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{"ops":[{"insert":"​This Battle Box is designed to get new players to the table right away — no deckbuilding experience required. Every deck is created by combining two random halves: a "},{"attributes":{"bold":true},"insert":"Core Theme"},{"insert":" (the creatures that form the backbone of your army) and a "},{"attributes":{"bold":true},"insert":"Support Theme"},{"insert":" (the spells, tricks, and reinforcements that give your army its tactical edge). With 10 Core themes and 10 Support themes, there are 100 unique deck combinations to discover!\n​"},{"attributes":{"header":2},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Roll for Your Army:"},{"insert":" Select "},{"attributes":{"bold":true},"insert":"1 Core Theme"},{"insert":" (12 cards) at random. These are your foundational creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Roll for Your Tactics:"},{"insert":" Select "},{"attributes":{"bold":true},"insert":"1 Support Theme"},{"insert":" (12 cards) at random. These are your removal spells, card draw, tricks, and finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"​Take "},{"attributes":{"bold":true},"insert":"7 Basic Lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"1 Thriving Land"},{"insert":" matching your Core Theme’s color."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"​Take "},{"attributes":{"bold":true},"insert":"7 Basic Lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"1 Thriving Land"},{"insert":" matching your Support Theme’s color."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Shuffle:"},{"insert":" Shuffle all 40 cards together and you are ready to battle."},{"attributes":{"italic":true},"insert":"(When the game ends, simply sort your cards back into their Core, Support, and Land packs for the next match.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Themes"},{"insert":"\n\n​"},{"attributes":{"bold":true},"insert":"01 – Humans (White):"},{"insert":" A coordinated swarm that grows permanently larger every time another Human joins your ranks.\n\n"},{"attributes":{"bold":true},"insert":"02 – Healers (White):"},{"insert":" Resilient healers and flying Angels that steadily gain life and reward you with +1/+1 counters as your life total goes up.\n\n"},{"attributes":{"bold":true},"insert":"03 – Wizards (Blue):"},{"insert":" Clever spellcasters and flyers that peek at your top cards, draw extra spells, and bounce enemy threats.\n\n​"},{"attributes":{"bold":true},"insert":"04 – Merfolk (Blue):"},{"insert":" Sneaky aquatic tricksters that slip past blockers, ambush opponents at instant speed, and disrupt enemy spells and abilities.\n\n"},{"attributes":{"bold":true},"insert":"05 – Vampires (Black):"},{"insert":" Evasive lifelinkers that drain the opponent’s life total every turn to grow your airborne threats.\n\n"},{"attributes":{"bold":true},"insert":"06 – Zombies (Black):"},{"insert":" A relentless horde of low-cost undead that grow stronger whenever creatures die and refuse to stay in the graveyard.\n\n"},{"attributes":{"bold":true},"insert":"07 – Artificers (Red):"},{"insert":" Aggressive inventors and mechanical constructs that buff each other and ping the opponent as your army grows.\n\n"},{"attributes":{"bold":true},"insert":"08 – Goblins (Red):"},{"insert":" Fast, reckless attackers that charge in immediately and multiply into an overwhelming swarm.\n\n"},{"attributes":{"bold":true},"insert":"09 – Explorers (Green):"},{"insert":" Resourceful explorers that ramp up your mana and turn every land you play into value.\n\n"},{"attributes":{"bold":true},"insert":"10 – Elves (Green):"},{"insert":" Agile forest allies that generate extra mana, flood the board with Elf tokens, and snipe enemy flyers out of the sky.\n\n"},{"attributes":{"bold":true},"insert":"Support Themes"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"01 – Armed (White):"},{"insert":" Suits up your creatures with powerful weapons that stay on the battlefield to re-equip new recruits.\n\n​"},{"attributes":{"bold":true},"insert":"02 – Divine (White):"},{"insert":" Reinforces your squad with flying Angels, combat tricks, and +1/+1 counters that supercharge your upgraded creatures.\n\n"},{"attributes":{"bold":true},"insert":"03 – Inventive (Blue):"},{"insert":" Fuels a non-stop stream of card draw that grows your flying threats every turn while freezing blockers in their tracks.\n\n"},{"attributes":{"bold":true},"insert":"04 – Studious (Blue):"},{"insert":" Controls the pace of the game by bouncing attackers back to hand or into their deck while burying your opponent in extra cards.\n\n"},{"attributes":{"bold":true},"insert":"05 – Profane (Black):"},{"insert":" Turns dying creatures into Treasure tokens, extra cards, and fuel for massive demons.\n\n​"},{"attributes":{"bold":true},"insert":"06 – Murderous (Black):"},{"insert":" Clears a path with efficient kill spells, draws cards as creatures fall, and brings your dead back with deathtouch.\n\n"},{"attributes":{"bold":true},"insert":"07 – Burning (Red):"},{"insert":" Blasts blockers and the opponent’s life total directly with fast lightning spells and repeatable damage triggers.\n\n​"},{"attributes":{"bold":true},"insert":"08 – Stoked (Red):"},{"insert":" Generates a stash of Treasure tokens to power out big plays early while winning combat with fiery first-strike tricks.\n\n​"},{"attributes":{"bold":true},"insert":"09 – Stalking (Green):"},{"insert":" Surprises the opponent with wolves and uses your creatures' power to snipe enemy threats at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"10 – Crushing (Green):"},{"insert":" Ramps into giant trampling Dinosaurs and uses permanent size boosts and combat pump spells to crush anything in your path.\n\n"}]}

