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Shadow0525

189 views20 days ago
Custom
Size: 361
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Bag of Tricks
,
: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Artifact
Bag of Tricks (afc) 37
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (lcc) 106
Clown Car
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
Artifact - Vehicle
Clown Car (plst) UNF-186
Component Pouch
, Remove a component counter from this artifact: Add two mana of different colors.
: Roll a d20.
1—9 | Put a component counter on this artifact.
10—20 | Put two component counters on this artifact.
Artifact
Component Pouch (afc) 59
Delver's Torch
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Delver's Torch (afr) 10
Dungeon Map
: Add
.
,
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Artifact
Dungeon Map (afr) 242
Goblin Morningstar
Equipped creature gets +1/+0 and has trample.
Equip

When this Equipment enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Artifact - Equipment
Goblin Morningstar (afr) 145
Immovable Rod
You may choose not to untap this artifact during your untap step.
Whenever this artifact becomes untapped, venture into the dungeon.
,
: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Artifact
Immovable Rod (afc) 7
Krark's Other Thumb
If you would roll a die, instead roll two of those dice and ignore one of those results.
Legendary Artifact
Krark's Other Thumb (ust) 151
Lich's Relic
When this Equipment enters, you may pay
. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Lich's Relic (fra) 57
Meteoric Mace
Equipped creature gets +4/+0 and has trample.
Equip

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Artifact - Equipment
Meteoric Mace (mh3) 283
Samurai's Katana
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.
Murasame — Equip
Artifact - Equipment
Samurai's Katana (fin) 154
Sarevok's Tome
When this artifact enters, you take the initiative.
: Add
. If you have the initiative, add
instead.
,
: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
Artifact - Book
Sarevok's Tome (clb) 685
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193
Sword of Dungeons & Dragons
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.
Equip
Artifact - Equipment
Sword of Dungeons & Dragons (und) 84
Sword of Hours
Whenever equipped creature attacks, put a +1/+1 counter on it.
Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sword of Hours (afc) 61
The Darkness Crystal
Black spells you cast cost
less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
,
: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact
The Darkness Crystal (fin) 96
The Deck of Many Things
,
: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Artifact
The Deck of Many Things (afr) 241
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
The Water Crystal
Blue spells you cast cost
less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
,
: Each opponent mills cards equal to the number of cards in your hand.
Legendary Artifact
The Water Crystal (fin) 85
The Wind Crystal
White spells you cast cost
less to cast.
If you would gain life, you gain twice that much life instead.
,
: Creatures you control gain flying and lifelink until end of turn.
Legendary Artifact
The Wind Crystal (fin) 43
Urza's Hot Tub
, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
Artifact
Urza's Hot Tub (unh) 131
Vexing Puzzlebox
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result.
: Add one mana of any color. Roll a d20.
, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Artifact
Vexing Puzzlebox (clb) 343
Water Gun Balloon Game
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Artifact
Water Gun Balloon Game (und) 85

