47 views20 days ago
Commander
Size: 100Salt sum: 29.68
No deck tags
 avatar

Gnushk

47 views20 days ago
Commander
Size: 100Salt sum: 29.68
No deck tags

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

Giada, Font of Hope
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add
. Spend this mana only to cast an Angel spell.
Legendary Creature - Angel
Giada, Font of Hope (fdc) 4

Commander

(Ctrl to add secondary)
Lyra, Archangel of Dawn
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Legendary Creature - Knight Angel
Lyra, Archangel of Dawn (fra) 201
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Creature - Angel
Youthful Valkyrie (j25) 280

Angel + +1/+1

(Ctrl to add secondary)
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (pfdn) 11p
Firemane Commando
Flying
Whenever you attack with two or more creatures, draw a card.
Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature - Soldier Angel
Firemane Commando (moc) 73
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (plst) SNC-18

Angel + Draw

(Ctrl to add secondary)
Akroma, Angel of Wrath
Flying, first strike, vigilance, trample, haste, protection from black and from red
Legendary Creature - Angel
Akroma, Angel of Wrath (plst) DVD-1
Sigarda's Vanguard
Flash
Flying
Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Creature - Angel
Sigarda's Vanguard (mic) 8

Angel + Finisher

(Ctrl to add secondary)
Angelic Skirmisher
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Creature - Angel
Angelic Skirmisher (gtc) 3
Baneslayer Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Creature - Angel
Baneslayer Angel (m21) 6
Dazzling Angel
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Angel
Dazzling Angel (fdc) 24
Lyra Dawnbringer
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
Legendary Creature - Angel
Lyra Dawnbringer (fdc) 38
Righteous Valkyrie
Flying
Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Creature - Cleric Angel
Righteous Valkyrie (fdc) 43
Steel Seraph
Prototype
— 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Creature Artifact - Angel
Steel Seraph (bro) 38

Angel + Lifegain

(Ctrl to add secondary)
Archangel of Tithes
Flying
As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
As long as this creature is attacking, creatures can't block unless their controller pays
for each of those creatures.
Creature - Angel
Archangel of Tithes (fdc) 17
Avacyn, Angel of Hope
Flying, vigilance, indestructible
Other permanents you control have indestructible.
Legendary Creature - Angel
Avacyn, Angel of Hope (phel) 6
Breathkeeper Seraph
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Creature - Angel
Breathkeeper Seraph (voc) 69
Metropolis Reformer
Flying, vigilance
You have hexproof.
Whenever this creature is dealt damage, you gain that much life.
Creature - Cleric Angel
Metropolis Reformer (fdc) 40
Sephara, Sky's Blade
You may pay
and tap four untapped creatures you control with flying rather than pay this spell's mana cost.
Flying, lifelink
Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature - Angel
Sephara, Sky's Blade (cmm) 54
Serra's Emissary
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Creature - Angel
Serra's Emissary (frc) 32

Angel + Protection

(Ctrl to add secondary)
Herald of War
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
Creature - Angel
Herald of War (fdc) 34
Lightstall Inquisitor
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs
more to cast. Each land played this way enters tapped.
Creature - Wizard Angel
Lightstall Inquisitor (eoe) 24
Segovian Angel
Flying, vigilance
Creature - Angel
Segovian Angel (mh1) 25
Serra Avenger
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Creature - Angel
Serra Avenger (m13) 33

Angel + Ramp

(Ctrl to add secondary)
Angel of Indemnity
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Warrior Angel
Angel of Indemnity (soc) 133
Emeria Shepherd
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Creature - Angel
Emeria Shepherd (fdc) 27

Angel + Recursion

(Ctrl to add secondary)
Angel of Finality
Flying
When this creature enters, exile target player's graveyard.
Creature - Angel
Angel of Finality (c20) 75
Angel of Serenity
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creature - Angel
Angel of Serenity (c15) 58
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (mh3) 262
Ob Nixilis, the Ascended
Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying.
Legendary Creature - Angel
Ob Nixilis, the Ascended (frc) 5

Angel + Removal

(Ctrl to add secondary)
Resplendent Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
: Until end of turn, this creature gets +2/+2 and gains lifelink.
Creature - Angel
Resplendent Angel (plci) 32p
Valkyrie Harbinger
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Creature - Cleric Angel
Valkyrie Harbinger (j22) 261

Angel + Tokens

(Ctrl to add secondary)
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 393

Angel + Tutor

(Ctrl to add secondary)
Angelic Field Marshal
Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Creature - Angel
Angelic Field Marshal (fdc) 15
Thraben Watcher
Flying, vigilance
Other nontoken creatures you control get +1/+1 and have vigilance.
Creature - Angel
Thraben Watcher (fdc) 54

Angel + Vigilance

(Ctrl to add secondary)
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (plc) 4
Lapse of Certainty
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Lapse of Certainty (plst) CON-9
Reprieve
Return target spell to its owner's hand.
Draw a card.
Instant
Reprieve (ltr) 26

Counters

(Ctrl to add secondary)
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact
Archaeomancer's Map (fic) 230
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Folk Hero
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Legendary Enchantment - Background
Folk Hero (msc) 132
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (stx) 26

Draw

(Ctrl to add secondary)
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Plains
(
: Add
.)
Basic Land - Plains
Plains (msh) 287
Secluded Steppe
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Secluded Steppe (c13) 319
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (fdc) 313
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Windbrisk Heights (onc) 174

Land

(Ctrl to add secondary)
Akroma's Blessing
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Akroma's Blessing (ons) 1
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (cmr) 3
Brave the Elements
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant
Brave the Elements (zen) 4
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (uma) 18
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (mh1) 28

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (c21) 234
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 657
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c18) 210
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (mh3) 294
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Starnheim Aspirant
Angel spells you cast cost
less to cast.
Creature - Human Cleric
Starnheim Aspirant (fdc) 51

Ramp

(Ctrl to add secondary)
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (mh1) 11
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (fdn) 148
Thraben Charm
Choose one —
• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.
• Destroy target enchantment.
• Exile any number of target players' graveyards.
Instant
Thraben Charm (mh3) 45

Removal

(Ctrl to add secondary)
Kindred Judgment
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Judgment (pfra) 13p
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mm3) 17
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (ima) 36
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (soa) 12

RemovalCreature

(Ctrl to add secondary)
Search for Glory
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each
spent to cast this spell. (
is mana from a snow source.)
Snow Sorcery
Search for Glory (khm) 27

Tutor

(Ctrl to add secondary)
Angel
Flying, vigilance
Creature Token - Angel
Angel (tnec) 2
Angel
Flying
Creature Token - Angel
Angel (tdsc) 2

Tokens & Extras

(Ctrl to add secondary)

Deck Info

Deck stats

86 pips - 56 cards
40 mana - 40 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards