93 views36 hrs ago
Pauper EDH
Size: 100Salt sum: 14.18
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The_Cardboard_Chemist

93 views36 hrs ago
Pauper EDH
Size: 100Salt sum: 14.18

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{"ops":[{"insert":"## This is Built Dino Tough\n\n**TLDR:**\nPlay cheap big toughness creatures to get Ghalta down early, then swing out with your suddenly massive threats. \n\n**Turn 1-3**\nYou want to start the game with a one mana big toughness creature so that you can start with blockers and reduce the cost of Ghalta. Creatures include things like [[Kinjalli's Caller]], [[Steel Wall]], or [[Elite Interceptor]]. After that you really want to hit ramp because even with the toughness reduction Ghalta still costs a lot. So cards like [[Ornithopter of Paradise]], or [[Page, Loose Leaf]] really help get us there early. \n\n**Turn 4**\nPlay Ghalta and swing with all of those unassuming low power creatures you had previously. \n\n**Turn 5+**\nKeep playing threats and your game plan at this point is to try and control the board and find your big pump spells. Cards like [[solidarity]] or [[bar the door]] can help you push through for the win. \n\n**How to stay alive**\nThe biggest weakness in this deck is not keeping your hand full. Make sure you are strategic about what you play out after Ghalta is here and hope you hit some of your card advantage spells like [[your temple is under attack]] or pauper all star [[Howling golem]]\n\n**Should I keep my opening hand?**\nDo you have a reasonably high chance of playing Ghalta on Turn 4? If not, I would recommend mulliganing. It is also reassuring to have card draw or land cycling in your hand as well. \n\nIf you want to see this deck in action check out our recent podcast episode where we took on the folks from the MTG Thoughcast in a battle of Reality Fracture. \n\nhttps://open.spotify.com/episode/4Jf7AMje5LuLJr9YMjtGlA?si=PWq3_hsUR4a2I77gpf721A\n\n"}]}

Commander

Qty: 1 Price: $0.49
Ghalta the Immovable
This spell costs
less to cast, where X is the greatest toughness among creatures you control.
Creatures you control can attack as though they didn't have defender.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Legendary Creature - Elder Dinosaur
Ghalta the Immovable (fra) 197

Commander

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Anthem

Qty: 1 Price: $0.35
Steadfast Unicorn
: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn. (Attacking doesn't cause them to tap.)
Creature - Unicorn
Steadfast Unicorn (j25) 103

Anthem

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Bounce

Qty: 2 Price: $2.14
Kor Skyfisher
Flying
When this creature enters, return a permanent you control to its owner's hand.
Creature - Soldier Kor
Kor Skyfisher (plst) DDO-16
You're Ambushed on the Road
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
Instant
You're Ambushed on the Road (afr) 43

Bounce

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Counters

Qty: 2 Price: $0.74
Lagonna-Band Trailblazer
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Creature - Scout Centaur
Lagonna-Band Trailblazer (plst) JOU-14
Now for Wrath, Now for Ruin!
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Now for Wrath, Now for Ruin! (ltr) 24

Counters

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Creature

Qty: 4 Price: $1.40
Aven Flock
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Creature - Soldier Bird
Aven Flock (9ed) 4
Moonwing Moth
Flying
: This creature gets +0/+1 until end of turn.
Creature - Insect
Moonwing Moth (sok) 20
Snubhorn Sentry
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +3/+0 as long as you have the city's blessing.
Creature - Dinosaur
Snubhorn Sentry (plst) RIX-23
Tasseled Dromedary
Creature - Camel
Tasseled Dromedary (kld) 30

Creature

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Cycling

Qty: 2 Price: $0.70
Iron Will
Target creature gets +0/+4 until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Iron Will (ulg) 10
Soaring Sandwing
Flying
When this creature enters, you gain 3 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Dinosaur
Soaring Sandwing (lci) 35

