113 views22 days ago
Commander
Size: 100Salt sum: 61.45
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a200503807

113 views22 days ago
Commander
Size: 100Salt sum: 61.45

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{"ops":[{"insert":"This "},{"insert":{"card-link":"Leonardo da Vinci"}},{"insert":" deck is built around compiling all of the big, dumb, but also excessively costed, artifacts in magic and putting them in a single deck. Being able to cheat out massive artifacts for just 3 mana means we can kind of ignore how lopsided our mana curve looks. \n\nWe've got "},{"insert":{"card-link":"The Endstone"}},{"insert":" and "},{"insert":{"card-link":"The Magic Mirror"}},{"insert":" to draw cards; "},{"insert":{"card-link":"Vision, Spectral Synthezoid"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Monolith"}},{"insert":" help us to cheat out massive threats; and "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" give us easy access to removal. Since these cards are all 0/2 flyers, we can't easily get in for big combat damage (besides through Leonardo's 5 mana ability, but I would be concerned if that is ever our best option for 5 mana. Instead, we can threaten players with token generators like "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Rolling Hamsphere"}},{"insert":", or go for a slightly more unusual win-con through "},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":". \n\nNow, as a deck that is so focussed on using our commander to actually do anything, we have a lot of protection effects in the deck, such as "},{"insert":{"card-link":"Sudden Substitution"}},{"insert":", "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", and "},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":". I'm also painfully aware that many players will see some of the effects we can cheat out, panic, and begin attacking us before we have successfully done anything of note. To help with this, we can use some of blue's excellent fog effects like "},{"insert":{"card-link":"Aetherplasm"}},{"insert":", "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":", and "},{"insert":{"card-link":"Aetherize"}},{"insert":".\n\nOur deck's reliance on our commander also gives us a clear avenue to strengthen our gameplan. Cards like "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" allows us to copy our triggers and we can also use cheap untap effects from cards like "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":". We also have a couple backup replacement commanders in the 99 like "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to allow us to keep cheating out artifacts. \n\nFinally, I have to mention my favourite card in the deck. I know that "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" is a bit of a ham sandwich that can kind of combo with anything, but his -2 loyalty ability allows us to retrieve all our discarded artifacts from exile and loot them away again to make additional copies. \n"}]}
Leonardo da Vinci
: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
,
: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
Legendary Creature - Human Artificer
Leonardo da Vinci (acr) 118

Commander

(Ctrl to add secondary)
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (sld) 2217
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 394
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (sld) 406
One with the Machine
Draw cards equal to the greatest mana value among artifacts you control.
Sorcery
One with the Machine (pip) 462
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact
Palantír of Orthanc (hoc) 45
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 287
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (j22) 361
Traverse Eternity
Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Traverse Eternity (who) 370

Draw

(Ctrl to add secondary)
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 353
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 260
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn
Karn, the Great Creator (war) 1
Marvin, Murderous Mimic
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
Legendary Creature Artifact - Toy
Marvin, Murderous Mimic (dsk) 367
Master Transmuter
,
, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Creature Artifact - Human Artificer
Master Transmuter (fdc) 67
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (spg) 148
Thran Turbine
At the beginning of your upkeep, you may add
. This mana can't be spent to cast spells.
Artifact
Thran Turbine (usg) 311
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (p22) 6

Invent Something

(Ctrl to add secondary)
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 171
Academy Ruins
: Add
.
,
: Put target artifact card from your graveyard on top of your library.
Legendary Land
Academy Ruins (2xm) 369
Archway of Innovation
This land enters tapped unless you control an Island.
: Add
.
,
: The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Land
Archway of Innovation (mh3) 350
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (jmp) 491
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (eld) 390
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 59
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (sld) 1735
Island
(
: Add
.)
Basic Land - Island
Island (thb) 251
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (ltc) 369
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (ltc) 534
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rivendell
Rivendell enters tapped unless you control a legendary creature.
: Add
.
,
: Scry 2. Activate only if you control a legendary creature.
Legendary Land
Rivendell (hoc) 51
Sea Gate Restoration
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 333Sea Gate Restoration // Sea Gate, Reborn (znr) 333
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (eos) 85
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (mh3) 359
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (slc) 21
Wasteland
: Add
.
, Sacrifice this land: Destroy target nonbasic land.
Land
Wasteland (ltc) 376

Land

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (sld) 1667
Aetherplasm
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Creature - Illusion
Aetherplasm (rvr) 34
Domineering Will
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Domineering Will (clb) 719
Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant
Illusionist's Gambit (blc) 166
Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken
Padeem, Consul of Innovation (kld) 59
Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura
Pemmin's Aura (scg) 45
Sudden Substitution
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Instant
Sudden Substitution (c19) 11

Protection

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Crystal Skull, Isu Spyglass
You may look at the top card of your library any time.
You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
: Add
.
Legendary Artifact
Crystal Skull, Isu Spyglass (acr) 158
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 47
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 362
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (cmm) 658
Urza, Powerstone Prodigy
Vigilance
,
: Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer
Urza, Powerstone Prodigy (bro) 69

