation
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Cessation (ulg) 4
Defensive Formation
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Enchantment
Defensive Formation (usg) 9
Dictate of Heliod
Flash
Creatures you control get +2/+2.
Enchantment
Dictate of Heliod (jou) 8
Glorious Anthem
Creatures you control get +1/+1.
Enchantment
Glorious Anthem (7ed) 17
Glory of Warfare
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Enchantment
Glory of Warfare (hop) 88
Honor of the Pure
White creatures you control get +1/+1.
Enchantment
Honor of the Pure (m12) 23
Knightly Valor
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Knightly Valor (rtr) 13
Legion's Initiative
Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile this enchantment: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Enchantment
Legion's Initiative (dgm) 81
Light of Sanction
Prevent all damage that would be dealt to creatures you control by sources you control.
Enchantment
Light of Sanction (rav) 24
Marshal's Anthem
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment
Marshal's Anthem (wwk) 15
Martial Law
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Enchantment
Martial Law (rtr) 14
Noble Purpose
Whenever a creature you control deals combat damage, you gain that much life.
Enchantment
Noble Purpose (8ed) 31
Opal Champion
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Enchantment
Opal Champion (ulg) 16
Parapet
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Enchantment
Parapet (vis) 14
Path of Bravery
As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Enchantment
Path of Bravery (m14) 26
Security Blockade
Enchant land
When this Aura enters, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "
: Prevent the next 1 damage that would be dealt to you this turn."
Enchantment - Aura
Security Blockade (rtr) 20
Shared Triumph
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Enchantment
Shared Triumph (ons) 53
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (cns) 85

Enchantment

(CTRL to add secondary)

Instant

Qty: 30 Price: $43.86
Bathe in Light
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Instant
Bathe in Light (rav) 2
Battlewise Valor
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Battlewise Valor (ths) 1
Blessed Reversal
You gain 3 life for each creature attacking you.
Instant
Blessed Reversal (8ed) 7
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (gtc) 148
Boros Fury-Shield
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If
was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Instant
Boros Fury-Shield (rav) 5
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (ice) 20
Embolden
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Embolden (ody) 22
Errand of Duty
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Instant
Errand of Duty (all) 2a
Holy Day
Prevent all combat damage that would be dealt this turn.
Instant
Holy Day (10e) 21
Inspired Charge
Creatures you control get +2/+1 until end of turn.
Instant
Inspired Charge (m11) 19
Inspirit
Untap target creature. It gets +2/+4 until end of turn.
Instant
Inspirit (9ed) 22
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Rally the Righteous
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Instant
Rally the Righteous (rav) 222
Rally the Troops
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Instant
Rally the Troops (ptk) 16
Reinforcements
Put up to three target creature cards from your graveyard on top of your library.
Instant
Reinforcements (all) 12a
Reprisal
Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
Reprisal (7ed) 33
Sacred Boon
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Instant
Sacred Boon (5ed) 57
Safe Passage
Prevent all damage that would be dealt to you and creatures you control this turn.
Instant
Safe Passage (m13) 30
Scars of the Veteran
You may exile a white card from your hand rather than pay this spell's mana cost.
Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
Instant
Scars of the Veteran (cst) 16
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Scout's Warning (fut) 16
Shield Wall
Creatures you control get +0/+2 until end of turn.
Instant
Shield Wall (7ed) 44
Smite
Destroy target blocked creature.
Instant
Smite (gtc) 25
Steeling Stance
Creatures you control get +1/+1 until end of turn.
Forecast —
, Reveal this card from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)
Instant
Steeling Stance (dis) 18
Swift Maneuver
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Swift Maneuver (csp) 21
Valor Made Real
Target creature can block any number of creatures this turn.
Instant
Valor Made Real (cns) 86
Warrior's Honor
Creatures you control get +1/+1 until end of turn.
Instant
Warrior's Honor (10e) 58
Warrior's Stand
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Instant
Warrior's Stand (ptk) 31
Waylay
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Instant
Waylay (usg) 56
Withstand
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
Instant
Withstand (gpt) 21
Wojek Siren
Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Instant
Wojek Siren (rav) 37

Instant

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Land

Qty: 100 Price: $56.00
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (3ed) 301
Plains
(
: Add
.)
Basic Land - Plains
Plains (3ed) 292
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (3ed) 298

Land

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Sorcery

Qty: 10 Price: $38.70
Breath of Life
Return target creature card from your graveyard to the battlefield.
Sorcery
Breath of Life (p02) 15
False Defeat
Return target creature card from your graveyard to the battlefield.
Sorcery
False Defeat (ptk) 4
Iona's Judgment
Exile target creature or enchantment.
Sorcery
Iona's Judgment (wwk) 8
Knight Watch
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Knight Watch (gtc) 19
Relentless Assault
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Relentless Assault (p02) 115
Restore Balance
Suspend 6—

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Sorcery
Restore Balance (tsp) 38
Return to Battle
Return target creature card from your graveyard to your hand.
Sorcery
Return to Battle (ptk) 81
Righteous Charge
Creatures you control get +2/+2 until end of turn.
Sorcery
Righteous Charge (gtc) 23
Steadfastness
Creatures you control get +0/+3 until end of turn.
Sorcery
Steadfastness (s99) 27
Warrior's Charge
Creatures you control get +1/+1 until end of turn.
Sorcery
Warrior's Charge (por) 38

Sorcery

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Deck Info

Deck stats

228 pips - 163 cards
70 mana - 70 cards
0 pips - 0 cards
0 mana - 0 cards
56 pips - 33 cards
19 mana - 19 cards
35 pips - 28 cards
12 mana - 12 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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