163 views8 days ago
Commander
Size: 100Salt sum: 36.97
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akamiir

163 views8 days ago
Commander
Size: 100Salt sum: 36.97
No deck tags

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Princess Twilight Sparkle
Flying
Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.
: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game.
Legendary Creature - Alicorn
Princess Twilight Sparkle (ptg) 2

Commander

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Glory of Warfare
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.
Enchantment
Glory of Warfare (hop) 88
Knight of New Alara
Each other multicolored creature you control gets +1/+1 for each of its colors.
Creature - Human Knight
Knight of New Alara (dmc) 156

Anthem

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Radiate
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Instant
Radiate (sld) 2536
Thurid, Mare of Destiny
Flying, lifelink
Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.)
Other Pegasi, Unicorns, and Horses you control get +1/+1.
Legendary Creature - Pegasus
Thurid, Mare of Destiny (j25) 33

Copy

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Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment
Barrensteppe Siege (tdm) 384
Carnival Hellsteed
First strike, haste
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature - Nightmare Horse
Carnival Hellsteed (rtr) 147
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (inr) 483
Keleth, Sunmane Familiar
Whenever a commander you control attacks, put a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Horse
Keleth, Sunmane Familiar (cmm) 33
Now for Wrath, Now for Ruin!
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Now for Wrath, Now for Ruin! (ltr) 24

Counters

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Troop of Ponies
,
, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Creature - Horse
Troop of Ponies (hob) 3

Creature

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Bequeathal
Enchant creature
When enchanted creature dies, you draw two cards.
Enchantment - Aura
Bequeathal (exo) 106
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (sld) 2228
Caustic Bronco
Whenever this creature attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if this creature isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Snake Horse Mount
Caustic Bronco (otj) 82
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (sld) 7110
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (sld) 2535

Draw

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Levitation
Creatures you control have flying.
Enchantment
Levitation (m12) 61
Magmatic Chasm
Creatures without flying can't block this turn.
Sorcery
Magmatic Chasm (soi) 172

Evasion

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Capture of Jingzhou
Take an extra turn after this one.
Sorcery
Capture of Jingzhou (cmm) 79
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (sld) 467
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Moonshaker Cavalry
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Knight Spirit
Moonshaker Cavalry (sch) 17

Finisher

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Access Tunnel
: Add
.
,
: Target creature with power 3 or less can't be blocked this turn.
Land
Access Tunnel (ltc) 294
Bristling Backwoods
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Bristling Backwoods (otj) 253
Bucolic Ranch
: Add
.
: Add one mana of any color. Spend this mana only to cast a Mount spell.
,
: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Land - Desert
Bucolic Ranch (otj) 265
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 744
Forest
(
: Add
.)
Basic Land - Forest
Forest (sld) 2544
Island
(
: Add
.)
Basic Land - Island
Island (sld) 2541
Jagged Barrens
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Jagged Barrens (otj) 259
Lonely Arroyo
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lonely Arroyo (otj) 260
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sld) 2543
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ltc) 322
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 2540
Soured Springs
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Soured Springs (otj) 264
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sld) 2542

Land

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Marshaling the Troops
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Sorcery
Marshaling the Troops (ptk) 141
Tarpan
When this creature dies, you gain 1 life.
Creature - Horse
Tarpan (5ed) 330

Lifegain

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Applejack
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
Legendary Creature - Pony
Applejack (sld) 1537
Fluttershy
Defender, flying
,
: Put a +1/+1 counter on each creature with a tail target player controls. Stare down up to one target creature until end of turn. (It can't attack or block as long as you're looking directly at it.)
Legendary Creature - Pegasus
Fluttershy (sld) 1538
Pinkie Pie
Whenever you cast a spell with a smile in its art, create a tapped Treasure token.
Everypony's Invited — Your party consists of each creature you control, and your party is always full.
Legendary Creature - Pony
Pinkie Pie (sld) 1539
Rainbow Dash
Flying, haste
Whenever a creature you control with flying and/or haste attacks, you get 20% cooler. (You start at 0% coolness.)
Sonic Rainboom —
: If you're at least 100% cool, add
, draw a card, and reset your coolness.
Legendary Creature - Pegasus
Rainbow Dash (sld) 1540
Rarity
Rare and mythic rare spells you cast cost
less to cast.
,
, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit.
Legendary Creature - Unicorn
Rarity (ptg) 3

Mane six

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Barbed Foliage
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
Enchantment
Barbed Foliage (mir) 207

Protection

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Centaur of Attention
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
Creature - Centaur Performer
Centaur of Attention (unf) 132
Motivated Pony
Trample, haste
Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Creature - Horse
Motivated Pony (ltc) 42

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 2538
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (ltc) 528
Many Partings
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Many Partings (ltr) 176
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (sld) 7109
Shadowfax, Lord of Horses
Horses you control have haste. (They can attack and
as soon as they come under your control.)
Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.
Legendary Creature - Horse
Shadowfax, Lord of Horses (ltr) 227
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2539

Ramp

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Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Sorcery
Back in Town (otc) 18
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (dmr) 302
Marshal's Anthem
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Enchantment
Marshal's Anthem (ltc) 172

Recursion

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Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (unf) 352
Cataclysm
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Sorcery
Cataclysm (v14) 3
Cavalier of Dawn
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Creature - Knight Elemental
Cavalier of Dawn (m20) 10
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental
Cavalier of Night (m20) 94
Creeping Mold
Destroy target artifact, enchantment, or land.
Sorcery
Creeping Mold (prm) 32525
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (soa) 14
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Sorcery
Decree of Pain (ltc) 199
Devastation Tide
Return all nonland permanents to their owners' hands.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Devastation Tide (ltc) 189
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (sld) 2534
Grave Pact
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Enchantment
Grave Pact (wot) 73

Removal

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (j25) 57
Akroan Horse
Defender
When this creature enters, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Creature Artifact - Horse
Akroan Horse (plst) C16-241
Basri's Lieutenant
Vigilance, protection from multicolored
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature - Human Knight
Basri's Lieutenant (m21) 288
Bill the Pony
When Bill the Pony enters, create two Food tokens. (They're artifacts with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Horse
Bill the Pony (ltr) 3
Call the Cavalry
Create two 2/2 white Knight creature tokens with vigilance.
Sorcery
Call the Cavalry (dom) 9
Crested Sunmare
Other Horses you control have indestructible.
At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.
Creature - Horse
Crested Sunmare (hou) 6
Drogskol Cavalry
Flying
Whenever another Spirit you control enters, you gain 2 life.
: Create a 1/1 white Spirit creature token with flying.
Creature - Knight Spirit
Drogskol Cavalry (psoi) 15s
Growing Ranks
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Enchantment
Growing Ranks (sld) 2444
Guarded Heir
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, create two 3/3 white Knight creature tokens.
Creature - Human Noble
Guarded Heir (fdn) 14
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (sld) 1904

Tokens

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Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (sld) 2537
Guardian Sunmare
Ward

Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
Creature - Horse Mount
Guardian Sunmare (dft) 15

Tutor

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Ebony Horse
,
: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Artifact
Ebony Horse (4ed) 318

Untap

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Deck Info

Deck stats

41 pips - 28 cards
15 mana - 14 cards
12 pips - 8 cards
14 mana - 13 cards
17 pips - 10 cards
14 mana - 13 cards
9 pips - 8 cards
14 mana - 13 cards
19 pips - 15 cards
14 mana - 13 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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