Core - Land

Qty: 160 Price: $56.00
Forest
(
: Add
.)
Basic Land - Forest
Forest (j25) 93
Island
(
: Add
.)
Basic Land - Island
Island (j25) 84
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j25) 90
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (j25) 775
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (j25) 776
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (j25) 777
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (j25) 778
Thriving Moor
This land enters tapped. As it enters, choose a color other than black.
: Add
or one mana of the chosen color.
Land
Thriving Moor (j25) 779

Core - Land

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Core Theme 01 - Humans

Qty: 12 Price: $14.16
Cathar Commando
Flash
, Sacrifice this creature: Destroy target artifact or enchantment.
Creature - Human Soldier
Cathar Commando (inr) 15
Champion of the Parish
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Champion of the Parish (ddq) 4
Thalia, Heretic Cathar
First strike
Creatures and nonbasic lands your opponents control enter tapped.
Legendary Creature - Human Soldier
Thalia, Heretic Cathar (inr) 44
Thalia's Lieutenant
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Creature - Human Soldier
Thalia's Lieutenant (plst) SOI-43
Thraben Doomsayer
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature - Human Cleric
Thraben Doomsayer (c20) 104
Thraben Inspector
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Thraben Inspector (inr) 45

Core Theme 01 - Humans

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Core Theme 02 - Healers

Qty: 12 Price: $5.92
Ajani's Pridemate
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Soldier Cat
Ajani's Pridemate (fdn) 135
Angel of Vitality
Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Creature - Angel
Angel of Vitality (fdc) 13
Banisher Priest
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Creature - Human Cleric
Banisher Priest (j25) 169
Healer's Hawk
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Bird
Healer's Hawk (fdn) 142
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (m20) 306
Lyra, Archangel of Dawn
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
Legendary Creature - Knight Angel
Lyra, Archangel of Dawn (fra) 201

Core Theme 02 - Healers

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Core Theme 03 - Wizards

Qty: 12 Price: $12.48
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Faerie Seer
Flying
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Wizard Faerie
Faerie Seer (j25) 106
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (fdc) 269
Naban, Dean of Iteration
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Wizard
Naban, Dean of Iteration (dom) 58
Naru Meha, Master Wizard
Flash
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Legendary Creature - Human Wizard
Naru Meha, Master Wizard (c21) 124

Core Theme 03 - Wizards

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Core Theme 04 - Merfolk

Qty: 12 Price: $22.64
Brineborn Cutthroat
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Creature - Merfolk Pirate
Brineborn Cutthroat (fdn) 152
Emperor Mihail II
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay
. If you do, create a 1/1 blue Merfolk creature token.
Legendary Creature - Merfolk Noble
Emperor Mihail II (lcc) 155
Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue
Merfolk Windrobber (znr) 70
Mist-Cloaked Herald
This creature can't be blocked.
Creature - Warrior Merfolk
Mist-Cloaked Herald (m19) 310
Silvergill Adept
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay
.
When this creature enters, draw a card.
Creature - Wizard Merfolk
Silvergill Adept (plst) RIX-53
Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk
Tishana's Tidebinder (lci) 81
Vodalian Hexcatcher
Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays
.
Creature - Wizard Merfolk
Vodalian Hexcatcher (dmu) 75