Artifact

(Ctrl to add secondary)
Abaddon the Despoiler
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Legendary Creature - Warrior Astartes
Abaddon the Despoiler (40k) 171
Aberrant Mind Sorcerer
Psionic Spells — When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
Creature - Human Elf Shaman Sorcerer
Aberrant Mind Sorcerer (afr) 44
Acererak the Archlich
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Legendary Creature - Wizard Zombie
Acererak the Archlich (sld) 1784
Acornelia, Fashionable Filcher
Whenever you cast a spell with a squirrel in its art, you get
(an acorn counter).
Whenever a Squirrel you control enters or dies, you get
.
, Pay X
: Target creature gets -X/-X until end of turn.
, Pay X
: Target creature gets +X/+X until end of turn.
Legendary Creature - Squirrel
Acornelia, Fashionable Filcher (und) 31
Aether Membrane
Defender; reach (This creature can block creatures with flying.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Creature - Wall
Aether Membrane (ddi) 48
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Dinosaur
Annoyed Altisaur (mh3) 284
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Arcades, the Strategist
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
Legendary Creature - Elder Dragon
Arcades, the Strategist (plst) M19-212
Archipelagore
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Creature - Leviathan
Archipelagore (iko) 41
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 10
Auspicious Starrix
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
Creature - Beast Elk
Auspicious Starrix (iko) 144
Axebane Guardian
Defender
: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Creature - Human Druid
Axebane Guardian (tdc) 248
Bamboozling Beeble
Protection from Robots
,
: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Creature - Beeble
Bamboozling Beeble (unf) 37
Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain
Baron Von Count (ulst) 43
Barrier of Bones
Defender
When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature - Skeleton Wall
Barrier of Bones (grn) 61
Barrowin of Clan Undurr
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Legendary Creature - Cleric Dwarf
Barrowin of Clan Undurr (afr) 218
Basilica Guards
Defender
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Creature - Human Soldier
Basilica Guards (rvr) 7
Bedrock Tortoise
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Creature - Turtle
Bedrock Tortoise (lci) 176
Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit
Betor, Kin to All (tdm) 172
Biting Remark
Scrycast
(If you see this card while scrying, you may reveal it and cast it by paying
.)
Flying
Creature - Elemental
Biting Remark (cmb2) 17
Bitterheart Witch
Deathtouch
When this creature dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
Creature - Human Shaman
Bitterheart Witch (isd) 88
Blight Pile
Defender
,
: Each opponent loses X life, where X is the number of creatures with defender you control.
Creature - Phyrexian
Blight Pile (tdc) 174
Bloodbraid Challenger
Cascade
Haste
Escape—
, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creature - Elf Berserker
Bloodbraid Challenger (m3c) 122
Bloodbraid Elf
Haste (This creature can attack and
as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Elf Berserker
Bloodbraid Elf (slc) 2009
Boneyard Lurker
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Creature - Beast Nightmare
Boneyard Lurker (iko) 178
Bosom Buddy
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
Creature - Elephant Townsfolk
Bosom Buddy (unh) 3
Brokkos, Apex of Forever
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.
Legendary Creature - Beast Elemental Nightmare
Brokkos, Apex of Forever (iko) 179
Cairn Wanderer
Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, this creature has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Creature - Shapeshifter
Cairn Wanderer (plst) LRW-105
Camellia, the Seedmiser
Menace
Other Squirrels you control have menace.
Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token.
, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Legendary Creature - Squirrel Warlock
Camellia, the Seedmiser (blb) 207
Caparocti Sunborn
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Creature - Human Soldier
Caparocti Sunborn (lci) 226
Cavern Whisperer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.
Creature - Nightmare
Cavern Whisperer (iko) 79
Caves of Chaos Adventurer
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Creature - Human Barbarian
Caves of Chaos Adventurer (clb) 167
Celebr-8000
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
Creature Artifact - Clown Robot
Celebr-8000 (unf) 185
Chicken à la King
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
Creature - Bird Noble
Chicken à la King (und) 21
Chittering Harvester
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Creature - Nightmare
Chittering Harvester (iko) 80
Clattering Skeletons
When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Skeleton
Clattering Skeletons (afr) 93
Cloister Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
Creature Artifact - Gargoyle
Cloister Gargoyle (afr) 7
Cloudpiercer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature - Dinosaur
Cloudpiercer (iko) 112
Coral Colony
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Creature - Wall
Coral Colony (dmu) 45
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Crystal Barricade
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.
Creature Artifact - Wall
Crystal Barricade (fdn) 296
Cubwarden
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Creature - Cat
Cubwarden (iko) 7
Curious Forager
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Druid Squirrel
Curious Forager (blb) 169
Dinosaur Egg
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature dies, you may discover X, where X is its toughness.
Creature - Dinosaur Egg
Dinosaur Egg (lcc) 92
Dirge Bat
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Creature - Bat
Dirge Bat (iko) 84
Displacer Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Displacement —
: Return this creature to its owner's hand.
Creature - Beast Cat
Displacer Beast (afr) 54
Do-It-Yourself Seraph
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
Creature Artifact - Angel Cyborg
Do-It-Yourself Seraph (ust) 6
Doorkeeper
Defender
,
: Target player mills X cards, where X is the number of creatures you control with defender.
Creature - Homunculus
Doorkeeper (plst) IMA-53
Doran, Besieged by Time
Each creature spell you cast with toughness greater than its power costs
less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Legendary Creature - Druid Treefolk
Doran, Besieged by Time (ecl) 215
Doran, the Siege Tower
Each creature assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Shaman Treefolk
Doran, the Siege Tower (j17) 5
Dreamtail Heron
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.
Creature - Elemental Bird
Dreamtail Heron (plst) IKO-47
Drift of Phantasms
Defender (This creature can't attack.)
Flying
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Creature - Spirit
Drift of Phantasms (rvr) 42
Earl of Squirrel
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)
Creature tokens you control are Squirrels in addition to their other creature types.
Other Squirrels you control get +1/+1.
Creature - Advisor Squirrel Noble
Earl of Squirrel (ust) 108
Eccentric Apprentice
Flying
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
Creature - Wizard Tiefling
Eccentric Apprentice (afr) 57
Electrostatic Field
Defender
