Wiedzmak
36 views18 days ago
Commander
Size: 100Salt sum: 33.38
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Bounce
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Omen of the Sea
Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this enchantment enters, scry 2, then draw a card.
, Sacrifice this enchantment: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment

Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian

Draw
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
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Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Ramp
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Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Orzhov Charm
Choose one —
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
• Return target creature you control and all Auras you control attached to it to their owner's hand.
• Destroy target creature and you lose life equal to its toughness.
• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
Instant

Riveteers Charm
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
Instant

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Removal
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Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble

Tokens
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Core plan: five-color multicolor-spells midrange\n\nThis is a reactive spellslinger/value deck built around Ramos, Dragon Engine. You cast efficient multicolored spells—especially the many Charms—to both answer threats and put several +1/+1 counters on Ramos at once. A three-color spell such as Abzan Charm gives Ramos three counters, while also functioning as removal, card draw, or a counter effect.\n\nOnce Ramos reaches five counters, he converts them into ten mana—two of every color—once each turn. That mana burst lets the deck jump from trading resources into casting multiple spells or a major top-end threat in one turn.\n\nHow the deck plays\n\n•"},{"attributes":{"bold":true},"insert":"Early game:"},{"insert":" Fix and accelerate with its 36-land, 14-ramp base, including Arcane Signet, then use flexible interaction rather than committing heavily to the board.\n•"},{"attributes":{"bold":true},"insert":"Midgame:"},{"insert":" Cast Charms and other multicolored value spells to build Ramos while answering whatever matters most. Bant Charm, Angushed Unmaking, Abzan Charm and illustrate the deck’s broad, modular interaction.\n•"},{"attributes":{"bold":true},"insert":"Value engines:"},{"insert":" Aragorn, the Uniter rewards the deck’s colored-spell density: blue spells scry, white spells make bodies, red spells pressure opponents, and green spells turn creatures into meaningful attackers. The protected engines and help keep cards flowing, while the deck’s 17 draw sources support a longer game.\n•"},{"attributes":{"bold":true},"insert":"Late game:"},{"insert":" Ramos mana enables expensive threats and double-spell turns. Cards such as Hullbraker Horror and Tidespout Tyrant are the likely board-control closers: once established, they make it difficult for opponents to keep permanents on the table while you keep casting spells.\n\nHow it wins\nThe deck appears to win primarily through "},{"attributes":{"bold":true},"insert":"compounding board advantage"},{"insert":", rather than a single dedicated deterministic combo. It controls the table, gains a large mana lead through Ramos, then converts that advantage into:\n1."},{"attributes":{"bold":true},"insert":"Combat damage"},{"insert":", especially from a large flying commander and Aragorn, the Uniter-enhanced creatures, and generated token pressure.\n2."},{"attributes":{"bold":true},"insert":"Tempo lockout"},{"insert":", using repeated spell casts alongside large blue threats to bounce or disrupt opposing boards until opponents cannot rebuild.\n3."},{"attributes":{"bold":true},"insert":"Overwhelming multispell turns"},{"insert":", fueled by Ramos’s ten-mana activation and supported by Wilderness Reclamation-style untapping/value play patterns.\n\nThe supplied deck metrics identify no explicit dedicated win condition, so the deck’s finish is best described as resilient five-color control/value pressure—not a focused combo deck.\n"}]}



















































































