MagicKhalil06
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Commander
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Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


Drain
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare

Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

Draw
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Land
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Ramp
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Karmic Guide
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.
Creature - Angel Spirit

Recursion
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Removal
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Sac Outlet
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Indebted Spirit
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Enchanted creature gets +1/+1 and has afterlife 1.
Creature Enchantment - Spirit

Tithe Taker
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature - Human Soldier

Tokens
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Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Main Gameplan\nYou want to have a hand that has parts of your engine or something that can help you can draw to your engine pieces.\n1-2 Token spawners\n3 lands (Maybe ramp when necessary, as long as there is a line)\n1 sac engine\n1 drain outlet\nIf none or missing 1, at least some draw to draw you to your pieces\n\nTurn 1-4, Setup your engines, play token spawners, sac engine, drain outlet, or draw\n4-5 Play Teysa, and start getting value, hopefully by this point we've gotten reliable recursion\nTurn 6-8 Combo out by saccing, getting value, more saccing, more value and maybe win the game from there\n\nCombo lines: \nReveillark, Karmic Guide, Luminous Broodmoth combos (Sac something, bring it back with broodmoth with a flying counter or go inf with reveillark and karmic guide)\nPhyrexian Reclamation combos (Kill a token spawner, bring it back, do it again, more tokens, sac to get mana from pitiless, warren, phyrexian altar, or sac to draw.\nHold my hand Bolas's citadel combos(scry /surveil through deck to find answers with viscera seer or umbral collar zealot when u hit land drops)\nGod of Athreos (Would you like me to keep my 1/1 or lose 6 life?)\n\nA lot of these can piece together pretty well and can work hand in hand with each other when trying to combo, just takes a bit of thinking through lol\n\nNote:\nPlease dont sacc before getting teysa out unless necessary lol, when you sacc token spawners you get double tokens, so teysa in this deck should be seen as a token doubler more than anything else.\nAnd save deadly dispute effects til after teysa is out, better to setup engine first before drawing more, unless you need to start searching for the rest of your engine.\n\nDidnt add too many tutors, just enough so that if u drew into it, u can use it to find pieces for your engines, just slight more consistency.\n\n"}]}







































































