FinneganRutt
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Commander
Size: 100Salt sum: 42.55
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{"ops":[{"attributes":{"bold":true},"insert":"<My Magnum Opus After 20 Years>"},{"insert":"\nJohn Benton provides MTG's leanest chassis for converting creature power into card draw, full stop. Mutagenic Growth and cards of that nature convert directly into card draw in this environment & this list endeavours to push all such cards to their absolute limit. Never run out of cards, never stop casting spells, and never encounter an unwilling victim. Cheap combat tricks, zero cost spells, and 1-mana protection keep the engine running while opponents struggle to contain you.\nWith 34 lands, 8 ramp cards and 2 rituals, this deck should comfortably mulligan to find a path to cast John. He will immediately refill your hand on the turn he is played. Afterwards, focus on bringing each opponent to a commander damage total of around 8-10 so you can deliver lethal blows when necessary after turn 7. \nRamp your extra lands into play with several cards like Sakura Tribe Scout as an alternative to protecting John; you're pivoting off one creature all game and ramping out the wazoo--board wipes are your friend.\nYou're often the fastest deck at the table. So be benevolent, support the underdog, make your enemies beg for the knife and kneecap the strongest deck early."},{"attributes":{"table":"1"},"insert":"\n"}]}
Compounding Ramp
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Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Crawler
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

Defense
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Failsafe
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Find Crawlers
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Bounty of the Hunt
You may exile a green card from your hand rather than pay this spell's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Instant

Crumb and Get It
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
Instant

Giant Growth
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Land
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Unexplained Absence
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Instant

Removal
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Repeatable Giant Growth
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Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Skinny Ramp
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"<My Magnum Opus After 20 Years>"},{"insert":"\nJohn Benton provides MTG's leanest chassis for converting creature power into card draw, full stop. Mutagenic Growth and cards of that nature convert directly into card draw in this environment & this list endeavours to push all such cards to their absolute limit. Never run out of cards, never stop casting spells, and never encounter an unwilling victim. Cheap combat tricks, zero cost spells, and 1-mana protection keep the engine running while opponents struggle to contain you.\nWith 34 lands, 8 ramp cards and 2 rituals, this deck should comfortably mulligan to find a path to cast John. He will immediately refill your hand on the turn he is played. Afterwards, focus on bringing each opponent to a commander damage total of around 8-10 so you can deliver lethal blows when necessary after turn 7. \nRamp your extra lands into play with several cards like Sakura Tribe Scout as an alternative to protecting John; you're pivoting off one creature all game and ramping out the wazoo--board wipes are your friend.\nYou're often the fastest deck at the table. So be benevolent, support the underdog, make your enemies beg for the knife and kneecap the strongest deck early."},{"attributes":{"table":"1"},"insert":"\n"}]}










































































