moomar
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Commander
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{"ops":[{"insert":"Aura you ready for a gruul-ing good time?\n\n"},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" has prepared a whole bunch of mystery goodie bags for their party guests. But watch out! Some include treats to buff your pals, but many have tricks to force combat and curse your enemies!\n\nThis deck is all about giving out Auras to curse, buff, and goad the battlefield. With "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":"'s cascade ability, enchantments cast from your hand will let you reach into your mystery bag (deck) to get another trick and/or treat! With 35 enchantments, there are lots of opportunities to trigger Wildsear's cascade, and when paired with ways to slow your opponents down while you only speed up with card + combat advantage, the party will quickly end before it even begins!\n\n"},{"attributes":{"bold":true},"insert":"Treats"},{"insert":": Group Hug, Ramp, and Buffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many featured enchantments and Auras are truly nice surprises for yourself and your friends! \nNon-aura enchantments that help everyone out include "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":", "},{"insert":{"card-link":"Share the Spoils"}},{"insert":", and"},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" (okay, that last one hurts a little too). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp yourself with some well-deserved treats like "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", and (if you're feeling generous) "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The sweet-and-sour Auras that buff your opponents' creatures while controlling combat include "},{"insert":{"card-link":"Acquired Mutation"}},{"insert":", "},{"insert":{"card-link":"Impending Doom"}},{"insert":", "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", "},{"insert":{"card-link":"The Sound of Drums"}},{"insert":", and "},{"insert":{"card-link":"Predatory Impetus"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTricks: Curses, Forced combat, and Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Of course, it wouldn't be fun without some nasty tricks up Wildsear's sleeves (fur? coat? fire? ...well, you get the point).\nThis deck features 9 strong Aura Curses. These serve as tricks for the player being cursed, but typically nice treats for everyone else:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses that benefit the rest of the table include "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Curse of Hospitality"}},{"insert":", and "},{"insert":{"card-link":"Curse of Predation"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curse of Bloodletting"}},{"insert":", "},{"insert":{"card-link":"Maddening Hex"}},{"insert":", "},{"insert":{"card-link":"Curse of the Nightly Hunt"}},{"insert":", and "},{"insert":{"card-link":"Curse of Shaken Faith"}},{"insert":" all speed up the game's pace with forced combat and increased damage. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Additional tools in the deck to continue forcing combat include "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" and creatures like "},{"insert":{"card-link":"Kaima, the Fractured Calm"}},{"insert":" (a great backup commander), "},{"insert":{"card-link":"Death Kiss"}},{"insert":", "},{"insert":{"card-link":"Puppet Master, String Puller"}},{"insert":", and "},{"insert":{"card-link":"Bothersome Quasit"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Finally, the last theme of tricks ping your opponents. "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" all quicken the game's pace while continuing to trigger Wildsear's cascade ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main way to win the game with this deck is through combat, dictated by the goodies pulled from Wildsear's mystery bag.\n"},{"attributes":{"bold":true},"insert":"Big commander damage:"},{"insert":" "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" is already a 6/6 trample! Attach Auras to Wildsear such as "},{"insert":{"card-link":"Howl of the Hunt"}},{"insert":", "},{"insert":{"card-link":"Colossification"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":", and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" to make that Elemental Wolf a lethal hitter >:3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Protection Note: "},{"insert":"Keep your wolf safe with the only two instants in the deck: "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" (instants are kept sparse intentionally so cascade hits remain consistent). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go-wide-and-big strategy"},{"insert":": this strategy can be just as powerful, with cards like "},{"insert":{"card-link":"Enduring Courage"}},{"insert":", "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":", "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":", and "},{"insert":{"card-link":"Sandwurm Convergence"}},{"insert":". Plus, many creatures in the deck are big on their own (or buff one another), like "},{"insert":{"card-link":"Aura Gnarlid"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":", and "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood luck, have fun, and enjoy the party! Don't forget to take a goodie bag on your way out ;)\n"}]}
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf

Commander
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Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer

Anthem
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Burn
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Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment - Aura Curse

Share the Spoils
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Enchantment

Draw
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Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment

Finisher
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Land
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Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon

Kaima, the Fractured Calm
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Legendary Creature - Spirit

Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Death Kiss
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
Creature - Beholder

Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Pump
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Bandit's Haul
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
Artifact

Bigger on the Inside
Enchant artifact or land
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchanted permanent has ": Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura

Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf

Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain

Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Enchantment - Aura

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior

Recursion
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Removal
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Aura you ready for a gruul-ing good time?\n\n"},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" has prepared a whole bunch of mystery goodie bags for their party guests. But watch out! Some include treats to buff your pals, but many have tricks to force combat and curse your enemies!\n\nThis deck is all about giving out Auras to curse, buff, and goad the battlefield. With "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":"'s cascade ability, enchantments cast from your hand will let you reach into your mystery bag (deck) to get another trick and/or treat! With 35 enchantments, there are lots of opportunities to trigger Wildsear's cascade, and when paired with ways to slow your opponents down while you only speed up with card + combat advantage, the party will quickly end before it even begins!\n\n"},{"attributes":{"bold":true},"insert":"Treats"},{"insert":": Group Hug, Ramp, and Buffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many featured enchantments and Auras are truly nice surprises for yourself and your friends! \nNon-aura enchantments that help everyone out include "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":", "},{"insert":{"card-link":"Share the Spoils"}},{"insert":", and"},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" (okay, that last one hurts a little too). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp yourself with some well-deserved treats like "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", and (if you're feeling generous) "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The sweet-and-sour Auras that buff your opponents' creatures while controlling combat include "},{"insert":{"card-link":"Acquired Mutation"}},{"insert":", "},{"insert":{"card-link":"Impending Doom"}},{"insert":", "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", "},{"insert":{"card-link":"The Sound of Drums"}},{"insert":", and "},{"insert":{"card-link":"Predatory Impetus"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTricks: Curses, Forced combat, and Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Of course, it wouldn't be fun without some nasty tricks up Wildsear's sleeves (fur? coat? fire? ...well, you get the point).\nThis deck features 9 strong Aura Curses. These serve as tricks for the player being cursed, but typically nice treats for everyone else:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses that benefit the rest of the table include "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Curse of Hospitality"}},{"insert":", and "},{"insert":{"card-link":"Curse of Predation"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curse of Bloodletting"}},{"insert":", "},{"insert":{"card-link":"Maddening Hex"}},{"insert":", "},{"insert":{"card-link":"Curse of the Nightly Hunt"}},{"insert":", and "},{"insert":{"card-link":"Curse of Shaken Faith"}},{"insert":" all speed up the game's pace with forced combat and increased damage. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Additional tools in the deck to continue forcing combat include "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" and creatures like "},{"insert":{"card-link":"Kaima, the Fractured Calm"}},{"insert":" (a great backup commander), "},{"insert":{"card-link":"Death Kiss"}},{"insert":", "},{"insert":{"card-link":"Puppet Master, String Puller"}},{"insert":", and "},{"insert":{"card-link":"Bothersome Quasit"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Finally, the last theme of tricks ping your opponents. "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" all quicken the game's pace while continuing to trigger Wildsear's cascade ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main way to win the game with this deck is through combat, dictated by the goodies pulled from Wildsear's mystery bag.\n"},{"attributes":{"bold":true},"insert":"Big commander damage:"},{"insert":" "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" is already a 6/6 trample! Attach Auras to Wildsear such as "},{"insert":{"card-link":"Howl of the Hunt"}},{"insert":", "},{"insert":{"card-link":"Colossification"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":", and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" to make that Elemental Wolf a lethal hitter >:3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Protection Note: "},{"insert":"Keep your wolf safe with the only two instants in the deck: "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" (instants are kept sparse intentionally so cascade hits remain consistent). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go-wide-and-big strategy"},{"insert":": this strategy can be just as powerful, with cards like "},{"insert":{"card-link":"Enduring Courage"}},{"insert":", "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":", "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":", and "},{"insert":{"card-link":"Sandwurm Convergence"}},{"insert":". Plus, many creatures in the deck are big on their own (or buff one another), like "},{"insert":{"card-link":"Aura Gnarlid"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":", and "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood luck, have fun, and enjoy the party! Don't forget to take a goodie bag on your way out ;)\n"}]}

































































