240 views31 days ago
Commander
Size: 100Salt sum: 35.89
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moomar

240 views31 days ago
Commander
Size: 100Salt sum: 35.89

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{"ops":[{"insert":"Aura you ready for a gruul-ing good time?\n\n"},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" has prepared a whole bunch of mystery goodie bags for their party guests. But watch out! Some include treats to buff your pals, but many have tricks to force combat and curse your enemies!\n\nThis deck is all about giving out Auras to curse, buff, and goad the battlefield. With "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":"'s cascade ability, enchantments cast from your hand will let you reach into your mystery bag (deck) to get another trick and/or treat! With 35 enchantments, there are lots of opportunities to trigger Wildsear's cascade, and when paired with ways to slow your opponents down while you only speed up with card + combat advantage, the party will quickly end before it even begins!\n\n"},{"attributes":{"bold":true},"insert":"Treats"},{"insert":": Group Hug, Ramp, and Buffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many featured enchantments and Auras are truly nice surprises for yourself and your friends! \nNon-aura enchantments that help everyone out include "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":", "},{"insert":{"card-link":"Share the Spoils"}},{"insert":", and"},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" (okay, that last one hurts a little too). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp yourself with some well-deserved treats like "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", and (if you're feeling generous) "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The sweet-and-sour Auras that buff your opponents' creatures while controlling combat include "},{"insert":{"card-link":"Acquired Mutation"}},{"insert":", "},{"insert":{"card-link":"Impending Doom"}},{"insert":", "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", "},{"insert":{"card-link":"The Sound of Drums"}},{"insert":", and "},{"insert":{"card-link":"Predatory Impetus"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTricks: Curses, Forced combat, and Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Of course, it wouldn't be fun without some nasty tricks up Wildsear's sleeves (fur? coat? fire? ...well, you get the point).\nThis deck features 9 strong Aura Curses. These serve as tricks for the player being cursed, but typically nice treats for everyone else:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses that benefit the rest of the table include "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Curse of Hospitality"}},{"insert":", and "},{"insert":{"card-link":"Curse of Predation"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curse of Bloodletting"}},{"insert":", "},{"insert":{"card-link":"Maddening Hex"}},{"insert":", "},{"insert":{"card-link":"Curse of the Nightly Hunt"}},{"insert":", and "},{"insert":{"card-link":"Curse of Shaken Faith"}},{"insert":" all speed up the game's pace with forced combat and increased damage. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Additional tools in the deck to continue forcing combat include "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" and creatures like "},{"insert":{"card-link":"Kaima, the Fractured Calm"}},{"insert":" (a great backup commander), "},{"insert":{"card-link":"Death Kiss"}},{"insert":", "},{"insert":{"card-link":"Puppet Master, String Puller"}},{"insert":", and "},{"insert":{"card-link":"Bothersome Quasit"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Finally, the last theme of tricks ping your opponents. "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" all quicken the game's pace while continuing to trigger Wildsear's cascade ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main way to win the game with this deck is through combat, dictated by the goodies pulled from Wildsear's mystery bag.\n"},{"attributes":{"bold":true},"insert":"Big commander damage:"},{"insert":" "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" is already a 6/6 trample! Attach Auras to Wildsear such as "},{"insert":{"card-link":"Howl of the Hunt"}},{"insert":", "},{"insert":{"card-link":"Colossification"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":", and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" to make that Elemental Wolf a lethal hitter >:3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Protection Note: "},{"insert":"Keep your wolf safe with the only two instants in the deck: "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" (instants are kept sparse intentionally so cascade hits remain consistent). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go-wide-and-big strategy"},{"insert":": this strategy can be just as powerful, with cards like "},{"insert":{"card-link":"Enduring Courage"}},{"insert":", "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":", "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":", and "},{"insert":{"card-link":"Sandwurm Convergence"}},{"insert":". Plus, many creatures in the deck are big on their own (or buff one another), like "},{"insert":{"card-link":"Aura Gnarlid"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":", and "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood luck, have fun, and enjoy the party! Don't forget to take a goodie bag on your way out ;)\n"}]}
Wildsear, Scouring Maw
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Elemental Wolf
Wildsear, Scouring Maw (blc) 44

Commander

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Enduring Courage
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Dog Glimmer
Enduring Courage (dsk) 133

Anthem

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City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (mom) 135
Curse of Bloodletting
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Enchantment - Aura Curse
Curse of Bloodletting (dka) 85
Curse of Shaken Faith
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Enchantment - Aura Curse
Curse of Shaken Faith (mid) 134
Maddening Hex
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Enchantment - Aura Curse
Maddening Hex (afc) 32
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (dmr) 144

Burn

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Curse of Predation
Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchantment - Aura Curse
Curse of Predation (plst) C13-140