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature - Wall
Electrostatic Field (otc) 164
Enigma Sphinx
Flying
When this creature is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Sphinx
Enigma Sphinx (plst) C18-178
Etrata, the Silencer
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Legendary Creature - Vampire Assassin
Etrata, the Silencer (grn) 170
Everquill Phoenix
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, create a red artifact token named Feather with "
, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Creature - Phoenix
Everquill Phoenix (moc) 275
Faithbound Judge
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
Creature - Soldier Spirit
Faithbound Judge // Sinner's Judgment (vow) 12Faithbound Judge // Sinner's Judgment (vow) 12
Farideh, Devil's Chosen
Dark One's Own Luck — Whenever you roll one or more dice, Farideh gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
Legendary Creature - Warlock Tiefling
Farideh, Devil's Chosen (afr) 221
Felothar the Steadfast
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
,
, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
Legendary Creature - Human Warrior
Felothar the Steadfast (tdc) 4
Feywild Trickster
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Creature - Gnome Warlock
Feywild Trickster (afr) 58
Flumph
Defender, flying
Whenever this creature is dealt damage, you and target opponent each draw a card.
Creature - Jellyfish
Flumph (afr) 15
Fog Bank
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
Creature - Wall
Fog Bank (fdn) 591
Garbage Elemental
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.
Creature - Elemental
Garbage Elemental (ust) 82d
Gemrazer
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Creature - Beast
Gemrazer (iko) 155
Ghalta the Immovable
This spell costs
less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur
Ghalta the Immovable (fra) 197
Ginger, Queen of Sweets
When Ginger enters, you become the monarch.
,
, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a
1/1 Food Golem artifact creature with haste, "
: This token can't be blocked this turn except by creatures with haste," and "
,
, Sacrifice this token: You gain 3 life.")
Legendary Creature Artifact - Noble Food
Ginger, Queen of Sweets (frc) 14
Glowstone Recluse
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach
Whenever this creature mutates, put two +1/+1 counters on it.
Creature - Spider
Glowstone Recluse (iko) 156
Gobland
(Gobland isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Gobland can't block.
Creature Land - Goblin Mountain
Gobland (mb2) 563
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (ths) 89
Ground Pounder
: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result.
Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.
Creature - Goblin Warrior
Ground Pounder (ust) 110
Hama Pashar, Ruin Seeker
Room abilities of dungeons you own trigger an additional time.
Legendary Creature - Human Wizard
Hama Pashar, Ruin Seeker (afr) 224
Hangman
As this creature enters, secretly note a word with six to eight letters.
: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice this creature.
Creature - Human Villain
Hangman (ust) 56
Heralds of Tzeentch
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Demon
Heralds of Tzeentch (40k) 23
Hoarding Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
Creature - Ogre
Hoarding Ogre (clb) 181
Huntmaster Liger
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Creature - Cat
Huntmaster Liger (iko) 16
Hydradoodle
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results.
Reach, trample
Creature - Hydra Dog
Hydradoodle (ust) 112
Illuna, Apex of Wishes
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Legendary Creature - Beast Elemental Dinosaur
Illuna, Apex of Wishes (dmc) 154
Imoti, Celebrant of Bounty
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Spells you cast with mana value 6 or greater have cascade.
Legendary Creature - Druid Snake
Imoti, Celebrant of Bounty (cmr) 280
Impatient Iguana
If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.
Haste
Creature - Wizard Lizard
Impatient Iguana (cmb2) 55
Inhumaniac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
Creature - Brainiac
Inhumaniac (und) 41
Insatiable Hemophage
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch
Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Creature - Nightmare
Insatiable Hemophage (iko) 93
Intrepid Outlander
Reach
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Orc Ranger
Intrepid Outlander (afr) 191
Invisible Woman
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.
Whenever you attack, you may pay
. When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.
Legendary Creature - Human Hero
Invisible Woman (msc) 1
Iron Mastiff
Whenever this creature attacks, roll a d20 for each player being attacked and ignore all but the highest roll.
1—9 | This creature deals damage equal to its power to you.
10—19 | This creature deals damage equal to its power to defending player.
20 | This creature deals damage equal to its power to each opponent.
Creature Artifact - Dog
Iron Mastiff (clb) 317
It Came from Planet Glurg
You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
Legendary Creature - Ooze Alien
It Came from Planet Glurg (unf) 169
Johnny, Combo Player
: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Human Gamer
Johnny, Combo Player (und) 23
Jumbo Cactuar
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Creature - Plant
Jumbo Cactuar (fin) 191
Kharis & The Beholder
Flying
When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
Legendary Creature - Wizard Dragon Eye
Kharis & The Beholder (ph18) 1
Killian, Ink Duelist
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost
less to cast.
Legendary Creature - Human Warlock
Killian, Ink Duelist (soc) 317
Kuroki, Thief of Talents
Menace
At the beginning of your end step, target opponent may draw four cards. If they do, look at that player's hand and you may cast a spell from their hand without paying its mana cost. If they don't, put two +1/+1 counters on Kuroki.
Legendary Creature - Spirit
Kuroki, Thief of Talents (mbc) 15
Lore Drakkis
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Creature - Beast Lizard
Lore Drakkis (iko) 194
Lynde, Cheerful Tormentor
Deathtouch
Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.
At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Legendary Creature - Human Warlock
Lynde, Cheerful Tormentor (mic) 38
Maelstrom Wanderer
Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Elemental
Maelstrom Wanderer (pc2) 101
Majestic Auricorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Vigilance
Whenever this creature mutates, you gain 4 life.
Creature - Unicorn
Majestic Auricorn (iko) 22
Majestic Myriarch
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control.
At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Creature - Chimera
Majestic Myriarch (c20) 182
Manor Gargoyle
Defender
This creature has indestructible as long as it has defender.
: Until end of turn, this creature loses defender and gains flying.
Creature Artifact - Gargoyle
Manor Gargoyle (isd) 228
Midnight Pathlighter
Creatures you control can't be blocked except by legendary creatures.
Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Wizard
Midnight Pathlighter (afc) 52
Migratory Greathorn
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Beast
Migratory Greathorn (iko) 165
Mindleecher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Creature - Nightmare
Mindleecher (c20) 44
Monitor Monitor
