rodegier
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Commander
Size: 100Salt sum:Β 31.33
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Yenna, Redtooth Regent
, : Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Legendary Creature - Elf Noble

Copy
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Summon: Magus Sisters
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III β Choose one at random β
β’ Combine Powers! β Put three +1/+1 counters on target creature.
β’ Defense! β Put a shield counter on target creature. You gain 3 life.
β’ Fight! β This creature fights up to one target creature an opponent controls.
Haste
I, II, III β Choose one at random β
β’ Combine Powers! β Put three +1/+1 counters on target creature.
β’ Defense! β Put a shield counter on target creature. You gain 3 life.
β’ Fight! β This creature fights up to one target creature an opponent controls.
Haste
Creature Enchantment - Saga Faerie

Counters
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Fall of the First Civilization
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β You and target opponent each draw two cards.
II β Exile target artifact an opponent controls.
III β Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
I β You and target opponent each draw two cards.
II β Exile target artifact an opponent controls.
III β Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
Enchantment - Saga

Origin of Thor
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β You may discard a card. If you do, draw two cards.
II β Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III β Target creature you control deals damage equal to its power to each opponent.
I β You may discard a card. If you do, draw two cards.
II β Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
III β Target creature you control deals damage equal to its power to each opponent.
Enchantment - Saga

The Elder Dragon War
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I β This Saga deals 2 damage to each creature and each opponent.
II β Discard any number of cards, then draw that many cards.
III β Create a 4/4 red Dragon creature token with flying.
I β This Saga deals 2 damage to each creature and each opponent.
II β Discard any number of cards, then draw that many cards.
III β Create a 4/4 red Dragon creature token with flying.
Enchantment - Saga

The Flux
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I β This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V β Exile the top card of your library. You may play that card this turn.
VI β Add six .
I β This Saga deals 4 damage to target creature an opponent controls.
II, III, IV, V β Exile the top card of your library. You may play that card this turn.
VI β Add six .
Enchantment - Saga

The Legend of Kyoshi
(As this Saga enters and after your draw step, add a lore counter.)
I β Draw cards equal to the greatest power among creatures you control.
II β Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III β Exile this Saga, then return it to the battlefield transformed under your control.
I β Draw cards equal to the greatest power among creatures you control.
II β Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Legend of Roku
(As this Saga enters and after your draw step, add a lore counter.)
I β Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II β Add one mana of any color.
III β Exile this Saga, then return it to the battlefield transformed under your control.
I β Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II β Add one mana of any color.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Draw
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Land
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Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II β Add .
III β This Saga deals 5 damage to each opponent.
I β Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II β Add .
III β This Saga deals 5 damage to each opponent.
Enchantment - Saga

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Scholar of New Horizons
This creature enters with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Creature - Human Scout

Summon: Esper Valigarmanda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β Exile an instant or sorcery card from each graveyard.
II, III, IV β Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
I β Exile an instant or sorcery card from each graveyard.
II, III, IV β Add for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste
Creature Enchantment - Saga Drake

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.
I β Crescent Fang β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Heavenward Howl β When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III β Ecliptic Growl β Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Mill five cards.
II β Return all land cards from your graveyard to the battlefield tapped.
III β Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I β Mill five cards.
II β Return all land cards from your graveyard to the battlefield tapped.
III β Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

The Weatherseed Treaty
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Create a 1/1 green Saproling creature token.
III β Domain β Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
I β Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II β Create a 1/1 green Saproling creature token.
III β Domain β Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Enchantment - Saga

World War Hulk
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II β Put three +1/+1 counters on target creature you control.
III β Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
I β The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II β Put three +1/+1 counters on target creature you control.
III β Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
Enchantment - Saga

Ramp
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Tale of TinΓΊviel
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Target creature you control gains indestructible for as long as you control this Saga.
II β Return target creature card from your graveyard to the battlefield.
III β Up to two target creatures you control each gain lifelink until end of turn.
I β Target creature you control gains indestructible for as long as you control this Saga.
II β Return target creature card from your graveyard to the battlefield.
III β Up to two target creatures you control each gain lifelink until end of turn.
Enchantment - Saga