Ramp

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (sld) 2489
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 159
Imprisoned in the Moon
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "
: Add
" and loses all other card types and abilities.
Enchantment - Aura
Imprisoned in the Moon (sld) 1102
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (cmr) 637
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 20
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (sld) 1126

Removal

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Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (spg) 81
Cityscape Leveler
Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature Artifact - Construct
Cityscape Leveler (bro) 363
Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman
Cybermen Squadron (who) 457
Darksteel Monolith
Indestructible
Once each turn, you may pay
rather than pay the mana cost for a colorless spell you cast from your hand.
Artifact
Darksteel Monolith (cmm) 778
God-Pharaoh's Statue
Spells your opponents cast cost
more to cast.
At the beginning of your end step, each opponent loses 1 life.
Legendary Artifact
God-Pharaoh's Statue (war) 238
Graaz, Unstoppable Juggernaut
Juggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Legendary Creature Artifact - Juggernaut
Graaz, Unstoppable Juggernaut (one) 334
Krang, Utrom Warlord
Flying, trample, indestructible, haste
Other artifact creatures you control have flying, trample, indestructible, and haste.
Legendary Creature Artifact - Robot Utrom
Krang, Utrom Warlord (tmt) 221
Memnarch
: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
: Gain control of target artifact. (This effect lasts indefinitely.)
Legendary Creature Artifact - Wizard
Memnarch (sld) 1626
Memnarch, the Warden
Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
Legendary Creature Artifact - Wizard
Memnarch, the Warden (frc) 100
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr
Myr Battlesphere (sld) 2097
Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian
Phyrexian Triniform (cmr) 697
Portal to Phyrexia
When this artifact enters, each opponent sacrifices three creatures of their choice.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
Artifact
Portal to Phyrexia (bro) 365
Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Reaver Titan (40k) 163
Rolling Hamsphere
This Vehicle gets +1/+1 for each Hamster you control.
Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
Artifact - Vehicle
Rolling Hamsphere (blc) 71
Sandstone Oracle
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Creature Artifact - Sphinx
Sandstone Oracle (cmr) 336
Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut
Terisian Mindbreaker (bro) 322
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 353
The Magic Mirror
This spell costs
less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Legendary Artifact
The Magic Mirror (eld) 345
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
The Walls of Ba Sing Se
Defender
Other permanents you control have indestructible.
Legendary Creature Artifact - Wall
The Walls of Ba Sing Se (tla) 329
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (lci) 390
Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem
Triplicate Titan (c21) 406
Vision, Spectral Synthezoid
Flying
Once during each of your turns, you may cast a noncreature or Robot spell from your hand without paying its mana cost.
Legendary Creature Artifact - Hero Robot
Vision, Spectral Synthezoid (msc) 644
Wondrous Crucible
Permanents you control have ward
.
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Artifact
Wondrous Crucible (brc) 67

They're only thopters

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
48 pips - 32 cards
33 mana - 33 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
23 mana - 17 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This "},{"insert":{"card-link":"Leonardo da Vinci"}},{"insert":" deck is built around compiling all of the big, dumb, but also excessively costed, artifacts in magic and putting them in a single deck. Being able to cheat out massive artifacts for just 3 mana means we can kind of ignore how lopsided our mana curve looks. \n\nWe've got "},{"insert":{"card-link":"The Endstone"}},{"insert":" and "},{"insert":{"card-link":"The Magic Mirror"}},{"insert":" to draw cards; "},{"insert":{"card-link":"Vision, Spectral Synthezoid"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Monolith"}},{"insert":" help us to cheat out massive threats; and "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" give us easy access to removal. Since these cards are all 0/2 flyers, we can't easily get in for big combat damage (besides through Leonardo's 5 mana ability, but I would be concerned if that is ever our best option for 5 mana. Instead, we can threaten players with token generators like "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Rolling Hamsphere"}},{"insert":", or go for a slightly more unusual win-con through "},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":". \n\nNow, as a deck that is so focussed on using our commander to actually do anything, we have a lot of protection effects in the deck, such as "},{"insert":{"card-link":"Sudden Substitution"}},{"insert":", "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", and "},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":". I'm also painfully aware that many players will see some of the effects we can cheat out, panic, and begin attacking us before we have successfully done anything of note. To help with this, we can use some of blue's excellent fog effects like "},{"insert":{"card-link":"Aetherplasm"}},{"insert":", "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":", and "},{"insert":{"card-link":"Aetherize"}},{"insert":".\n\nOur deck's reliance on our commander also gives us a clear avenue to strengthen our gameplan. Cards like "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" allows us to copy our triggers and we can also use cheap untap effects from cards like "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":". We also have a couple backup replacement commanders in the 99 like "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to allow us to keep cheating out artifacts. \n\nFinally, I have to mention my favourite card in the deck. I know that "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" is a bit of a ham sandwich that can kind of combo with anything, but his -2 loyalty ability allows us to retrieve all our discarded artifacts from exile and loot them away again to make additional copies. \n"}]}
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