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Once each turn, you may pay
to reroll one or more dice you rolled.
Creature - Human Employee
Monitor Monitor (unf) 52
Monoxa, Midway Manager
Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn.
: Roll a six-sided die.
Legendary Creature - Vampire Employee
Monoxa, Midway Manager (unf) 173
Mr. House, President and CEO
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.
,
: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Legendary Creature Artifact - Human
Mr. House, President and CEO (pip) 535
Myntasha, Honored One
As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order.
Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)
Legendary Snow Creature - Elk
Myntasha, Honored One (ph19) 5
Nadaar, Selfless Paladin
Vigilance
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Legendary Creature - Knight Dragon
Nadaar, Selfless Paladin (afr) 27
Necropanther
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Cat Nightmare
Necropanther (iko) 196
Nethroi, Apex of Death
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare
Nethroi, Apex of Death (dmc) 163
Neverwinter Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Hydra
Neverwinter Hydra (afc) 41
Nivea, Beloved Battlemage
Whenever a creature you control becomes blocked, you may untap it and remove it from combat.
, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a
legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.)
Legendary Creature - Human Wizard Warrior
Nivea, Beloved Battlemage (mbc) 3
Ob Nixilis, the Ascended
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Legendary Creature - Angel
Ob Nixilis, the Ascended (frc) 5
Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier
Odric, Lunarch Marshal (inr) 36
Otrimi, the Ever-Playful
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature deals combat damage to a player, return target creature card with mutate from your graveyard to your hand.
Legendary Creature - Beast Nightmare
Otrimi, the Ever-Playful (c20) 12
Overgrown Battlement
Defender
: Add
for each creature you control with defender.
Creature - Wall
Overgrown Battlement (tdc) 264
Painiac
At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.
Creature - Brainiac
Painiac (und) 55
Parcelbeast
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
,
: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Creature - Beast Elemental
Parcelbeast (iko) 199
Perimeter Captain
Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Creature - Human Soldier
Perimeter Captain (plst) WWK-16
Phenax, God of Deception
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have "
: Target player mills X cards, where X is this creature's toughness."
Legendary Creature Enchantment - God
Phenax, God of Deception (plst) BNG-152
Pippa, Duchess of Dice
,
: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
,
: Reroll any die. (Activate only any time it makes sense.)
Legendary Creature - Human Noble
Pippa, Duchess of Dice (und) 68
Pixie Guide
Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Creature - Faerie
Pixie Guide (afr) 66
Plagon, Lord of the Beach
When Plagon enters, draw a card for each creature you control with toughness greater than its power.
: Target creature you control assigns combat damage equal to its toughness rather than its power this turn.
Legendary Creature - Wizard Starfish
Plagon, Lord of the Beach (j25) 37
Planar Ally
Flying
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Angel
Planar Ally (afr) 31
Plumeveil
Flash
Defender, flying
Creature - Elemental
Plumeveil (uma) 218
Porcuparrot
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Creature - Beast Bird
Porcuparrot (iko) 128
Pouncing Shoreshark
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Creature - Beast Shark
Pouncing Shoreshark (iko) 64
Priority Avenger
Flying
Players can't cast instant spells unless a spell or ability is on the stack.
Creature - Wizard Bird
Priority Avenger (cmb2) 9
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (otc) 239
Queue of Beetles
Haste
The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)
Creature - Insect
Queue of Beetles (cmb2) 61
Radiant Solar
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
Creature - Angel
Radiant Solar (afc) 9
Ranger's Hawk
Flying
,
, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature - Bird
Ranger's Hawk (afr) 37
Ravenloft Adventurer
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Creature - Human Rogue Assassin
Ravenloft Adventurer (clb) 142
Regal Leosaur
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Creature - Dinosaur Cat
Regal Leosaur (iko) 202
Resolute Veggiesaur
Trample
Whenever you roll your third die each turn, put a +1/+1 counter on this creature.
Creature - Dinosaur Employee
Resolute Veggiesaur (unf) 153
Rilsa Rael, Kingpin
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Legendary Creature - Human Rogue
Rilsa Rael, Kingpin (clb) 293
Rocket-Powered Turbo Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
Creature - Slug
Rocket-Powered Turbo Slug (unh) 87
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg
Rules Lawyer (ust) 20
Samut, Hazoret's Champion
Creatures you control have haste.
Legendary Creature - Human Warrior Cleric
Samut, Hazoret's Champion (fra) 251
Sapling of Colfenor
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Legendary Creature - Shaman Treefolk
Sapling of Colfenor (c21) 228
Sawtusk Demolisher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.
Creature - Beast
Sawtusk Demolisher (c20) 64
Scion of Stygia
Flash
Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20.
1—9 | Tap that creature.
10—20 | Tap that creature. It doesn't untap during its controller's next untap step.
Creature - Shaman Tiefling
Scion of Stygia (afr) 70
Sea-Dasher Octopus
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.
Creature - Octopus
Sea-Dasher Octopus (iko) 66
Secret Door
Defender
: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature Artifact - Wall
Secret Door (afr) 71
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard
Sefris of the Hidden Ways (afc) 3
Shardless Agent
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Human Rogue
Shardless Agent (mh2) 321
Shortcut Seeker
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Rogue
Shortcut Seeker (afr) 73
Siege Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
Creature - Elemental
Siege Elemental (cmb2) 64
Snapdax, Apex of the Hunt
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Double strike
Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Legendary Creature - Dinosaur Cat Nightmare
Snapdax, Apex of the Hunt (iko) 209
Snickering Squirrel
You may tap this creature to increase the result of a die any player rolled by 1.
Creature - Advisor Squirrel
Snickering Squirrel (und) 45
Souvenir Snatcher
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
Creature - Bird
Souvenir Snatcher (c20) 38
Spear Spewer
Defender
: This creature deals 1 damage to each player.
Creature - Goblin Warrior
Spear Spewer (j22) 82
Spirit of the Season
When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature - Spirit Treefolk
Spirit of the Season (und) 70
Stalwart Shield-Bearers
Defender
Other creatures you control with defender get +0/+2.
Creature - Human Soldier
Stalwart Shield-Bearers (roe) 46
Stet, Draconic Proofreader
Flying
Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card.
: Delete the first letter of target permanent or player's name until end of turn.
Legendary Creature - Dragon Bureaucrat
Stet, Draconic Proofreader (und) 57
Stirring Bard
Defender
When this creature enters, you take the initiative.