Counters

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Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment - Aura Curse
Curse of Hospitality (vow) 152
Curse of Obsession
Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
Enchantment - Aura Curse
Curse of Obsession (mic) 35
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Keen Sense
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Keen Sense (tsr) 213
Share the Spoils
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Enchantment
Share the Spoils (afc) 34
Tanglespan Lookout
Whenever an Aura you control enters, draw a card.
Creature - Satyr
Tanglespan Lookout (woe) 188
Triple Triad
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Enchantment
Triple Triad (fin) 166
Verduran Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Verduran Enchantress (cmm) 915

Draw

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Rancor
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Enchantment - Aura
Rancor (pip) 205

Evasion

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Hot Pursuit
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Enchantment
Hot Pursuit (mkc) 32
Nyxborn Behemoth
This spell costs
less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Creature Enchantment - Beast
Nyxborn Behemoth (cmm) 742

Finisher

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Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (blc) 301
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Forest
(
: Add
.)
Basic Land - Forest
Forest (blb) 278
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (fic) 398
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (ecc) 152
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (tdc) 375
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (blb) 275
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (msc) 263
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (plst) PCA-127
Temple of Abandon
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Abandon (tdc) 400
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273

Land

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Bothersome Quasit
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Demon
Bothersome Quasit (clb) 674
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Kaima, the Fractured Calm
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)
Legendary Creature - Spirit
Kaima, the Fractured Calm (nec) 3
Popular Entertainer
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Legendary Enchantment - Background
Popular Entertainer (clb) 192
Sandwurm Convergence
Creatures with flying can't attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
Enchantment
Sandwurm Convergence (dsc) 195
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

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Ancestral Mask
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment - Aura
Ancestral Mask (woc) 119
Aura Gnarlid
Creatures with power less than this creature's power can't block it.
This creature gets +1/+1 for each Aura on the battlefield.
Creature - Beast
Aura Gnarlid (woc) 120
Colossification
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature gets +20/+20.
Enchantment - Aura
Colossification (blb) 392
Death Kiss
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn.
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, goad up to X target creatures your opponents control.
Creature - Beholder
Death Kiss (clb) 675
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (soc) 131
Howl of the Hunt
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Enchantment - Aura
Howl of the Hunt (j22) 672
Impending Doom
Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, this Aura deals 3 damage to that creature's controller.
Enchantment - Aura
Impending Doom (j22) 557
The Sound of Drums
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return this card from your graveyard to your hand.
Enchantment - Aura
The Sound of Drums (who) 702
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Bandit's Haul
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
,
, Remove two loot counters from this artifact: Draw a card.
Artifact
Bandit's Haul (otj) 240
Bigger on the Inside
Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
Enchantment - Aura
Bigger on the Inside (who) 115
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Goblin Anarchomancer
Each spell you cast that's red or green costs
less to cast.
Creature - Goblin Shaman
Goblin Anarchomancer (mh2) 200
Gruul Signet
,
: Add
.
Artifact
Gruul Signet (blc) 273
Magda, the Hoardmaster
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
Legendary Creature - Berserker Dwarf
Magda, the Hoardmaster (otj) 133
Puppet Master, String Puller
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Legendary Creature - Human Artificer Villain
Puppet Master, String Puller (msc) 59
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Sanctum Weaver
: Add X mana of any one color, where X is the number of enchantments you control.
Creature Enchantment - Dryad
Sanctum Weaver (woc) 131
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (tdc) 231
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Red XIII, Proud Warrior
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Legendary Creature - Beast Warrior
Red XIII, Proud Warrior (fic) 91

Recursion

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Acquired Mutation
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, defending player gets two rad counters.
Enchantment - Aura
Acquired Mutation (pip) 53
Curse of the Nightly Hunt
Enchant player
Creatures enchanted player controls attack each combat if able.
Enchantment - Aura Curse
Curse of the Nightly Hunt (plst) CM2-90
Decimate
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Sorcery
Decimate (fic) 323
Ezuri's Predation
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
Sorcery
Ezuri's Predation (fdc) 203
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (fdc) 212
Predatory Impetus
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Enchantment - Aura
Predatory Impetus (clu) 172
Vow of Lightning
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Lightning (mkc) 164
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Wildness (cmr) 262

Removal

(Ctrl to add secondary)
Frenzied Fugue
Enchant permanent
When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchantment - Aura
Frenzied Fugue (plst) C16-18

Theft

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Curse of Bounty
Enchant player
Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
Enchantment - Aura Curse
Curse of Bounty (scd) 178