Cycling

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Draw

Qty: 9 Price: $3.15
Alchemist's Vial
When this artifact enters, draw a card.
,
, Sacrifice this artifact: Target creature can't attack or block this turn.
Artifact
Alchemist's Vial (j22) 753
Elite Interceptor
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Human Wizard
Elite Interceptor // Rejoinder (sos) 12
Goliath Paladin
Vigilance
When this creature enters, you take the initiative.
Creature - Knight Giant
Goliath Paladin (clb) 21
Howling Golem
Whenever this creature attacks or blocks, each player draws a card.
Creature Artifact - Golem
Howling Golem (cmr) 316
Palace Sentinels
When this creature enters, you become the monarch.
Creature - Human Soldier
Palace Sentinels (cmm) 48
Plunge into Winter
Tap up to one target creature. Scry 1, then draw a card.
Instant
Plunge into Winter (woe) 22
Rapier Wit
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.
Instant
Rapier Wit (sos) 28
Repel the Darkness
Tap up to two target creatures.
Draw a card.
Instant
Repel the Darkness (j25) 242
Staunch Throneguard
Vigilance
When this creature enters, you become the monarch.
Creature Artifact - Construct
Staunch Throneguard (cmm) 412

Draw

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Land

Qty: 38 Price: $3.68
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Drifting Meadow
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Drifting Meadow (dmr) 245
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (tmt) 184
Haunted Fengraf
: Add
.
,
, Sacrifice this land: Return a creature card at random from your graveyard to your hand.
Land
Haunted Fengraf (c18) 254
Hidden Courtyard
This land enters tapped.
: Add
.
,
, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave
Hidden Courtyard (lci) 274
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (eoc) 177
Sejiri Steppe
This land enters tapped.
When this land enters, target creature you control gains protection from the color of your choice until end of turn.
: Add
.
Land
Sejiri Steppe (ddg) 36
The Fair Basilica
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Fair Basilica (one) 252
Tocasia's Dig Site
: Add
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Tocasia's Dig Site (mkc) 308

Land

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Lifegain

Qty: 1 Price: $0.35
Rabaroo Troop
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Kangaroo Rabbit
Rabaroo Troop (tla) 32

Lifegain

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Protection

Qty: 9 Price: $7.35
Blessed Hippogriff
Flying
Whenever this creature attacks, target attacking creature without flying gains flying until end of turn.
Creature - Hippogriff
Blessed Hippogriff // Tyr's Blessing (clb) 11
Clockwork Drawbridge
Defender
,
: Tap target creature.
Creature Artifact - Wall
Clockwork Drawbridge (dmu) 13
Crashing Drawbridge
Defender
: Creatures you control gain haste until end of turn.
Creature Artifact - Wall
Crashing Drawbridge (tdc) 316
Eland Umbra
Enchant creature
Enchanted creature gets +0/+4.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eland Umbra (roe) 19
Giant Ox
This creature crews Vehicles using its toughness rather than its power.
Creature - Ox
Giant Ox (j22) 188
Kami of False Hope
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Spirit
Kami of False Hope (plst) BOK-10
Looming Altisaur
Creature - Dinosaur
Looming Altisaur (plst) XLN-23
Steel Wall
Defender (This creature can't attack.)
Creature Artifact - Wall
Steel Wall (ddf) 41
Your Temple Is Under Attack
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
Instant
Your Temple Is Under Attack (clb) 52

Protection

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Pump

Qty: 5 Price: $1.89
Armored Armadillo
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: This creature gets +X/+0 until end of turn, where X is its toughness.
Creature - Armadillo
Armored Armadillo (otj) 3
Bar the Door
Creatures you control get +0/+4 until end of turn.
Instant
Bar the Door (dka) 2
Glaring Aegis
Enchant creature
When this Aura enters, tap target creature an opponent controls.
Enchanted creature gets +1/+3.
Enchantment - Aura
Glaring Aegis (plst) DTK-18
Solidarity
Creatures you control get +0/+5 until end of turn.
Instant
Solidarity (8ed) 46
Stagecoach Security
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Human Soldier
Stagecoach Security (otj) 30