Core Theme 04 - Merfolk

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Core Theme 05 - Vampires

Qty: 12 Price: $23.50
Bloodthirsty Aerialist
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Vampire Rogue
Bloodthirsty Aerialist (j25) 409
Dusk Legion Zealot
When this creature enters, you draw a card and you lose 1 life.
Creature - Vampire Soldier
Dusk Legion Zealot (lcc) 194
Nullpriest of Oblivion
Kicker
(You may pay an additional
as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric
Nullpriest of Oblivion (j25) 472
Vampire Cutthroat
Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire Rogue
Vampire Cutthroat (emn) 110
Vampire of the Dire Moon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creature - Vampire
Vampire of the Dire Moon (j25) 504
Vito, Thorn of the Dusk Rose
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Legendary Creature - Vampire Cleric
Vito, Thorn of the Dusk Rose (j22) 487

Core Theme 05 - Vampires

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Core Theme 06 - Zombies

Qty: 12 Price: $8.98
Butcher Ghoul
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Zombie
Butcher Ghoul (inr) 99
Champion of the Perished
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Creature - Zombie
Champion of the Perished (fdc) 91
Lord of the Accursed
Other Zombies you control get +1/+1.
,
: All Zombies gain menace until end of turn.
Creature - Zombie
Lord of the Accursed (fdc) 111
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (fdc) 115
Shambling Ghast
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Zombie
Shambling Ghast (j25) 124
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
: You may cast target Zombie creature card from your graveyard this turn.
Legendary Creature - Zombie Warlock
Zul Ashur, Lich Lord (fdn) 77

Core Theme 06 - Zombies

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Core Theme 07 - Artificers

Qty: 12 Price: $8.98
Chief of the Foundry
Other artifact creatures you control get +1/+1.
Creature Artifact - Construct
Chief of the Foundry (fdc) 249
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (j25) 153
Pia and Kiran Nalaar
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
Legendary Creature - Human Artificer
Pia and Kiran Nalaar (moc) 288
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (j22) 587

Core Theme 07 - Artificers

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Core Theme 08 - Goblins

Qty: 12 Price: $18.94
Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (afr) 132
Fanatical Firebrand
Haste (This creature can attack and
as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
Creature - Goblin Pirate
Fanatical Firebrand (j22) 528
Goblin Chieftain
Haste (This creature can attack and
as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Creature - Goblin
Goblin Chieftain (plst) DDT-41
Goblin Cratermaker
, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
Creature - Goblin Warrior
Goblin Cratermaker (hoc) 194
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (j25) 572
Tin Street Dodger
Haste
: This creature can't be blocked this turn except by creatures with defender.
Creature - Goblin Rogue
Tin Street Dodger (rvr) 128

Core Theme 08 - Goblins

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Core Theme 09 - Explorers

Qty: 12 Price: $28.08
Baloth Woodcrasher
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Beast
Baloth Woodcrasher (j25) 633
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (fdc) 191
Canopy Stalker
This creature must be blocked if able.
When this creature dies, you gain 1 life for each creature that died this turn.
Creature - Cat
Canopy Stalker (m21) 175
Merfolk Branchwalker
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature - Scout Merfolk
Merfolk Branchwalker (j25) 688
Ridgescale Tusker
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature - Beast Pangolin
Ridgescale Tusker (aer) 121
Sutina, Speaker of the Tajuru
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
Legendary Creature - Elf Scout
Sutina, Speaker of the Tajuru (j25) 56
Thornweald Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature - Elf Archer
Thornweald Archer (fdn) 559
Tireless Tracker
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Creature - Human Scout
Tireless Tracker (inr) 219

Core Theme 09 - Explorers

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Core Theme 10 - Elves

Qty: 12 Price: $11.58
Dwynen, Gilt-Leaf Daen
Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Legendary Creature - Warrior Elf
Dwynen, Gilt-Leaf Daen (khc) 56
Dwynen's Elite
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Dwynen's Elite (fdn) 218
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (c14) 191
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (hoc) 206
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (ema) 173
Skyway Sniper
Reach (This creature can block creatures with flying.)
: This creature deals 1 damage to target creature with flying.
Creature - Elf Archer
Skyway Sniper (m21) 206

Core Theme 10 - Elves

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Support Theme 01 - Armed

Qty: 12 Price: $16.76
Ancestral Blade
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Blade (j25) 160
Fencing Ace
Double strike (This creature deals both first-strike and regular combat damage.)
Creature - Human Soldier
Fencing Ace (j25) 199
Get Lost
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
Get Lost (lci) 14
Maul of the Skyclaves
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)
Equip
Artifact - Equipment
Maul of the Skyclaves (j25) 223
Revitalize
You gain 3 life.
Draw a card.
Instant
Revitalize (j25) 244