Yuna, Hope of Spira
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
Legendary Creature - Human Cleric

Recursion
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Ajani Fells the Godsire
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Exile target creature an opponent controls with power 3 or greater.
II β Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III β Target creature you control gains double strike until end of turn.
I β Exile target creature an opponent controls with power 3 or greater.
II β Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control.
III β Target creature you control gains double strike until end of turn.
Enchantment - Saga

Battle at the Helvault
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II β For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III β Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
I, II β For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield.
III β Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.
Enchantment - Saga

Elspeth Conquers Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Exile target permanent an opponent controls with mana value 3 or greater.
II β Noncreature spells your opponents cast cost more to cast until your next turn.
III β Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
I β Exile target permanent an opponent controls with mana value 3 or greater.
II β Noncreature spells your opponents cast cost more to cast until your next turn.
III β Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Enchantment - Saga

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II β Destroy up to one target nonland permanent.
III β Draw two cards.
IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II β Destroy up to one target nonland permanent.
III β Draw two cards.
IV β Mega Flare β This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Summon: Ixion
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Aerospark β Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III β Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
I β Aerospark β Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III β Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike
Creature Enchantment - Saga Unicorn

Summon: Kujata
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Lightning β This creature deals 3 damage to each of up to two target creatures.
II β Ice β Up to three target creatures can't block this turn.
III β Fire β Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
I β Lightning β This creature deals 3 damage to each of up to two target creatures.
II β Ice β Up to three target creatures can't block this turn.
III β Fire β Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste
Creature Enchantment - Saga Ox

Summon: Primal Garuda
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls.
II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
I β Aerial Blast β This creature deals 4 damage to target tapped creature an opponent controls.
II, III β Slipstream β Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying
Creature Enchantment - Saga Harpy

Summon: Yojimbo
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I β Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
I β Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III β Until your next turn, creatures can't attack you unless their controller pays for each of those creatures.
IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance
Creature Enchantment - Saga Samurai

The Akroan War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Gain control of target creature for as long as this Saga remains on the battlefield.
II β Until your next turn, creatures your opponents control attack each combat if able.
III β Each tapped creature deals damage to itself equal to its power.
I β Gain control of target creature for as long as this Saga remains on the battlefield.
II β Until your next turn, creatures your opponents control attack each combat if able.
III β Each tapped creature deals damage to itself equal to its power.
Enchantment - Saga

The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I β Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II β You may have target opponent draw three cards. If you do, draw three cards.
III β Exile this Saga, then return it to the battlefield transformed under your control.
I β Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II β You may have target opponent draw three cards. If you do, draw three cards.
III β Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Trial of a Time Lord
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III β Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV β Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
I, II, III β Exile target nontoken creature an opponent controls until this Saga leaves the battlefield.
IV β Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with this Saga puts that card on the bottom of their library.
Enchantment - Saga

What Must Be Done
Choose one β
β’ Let the World Burn β Destroy all artifacts and creatures.
β’ Release Juno β Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
β’ Let the World Burn β Destroy all artifacts and creatures.
β’ Release Juno β Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Sorcery

Removal
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Oath of Eorl
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I β Create two 1/1 white Human Soldier creature tokens.
II β Create two 2/2 red Human Knight creature tokens with trample and haste.
III β Put an indestructible counter on up to one target Human. You become the monarch.
I β Create two 1/1 white Human Soldier creature tokens.
II β Create two 2/2 red Human Knight creature tokens with trample and haste.
III β Put an indestructible counter on up to one target Human. You become the monarch.
Enchantment - Saga

Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV β Create three 2/2 white Knight creature tokens.
V β Ultimate End β Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV β Create three 2/2 white Knight creature tokens.
V β Ultimate End β Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Tokens
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Deck Info
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