Mantle of Inspiration —
: Target creature gains menace and haste until end of turn.
Creature - Dragon Bard
Stirring Bard (clb) 195
Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn
Summon: Ixion (fic) 27
Surgeon General Commander
Whenever you augment, enchant, or mutate a creature you control, draw a card.
: Add
,
,
,
, or
.
Legendary Creature - Bat Wombat Chameleon
Surgeon General Commander (und) 72
Sylvan Caryatid
Defender, hexproof
: Add one mana of any color.
Creature - Plant
Sylvan Caryatid (tdc) 272
Tamiyo, Upriser Crowned
Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Legendary Creature - Warrior Moonfolk
Tamiyo, Upriser Crowned (frc) 11
Thalia, Guardian of Thraben
First strike
Noncreature spells cost
more to cast.
Legendary Creature - Human Soldier
Thalia, Guardian of Thraben (sld) 38
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (inr) 44
Thalia, the Survivor
Lifelink
Noncreature spells your opponents cast cost
more to cast.
Legendary Creature - Human Soldier
Thalia, the Survivor (fra) 296
The Destined White Mage
Lifelink
,
: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Legendary Creature - Human Cleric
The Destined White Mage (fic) 444
The Pride of Hull Clade
This spell costs
less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Legendary Creature - Turtle Crocodile Elk
The Pride of Hull Clade (mkm) 172
The Space Family Goblinson
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
Legendary Creature - Goblin Guest
The Space Family Goblinson (unf) 179
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 261
The Weaver King
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever The Weaver King deals combat damage to a player, they mill that many cards. Then for each opponent, put a creature card from that player's graveyard that was put there from their library this turn onto the battlefield under your control.
Legendary Creature - Wizard Horror
The Weaver King (mbc) 56
Thing in the Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Creature - Horror
Thing in the Ice // Awoken Horror (inr) 91Thing in the Ice // Awoken Horror (inr) 91
Three-Headed Goblin
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
Creature - Goblin Mutant
Three-Headed Goblin (ust) 99
Timmy, Power Gamer
: You may put a creature card from your hand onto the battlefield.
Legendary Creature - Human Gamer
Timmy, Power Gamer (und) 73
Tomb of Horrors Adventurer
When this creature enters, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)
Creature - Elf Monk
Tomb of Horrors Adventurer (clb) 100
Treacherous Trapezist
Flying
Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)
Other alliterative creatures you control have flying.
Creature - Performer Porcupine
Treacherous Trapezist (unf) 60
Tree of Perdition
Defender
: Exchange target opponent's life total with this creature's toughness.
Creature - Plant
Tree of Perdition (j22) 75
Tree of Redemption
Defender
: Exchange your life total with this creature's toughness.
Creature - Plant
Tree of Redemption (tdc) 97
Triumphant Adventurer
Deathtouch
During your turn, this creature has first strike.
Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Knight
Triumphant Adventurer (afr) 237
Trumpeting Gnarr
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a 3/3 green Beast creature token.
Creature - Beast
Trumpeting Gnarr (iko) 213
Underdark Beholder
Underdark Beholder enters the battlefield with ten eyestalk counters on it.
If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.
Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
Creature - Beholder
Underdark Beholder (cmb2) 49
Undermountain Adventurer
Vigilance
When this creature enters, you take the initiative.
: Add
. If you've completed a dungeon, add six
instead.
Creature - Warrior Giant
Undermountain Adventurer (clb) 260
Vadrok, Apex of Thunder
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, first strike
Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Legendary Creature - Elemental Dinosaur Cat
Vadrok, Apex of Thunder (iko) 214
Vashta Nerada
Indestructible
Shadow (This creature can block or be blocked by only creatures with shadow.)
Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature - Horror Alien
Vashta Nerada (who) 73
Veteran Dungeoneer
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Human Warrior
Veteran Dungeoneer (afr) 40
Vrondiss, Rage of Ancients
Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it."
Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
Legendary Creature - Dragon Barbarian
Vrondiss, Rage of Ancients (afc) 4
Vulpikeet
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.
Creature - Bird Fox
Vulpikeet (iko) 37
Wakestone Gargoyle
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Creature - Gargoyle
Wakestone Gargoyle (tdc) 137
Walking Bulwark
Defender
: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Creature Artifact - Golem
Walking Bulwark (tdc) 334
Wall of Denial
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
Creature - Wall
Wall of Denial (cmm) 939
Wall of Fortune
Defender
You may tap an untapped Wall you control to have any player reroll a die that player rolled.
Creature Artifact - Wall
Wall of Fortune (und) 30
Wall of Omens
Defender
When this creature enters, draw a card.
Creature - Wall
Wall of Omens (tdc) 138
Wall of Reverence
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Creature - Spirit Wall
Wall of Reverence (tdc) 139
Wall of Roots
Defender
Put a -0/-1 counter on this creature: Add
. Activate only once each turn.
Creature - Plant Wall
Wall of Roots (tdc) 278
Wall of Runes
Defender (This creature can't attack.)
When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wall
Wall of Runes (m21) 85
Wall of Stolen Identity
You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.
Creature - Shapeshifter Wall
Wall of Stolen Identity (c19) 13
Weathered Sentinels
Defender, reach, vigilance, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336
White Plume Adventurer
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Creature - Cleric Orc
White Plume Adventurer (clb) 49
Willing Test Subject
Reach
Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature.
: Roll a six-sided die.
Creature - Spider Scientist Monkey
Willing Test Subject (ust) 126
Wingmantle Chaplain
Defender
When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control.
Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Creature - Human Cleric
Wingmantle Chaplain (tdc) 141
Winter, Tormented Loner
When Winter enters, you may sacrifice a creature or planeswalker. When you do, each opponent sacrifices a creature of their choice.
Winter gets +1/+0 for each creature and planeswalker card in your graveyard.
Legendary Creature - Human Warlock
Winter, Tormented Loner (fra) 240
Wyll, Blade of Frontiers
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warlock
Wyll, Blade of Frontiers (clb) 208
Yuan-Ti Fang-Blade
Deathtouch
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Fang-Blade (afr) 128
Yuan-Ti Malison
This creature can't be blocked as long as it's attacking alone.
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature - Rogue Snake
Yuan-Ti Malison (afr) 86
Yuffie, Materia Hunter
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Legendary Creature - Human Ninja
Yuffie, Materia Hunter (fic) 470
Zagoth Mamba
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of turn.
Creature - Nightmare Snake
Zagoth Mamba (iko) 106
Zalto, Fire Giant Duke
Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Legendary Creature - Barbarian Giant
Zalto, Fire Giant Duke (afr) 171