Support Theme 01 - Armed

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Support Theme 02 - Divine

Qty: 12 Price: $4.52
Deadly Riposte
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
Instant
Deadly Riposte (j25) 185
Fateful Absence
Destroy target creature or planeswalker. Its controller investigates. (They create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Fateful Absence (fdc) 30
Gird for Battle
Put a +1/+1 counter on each of up to two target creatures.
Sorcery
Gird for Battle (j25) 202
Inspiring Overseer
Flying
When this creature enters, you gain 1 life and draw a card.
Creature - Cleric Angel
Inspiring Overseer (j25) 212
Patron of the Valiant
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature - Angel
Patron of the Valiant (j25) 237
Serra Advocate
Flying
: Target attacking or blocking creature gets +2/+2 until end of turn.
Creature - Angel
Serra Advocate (dvd) 7
Youthful Valkyrie
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Creature - Angel
Youthful Valkyrie (fdn) 149

Support Theme 02 - Divine

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Support Theme 03 - Inventive

Qty: 12 Price: $4.62
Faerie Vandal
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Creature - Rogue Faerie
Faerie Vandal (j25) 311
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (plst) 2XM-52
Oneirophage
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Creature - Illusion Squid
Oneirophage (j25) 337
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65

Support Theme 03 - Inventive

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Support Theme 04 - Studious

Qty: 12 Price: $46.92
Bury in Books
This spell costs
less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
Instant
Bury in Books (j25) 292
Divination
Draw two cards.
Sorcery
Divination (plst) M19-51
Elementalist Adept
Flash (You may cast this spell any time you could cast an instant.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature - Human Wizard
Elementalist Adept (fdn) 36
Fading Hope
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Fading Hope (j25) 310
Hard Evidence
Create a 0/3 blue Crab creature token.
Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Sorcery
Hard Evidence (mh2) 46
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (uma) 71
Sphinx of Forgotten Lore
Flash (You may cast this spell any time you could cast an instant.)
Flying
Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Sphinx
Sphinx of Forgotten Lore (fdn) 51

Support Theme 04 - Studious

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Support Theme 05 - Profane

Qty: 12 Price: $21.82
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177
Demon of Catastrophes
As an additional cost to cast this spell, sacrifice a creature.
Flying, trample
Creature - Demon
Demon of Catastrophes (j22) 397
Feign Death
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
Instant
Feign Death (afr) 103
Serrated Scorpion
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Creature - Scorpion
Serrated Scorpion (cmm) 185
Soul Shatter
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
Instant
Soul Shatter (scd) 108
Virus Beetle
When this creature enters, each opponent discards a card.
Creature Artifact - Insect
Virus Beetle (eoe) 124

Support Theme 05 - Profane

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Support Theme 06 - Murderous

Qty: 12 Price: $5.90
Call of the Death-Dweller
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
Sorcery
Call of the Death-Dweller (iko) 78
Infernal Grasp
Destroy target creature. You lose 2 life.
Instant
Infernal Grasp (soc) 216
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Murder
Destroy target creature.
Instant
Murder (j25) 467
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ecc) 81
Stab
Target creature gets -2/-2 until end of turn.
Instant
Stab (fdn) 71
Venomous Hierophant
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Cleric Gorgon
Venomous Hierophant (j25) 506

Support Theme 06 - Murderous

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Support Theme 07 - Burning

Qty: 12 Price: $4.20
Ghitu Lavarunner
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and
as soon as it comes under your control.)
Creature - Human Wizard
Ghitu Lavarunner (fdn) 623
Lightning Strike
Lightning Strike deals 3 damage to any target.
Instant
Lightning Strike (m19) 152
Raid Bombardment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Raid Bombardment (uma) 142
Shock
Shock deals 2 damage to any target.
Instant
Shock (j25) 598
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdc) 180

Support Theme 07 - Burning

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Support Theme 08 - Stoked

Qty: 12 Price: $13.48
Heartfire Immolator
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
Creature - Human Wizard
Heartfire Immolator (fdn) 201
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (moc) 285
Play with Fire
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Play with Fire (j25) 586
Rapacious Dragon
Flying
When this creature enters, create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Creature - Dragon
Rapacious Dragon (tdc) 229
Seize the Spoils
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Seize the Spoils (khm) 149
Sure Strike
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Sure Strike (fdn) 209

