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Commander
Size: 100Salt sum: 32.85
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Ought17

22 views8 days ago
Commander
Size: 100Salt sum: 32.85
No deck tags

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Artifact

Qty: 4 Price: $11.86
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21

Artifact

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Creature

Qty: 22 Price: $116.63
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (plst) CSP-105
Broodhatch Nantuko
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph
(You may cast this card face down as a 2/2 creature for
. Turn it face up any time for its morph cost.)
Creature - Druid Insect
Broodhatch Nantuko (mkc) 167
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (hoc) 205
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (fdc) 204
Generous Patron
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Whenever you put one or more counters on a creature you don't control, draw a card.
Creature - Elf Advisor
Generous Patron (fic) 305
Khenra Charioteer
Trample
Other creatures you control have trample.
Creature - Warrior Jackal
Khenra Charioteer (akh) 201
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit
Kodama of the West Tree (j25) 78
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Manglehorn
When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.
Creature - Beast
Manglehorn (plst) AKH-175
Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God
Nylea, God of the Hunt (plst) THS-166
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (fdc) 225
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (fdn) 232
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (7ed) 268
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (soc) 287
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero
Wolverine, Best There Is (mar) 97
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Creature

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Enchantment

Qty: 10 Price: $38.90
Audacity
Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this Aura is put into a graveyard from the battlefield, draw a card.
Enchantment - Aura
Audacity (j25) 631
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (5ed) 304
Primal Rage
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Primal Rage (plst) STH-112
Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 380
Unnatural Growth
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Enchantment
Unnatural Growth (inr) 223
Wild Defiance
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Enchantment
Wild Defiance (avr) 203

Enchantment

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Instant

Qty: 14 Price: $44.08
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Blossoming Defense
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Blossoming Defense (ecl) 167
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (msc) 164
Choose Your Weapon
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
Instant
Choose Your Weapon (afr) 175
Colossal Might
Target creature gets +4/+2 and gains trample until end of turn.
Instant
Colossal Might (cmd) 190
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (cmm) 296
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (plst) IMA-177
Ram Through
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Instant
Ram Through (fdc) 221
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant
Tail Swipe (j25) 721
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (plst) ZEN-193

Instant

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Land

Qty: 38 Price: $5.39
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (scd) 307
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (eoc) 169
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (tdm) 265
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 828