Creature

(Ctrl to add secondary)
Alberix, the Trade Planet
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
World Enchantment
Alberix, the Trade Planet (mb2) 525
As Luck Would Have It
Hexproof
Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
Enchantment
As Luck Would Have It (ust) 102
Assault Formation
Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.
Enchantment
Assault Formation (tdc) 246
Barbarian Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment - Class
Barbarian Class (afr) 131
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura
Bigger on the Inside (who) 115
Chittering Doom
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
Enchantment
Chittering Doom (ust) 104
Cruel Reality
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
Enchantment - Aura Curse
Cruel Reality (akh) 84
Curse of Bloodletting
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment - Aura Curse
Curse of Bloodletting (dka) 85
Curse of Bounty
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment - Aura Curse
Curse of Bounty (c17) 30
Curse of Chaos
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
Enchantment - Aura Curse
Curse of Chaos (c13) 105
Curse of Clinging Webs
Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Enchantment - Aura Curse
Curse of Clinging Webs (mic) 25
Curse of Conformity
Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
Enchantment - Aura Curse
Curse of Conformity (mic) 6
Curse of Disturbance
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Disturbance (scd) 74
Curse of Echoes
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
Enchantment - Aura Curse
Curse of Echoes (plst) DKA-34
Curse of Exhaustion
Enchant player
Enchanted player can't cast more than one spell each turn.
Enchantment - Aura Curse
Curse of Exhaustion (dka) 5
Curse of Fool's Wisdom
Enchant player
Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment - Aura Curse
Curse of Fool's Wisdom (c19) 16
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment - Aura Curse
Curse of Hospitality (vow) 152
Curse of Inertia
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchantment - Aura Curse
Curse of Inertia (cma) 35
Curse of Misfortunes
Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
Enchantment - Aura Curse
Curse of Misfortunes (dka) 56
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Enchantment - Aura Curse
Curse of Obsession (mic) 35
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Curse of Surveillance
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Enchantment - Aura Curse
Curse of Surveillance (mid) 46
Curse of the Bloody Tome
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment - Aura Curse
Curse of the Bloody Tome (isd) 50
Curse of the Forsaken
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchantment - Aura Curse
Curse of the Forsaken (cma) 8
Curse of the Nightly Hunt
Enchant player
Creatures enchanted player controls attack each combat if able.
Enchantment - Aura Curse
Curse of the Nightly Hunt (plst) CM2-90
Curse of the Restless Dead
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Enchantment - Aura Curse
Curse of the Restless Dead (mic) 18
Curse of Thirst
Enchant player
At the beginning of enchanted player's upkeep, this Aura deals damage to that player equal to the number of Curses attached to them.
Enchantment - Aura Curse
Curse of Thirst (dka) 57
Curse of Unbinding
Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Enchantment - Aura Curse
Curse of Unbinding (mic) 12
Curse of Verbosity
Enchant player
Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Verbosity (clb) 717
Curse of Vitality
Enchant player
Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Enchantment - Aura Curse
Curse of Vitality (c17) 3
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Etali's Favor
Enchant creature you control
When this Aura enters, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Enchantment - Aura
Etali's Favor (lci) 149
Find the Path
Enchant land
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has "
: Add
."
Enchantment - Aura
Find the Path (afr) 183
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Form of the Mulldrifter
When Form of the Mulldrifter enters, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Enchantment Tribal - Elemental
Form of the Mulldrifter (cmb2) 22
Form of the Squirrel
As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.
Creatures can't attack you.
You have shroud.
You can't cast spells.
Enchantment
Form of the Squirrel (unh) 96
Fraying Sanity
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Enchantment - Aura Curse
Fraying Sanity (hou) 35
High Alert
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Enchantment
High Alert (plst) RNA-182
Jaws of Defeat
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Enchantment
Jaws of Defeat (tdc) 27
Journey to the Lost City
At the beginning of your upkeep, exile the top four cards of your library, then roll a d20.
1—9 | You may put a land card from among those cards onto the battlefield.
10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards.
20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.
Enchantment
Journey to the Lost City (clb) 681
Loot Dispute
When this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Enchantment
Loot Dispute (clb) 677
Maddening Hex
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Enchantment - Aura Curse
Maddening Hex (spg) 70
Netherese Puzzle-Ward
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result.
Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
Enchantment
Netherese Puzzle-Ward (afc) 17
Night of the Flying Merfolk
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Enchantment - Saga
Night of the Flying Merfolk (mb2) 532
Night Shift of the Living Dead
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.
Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
Enchantment
Night Shift of the Living Dead (unf) 81
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Precipitous Drop
Enchant creature
When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Enchantment - Aura
Precipitous Drop (afr) 115
Priority Boarding
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.
Enchantment
Priority Boarding (unf) 119
Spiteful Visions
At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, this enchantment deals 1 damage to that player.
Enchantment
Spiteful Visions (dsc) 233
Squirrel-Powered Scheme
Increase the result of each die you roll by 2.
Enchantment
Squirrel-Powered Scheme (ust) 70
Vow of Lightning
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Lightning (e02) 30