Support Theme 08 - Stoked

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Support Theme 09 - Stalking

Qty: 12 Price: $18.04
Bite Down
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Instant
Bite Down (fdc) 192
Briarbridge Tracker
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
As long as you control a token, this creature gets +2/+0.
Creature - Human Scout
Briarbridge Tracker (j25) 639
Harmonize
Draw three cards.
Sorcery
Harmonize (ecc) 111
Nightpack Ambusher
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Creature - Wolf
Nightpack Ambusher (j22) 696
Tireless Provisioner
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "
,
, Sacrifice this token: You gain 3 life." Treasure is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout
Tireless Provisioner (j25) 728
Young Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Wolf
Young Wolf (inr) 227

Support Theme 09 - Stalking

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Support Theme 10 - Crushing

Qty: 12 Price: $7.98
Crested Herdcaller
Trample
When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Creature - Dinosaur
Crested Herdcaller (rix) 126
Curious Altisaur
Reach, vigilance
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature - Dinosaur
Curious Altisaur (fdc) 198
Earthshaker Dreadmaw
Trample
When this creature enters, draw a card for each other Dinosaur you control.
Creature - Dinosaur
Earthshaker Dreadmaw (lci) 183
Felling Blow
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.
Sorcery
Felling Blow (fdn) 105
Giant Growth
Target creature gets +3/+3 until end of turn.
Instant
Giant Growth (fdn) 223
Paradise Druid
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
Creature - Elf Druid
Paradise Druid (fdc) 219
Tranquil Frillback
When this creature enters, you may pay
up to three times. When you pay this cost one or more times, choose up to that many —
• Destroy target artifact or enchantment.
• Exile target player's graveyard.
• You gain 4 life.
Creature - Dinosaur
Tranquil Frillback (mat) 24

Support Theme 10 - Crushing

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Support - Tokens

Qty: 56 Price: $21.44
Bird
Flying
Creature Token - Bird
Bird (trvr) 1
Clue
, Sacrifice this token: Draw a card.
Artifact Token - Clue
Clue (tinr) 22
Crab
Creature Token - Crab
Crab (tmh2) 2
Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature Token - Dinosaur
Dinosaur (trex) 1
Elf Warrior
Creature Token - Warrior Elf
Elf Warrior (tfdn) 19
Food
,
, Sacrifice this token: You gain 3 life.
Artifact Token - Food
Food (tfdn) 22
Goblin
Creature Token - Goblin
Goblin (trvr) 8
Human
Creature Token - Human
Human (ttdc) 5
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map
Map (tfrc) 14
Merfolk
Creature Token - Merfolk
Merfolk (tdmu) 5
Soldier
Creature Token - Soldier
Soldier (tfrc) 3
Thopter
Flying
Creature Artifact Token - Thopter
Thopter (tblc) 39
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tfra) 15
Wolf
Creature Token - Wolf
Wolf (tinr) 18

Support - Tokens

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Tokens & Extras

Qty: 1 Price: $0.00
Map
,
, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map
Map (tfrc) 14

