Ought17
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Commander
Size: 100Salt sum: 32.85
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Artifact
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Artifact
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Creature
Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Nylea, God of the Hunt
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
: Target creature gets +2/+2 until end of turn.
Legendary Creature Enchantment - God

Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero

Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Creature
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Enchantment
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Enchantment
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Instant
Tail Swipe
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Instant

Instant
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Land
Land
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Sorcery
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"1. Dodging Board Wipes & Combat Death"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strong decks often rely on mass destruction ("},{"attributes":{"italic":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"italic":true},"insert":"Blasphemous Act"},{"insert":", "},{"attributes":{"italic":true},"insert":"Chandra's Ignition"},{"insert":") to reset the board when an aggressive deck gets ahead.\n"},{"attributes":{"bold":true},"insert":"Built-In Regeneration:"},{"insert":" Wolverine’s {1}{G} ability lets him "},{"attributes":{"bold":true},"insert":"Regenerate"},{"insert":" on demand. While the rest of the table loses their board to a wipe, Wolverine stays alive, retains his +1/+1 counters, and swings immediately on your turn while opponents are defenceless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":""},{"attributes":{"bold":true},"insert":"Hexproof Backups:"},{"insert":" Cards like "},{"attributes":{"italic":true},"insert":"Tamiyo's Safekeeping"},{"insert":", "},{"attributes":{"italic":true},"insert":"Heroic Intervention"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Tyvar's Stand"},{"insert":" stop non-destroy removal (like exile or bounce spells)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2. Acting as a Repeating Removal Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Instead of spending extra cards on removal spells, your deck uses Wolverine as a repeatable sniper:\n"},{"attributes":{"bold":true},"insert":"Fight & Bite Spells:"},{"insert":" Spells like "},{"attributes":{"italic":true},"insert":"Tail Swipe"},{"insert":", "},{"attributes":{"italic":true},"insert":"Bushwhack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Ulvenwald Tracker"},{"insert":" force Wolverine to deal damage to key enemy commanders ("},{"attributes":{"italic":true},"insert":"Xyris"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vorel"},{"insert":", "},{"attributes":{"italic":true},"insert":"Iroh"},{"insert":") before they can pop off."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":""},{"attributes":{"bold":true},"insert":"End-Step Growth:"},{"insert":" Wolverine's passive ability triggers at "},{"attributes":{"bold":true},"insert":"every end step"},{"insert":". If Wolverine deals damage to "},{"attributes":{"italic":true},"insert":"any"},{"insert":" creature on your turn (or an opponent's turn), he gets a +1/+1 counter at the end of that turn!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow the Deck Wins (Step-by-Step Execution)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"1. The Math Behind the Win (Unrivaled Lethality)\nWolverine doubles all damage he would deal. In Commander, 21 combat damage from a single Commander kills a player regardless of their total life. Because of his doubling ability, Wolverine only needs 11 Power to deal 22 Commander Damage in one hit! \nHow Trample Interacts with Damage Doubling:\n(Note on official MTG rules): When assigning combat damage with Trample, you must assign \"lethal damage\" to the blocker's toughness first before excess damage carries over to the player. \nExample: Wolverine is an 8/8 with Trample (Primal Rage) attacking a player who blocks with a 4/4.\nWolverine assigns 4 damage to the 4/4 creature and the remaining 4 damage to the player. \nWolverine's Unrivaled Lethality doubles that damage: 8 damage hits the creature, and 8 damage hits the player's face! \n2. The 3 Primary Lethal Finisher Packages\nPackage A: The One-Shot Voltron Strike (Commander Damage)\nSetup: Wolverine is on board with any Trample enabler (Primal Rage, Nylea, God of the Hunt, or Garruk's Uprising).\nExecution: Play a power-doubling effect like Xenagos, God of Revels, Unnatural Growth, or Berserk.\nThe Math: Wolverine goes from a base 4/4 to an 8/8 before combat. When he swings and hits, his static ability doubles his damage from 8 to 16. With one cheap buff spell (Colossal Might or Audacity), he hits for 22+ Commander damage, eliminating an entire player instantly in a single swing!\nPackage B: Overwhelming Board Wipe Overrun\nSetup: You have 3 or 4 small utility creatures (Elvish Mystic, Wood Elves, Taurean Mauler) alongside Wolverine.\nExecution: Cast Overwhelming Stampede or Return of the Wildspeaker.\nThe Math: Overwhelming Stampede gives all your creatures Trample and +X/+X, where X is Wolverine's power. If Wolverine is a 6/6, your entire board gets +6/+6 and Trample. Wolverine becomes a 12/12 that hits for 24 damage, and your utility dorks become 7/7s that stomp over whatever blockers are left.\nPackage C: The \"Broodhatch Nantuko\" Surprise Army\nSetup: You control Broodhatch Nantuko (creates 1/1 Insect tokens whenever it is dealt damage equal to that damage).\nExecution: Use a fight spell like Tail Swipe to have a buffed 6/6 Wolverine fight your own Broodhatch Nantuko.\nThe Math: Wolverine deals 6 damage, which doubles to 12 damage dealt to the Nantuko. Broodhatch Nantuko instantly spawns 12 1/1 Green Insect tokens, giving you an instant wide army out of nowhere to overrun the table on your next turn!\nPilot Summary Matrix\nGame PhasePrimary GoalRecommended Action\nEarly Game (Turns 1–3)Ramp & DeployCast 1-drop mana dorks (Llanowar Elves, Birds of Paradise) to get Wolverine on the board by Turn 2 or 3.\nMid Game (Turns 4–5)Evasion & ControlEstablish a permanent Trample source (Primal Rage, Garruk's Uprising). Keep Wolverine fighting key engines to pick off blockers and grow his counters.\nLate Game (Turn 6+)Lethal ExecutionHold open \\{1\\}\\text{G} for Regeneration. Drop a power doubler (Xenagos, Unnatural Growth) or Overwhelming Stampede to eliminate the remaining players one by one.\n"}]}































