Enchantment

(Ctrl to add secondary)
Bar the Gate
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Instant
Bar the Gate (afr) 47
Booster Tutor
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
Instant
Booster Tutor (und) 33
Common Black Removal
Choose one. Destroy target creature, then —
• Create a Food token.
• Create a Treasure token.
• Put a menace counter on a creature you control.
• That creature's controller mills cards equal to its power.
Instant
Common Black Removal (mb2) 543
Contact Other Plane
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Instant
Contact Other Plane (clb) 62
Contraband Livestock
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Instant
Contraband Livestock (clb) 12
Hurl into History
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Instant
Hurl into History (lci) 59
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (sld) 85
Mistakes Were Made
Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.
Instant
Mistakes Were Made (unf) 147
Natural Reclamation
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Natural Reclamation (clb) 829
Opera Love Song
Choose one —
• Exile the top two cards of your library. You may play those cards until your next end step.
• One or two target creatures each get +2/+0 until end of turn.
Instant
Opera Love Song (fin) 147
Overkill
Target creature gets -0/-9999 until end of turn.
Instant
Overkill (fin) 109
Revivify
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
Instant
Revivify (afc) 10
Rise of the Deathbringer
Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn.
Instant
Rise of the Deathbringer (fra) 63
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (unf) 88
Scooch
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.
Draw a card.
Instant
Scooch (unf) 91
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 26
Six-Sided Die
Choose target creature. Roll a six-sided die.
1 — It has base toughness 1 until end of turn.
2 — Put two -1/-1 counters on it.
3 — Six-Sided Die deals 3 damage to it and you gain 3 life.
4 — It gets -4/-4 until end of turn.
5 — Destroy it.
6 — Exile it.
Instant
Six-Sided Die (unf) 92
Super-Duper Death Ray
Trample (This spell can deal excess damage to its target's controller.)
Super-Duper Death Ray deals 4 damage to target creature.
Instant
Super-Duper Death Ray (und) 59
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
TL;DR
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
Instant
TL;DR (mb2) 553
Who
Target player gains X life.
Instant
Who // What // When // Where // Why (und) 75
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3

Instant

(Ctrl to add secondary)
Aggressive Crag
At the beginning of your combat step, tap Aggressive Crag.
: Add
or
.
Land
Aggressive Crag (cmb2) 112
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (ltc) 295
Domesticated Watercourse
Domesticated Watercourse enters tapped.
: Add
or
.
: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip
.
Whenever equipped creature deals combat damage to a player, draw a card.
Land
Domesticated Watercourse (cmb2) 114
Dungeon Descent
This land enters tapped.
: Add
.
,
, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
Dungeon Descent (afr) 255
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pw21) 4
Glade of the Pump Spells
(You have to pay
to play this land as your land drop. It's green.)
When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn.
: Add
.
Land
Glade of the Pump Spells (mb2) 576
Lazotep Archway
Lazotep Archway enters the battlefield tapped.
: Add
or
.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Land
Lazotep Archway (mb2) 613
Maestros' Totally Safe Hideout
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
: Add
,
, or
.
Land
Maestros' Totally Safe Hideout (mb2) 615
Rift
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters tapped.
: Add
.
Legendary Land
Rift (cmb1) 119
Second City
: Add
.
: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "
,
, Sacrifice this token: You gain 3 life and draw a card.")
Land - Town
Second City (pf25) 4
Taiga Stadium
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
: Add
or
.
Land
Taiga Stadium (cmb2) 120
Temur Elevator
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add
,
, or
. If you don't have the city's blessing, you lose 1 life.
Land
Temur Elevator (mb2) 619
Value Town
Value Town enters the battlefield tapped.
: Add
or
.
Land - Town
Value Town // Take a Trip to... (mb2) 621
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (cm2) 276
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Creek
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Creek (ncc) 444
Vivid Grove
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Grove (ncc) 445
Vivid Marsh
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Marsh (cma) 282
Vivid Meadow
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Meadow (ncc) 446