Tokens & Extras

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Deck Info

Deck stats

51 pips - 48 cards
50 mana - 50 cards
48 pips - 45 cards
50 mana - 50 cards
53 pips - 48 cards
50 mana - 50 cards
43 pips - 41 cards
50 mana - 50 cards
56 pips - 48 cards
52 mana - 52 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"​This Battle Box is designed to get new players to the table right away — no deckbuilding experience required. Every deck is created by combining two random halves: a "},{"attributes":{"bold":true},"insert":"Core Theme"},{"insert":" (the creatures that form the backbone of your army) and a "},{"attributes":{"bold":true},"insert":"Support Theme"},{"insert":" (the spells, tricks, and reinforcements that give your army its tactical edge). With 10 Core themes and 10 Support themes, there are 100 unique deck combinations to discover!\n​"},{"attributes":{"header":2},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Roll for Your Army:"},{"insert":" Select "},{"attributes":{"bold":true},"insert":"1 Core Theme"},{"insert":" (12 cards) at random. These are your foundational creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Roll for Your Tactics:"},{"insert":" Select "},{"attributes":{"bold":true},"insert":"1 Support Theme"},{"insert":" (12 cards) at random. These are your removal spells, card draw, tricks, and finishers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"​Take "},{"attributes":{"bold":true},"insert":"7 Basic Lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"1 Thriving Land"},{"insert":" matching your Core Theme’s color."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"​Take "},{"attributes":{"bold":true},"insert":"7 Basic Lands"},{"insert":" and "},{"attributes":{"bold":true},"insert":"1 Thriving Land"},{"insert":" matching your Support Theme’s color."},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"​"},{"attributes":{"bold":true},"insert":"Shuffle:"},{"insert":" Shuffle all 40 cards together and you are ready to battle."},{"attributes":{"italic":true},"insert":"(When the game ends, simply sort your cards back into their Core, Support, and Land packs for the next match.)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Themes"},{"insert":"\n\n​"},{"attributes":{"bold":true},"insert":"01 – Humans (White):"},{"insert":" A coordinated swarm that grows permanently larger every time another Human joins your ranks.\n\n"},{"attributes":{"bold":true},"insert":"02 – Healers (White):"},{"insert":" Resilient healers and flying Angels that steadily gain life and reward you with +1/+1 counters as your life total goes up.\n\n"},{"attributes":{"bold":true},"insert":"03 – Wizards (Blue):"},{"insert":" Clever spellcasters and flyers that peek at your top cards, draw extra spells, and bounce enemy threats.\n\n​"},{"attributes":{"bold":true},"insert":"04 – Merfolk (Blue):"},{"insert":" Sneaky aquatic tricksters that slip past blockers, ambush opponents at instant speed, and disrupt enemy spells and abilities.\n\n"},{"attributes":{"bold":true},"insert":"05 – Vampires (Black):"},{"insert":" Evasive lifelinkers that drain the opponent’s life total every turn to grow your airborne threats.\n\n"},{"attributes":{"bold":true},"insert":"06 – Zombies (Black):"},{"insert":" A relentless horde of low-cost undead that grow stronger whenever creatures die and refuse to stay in the graveyard.\n\n"},{"attributes":{"bold":true},"insert":"07 – Artificers (Red):"},{"insert":" Aggressive inventors and mechanical constructs that buff each other and ping the opponent as your army grows.\n\n"},{"attributes":{"bold":true},"insert":"08 – Goblins (Red):"},{"insert":" Fast, reckless attackers that charge in immediately and multiply into an overwhelming swarm.\n\n"},{"attributes":{"bold":true},"insert":"09 – Explorers (Green):"},{"insert":" Resourceful explorers that ramp up your mana and turn every land you play into value.\n\n"},{"attributes":{"bold":true},"insert":"10 – Elves (Green):"},{"insert":" Agile forest allies that generate extra mana, flood the board with Elf tokens, and snipe enemy flyers out of the sky.\n\n"},{"attributes":{"bold":true},"insert":"Support Themes"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"01 – Armed (White):"},{"insert":" Suits up your creatures with powerful weapons that stay on the battlefield to re-equip new recruits.\n\n​"},{"attributes":{"bold":true},"insert":"02 – Divine (White):"},{"insert":" Reinforces your squad with flying Angels, combat tricks, and +1/+1 counters that supercharge your upgraded creatures.\n\n"},{"attributes":{"bold":true},"insert":"03 – Inventive (Blue):"},{"insert":" Fuels a non-stop stream of card draw that grows your flying threats every turn while freezing blockers in their tracks.\n\n"},{"attributes":{"bold":true},"insert":"04 – Studious (Blue):"},{"insert":" Controls the pace of the game by bouncing attackers back to hand or into their deck while burying your opponent in extra cards.\n\n"},{"attributes":{"bold":true},"insert":"05 – Profane (Black):"},{"insert":" Turns dying creatures into Treasure tokens, extra cards, and fuel for massive demons.\n\n​"},{"attributes":{"bold":true},"insert":"06 – Murderous (Black):"},{"insert":" Clears a path with efficient kill spells, draws cards as creatures fall, and brings your dead back with deathtouch.\n\n"},{"attributes":{"bold":true},"insert":"07 – Burning (Red):"},{"insert":" Blasts blockers and the opponent’s life total directly with fast lightning spells and repeatable damage triggers.\n\n​"},{"attributes":{"bold":true},"insert":"08 – Stoked (Red):"},{"insert":" Generates a stash of Treasure tokens to power out big plays early while winning combat with fiery first-strike tricks.\n\n​"},{"attributes":{"bold":true},"insert":"09 – Stalking (Green):"},{"insert":" Surprises the opponent with wolves and uses your creatures' power to snipe enemy threats at instant speed.\n\n"},{"attributes":{"bold":true},"insert":"10 – Crushing (Green):"},{"insert":" Ramps into giant trampling Dinosaurs and uses permanent size boosts and combat pump spells to crush anything in your path.\n\n"}]}
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