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Commander
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{"ops":[{"insert":"This "},{"insert":{"card-link":"Leonardo da Vinci"}},{"insert":" deck is built around compiling all of the big, dumb, but also excessively costed, artifacts in magic and putting them in a single deck. Being able to cheat out massive artifacts for just 3 mana means we can kind of ignore how lopsided our mana curve looks. \n\nWe've got "},{"insert":{"card-link":"The Endstone"}},{"insert":" and "},{"insert":{"card-link":"The Magic Mirror"}},{"insert":" to draw cards; "},{"insert":{"card-link":"Vision, Spectral Synthezoid"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Monolith"}},{"insert":" help us to cheat out massive threats; and "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" give us easy access to removal. Since these cards are all 0/2 flyers, we can't easily get in for big combat damage (besides through Leonardo's 5 mana ability, but I would be concerned if that is ever our best option for 5 mana. Instead, we can threaten players with token generators like "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Rolling Hamsphere"}},{"insert":", or go for a slightly more unusual win-con through "},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":". \n\nNow, as a deck that is so focussed on using our commander to actually do anything, we have a lot of protection effects in the deck, such as "},{"insert":{"card-link":"Sudden Substitution"}},{"insert":", "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", and "},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":". I'm also painfully aware that many players will see some of the effects we can cheat out, panic, and begin attacking us before we have successfully done anything of note. To help with this, we can use some of blue's excellent fog effects like "},{"insert":{"card-link":"Aetherplasm"}},{"insert":", "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":", and "},{"insert":{"card-link":"Aetherize"}},{"insert":".\n\nOur deck's reliance on our commander also gives us a clear avenue to strengthen our gameplan. Cards like "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" allows us to copy our triggers and we can also use cheap untap effects from cards like "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":". We also have a couple backup replacement commanders in the 99 like "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to allow us to keep cheating out artifacts. \n\nFinally, I have to mention my favourite card in the deck. I know that "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" is a bit of a ham sandwich that can kind of combo with anything, but his -2 loyalty ability allows us to retrieve all our discarded artifacts from exile and loot them away again to make additional copies. \n"}]}
Leonardo da Vinci
: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
Legendary Creature - Human Artificer

Commander
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Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Draw
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Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien

Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Invent Something
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Illusionist's Gambit
Cast this spell only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Instant

Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Pemmin's Aura
Enchant creature
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
: Untap enchanted creature.
: Enchanted creature gains flying until end of turn.
: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchantment - Aura

Protection
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Urza, Powerstone Prodigy
Vigilance
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
, : Draw a card, then discard a card.
Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Legendary Creature - Human Artificer

Ramp
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Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
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Cybermen Squadron
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Cyberman

Graaz, Unstoppable Juggernaut
Juggernauts you control attack each combat if able.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Juggernauts you control can't be blocked by Walls.
Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Legendary Creature Artifact - Juggernaut

Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Phyrexian Triniform
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature Artifact - Golem Phyrexian

Reaver Titan
Void Shields — Protection from mana value 3 or less
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Gatling Blaster — Whenever this Vehicle attacks, it deals 5 damage to each opponent.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Terisian Mindbreaker
Whenever this creature attacks, defending player mills half their library, rounded up.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Juggernaut

The Magic Mirror
This spell costs less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
Legendary Artifact

Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

They're only thopters
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This "},{"insert":{"card-link":"Leonardo da Vinci"}},{"insert":" deck is built around compiling all of the big, dumb, but also excessively costed, artifacts in magic and putting them in a single deck. Being able to cheat out massive artifacts for just 3 mana means we can kind of ignore how lopsided our mana curve looks. \n\nWe've got "},{"insert":{"card-link":"The Endstone"}},{"insert":" and "},{"insert":{"card-link":"The Magic Mirror"}},{"insert":" to draw cards; "},{"insert":{"card-link":"Vision, Spectral Synthezoid"}},{"insert":" and "},{"insert":{"card-link":"Darksteel Monolith"}},{"insert":" help us to cheat out massive threats; and "},{"insert":{"card-link":"Cityscape Leveler"}},{"insert":" and "},{"insert":{"card-link":"Portal to Phyrexia"}},{"insert":" give us easy access to removal. Since these cards are all 0/2 flyers, we can't easily get in for big combat damage (besides through Leonardo's 5 mana ability, but I would be concerned if that is ever our best option for 5 mana. Instead, we can threaten players with token generators like "},{"insert":{"card-link":"Threefold Thunderhulk"}},{"insert":" and "},{"insert":{"card-link":"Rolling Hamsphere"}},{"insert":", or go for a slightly more unusual win-con through "},{"insert":{"card-link":"Terisian Mindbreaker"}},{"insert":". \n\nNow, as a deck that is so focussed on using our commander to actually do anything, we have a lot of protection effects in the deck, such as "},{"insert":{"card-link":"Sudden Substitution"}},{"insert":", "},{"insert":{"card-link":"Pemmin's Aura"}},{"insert":", and "},{"insert":{"card-link":"Hydroelectric Specimen // Hydroelectric Laboratory"}},{"insert":". I'm also painfully aware that many players will see some of the effects we can cheat out, panic, and begin attacking us before we have successfully done anything of note. To help with this, we can use some of blue's excellent fog effects like "},{"insert":{"card-link":"Aetherplasm"}},{"insert":", "},{"insert":{"card-link":"Illusionist's Gambit"}},{"insert":", and "},{"insert":{"card-link":"Aetherize"}},{"insert":".\n\nOur deck's reliance on our commander also gives us a clear avenue to strengthen our gameplan. Cards like "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" allows us to copy our triggers and we can also use cheap untap effects from cards like "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":". We also have a couple backup replacement commanders in the 99 like "},{"insert":{"card-link":"Marvin, Murderous Mimic"}},{"insert":" and "},{"insert":{"card-link":"Master Transmuter"}},{"insert":" to allow us to keep cheating out artifacts. \n\nFinally, I have to mention my favourite card in the deck. I know that "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" is a bit of a ham sandwich that can kind of combo with anything, but his -2 loyalty ability allows us to retrieve all our discarded artifacts from exile and loot them away again to make additional copies. \n"}]}






























