Land

(Ctrl to add secondary)
Abian, Luvion Usurper
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.
+1: Create a 3/2 red and green Spirit creature token.
−X: You deal X damage to any target.
Legendary Planeswalker - Abian
Abian, Luvion Usurper (cmb2) 87
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet
Comet, Stellar Pup (unf) 166
Dungeon Master
+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
+1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
−6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Legendary Planeswalker - Dungeon Master
Dungeon Master (phtr) 2
Ellywick Tumblestrum
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)
−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Legendary Planeswalker - Ellywick
Ellywick Tumblestrum (afr) 181
Inzerva, Master of Insights
+2: Draw two cards, then discard a card.
−2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
−4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Legendary Planeswalker - Inzerva
Inzerva, Master of Insights (ph17) 2
Personal Decoy
Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.
+1: You gain 1 life.
−4: Draw a card.
Planeswalker - Duck
Personal Decoy (cmb2) 96

Planeswalker

(Ctrl to add secondary)
Attempted Murder
Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.
Sorcery
Attempted Murder (plst) UNF-66
Brilliant Ultimatum
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Sorcery
Brilliant Ultimatum (ala) 159
Captured Sunlight
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Sorcery
Captured Sunlight (arb) 66
Cast Away Doubt
Draw two cards. Cast Away Doubt deals 2 damage to each player.
Sorcery
Cast Away Doubt (fra) 51
Clarion Ultimatum
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Clarion Ultimatum (ala) 163
Clowning Around
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
Sorcery
Clowning Around (unf) 292
Cone of Cold
Roll a d20.
1—9 | Tap all creatures your opponents control.
10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter tapped.
Sorcery
Cone of Cold (clb) 61
Contest of Claws
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Sorcery
Contest of Claws (lcc) 12
Crow Storm
Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Crow Storm (ust) 31
Cruel Ultimatum
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Sorcery
Cruel Ultimatum (c13) 182
Danse Macabre
Each player sacrifices a nontoken creature of their choice. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
Sorcery
Danse Macabre (afc) 22
Eerie Ultimatum
Return any number of permanent cards with different names from your graveyard to the battlefield.
Sorcery
Eerie Ultimatum (plst) IKO-184
Genesis Ultimatum
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
Sorcery
Genesis Ultimatum (piko) 189p
Hammer Helper
Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.
Sorcery
Hammer Helper (ust) 85
Inspired Ultimatum
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Sorcery
Inspired Ultimatum (iko) 191
Into the Time Vortex
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Into the Time Vortex (who) 693
Kick in the Door
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
Kick in the Door (afr) 153
Myrkul's Edict
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature of their choice.
10—19 | Each opponent sacrifices a creature of their choice.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Sorcery
Myrkul's Edict (clb) 135
Opening Ceremony
Add
. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Opening Ceremony (unf) 118
Reckless Endeavor
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Sorcery
Reckless Endeavor (afc) 33
Recruitment Drive
Roll a d20.
1—9 | Create two 1/1 white Soldier creature tokens.
10—19 | Create two 2/2 white Knight creature tokens.
20 | Create three 2/2 white Knight creature tokens.
Sorcery
Recruitment Drive (clb) 38
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (fic) 329
Selfie Preservation
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Sorcery
Selfie Preservation (ust) 119
Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery
Strategy, Schmategy (ugl) 52
Summon the Pack
Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)
Sorcery
Summon the Pack (ust) 74
Throes of Chaos
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Throes of Chaos (soc) 257
Thunderwave
Roll a d20.
1—9 | Thunderwave deals 3 damage to each creature.
10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.
20 | Thunderwave deals 6 damage to each creature your opponents control.
Sorcery
Thunderwave (clb) 201
Titanic Ultimatum
Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.
Sorcery
Titanic Ultimatum (ala) 204
Truth or Dare
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Sorcery
Truth or Dare (cmb2) 32
Valiant Endeavor
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
Sorcery
Valiant Endeavor (afc) 13
Wild Endeavor
Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.
Sorcery
Wild Endeavor (afc) 43
Wrath of Sod
Put a manabond counter on all creatures. (They lose all other abilities and become lands with "
: Add one mana of this card's color.")
Sorcery
Wrath of Sod (cmb2) 103
You Find a Cursed Idol
Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
Sorcery
You Find a Cursed Idol (afr) 213

Sorcery

(Ctrl to add secondary)
Xyru Specter
Flying
Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.
Summon - Specter
Xyru Specter (cmb2) 51

Summon

(Ctrl to add secondary)

Deck Info

Deck stats

108 pips - 87 cards
22 mana - 19 cards
104 pips - 85 cards
25 mana - 21 cards
102 pips - 82 cards
23 mana - 20 cards
100 pips - 80 cards
26 mana - 23 cards
102 pips - 82 cards
31 mana - 24 cards
0 pips - 0 cards
9 mana - 7 cards
Card NameQtyOdds
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Deck extras (0)

Description

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