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
41 pips - 33 cards
24 mana - 24 cards
40 pips - 33 cards
23 mana - 23 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Aura you ready for a gruul-ing good time?\n\n"},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" has prepared a whole bunch of mystery goodie bags for their party guests. But watch out! Some include treats to buff your pals, but many have tricks to force combat and curse your enemies!\n\nThis deck is all about giving out Auras to curse, buff, and goad the battlefield. With "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":"'s cascade ability, enchantments cast from your hand will let you reach into your mystery bag (deck) to get another trick and/or treat! With 35 enchantments, there are lots of opportunities to trigger Wildsear's cascade, and when paired with ways to slow your opponents down while you only speed up with card + combat advantage, the party will quickly end before it even begins!\n\n"},{"attributes":{"bold":true},"insert":"Treats"},{"insert":": Group Hug, Ramp, and Buffs"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many featured enchantments and Auras are truly nice surprises for yourself and your friends! \nNon-aura enchantments that help everyone out include "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":", "},{"insert":{"card-link":"Share the Spoils"}},{"insert":", and"},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" (okay, that last one hurts a little too). "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramp yourself with some well-deserved treats like "},{"insert":{"card-link":"Three Visits"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", and (if you're feeling generous) "},{"insert":{"card-link":"Tempt with Discovery"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The sweet-and-sour Auras that buff your opponents' creatures while controlling combat include "},{"insert":{"card-link":"Acquired Mutation"}},{"insert":", "},{"insert":{"card-link":"Impending Doom"}},{"insert":", "},{"insert":{"card-link":"Shiny Impetus"}},{"insert":", "},{"insert":{"card-link":"The Sound of Drums"}},{"insert":", and "},{"insert":{"card-link":"Predatory Impetus"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nTricks: Curses, Forced combat, and Pingers"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Of course, it wouldn't be fun without some nasty tricks up Wildsear's sleeves (fur? coat? fire? ...well, you get the point).\nThis deck features 9 strong Aura Curses. These serve as tricks for the player being cursed, but typically nice treats for everyone else:"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Curses that benefit the rest of the table include "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":", "},{"insert":{"card-link":"Curse of Hospitality"}},{"insert":", and "},{"insert":{"card-link":"Curse of Predation"}},{"insert":". "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Curse of Bloodletting"}},{"insert":", "},{"insert":{"card-link":"Maddening Hex"}},{"insert":", "},{"insert":{"card-link":"Curse of the Nightly Hunt"}},{"insert":", and "},{"insert":{"card-link":"Curse of Shaken Faith"}},{"insert":" all speed up the game's pace with forced combat and increased damage. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Additional tools in the deck to continue forcing combat include "},{"insert":{"card-link":"Popular Entertainer"}},{"insert":" and creatures like "},{"insert":{"card-link":"Kaima, the Fractured Calm"}},{"insert":" (a great backup commander), "},{"insert":{"card-link":"Death Kiss"}},{"insert":", "},{"insert":{"card-link":"Puppet Master, String Puller"}},{"insert":", and "},{"insert":{"card-link":"Bothersome Quasit"}},{"insert":". "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" Finally, the last theme of tricks ping your opponents. "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Sulfuric Vortex"}},{"insert":", and "},{"insert":{"card-link":"Descent into Avernus"}},{"insert":" all quicken the game's pace while continuing to trigger Wildsear's cascade ability."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nWin conditions"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The main way to win the game with this deck is through combat, dictated by the goodies pulled from Wildsear's mystery bag.\n"},{"attributes":{"bold":true},"insert":"Big commander damage:"},{"insert":" "},{"insert":{"card-link":"Wildsear, Scouring Maw"}},{"insert":" is already a 6/6 trample! Attach Auras to Wildsear such as "},{"insert":{"card-link":"Howl of the Hunt"}},{"insert":", "},{"insert":{"card-link":"Colossification"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Conscription"}},{"insert":", and "},{"insert":{"card-link":"Ancestral Mask"}},{"insert":" to make that Elemental Wolf a lethal hitter >:3"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Protection Note: "},{"insert":"Keep your wolf safe with the only two instants in the deck: "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" and "},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" (instants are kept sparse intentionally so cascade hits remain consistent). "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go-wide-and-big strategy"},{"insert":": this strategy can be just as powerful, with cards like "},{"insert":{"card-link":"Enduring Courage"}},{"insert":", "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":", "},{"insert":{"card-link":"Magda, the Hoardmaster"}},{"insert":", and "},{"insert":{"card-link":"Sandwurm Convergence"}},{"insert":". Plus, many creatures in the deck are big on their own (or buff one another), like "},{"insert":{"card-link":"Aura Gnarlid"}},{"insert":", "},{"insert":{"card-link":"Red XIII, Proud Warrior"}},{"insert":", "},{"insert":{"card-link":"Xenagos, God of Revels"}},{"insert":", and "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nGood luck, have fun, and enjoy the party! Don't forget to take a goodie bag on your way out ;)\n"}]}
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