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{"ops":[{"attributes":{"color":"black"},"insert":"Welcome to Leshy's Game! This is a Commander like inspired by Inscryption. The point in this gamemode is to make commander feel more consistent. Ever felt like you just lost out on a game because you got the wrong series of cards? ever wanted to see your gameplan "},{"insert":"\n"},{"attributes":{"color":"black"},"insert":"The only major rule differences in playing this mode are: "},{"insert":"\n• Each player has 25 Life. Whenever you cause your opponent to lose life, you gain that much life.\n• "},{"attributes":{"color":"black"},"insert":"You must separate your deck into a \"spells\" deck and a \"lands\" deck."},{"insert":"\n• "},{"attributes":{"color":"black"},"insert":"Because there are 2 decks, you choose where to draw your cards from for each instance you draw a card, e.g. when you draw 3 you may draw 2 spells and 1 non-spell."},{"insert":"\n• "},{"attributes":{"color":"black"},"insert":"Search effects must take place in their designated decks. Land searches take place in your land decks and any spell searches take place in your spell deck. generic \"search for a card\" type effects can be chosen from either deck."},{"insert":"\n• Mill effects take place by controllers choice, e.g. opponent makes you mill 3, they choose whether you mill from your spells or land deck or a combo of both, and they choose how many you mill.\n• "},{"attributes":{"color":"black"},"insert":"You choose a commander as usual, but you also choose another non-Legendary spell to side next to your commander called your \"boon\". This additional card is a 1 time cast spell that is additional to your deck like a companion. Due to this, Companions cannot be played outside this zone or the 99, but their restrictions can be ignored if you choose to sideboard it. If your Boon is a permanent, it gains \"cannot be countered but enter tapped. No exceptions.\""},{"insert":"\n• Each of your decks can be split however you want, but each must have a minimum of 10 cards. have fun cooking whatever evil idea you have!\n• Alt wincons are easily breakable in this mode, so instead when you achieve and effect that states \"you win the game\", you gain a new boon which you can cast for free at any time (it can be any card except for a card with \"wing the game\" in its text box).\n\n"},{"attributes":{"color":"black"},"insert":"This mode is available for experimentation so feel free to include, disclude and changes rules however you would prefer. One of my house rules is \"Friendly Unfriendly Repeat\" for mulligan rules which lets you friendly, then unfriendly, then friendly and so on, but this mode may be better off with a mulligan rule like \"One friendly and then no more\" or \"discard what you don't want from your starting hand and draw up the rest. do this only once.\""},{"insert":"\n\nConstructing decks to work with tabletop:\nput all your lands into your sideboard "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create a \"boons\" category for the boon you wish to choose for your commander. select the \"Premier\" tickbox and deselect the \"In Deck\" tickbox in \"Edit category\""},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Boons
Monument to Perfection
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
Artifact

Boons
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Commander
Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Commander
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Copy
March from Velis Vel
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Copy
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Counters
Counters
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Creature
Creature
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Draw
Aid from the Cowl
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Enchantment

Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera

The Reality Chip
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature Artifact - Equipment Jellyfish

Draw
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Infect
Infect
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Landfall
Landfall
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Proliferate
Venomous Brutalizer
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
When this creature enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Knight Phyrexian

Proliferate
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Protection
Protection
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Pump
Pump
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Ramp
Cavalier of Thorns
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Creature - Knight Elemental

Jyoti, Moag Ancient
When Jyoti enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.)
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
Legendary Creature - Elemental

Nissa, Steward of Elements
+2: Scry 2.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, you may put that card onto the battlefield.
−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Legendary Planeswalker - Nissa

Sage of the Maze
: Add two mana in any combination of colors.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
: Until end of turn, target land you control becomes an X/X Citizen creature with haste in addition to its other types, where X is twice the number of Gates you control. Activate only as a sorcery.
Tap an untapped Gate you control: Untap this creature.
Creature - Wizard Elf

Skyserpent Seeker
Flying, deathtouch
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
(CTRL to add secondary)
Recursion
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze

Recursion
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Removal
Feral Encounter
Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.
Sorcery

Vivien Reid
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
−3: Destroy target artifact, enchantment, or creature with flying.
−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
Legendary Planeswalker - Vivien

Removal
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Sorcery
Zimone's Experiment
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.
Sorcery

Sorcery
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Tokens
Desert Warfare
Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.
Enchantment

Tokens
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Sideboard
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land

Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Land

Hidden Cataract
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Hidden Nursery
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Land - Cave

Sideboard
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Maybeboard
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog

Gate Colossus
Affinity for Gates (This spell costs less to cast for each Gate you control.)
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Creature Artifact - Construct

Phyrexian Swarmlord
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.
Creature - Horror Insect Phyrexian

Maybeboard
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Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"black"},"insert":"Welcome to Leshy's Game! This is a Commander like inspired by Inscryption. The point in this gamemode is to make commander feel more consistent. Ever felt like you just lost out on a game because you got the wrong series of cards? ever wanted to see your gameplan "},{"insert":"\n"},{"attributes":{"color":"black"},"insert":"The only major rule differences in playing this mode are: "},{"insert":"\n• Each player has 25 Life. Whenever you cause your opponent to lose life, you gain that much life.\n• "},{"attributes":{"color":"black"},"insert":"You must separate your deck into a \"spells\" deck and a \"lands\" deck."},{"insert":"\n• "},{"attributes":{"color":"black"},"insert":"Because there are 2 decks, you choose where to draw your cards from for each instance you draw a card, e.g. when you draw 3 you may draw 2 spells and 1 non-spell."},{"insert":"\n• "},{"attributes":{"color":"black"},"insert":"Search effects must take place in their designated decks. Land searches take place in your land decks and any spell searches take place in your spell deck. generic \"search for a card\" type effects can be chosen from either deck."},{"insert":"\n• Mill effects take place by controllers choice, e.g. opponent makes you mill 3, they choose whether you mill from your spells or land deck or a combo of both, and they choose how many you mill.\n• "},{"attributes":{"color":"black"},"insert":"You choose a commander as usual, but you also choose another non-Legendary spell to side next to your commander called your \"boon\". This additional card is a 1 time cast spell that is additional to your deck like a companion. Due to this, Companions cannot be played outside this zone or the 99, but their restrictions can be ignored if you choose to sideboard it. If your Boon is a permanent, it gains \"cannot be countered but enter tapped. No exceptions.\""},{"insert":"\n• Each of your decks can be split however you want, but each must have a minimum of 10 cards. have fun cooking whatever evil idea you have!\n• Alt wincons are easily breakable in this mode, so instead when you achieve and effect that states \"you win the game\", you gain a new boon which you can cast for free at any time (it can be any card except for a card with \"wing the game\" in its text box).\n\n"},{"attributes":{"color":"black"},"insert":"This mode is available for experimentation so feel free to include, disclude and changes rules however you would prefer. One of my house rules is \"Friendly Unfriendly Repeat\" for mulligan rules which lets you friendly, then unfriendly, then friendly and so on, but this mode may be better off with a mulligan rule like \"One friendly and then no more\" or \"discard what you don't want from your starting hand and draw up the rest. do this only once.\""},{"insert":"\n\nConstructing decks to work with tabletop:\nput all your lands into your sideboard "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"create a \"boons\" category for the boon you wish to choose for your commander. select the \"Premier\" tickbox and deselect the \"In Deck\" tickbox in \"Edit category\""},{"attributes":{"list":"bullet"},"insert":"\n"}]}
































































