Land

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Sorcery

Qty: 12 Price: $17.10
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Harmonize
Draw three cards.
Sorcery
Harmonize (msc) 175
Hull Breach
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
Sorcery
Hull Breach (msc) 185
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Mizzium Mortars
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzium Mortars (clb) 803
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (who) 234
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (fdc) 229
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
11 pips - 11 cards
21 mana - 21 cards
62 pips - 54 cards
27 mana - 27 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"1. Dodging Board Wipes & Combat Death"},{"attributes":{"header":3},"insert":"\n"},{"insert":"​Strong decks often rely on mass destruction ("},{"attributes":{"italic":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Chandra's Ignition"},{"insert":") to reset the board when an aggressive deck gets ahead.\n​"},{"attributes":{"bold":true},"insert":"Built-In Regeneration:"},{"insert":" Wolverine’s {1}{G} ability lets him "},{"attributes":{"bold":true},"insert":"Regenerate"},{"insert":" on demand. While the rest of the table loses their board to a wipe, Wolverine stays alive, retains his +1/+1 counters, and swings immediately on your turn while opponents are defenceless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Hexproof Backups:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Tamiyo's Safekeeping"},{"insert":", "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Tyvar's Stand"},{"insert":" stop non-destroy removal (like exile or bounce spells)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"​2. Acting as a Repeating Removal Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"​Instead of spending extra cards on removal spells, your deck uses Wolverine as a repeatable sniper:\n​"},{"attributes":{"bold":true},"insert":"Fight & Bite Spells:"},{"insert":" Spells like "},{"attributes":{"italic":true},"insert":"Tail Swipe"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bushwhack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Ulvenwald Tracker"},{"insert":" force Wolverine to deal damage to key enemy commanders ("},{"attributes":{"italic":true},"insert":"Xyris"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vorel"},{"insert":", "},{"attributes":{"italic":true},"insert":"Iroh"},{"insert":") before they can pop off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"End-Step Growth:"},{"insert":" Wolverine's passive ability triggers at "},{"attributes":{"bold":true},"insert":"every end step"},{"insert":". If Wolverine deals damage to "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature on your turn (or an opponent's turn), he gets a +1/+1 counter at the end of that turn!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n​How the Deck Wins (Step-by-Step Execution)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Math Behind the Win (Unrivaled Lethality)\n​Wolverine doubles all damage he would deal. In Commander, 21 combat damage from a single Commander kills a player regardless of their total life. Because of his doubling ability, Wolverine only needs 11 Power to deal 22 Commander Damage in one hit! \n​How Trample Interacts with Damage Doubling:\n​(Note on official MTG rules): When assigning combat damage with Trample, you must assign \"lethal damage\" to the blocker's toughness first before excess damage carries over to the player. \n​Example: Wolverine is an 8/8 with Trample (Primal Rage) attacking a player who blocks with a 4/4.\n​Wolverine assigns 4 damage to the 4/4 creature and the remaining 4 damage to the player. \n​Wolverine's Unrivaled Lethality doubles that damage: 8 damage hits the creature, and 8 damage hits the player's face! \n​2. The 3 Primary Lethal Finisher Packages\n​Package A: The One-Shot Voltron Strike (Commander Damage)\n​Setup: Wolverine is on board with any Trample enabler (Primal Rage, Nylea, God of the Hunt, or Garruk's Uprising).\n​Execution: Play a power-doubling effect like Xenagos, God of Revels, Unnatural Growth, or Berserk.\n​The Math: Wolverine goes from a base 4/4 to an 8/8 before combat. When he swings and hits, his static ability doubles his damage from 8 to 16. With one cheap buff spell (Colossal Might or Audacity), he hits for 22+ Commander damage, eliminating an entire player instantly in a single swing!\n​Package B: Overwhelming Board Wipe Overrun\n​Setup: You have 3 or 4 small utility creatures (Elvish Mystic, Wood Elves, Taurean Mauler) alongside Wolverine.\n​Execution: Cast Overwhelming Stampede or Return of the Wildspeaker.\n​The Math: Overwhelming Stampede gives all your creatures Trample and +X/+X, where X is Wolverine's power. If Wolverine is a 6/6, your entire board gets +6/+6 and Trample. Wolverine becomes a 12/12 that hits for 24 damage, and your utility dorks become 7/7s that stomp over whatever blockers are left.\n​Package C: The \"Broodhatch Nantuko\" Surprise Army\n​Setup: You control Broodhatch Nantuko (creates 1/1 Insect tokens whenever it is dealt damage equal to that damage).\n​Execution: Use a fight spell like Tail Swipe to have a buffed 6/6 Wolverine fight your own Broodhatch Nantuko.\n​The Math: Wolverine deals 6 damage, which doubles to 12 damage dealt to the Nantuko. Broodhatch Nantuko instantly spawns 12 1/1 Green Insect tokens, giving you an instant wide army out of nowhere to overrun the table on your next turn!\n​Pilot Summary Matrix\nGame PhasePrimary GoalRecommended Action\nEarly Game (Turns 1–3)Ramp & DeployCast 1-drop mana dorks (Llanowar Elves, Birds of Paradise) to get Wolverine on the board by Turn 2 or 3.\nMid Game (Turns 4–5)Evasion & ControlEstablish a permanent Trample source (Primal Rage, Garruk's Uprising). Keep Wolverine fighting key engines to pick off blockers and grow his counters.\nLate Game (Turn 6+)Lethal ExecutionHold open \\{1\\}\\text{G} for Regeneration. Drop a power doubler (Xenagos, Unnatural Growth) or Overwhelming Stampede to eliminate the remaining players one by one.\n"}]}
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