31 views4 days ago
Commander
Size: 135Salt sum: 36.49
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Syrein

31 views4 days ago
Commander
Size: 135Salt sum: 36.49
No deck tags

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Commander

Qty: 1 Price: $27.99
Esika, God of the Tree
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and "
: Add one mana of any color."
Legendary Creature - God
Esika, God of the Tree // The Prismatic Bridge (khm) 168Esika, God of the Tree // The Prismatic Bridge (khm) 168

Commander

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Draw

Qty: 46 Price: $81.92
Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Instant
Aang's Defense (tle) 211
Aphotic Wisps
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Instant
Aphotic Wisps (plst) SHM-55
Artifist Acumen
Creatures you control gain first strike until end of turn.
Draw a card.
Sorcery
Artifist Acumen (fra) 73
Aura Finesse
Attach target Aura you control to target creature.
Draw a card.
Instant
Aura Finesse (roe) 54
Bandage
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card.
Instant
Bandage (10e) 9
Birthday Escape
Draw a card. The Ring tempts you.
Sorcery
Birthday Escape (ltr) 43
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Cerulean Wisps
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Cerulean Wisps (plst) SHM-31
Charge Through
Target creature gains trample until end of turn.
Draw a card.
Instant
Charge Through (stx) 124
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (tle) 157
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Crash Through
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Sorcery
Crash Through (fdn) 620
Cremate
Exile target card from a graveyard.
Draw a card.
Instant
Cremate (rtr) 59
Crimson Wisps
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Instant
Crimson Wisps (j25) 533
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (j25) 187
Dredge
Sacrifice a creature or land.
Draw a card.
Instant
Dredge (inv) 103
Enter the Enigma
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Enter the Enigma (dsk) 52
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Fleeting Distraction
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Fleeting Distraction (fdn) 155
Gitaxian Probe
(
can be paid with either
or 2 life.)
Look at target player's hand.
Draw a card.
Sorcery
Gitaxian Probe (plst) NPH-35
Gravebind
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Gravebind (ice) 129
Heal
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Heal (5ed) 32
Honor
Put a +1/+1 counter on target creature.
Draw a card.
Sorcery
Honor (eoe) 21
Illusion of Choice
You choose how each player votes this turn.
Draw a card.
Instant
Illusion of Choice (cn2) 31
Impolite Entrance
Target creature gains trample and haste until end of turn.
Draw a card.
Sorcery
Impolite Entrance (ecl) 146
Irresistible Prey
Target creature must be blocked this turn if able.
Draw a card.
Sorcery
Irresistible Prey (jmp) 406
Jace, Wielder of Mysteries
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legendary Planeswalker - Jace
Jace, Wielder of Mysteries (plst) WAR-54
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (plst) STH-35
Mental Note
Mill two cards.
Draw a card.
Instant
Mental Note (plst) JUD-46
Might of the Meek
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Instant
Might of the Meek (blb) 144
Nighthaze
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.
Sorcery
Nighthaze (roe) 118
Niveous Wisps
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Instant
Niveous Wisps (shm) 15
Obsessive Search
Draw a card.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
Obsessive Search (dmr) 61
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Oracle's Restoration
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Sorcery
Oracle's Restoration (sos) 156
Overmaster
The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.
Sorcery
Overmaster (dmr) 132
Peek
Look at target player's hand.
Draw a card.
Instant
Peek (10e) 94
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Quicken
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Instant
Quicken (rvr) 318
Reach Through Mists
Draw a card.
Instant - Arcane
Reach Through Mists (dds) 7
Rile
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.
Sorcery
Rile (afc) 136
Scout's Warning
The next creature card you play this turn can be played as though it had flash.
Draw a card.
Instant
Scout's Warning (fut) 16
Sorcerous Sight
Look at target opponent's hand.
Draw a card.
Sorcery
Sorcerous Sight (plst) POR-68
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Finisher

Qty: 1 Price: $2.79
Laboratory Maniac
If you would draw a card while your library has no cards in it, you win the game instead.
Creature - Human Wizard
Laboratory Maniac (inr) 359

Finisher

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Land

Qty: 60 Price: $518.80
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 436
Forest
(
: Add
.)
Basic Land - Forest
Forest (mdd) 301
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 438
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (trk) 289
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 438
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (trk) 298
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (trk) 306
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 440
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236

Land

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Mill

Qty: 1 Price: $4.99
Leveler
When this creature enters, exile all cards from your library.
Creature Artifact - Juggernaut
Leveler (plst) MRD-195

Mill

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Protection

Qty: 1 Price: $2.99
Insist
The next creature spell you cast this turn can't be countered.
Draw a card.
Sorcery
Insist (tor) 127

Protection

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Ramp

Qty: 23 Price: $42.13
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Atarka's Command
Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.
Instant
Atarka's Command (2x2) 176
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Cycle of Renewal
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant - Lesson
Cycle of Renewal (tla) 170
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (msc) 217
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (frc) 61
Talisman of Curiosity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Curiosity (drc) 140
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 358
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (tdc) 332
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (frc) 63
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (frc) 64
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (dsc) 255
Talisman of Unity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Unity (mkc) 244
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Removal

Qty: 1 Price: $1.79
Boomerang Basics
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Sorcery - Lesson
Boomerang Basics (tla) 46

Removal

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Sorcery

Qty: 1 Price: $0.35
Open Communications
Draw a card.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
Open Communications (trk) 76

Sorcery

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Deck Info

Deck stats

8 pips - 8 cards
20 mana - 19 cards
28 pips - 26 cards
20 mana - 19 cards
8 pips - 8 cards
20 mana - 19 cards
11 pips - 11 cards
20 mana - 19 cards
18 pips - 16 cards
20 mana - 19 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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