clayreeee
220 views4 hrs ago
Commander
Size: 100Salt sum: 38.03
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Artifact
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Creature
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Draw
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Enchantment
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Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Instant
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Land
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Protection
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Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
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Hunting Wilds
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Sorcery

Klauth, Unrivaled Ancient
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature - Dragon

Ramp
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Removal
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Tokens
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Took the Draconic Destruction precon and messed with it a bit so it's less clunky for a smoother gaming experience.\n\nIdeal starting hand (other than sol ring) includes any 4 mana ramp spell which would include "},{"insert":{"card-link":"Goreclaw, Terror of Qal Sisma"}},{"insert":" , "},{"insert":{"card-link":"Radagast of Rhosgobel"}},{"insert":" , "},{"insert":{"card-link":"Drumhunter"}},{"insert":" and 3 lands. This allows for turn 2 "},{"insert":{"card-link":"Ruby, Daring Tracker"}},{"insert":" , turn 3 4 CMC Ramp and then after that slam 6 or 7 cost dragons and slide in enchantments or creatures to give them haste whenever you get a chance like "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":" and "},{"insert":{"card-link":"Rhythm of the Wild"}},{"insert":" . \n\nTurn 4 and 5 you will be open to removal but after that just keep swinging and save extra mana to protect your dragons\n\nNo game changers and sub-optimal dragons (use whatever ones you want, I just kept most from the precon but added "},{"insert":{"card-link":"Hellkite Charger"}},{"insert":" and "},{"insert":{"card-link":"Desert Were-Worm"}},{"insert":" for extra combats) so it can stay a B2 but it should be okay at low-mid B3 tables\n"}]}


































