Pump

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Ramp

Qty: 9 Price: $6.99
Bonder's Ornament
: Add one mana of any color.
,
: Each player who controls a permanent named Bonder's Ornament draws a card.
Artifact
Bonder's Ornament (cmm) 370
Eagles of the North
Flying
When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature - Soldier Bird
Eagles of the North (hoc) 164
Gold Myr
: Add
.
Creature Artifact - Myr
Gold Myr (nec) 153
Hedron Crawler
: Add
. (
represents colorless mana.)
Creature Artifact - Construct
Hedron Crawler (ogw) 164
Kinjalli's Caller
Dinosaur spells you cast cost
less to cast.
Creature - Human Cleric
Kinjalli's Caller (xln) 18
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (soc) 352
Opaline Unicorn
: Add one mana of any color.
Creature Artifact - Unicorn
Opaline Unicorn (cn2) 213
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
Page, Loose Leaf
: Add
.
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Construct
Page, Loose Leaf (sos) 250

Ramp

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Recursion

Qty: 3 Price: $1.29
Late to Dinner
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sorcery
Late to Dinner (mh2) 19
Recommission
Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.
Sorcery
Recommission (bro) 22
Return Triumphant
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
Sorcery
Return Triumphant (woe) 26

Recursion

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Removal

Qty: 10 Price: $5.02
Airbending Lesson
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.
Instant - Lesson
Airbending Lesson (tla) 8
Ardenvale Tactician
Flying
Creature - Human Knight
Ardenvale Tactician // Dizzying Swoop (eld) 5
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (fdn) 572
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (msc) 130
Gaze of Justice
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Gaze of Justice (tsp) 20
Hold for Ransom
Enchant creature
Enchanted creature can't attack or block and has "
: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Enchantment - Aura
Hold for Ransom (snc) 16
Journey to Nowhere
When this enchantment enters, exile target creature.
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchantment
Journey to Nowhere (plst) ZEN-14
Law-Rune Enforcer
,
: Tap target creature with mana value 2 or greater.
Creature - Human Soldier
Law-Rune Enforcer (clu) 64
Lightning-Core Excavator
,
, Sacrifice this creature: It deals 3 damage to any target.
Creature Artifact - Golem
Lightning-Core Excavator (jmp) 32
Wispmare
Flying
When this creature enters, destroy target enchantment.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Wispmare (lrw) 48

Removal

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Untap

Qty: 4 Price: $1.40
Escape from Orthanc
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Escape from Orthanc (ltr) 12
Interface Ace
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
Creature Artifact - Pilot Robot
Interface Ace (dft) 17
Village Bell-Ringer
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, untap all creatures you control.
Creature - Human Scout
Village Bell-Ringer (ltc) 181
Wings of the Cosmos
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Wings of the Cosmos (khm) 39

Untap

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Deck Info

Deck stats

56 pips - 49 cards
39 mana - 39 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"## This is Built Dino Tough\n\n**TLDR:**\nPlay cheap big toughness creatures to get Ghalta down early, then swing out with your suddenly massive threats. \n\n**Turn 1-3**\nYou want to start the game with a one mana big toughness creature so that you can start with blockers and reduce the cost of Ghalta. Creatures include things like [[Kinjalli's Caller]], [[Steel Wall]], or [[Elite Interceptor]]. After that you really want to hit ramp because even with the toughness reduction Ghalta still costs a lot. So cards like [[Ornithopter of Paradise]], or [[Page, Loose Leaf]] really help get us there early. \n\n**Turn 4**\nPlay Ghalta and swing with all of those unassuming low power creatures you had previously. \n\n**Turn 5+**\nKeep playing threats and your game plan at this point is to try and control the board and find your big pump spells. Cards like [[solidarity]] or [[bar the door]] can help you push through for the win. \n\n**How to stay alive**\nThe biggest weakness in this deck is not keeping your hand full. Make sure you are strategic about what you play out after Ghalta is here and hope you hit some of your card advantage spells like [[your temple is under attack]] or pauper all star [[Howling golem]]\n\n**Should I keep my opening hand?**\nDo you have a reasonably high chance of playing Ghalta on Turn 4? If not, I would recommend mulliganing. It is also reassuring to have card draw or land cycling in your hand as well. \n\nIf you want to see this deck in action check out our recent podcast episode where we took on the folks from the MTG Thoughcast in a battle of Reality Fracture. \n\nhttps://open.spotify.com/episode/4Jf7AMje5LuLJr9YMjtGlA?si=PWq3_hsUR4a2I77gpf721A\n\n"}]}
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